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Haswell

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Posts posted by Haswell


  1. https://aw.my.games/en/news/general/update-041-now-available

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    List of Update 0.41 Changes

     

    Shadow of the Alps

    The Shadow of the Alps event is launching tomorrow (December 2, 2022) at 9 AM CET. The main prize of this event is the Rhone-Alpes skin for Leclerc T4. You’ll be able to participate simply by destroying 5 enemy vehicles in PvE (or 1 in PvP) every day (while driving a Tier 3 vehicle or higher).

    Battle Path Shop Changes

    During the past weeks and months, we have discovered several serious issues allowing players to use exploits to obtain undeserved amounts of Battle Coins via the Battle Path Shop mechanic. In this update, we are fixing the issues and are making a few additional changes to the Battle Path shop. Specifically:

    • Reducing the cost of stock refresh from 300 to 250 Battle Coins
    • Correspondingly reducing the overall chance for major Battle Coin bundle drops
    • Adjusting several items with incorrect drop chances that appeared too often (the CATTB for example)

    General Changes

    • Centurion AVRE: Adjusted this vehicle’s frontal armor
    • Centurion AVRE: Fixed an issue where the vehicle’s silhouette appeared incorrectly on minimum settings
    • Centurion AVRE: Fixed an issue where the destroyed ERA elements had incorrect colors
    • M48 GAU-8 Solar Serpent skin: The battalion emblem no longer covers the cuneiform text
    • Osório: Fixed an issue where the shell trajectory did not align with the aiming reticle completely
    • T249 Gunslinger skin: Fixed several appearance issues on low and medium graphics settings
    • The Arizona Special Operation now works correctly and will return to the weekend rotation
    • Wages of Sin: Fixed numerous visual issues
    • Wages of Sin: Fixed an issue where the map had an incorrect sky on low graphics settings
    • Wages of Sin: Fixed the appearance of achievement icons
    • Fixed the Battle Path window background
    • Fixed several smaller visual issues
    • Fixed several smaller localization issues
    • Added several assets for future events

     


  2. https://aw.my.games/en/news/general/development-ebrc-jaguar

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    Today we’d like to tell you more about a vehicle you’ve been asking about for quite some time now – the French EBRC Jaguar recon AFV.

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    EBRC Jaguar

     

    As usual, a bit of history first.

    Ever since the Second World War, France has built its armored vehicles light and fast. The AMX-30 Main Battle Tanks had the same roots as the German Leopard 1, both highly mobile at the expense of protection. Another example is the French AMX-13, one of the most common and successful post-war light tanks in the world.

    This approach naturally influenced the wheeled vehicle development as well, with excellent vehicles like the ERC 90 Sagaie or AMX 10 RC being produced over the last four decades. It is therefore only natural that the French military is keen on continuing the tradition of highly mobile armored forces. On the other hand, the age of the abovementioned vehicles is starting to show, which is why a new program was initiated back in 2014 to replace them with modern designs. This program is called Scorpion.

    The Scorpion program is based on the French Ministry of Defense’s plan to create a new family of highly mobile light vehicles, capable of rapid response and deployment to various parts of the world, and of participating in both low and high intensity conflicts. This family is intended to not only consist of armored personnel carriers, but also of fire support vehicles, capable of dealing even with advanced enemy armor.

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    EBRC Jaguar prototype

     

    The lead development group of the program is GME (Groupement Momentané d'Entreprises), which consists of three major French companies: Nexter, Renault Trucks Defense (RTD) and Thales. Nexter and RTD are responsible for the chassis and weapons systems while Thales is developing electronics, sensors and communications.

    There are two main vehicle groups in the program:

    • EBRC (Engin Blindé de Reconnaissance et de Combat), a wheeled recon and fire support vehicle
    • VBMR (Véhicule Blindé Multi-Role), a wheeled multi-purpose vehicle

    The EBRC part is represented by the Jaguar. The other competitor in the program – the SPHINX by Panhard (also a Tier 10 AFV in Armored Warfare) – lost the contest in Jaguar’s favor and remained a prototype only.

    Much like the SPHINX, the Jaguar is a 6x6 armored fighting vehicle that carries a crew of three (commander, gunner and driver). It weighs 25 tons and is powered by the Renault DXi 7 490hp diesel engine (20 hp/t power-to-weight ratio). Its range with internal fuel tanks is 800 kilometers and its maximum speed between 90 and 110 km/h (sources vary). It’s worth noting that the rear axle can be used for steering as well, significantly decreasing the vehicle’s turning radius. The suspension height is adjustable.

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    EBRC Jaguar

     

    The Jaguar’s armament consists of one 40mm CTC automatic cannon (together with its feed and FCS forming the Cased Telescoped Armament System) and MMP guided missiles in an advanced CTAS turret.

    The gun is compact but powerful, capable of dealing with even the most modern IFVs. Its APFSDS tungsten core rounds can penetrate 140mm of RHAe at 1500 meters, for example. Should that not be suffice, the Jaguar’s MMP tandem warhead missiles can penetrate up to 1000mm of RHAe and have a range of 4000 meters. They are “fire and forget” missiles as they have a self-guidance capability (the target only needs to be locked before launch instead of being targeted all the way throughout the missile’s flight).

    The Jaguar’s gun depression and elevation values are -10/+45 degrees and thanks to an advanced stabilization system, the vehicle can engage targets on the move even in difficult terrain. The gun’s rate of fire is 200 rounds per minute. The gun is aimed using the PASEO optics system (PASEO-C for the commander and PASEO-T for the gunner) along with the LST 11 backup sights.

    Its armor is STANAG 4569 Level 4, which means frontal protection against 14.5mm AP bullets and 155 HE shell fragments at 30 meters. It’s worth noting that the frontal wheels are not covered by ballistic shields, sacrificing protection for increased off-road capabilities, an important factor for any deployment in third world countries. The bottom of the vehicle is protected against explosions equal to 10 kilograms of TNT. However, the armor can be upgraded by the addition of a cage armor set, an effective measure against the ubiquitous RPG-7.

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    EBRC Jaguar with cage armor

     

    One of the most important features of the Jaguar is its ability to interact with the French Army’s next-gen C4ISTAR command and control systems, allowing commanders to have unprecedented battlefield overview thanks to the cutting edge technology involved. The production model also features the Antares soft-kill APS and a Pilar V acoustic sensor to determine where the incoming fire is coming from.

    The initial framework plan was to have some 300 vehicles of this type operational by 2030 and as far as we could find, this plan is still valid. The orders were, however, divided into multiple smaller batches.

    In the September of 2020, the French Army ordered the first 42 EBRC Jaguars. The first vehicles were apparently delivered between January and February of 2022 to a unit called 1er Régiment de Chasseurs d’Afrique (a cavalry unit of the French Army) for training, although the unit to reach the operational status with the Jaguar is the 1er Régiment Étranger de Cavalerie (1st Foreign Cavalry Regiment) of the Foreign Legion – it should happen next year, in 2023. This unit received their first Jaguars in the August of 2022.

    Following the success of the initial trials, the ordered amount was increased in May 2022 to 150 vehicles (to be delivered by 2025). And that’s pretty much the state of things right now – the Jaguars are expected to appear in service next year but some of them are already pretty much operational.

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    Click the image to open a larger version

     

    In Armored Warfare, the EBRC Jaguar will be a Tier 10 Premium Armored Fighting Vehicle and a special reward of the future Eclipse Battle Path.

    No, not the main reward – that honor belongs to another vehicle. But it goes like this. Initially, we were thinking of releasing the vehicle in the form of Loot Crates as usual. However, after reading the article about the future of Armored Warfare storytelling, you’ve voiced your opinion that it really should be a Battle Path vehicle instead, since:

    • It’s already mentioned in the lore
    • It’s a more fair way of distributing it

    Furthermore (which is something you do not know yet, but you will), it fits the vehicle theme of the next Battle Path that we are not ready to disclose yet, although we’ll get there soon.

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    Click the image to open a larger version

     

    After carefully reviewing your feedback and running the numbers – we agree. Therefore:

    • The Eclipse Battle Path will feature 5 vehicles, not 4 (two of them Tier 10s)
    • The Jaguar will be featured as an additional “overprogression” prize that will be more difficult (but not impossible) to obtain than the “main” prize by simply playing

    The details will be disclosed in the future so let’s get to the vehicle’s statistics and abilities.

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    Click the image to open a larger version

     

    Long story short, the EBRC will be a Premium version of the Sphinx, which is something that’s been missing from the game until now (save for the rather obscure and Monster version of Sphinx from a long time ago). It will feature:

    • Same armor (except for Sphinx’s partial cage, which is not present here)
    • More or less the same firepower with additional focus on the cannon instead of missiles
    • Somewhat worse traverse rate and acceleration
    • Same camouflage and viewrange measures

    Armor-wise, we opted not to introduce the cage armor as it makes the vehicle look a bit weird, it isn’t very effective in the game anyway and led to some collision model issues during testing. The vehicle will, however, feature soft-kill APS and 360 degree smoke cover.

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    Click the image to open a larger version

     

    The firepower will be somewhat improved. The missiles are pretty much the same but the launcher doesn’t depress or elevate all that much (just like on the real Jaguar) and it has a single launching point with two tubes instead of one tube on each side of the turret. The autocannon will feature PELE ammunition (slightly better than Namer’s) in addition to the APFSDS round but the HE round was removed. The gun will also offer improved gun elevation (-10/+75 degrees).

    The reduced mobility values (acceleration, hull traverse) might seem like a nerf but they really are not. They will make the vehicle easier to control and to use in battle as the Sphinx tends to steer a bit too fast at some points. As for the additional modules, the Recon Package will be there, as will be the IR Masking System improving the vehicle’s camouflage.

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    Click the image to open a larger version

     

    We hope that you’ll enjoy the Jaguar and, as always:

     


  3. 13 hours ago, BaJIbkupu9I said:

    What kind of cringe is this. You have tanks and armored vehicles throughout the second half of the 20th century and even the first half of the 21st century, you sell historical real styles and camouflages, decals and hold themed events, but you cannot make normal story campaigns based on battles and wars of the past? But no, we will come up with our own plot and characters, which for the majority are just a talking head in operations.
    Let's list what comes to mind first: the Korean war,  war in Vietnam, in Afghanistan, Operation Desert Storm, the second war in Afghanistan of the Western coalition aka "War on terror", endless Arab-Israeli conflicts, even wars with drug cortels could be raised as a topic or the struggle for resources and influence between corporations and states in Africa. Not to mention current conflicts like the confrontation between the US and China (like Battlefield 4 full story is about) and the political crisis in Eastern Europe after the collapse of the Soviet Union.
    Remember the crisis in Cuba, the incidents that almost started the third world war in Germany in the 60-80s, even an alternative history by analogy with the book "Team Yankee", which can be illustrated by PVE missions and special operations.

    Because for the most part, historical wars have not been heavily focused on tank combat. In the few occasions where there were major tank action they also didn't last long enough to fill out a whole narrative over a few months. Historical-themed maps can work for sure (but limiting vehicles you can play has its own issues too), but this won't work for a full length BP.

    I don't know about you, but I'm pretty sure there weren't any T-72s in Vietnam. Reenacting historical battles with non-historical vehicles feels weird to me.

    13 hours ago, BaJIbkupu9I said:


    It makes no sense to turn an MMO game into a visual novel or a story game with notes of several pages - many people are not interested in reading them, especially when they are fantastic fan fiction in the style of the fight between abstract PMCs and corporations. Or change the way these stories are told and make the game's lore more understandable. Add interactivity like in Escape from Tarkov, where the player, as a mercenary, can complete tasks and work for one of the corporations or factions, so that the plot of the game is not separate from the gameplay and the players will have a sense to study it. But if you really want futuristic stories, why is there a lot of old armor from the past in the game? Leave the most modern weapons like in Battlefield 2042 and write about cyberpunk and corporate wars, because you are not interested in writing a plot for tanks of the last century.

    One thing I do want to see is the contract system featuring more lore elements, so the missions don't feel like they exist solely for gameplay.

    Every BP we've had so far did not feel like there were a lot of lore involved, no doubt about that. I think all the lore elements got removed from BPs after SH (the Asian BP), so we ended up with grindfests that had nothing to do with the lore itself. It would be nice if future BPs return to actually having lore involved so they don't feel like cheap cashgrabs.

    One thing I do want changed for BPs is their investment cost. Currently they are strictly pay2grind or paymore2grindless, it would be nice if BPs can be separated into free and paid tiers so that players who are only interested in the lore can still participate, and if they want more rewards such as high tier premium vehicles and the coin shop they will need to pay for access.


  4. https://aw.my.games/en/news/general/armored-warfare-two-worlds

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    Today, we’d like to tell you more about what’s going to happen in the near future regarding Armored Warfare’s PvE and the entire approach to storytelling as well as the current status of the lore. So make yourselves a cup of tea and whip out that pen and paper because things are about to get a bit complex.

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    Seahawk forces in the Balkans

     

    Let’s start with a simple statement – most Armored Warfare players are here for PvE. That doesn’t mean we’ll never introduce any PvP content again but let’s just say there’s a lot to be improved when it comes to our Player versus Player experience and our plans for this part of the game (yes, we do have them) are a topic for another time. Right now, let us focus on the PvE aspect of the game with a rather quick summary.

    Armored Warfare has been around for a number of years now – we celebrated our seventh anniversary this year in October and that was just the release without the Early Access phase. This simple fact resulted in a number of issues for anyone looking to dive deeper into the world of Armored Warfare and its deep lore.

    For one, there’s a lot of lore in the game that makes things hard to access for those new PvE players who want to learn more about the world of Armored Warfare. Sorting through seven years of texts and faction background, some of which was published exclusively on the portal and not directly in the game, basically creates the same types of problems old TV series or comic books have. It’s just really hard and inconvenient to get into it.

    The second issue is the type of lore we implemented into the game. The initial concept – a world full of mercenaries and corporate intrigue – gave way first to the Magnus Holter story arc that was not as fleshed out as we would have wanted, followed by the Enigma arc and, finally, the Apocalypse story arc. In case you’re wondering what we’re talking about here, you can view one of our older Story So Far articles. The core of the second issue is player feedback – your feedback. Simply put, after the end of the Magnus Holter arc, each subsequent arc, implemented by the means of new Special Operations, received worse and worse reactions with the feedback regarding the Apocalypse story arc being downright unpleasant. And that just wouldn’t do.

    At this point, it’s worth noting that by poor feedback we don’t mean the mission mechanics although the Special Operation feedback overall was affected by this as well, just not as much as the story.

    This led to two things.

    First, in the early 2022, we stopped the production of new Special Operations pending a revision of the concept. We hired an experienced narrative designer who’s also an accomplished science fiction author to help us revisit the story and focus on the most successful elements. In other words, we wanted to return to the roots of what made the Armored Warfare merc-centric lore popular. We decided to return to one of the most popular events in Armored Warfare history – the 2017 Storyline Campaign.

     

    Clayburn versus Seahawks

     

    In many ways, the Storyline Campaign formed the backbone of Armored Warfare lore as the Special Operations mode that came after it was built on the characters introduced during it. The Storyline Campaign was an epic year-long web-based event that established the state of the Armored Warfare world for years to come.

    For the veterans amongst you, the lore is nothing new but the event was not available in the CIS region and therefore warrants a lore summary post:

    Andrew Clayburn, a reclusive billionaire and the owner of Clayburn Industries, a massive corporation with its own private army, discussed the events of 2039 with Strom, his soon-to-be commander of military forces. He recalls the tale of the Intervention - a 2038 and 2039 campaign of his forces, led by the elite Task Force Seahawk unit, to pacify the Balkan region and bring it under his heel. The mission goes wrong due to the incompetence of the local Clayburn Commander, Peter Clayburn, who orders his forces to commit genocide. Unwilling to accept such an order, the Seahawks, led by a wily commander Adrian Blackwood and his aides, Joshua Seagrove and Kathryn Grey, turn rogue and attempt to flee Clayburn's wrath from Zagreb to Istanbul.

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    Kathryn Grey's Abrams in El Arish

     

    The fleeing Seahawks take losses from both the pursuing Clayburn forces and the local militias, but manage to reach Istanbul. Blackwood employs the service of an experienced mercenary commander Fyodor Sokolov, thanks to whose contacts in Istanbul the Seahawks are able to secure transportation.

    Unfortunately, the only form of transportation able to carry the Seahawk armored vehicles is an old and expensive mercenary flight of C-17 cargo planes without sufficient range to take them away from Clayburn's influence. An alternative plan is made - to travel instead to Cairo and from there to an abandoned American military base where a functional ship is waiting for them.

    In the end, the Seahawks capture the Al-Arish base, but not without losses. They soon learn of an impending invasion by the elite Clayburn forces, Crimson Reavers, led by Peter Clayburn. The Reavers are defeated but not without major Seahawk casualties.

    The Seahawks set sail to the United States aboard their ship, the Altalena. Somewhere in the Mediterranean, Blackwood, Grey and Seagrove argue what to do when they get there. A decision is taken to land in Florida, head west and take a secret facility Clayburn facility, discovered in the files left behind by Peter Clayburn.

    They make their way across the ocean and land near Jacksonville. The locals are more hostile than usual due to the word of Seahawk actions in Al Arish getting ahead of them, but they eventually manage to convince the citizens of Jacksonville and the local mercs that they mean no harm. Bolstered by a few recruits from the ranks of American mercenaries, they fix an old cargo train to take them and their vehicles to Texas to attack and loot a Clayburn Industries facility before dispersing into the desert.

    However, in the end, the entire journey turns out to be a trap laid down by Andrew Clayburn, who turns out to have been Adrian Blackwood all along. Joshua Seagrove and Kathryn Grey barely escape with their lives, leaving the rest of the surviving Seahawks to their fate.

     

    Storyline Campaign Video Summaries (Click to Open)

     

    The entire background lore can still be read in English on this page followed by a conclusion here.

    This event is the foundation of the future Special Operation missions. We’re returning to the most popular mercenary lore and the next Special Operation called Rate of Decay will start exactly where the campaign left off – with Seagrove’s and Grey’s escape from the desert.

    operation

     

    Click the image to open a larger version

     

    But if you think you know what’s in store for our heroes – think again. The key to changing the future and avoiding the apocalypse lies in the other part of the narrative as described below.

     

    Rate of Decay (Click to Open)

     

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    operation3

     

     

     

    Perihelion

     

    Secondly, we launched the Perihelion event as a pre-cursor to the narrative overhaul. As the description of the event said:

    The year is 2028 and the world order is slowly unraveling. The United States of America, once an undisputed leader of the free world, is wracked by internal strife after more than a century of prosperity. The Russian Federation, having fully recovered from the Soviet Union era that ended in 1997, is a rising power once again. Further to the east, the mysterious land of China is closed to all but selected few, its ambitions as strong as Russia’s. Europe’s fortune is closely tied to that of America with their issues similar – the influence of nation states clashing with that of power-hungry corporations.

    perihelion

     

    Perihelion Art

     

    It is an age of upheaval and you are smack in the middle of it – a young mercenary down on his luck, presented with an offer he can’t possibly refuse, to train a security branch of a Chicago-based company by the name of Perihelion, its purpose as enigmatic as its founder, an investor by the name of David Murdoch.

    You are Samuel Thorpe and your choices will shape the future. In June 2028, you have joined Perihelion’s forces in their Arizona camp and were greeted by the de-facto leader until this point, Gail Espinoza. The meeting did not go without an incident but the two of you are now ready to begin your training.

    This multi-month web-based event with over three thousand participants introduced the new concept of multiverse, bound together by new, rich lore. During the event, players could learn about the unfortunate demise of the Apocalypse arc’s characters and the world around them. In short, the Apocalypse arc is no more. In case you’re interested in the full lore of Perihelion, you can read the full story here in English.

    The event influenced many things and internal considerations. For example, the introduction of the upcoming EBRC Jaguar Tier 10 Premium AFV is a direct result of a decision players made in Perihelion.

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    EBRC Jaguar (Click to Open)

     

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    But most importantly, the event established the existence of alternate realities. The world of Perihelion and the world of Seahawks are different – and that’s all that we can unveil at this point. How different? How exactly will they interact?

    That, dear players, will also be up to you.

    One thing’s for certain. The world of Perihelion will expand into the game in the form of the next Battle Path called Eclipse. Aside from some very exciting vehicles, this Battle Path will add a new feature – the Diary.

    diary

     

    Click the image to open a larger version

     

    As its name suggests, the Diary will be a narrative tool in the form of a written diary of Samuel Thorpe with each new BP level unlocking a new entry. There will be lore. There will be secrets. There will be rewards, there will be contests but more importantly, there will be playerbase decisions with a whole structure built around the event, both in the game and in the portal. If you’re familiar with the Perihelion event, you can probably imagine what it’ll be like. If you are not – we suggest asking your fellow players. Long story short, we’ll be your Dungeon Masters and will guide you on the journey.

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    For now you, can enjoy a taste of things to come in the form of Wages of Sin, the recently released PvE mission that takes place in the world of Perihelion.

     

    Two Worlds

     

    Why this approach with two narratives? The answer lies, once again, with you – the players. The survey at the end of Perihelion showed us that an equal number of players is interested in the Seahawk narrative and the Perihelion narrative. That is why we said to ourselves – why not both?

    We’ll be working on fleshing out both story lines and should you prefer one over the other – that too is a choice. All we are asking you to give us a shot and see how you enjoy things. We are very much looking forward to you feedback as we start unveiling more about the new Special Operations and the Battle Path, both coming in the first quarter of 2023 (a conservative estimate).

    :partyhardseal:

    • Upvote 2

  5. https://aw.my.games/en/news/general/update-040-now-available

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    List of Update 0.40 Changes

     

    Wages of Sin PvE Mission

    In this update, we’re introducing a new PvE mission called Wages of Sin. Unlike the other PvE missions, this one takes place in 2028 and represents the final stage of the Perihelion event which concluded some time ago (and which will return, only in another form). This mission’s been in development for quite some time and we hope you’ll enjoy it. You can read about the basic concept in our dedicated article and about the latest updates about it in a recent developer diary. The map is available for Tiers 7 to 10.

    Beware – this mission is quite difficult. Do not attempt it unprepared.

    General Changes

    • Osório now has the correct crew amount (increased from 3 to 4)
    • Osório crew can now be wounded
    • Historical skins no longer support decals
    • Fixed several smaller visual issues
    • Fixed several smaller localization issues
    • Added numerous assets for future events

     


  6. Coming in mid-November, if it doesn't get delayed for one reason or another.

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    https://aw.my.games/en/news/general/development-centurion-avre

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    You’ve been waiting for a new Contract vehicle to replace the Arjun for a while now and we are finally ready to unveil it – it is the Centurion AVRE Main Battle Tank!

    ...

    In Armored Warfare, the Centurion AVRE will be a Tier 8 Premium Main Battle Tank.

    Yes, that’s right, Tier 8 – before we get to the game concept of this rather unique vehicle, let’s talk a bit about the Tier because it sounds a bit strange to have a vehicle from the 1960s so high, doesn’t it?

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    The core of this decision is – you, the players, or more specifically your feedback. We really wanted to introduce the AVRE into the game because it’s such an interesting vehicle. We also wanted you to have it not as a part of a Battle Path, but in an event or a Contract, which meant we’d be looking at the Tier 6 to Tier 8 bracket. Tier 6 was a relatively fine choice but we traditionally offer at least Tier 7 vehicles as a part of the Contract Mission system. The thing was, Tier 7 is not exactly popular these days based on your feedback. It’s either Tier 6 or Tier 8 that matter. Additionally:

    • The vehicle was in service during the Gulf War alongside the Challenger (we know we are stretching it but we’re creeping into the Tier 7-8 territory here)
    • The shells of the gun are simply enormous, the firepower is exceptional
    • Armored Warfare armor values are not historical but according to reputable sources, the engineers claimed that the vehicle was fairly sturdy for its day

    All these factors led to the decision to introduce it for Tier 8. We hope you’ll forgive us if we make it properly awesome to play. We fully intend to make it fun.

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    Speaking of fun – let’s dive right into the core idea, which is to give you basically a slow, heavily armored mobile bunker with a massive gun lobbing 165mm HESH shells at the enemy. The armor itself should be able to withstand the fire from other Tier 8 guns and should be roughly as thick as that of the Al Hussein MBT. The ERA kit is the same too – the ROMOR armor is also used by Al Hussein. Note that just like in real life, the hull side panels are not ERA – they are composite armor elements. The dozer blade will also act as additional armor – just don’t expect much ramming damage here – the AVRE is way too slow for that.

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    And the gun – well, 165mm HESH is no joke. It’ll fire slowly but deal tremendous damage upon hit. The exact amounts are still being tuned, as is its penetration. What is sure, however, is that:

    • The shells will fly slowly so hitting moving targets at longer distances will be tough
    • The vehicle will feature excellent gun elevation and depression (-10/+20)

    The downside will, of course, be the mobility – the AVRE will be very slow (34 km/h maximum speed) and sluggish. The turret will traverse fast enough for you to engage anyone circling around you but you definitely won’t be able to out-maneuver anyone, that’s for certain. And as for camouflage and view-range, well... it’s a massive steel box that levels a building with a single shot but has the optics from the 1960s. You get the meaning. As for its active abilities, we’re planning to offer two – Defense and Rapid Fire.

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    And that’s about it. Unlike the rather simple Osório for example, the AVRE will require some skill to play and will not be suitable for completely new players. The veterans, however, should have a lot of fun with it on the battlefield. We hope you will enjoy it and, as always:

     


  7. https://aw.my.games/en/news/general/historical-camouflages-british-mcdcs

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    The British Contract, which is coming in November, will not only bring a brand-new Premium vehicle, but also a British camouflage you’ll be able to earn by just playing the game – the Multi-Coloured Camouflage Scheme (or MCDCS).

    ...

    The camo itself isn't too interesting, but now we know the next contract will be British-themed with a British vehicle most likely. Other than that, not much info.

    It goes without saying that you should get your Arjun soon before it goes away.

    • Upvote 1

  8. Some updates to the exploit problem: https://awru.my.games/news/7423.html

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    Not so long ago, Armored Warfare went through a wave of account bans for violators who committed offenses in the first weeks of the Battle Path. Everyone is obliged to follow the rules, many have seen special warnings about the inadmissibility of using third-party software, but, unfortunately, some players continued to violate the Rules of the Game after it. We are forced to inform you that following the results of the second wave of checks on October 12, new blockings will follow in the near future.

    Important:

    • the punishment will not be limited to account blocking (permanent or temporary), write-offs of dishonestly obtained game items will also be applied;
    • players who are not on the list of violators for the first time will receive extended bans;
    • this is not the last check;
    • the design and economy of the Battle Path may change in the future.

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    Also some changes to the next BP:

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  9. An update after so long. https://aw.my.games/en/news/general/developer-diary-wages-sin-pve-mission

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    One of the previously announced features is the Wages of Sin PvE mission and, like with the Namer, the announcement took place quite some time ago. Now, do not worry – the mission’s still coming in November, but as the earlier article suggests, it was supposed to arrive much earlier – in fact, it was supposed to coincide with the end of the Perihelion event as the mission is closely tied to it.

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    The reason it was delayed was the complicated nature of the map itself. In Armored Warfare, maps do not exist as separate terrain layout on which you add events such as maps and triggers. They exist in several layers and each of the layers does something different – voiceover, terrain interaction, objectives, you name it. These layers are then compiled together into what you see in the game as missions or maps. In many cases, these layers are closely tied to each other, which is why it’s not possible to simply cut away pieces of maps and create other missions or PvP/PvE maps from them.

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    But that’s not what really delayed the mission as we were effectively ready for that. The real reason was that, unbeknownst to us, the map part of the mission was made in a very specific way as to only work with the American Dream Special Operation (where it originated). And, as a cherry on the top, it wasn’t even made by the developers of the game, it was outsourced. In short, our attempts to make the mission work created an incredible amount of bugs that had to be squashed.

    What followed were many months of investigations that allowed us a very deep insight into the workings of the game’s mechanics as many things had to be programmed from scratch. The good news is that the fruits of this labor will not only bring you the Wages of Sin mission – the lessons from it will be used in all future PvE content as well, including new Special Operations.

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    As for the mission itself – compared to the old screenshots, it underwent significant improvements to make it more distinct form the original operation. Especially the Perihelion camp (starting area) got fleshed out, as did the military base at the end.

    There’s one feature that we weren’t able to implement though, compared to the original article – the mission will use the general AI vehicle pool (that includes everyone’s favorite Hunter) and we had to tune the difficulty and bot composition to match that. Otherwise everything is working and we are in the final polishing stages of work. Regardless, the mission will be on the difficult side.

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    We are planning to deploy the mission until the end of the year, presumably in November. We hope that you'll enjoy the mission even with a delay and, as always:

     


  10. Noticed that most of my commander builds deviate from what has been posted already, so I guess I'll post my stuff.

    Ophelia: faster mobility is always nice, and -10% armor is basically irrelevant after 0.33 introduced binary armor layouts. You will either get penned or you won't, there is no middle ground.

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    Fire guy: a very very niche build tailored for autocannons and gatlings to maximize accuracy, fire damage and fastcapping utility. I only occasionally use him on the Shilka and GAU exclusively.

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    Erin: the trait cooldown got stealth replaced by ability cooldown some time ago, and now it will benefit active abilities such as designates. Vastly more useful than ramming damage reduction.

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    Miramon: Never, ever underestimate the benefit of faster smoke cooldown. It will keep you alive and unspotted much more reliably as you can spam smoke more frequently, and on the Sphinx with stock smoke grenades you can pop off your second round of smoke before the first round wears off. Extremely useful when I absolutely need to stay hidden during risky play.

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    Cortez: Maximum firepower and some hull traverse bonuses.

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