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Haswell

Forum Badmin
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Everything posted by Haswell

  1. Last update buffed the Stalker missile reload considerably, down to 18s base and 3s burst. My criticism of the dakka still stands, but at least the missiles are more potent now. Doesn't make enough of a difference to improve the Stalker from meh to good though.
  2. Arty OP please nerf. This is nothing short of amazing.
  3. https://aw.my.games/en/news/general/maintenance-october-19-0 Removed formatting because the font shadow is god awful. Seriously, why is this a thing?
  4. Still present as of 0.33.7403--2020-10-14_04:15 Related issue: https://armoredlabs.net/index.php?/topic/3343-ztq-15-incorrect-listed-top-speed/
  5. OS: Windows 10 Home, build 10240 (yes) Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: ZTQ-15 has incorrect top speed of 85km/h listed in garage, or it has a hidden speed cap of 80km/h. The listed top speed will never be reached, the vehicle will not go faster than 80km/h. Steps to Reproduce: Be ZTQ-15 Go into battle Drive straight and try to reach 85km/h Result: Acceleration continues until reaching 80km/h, then stops. 85km/h is never reached. Expected Behavior: Vehicle should continue accelerating until reaching 85km/h, or listed top speed should be amended to 80km/h. Fixes/Workarounds: None. Other Notes: Commanders, consumables and retrofits that increase top speed have no effect. Listed top speed in garage will update correctly, but actual speed cap of 80km/h remains. Related issue: https://armoredlabs.net/index.php?/topic/374-seongun-915-has-lower-top-speed-than-listed/
  6. Context: Not sure why this isn't in the news feed.
  7. If you know where the hole is, you can bully M1A2s.
  8. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: M60-2000 hitbox do not match up with visual model. Steps to Reproduce: Be M60-2000 Check armor viewer Compare model with armor map Result: M60-2000 hitbox do not match up with visual model. Expected Behavior: M60-2000 hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  9. In case anyone thinks the mismatching hitbox isn't a big deal, allow me to show why it matters.
  10. Yes, the update compensated people with an extra day to the event.
  11. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: XM1 hitbox do not match up with visual model. Steps to Reproduce: Be XM1 Check armor viewer Compare model with armor map Result: XM1 hitbox do not match up with visual model. Expected Behavior: XM1 hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  12. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: M1 Abrams hitbox do not match up with visual model. Steps to Reproduce: Be M1 Abrams Check armor viewer Compare model with armor map Result: M1 Abrams hitbox do not match up with visual model. Expected Behavior: M1 Abrams hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  13. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: M1A1 Storm hitbox do not match up with visual model. Steps to Reproduce: Be M1A1 Storm Check armor viewer Compare model with armor map Result: M1A1 Storm hitbox do not match up with visual model. Expected Behavior: M1A1 Storm hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  14. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: M1A1 AIM hitbox do not match up with visual model. Steps to Reproduce: Be M1A1 AIM Check armor viewer Compare model with armor map Result: M1A1 AIM hitbox do not match up with visual model. Expected Behavior: M1A1 AIM hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  15. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: M1A1 hitbox do not match up with visual model. Steps to Reproduce: Be M1A1 Check armor viewer Compare model with armor map Result: M1A1 hitbox do not match up with visual model. Expected Behavior: M1A1 hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  16. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: M1A2 hitbox do not match up with visual model. Steps to Reproduce: Be M1A2 Check armor viewer Compare model with armor map Result: M1A2 hitbox do not match up with visual model. Expected Behavior: M1A2 hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  17. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: M1A2C hitbox do not match up with visual model. Steps to Reproduce: Be M1A2C Check armor viewer Compare model with armor map Result: M1A2C hitbox do not match up with visual model. Expected Behavior: M1A2C hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  18. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7403--2020-10-14_04:15 Brief Description: XM1A3 hitbox do not match up with visual model. Steps to Reproduce: Be XM1A3 Check armor viewer Compare model with armor map Result: XM1A3 hitbox do not match up with visual model. Expected Behavior: XM1A3 hitbox should match up with visual model. Fixes/Workarounds: None. Other Notes: See mantlet, turret floor, overall turret height, geometry.
  19. You know it's a quality game when your hitboxes don't match the visual model.
  20. OS: Windows 10 Home, version 1809, 64 bit Game Version: 0.33.7365 (30/09/2020) Brief Description: MMP and MMP-1 missiles on CRAB have missing bonus module damage stat. Tooltip description indicates bonus module damage should be present, but there are no corresponding stats. Unknown if this is cosmetic or actual mechanic. Steps to Reproduce: Be CRAB Check missile stats Result: CRAB missiles have missing bonus module damage stat. Expected Behavior: Bonus module damage stat should be present, or the tooltip description requires correction. Fixes/Workarounds: None. Other Notes: Comparison of CRAB missiles and other missiles. Note that other missiles have bonus module damage.
  21. https://aw.my.games/en/news/general/maintenance-october-15 Stalker buffs look very nice, might make it a more stealthy alternative to the Bradley that sacrifices dakka firepower for vision control. Chinese MBTs get buffs. RIP ATDU. Model changes here: https://aw.my.games/en/news/general/development-model-improvements-update-033-part-2 I personally can't see any difference between the old and new models, nor do I care that much about them when I play on potato graphics. All the MBTs are basically reskins of each other now anyway.
  22. I finally got the Stalker, as I expected it's essentially a BMD-2M at tier 8 but without the infantry. I'll be comparing it mostly to tier 8s. Camo paint is applied, I just disabled it in the settings. Mobility is excellent, very agile and zippy compared to the other tier 8 squishies. The closest comparison I could find would be the Dragun, which already has amazing balls mobility. The global mobility changes in 0.33 however can lead to control issues at high speeds, you will start drifting whenever you try to turn corner. Vision control is above average, but still meh. A base camo of 30% is on the higher end of tier 8 squishies, but hardly at the top. The VBR in comparison has 33%, Sprut at 31%, RCR at 32%, Pinbad at 35% before the camo module. Base view range is also at a middling 465m, above average but not the best. This might get better with the Radar ability, but you have to grind for it. The DPM for the dakka is actually quite low, not even beating the Rosomak M1 (with PELE). Even the BMD-2M can trump the Stalker here because of its reload module upgrade and a human loader. Firing the dakka also kills your camo, but that is to be expected. Combine that with the low alpha, don't use it as your primary damage dealer unless you are cleaning up a near dead target, otherwise you will draw aggro very quickly and start attracting fire. The missiles currently retain the thin armor bonus damage from HEAT, but even that isn't enough to save the missiles from being meh. The BMD-2M missiles can hit just as hard (without the damage bonus) and reloads faster; the tall stalk for firing over cover don't outweigh the very mediocre raw stats. BMD-2M comparison. Sad Stalker noises. One hidden benefit of the Stalker however is the 360 smoke. It's not much, but it's more useful than it appears if you play aggressively. Being able to break spotting from all directions makes escaping from hairy situations a lot easier, although I would argue you shouldn't get yourself into said situations in the first place. Anyways, something nice I can say about the Stalker at least. The Stalker right now is just meh, I can't call it balanced when it doesn't do anything particularly well (other than sneaky hill play maybe). Great mobility alone isn't enough to outweigh mediocre vision control and firepower in PvE, particularly with the lack of infantry which limits its damage output even further compared to other squishies. Get it while it's free from the contract, it's not worth spending real money to get it. Heck, it's not even worth playing to me, it can join the growing list of vehicles that pad my ownership XP bonus but never get played.
  23. No. Everything SS says is entirely of his own opinion, and do not reflect that of the company unless he says so. This has been the policy of the forum (and companion Discord server) since day 1, and will remain that way as long as ArmoredLabs stands. I don't mind if SS wants to have a bit of fun here as just another community member, in fact I welcome it.
  24. Can confirm. This has been the case for a long time even before 0.33 (removing HEAT bonus damage), but the excuse has always been that Designate don't work because of the bonus damage. Bonus damage is now gone and HEAT still do not max roll with Designate. AP working properly, hitting for 560 * 1.05 = 588 damage every time. HEAT not working properly. I should be inflicting 672 * 1.1 = 739.2 damage per hit, and yet I'm getting way below that with variations.
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