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In Development: 2S38 Derivatsiya

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In Armored Warfare, the 2S38 Derivatsiya will be a Tier 8 Premium Armored Fighting Vehicle.

But before we tell you more about it, here’s the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

With that being said:

We want to set up the Derivatsiya as an AFV and TD hybrid with the potential to hunt down and destroy enemy Light Tanks. Starting with protection, there isn’t really much to look at. A poorly armored chassis (frontal protection versus 30mm autocannons) with some additional armor on the sides (we’re currently discussing how we are going to tackle that part), an unmanned turret and a rather standard soft-kill APS.



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Mobility-wise, it’ll be, well, okay. We’re looking at the maximum speed of 70 km/h and the 0 to 32 km/h acceleration of 4 seconds (which will be possible to upgrade to 3.4 seconds using Battle Path’s Workshop), average agility... definitely not the highlight of this vehicle.

Where things start to get fun is the firepower. We have a very powerful 57mm 2A90 autocannon that will have two shell types (well, three, but we’ll get to that):

  • AP (500mm penetration, 88 damage)
  • HE (44mm penetration, 130 damage)

With the rate of fire being 225 rounds per minute, we’re looking at some 15700 points of damage per minute. If this doesn’t compute, it’s because the vehicle will be using the new Autocannon Overheat mechanism. You’ll be able to fire 40 rounds before the gun overheats, followed by 3 seconds of cooling.



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But that’s not all. You’ll be able to use the Workshop mechanic to unlock several additional progression modules. First, you’ll be able to choose between:

  • Improved rate of fire to 350 rounds per minute at the expense of longer 5 second cooling (if you prefer burst damage playstyle)
  • Improved cooling so that you can fire 80 rounds without overheating instead of 40 and the cooling time gets shorter as well (2.4 seconds), but the rate of fire stays the same (if you prefer sustained damage playstyle)

Both these upgrades bump your damage output to roughly 18000, so it really is a matter of preference.



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Additionally, there will be a very special round unlocked the same way – the UAS. This round will have the following characteristics:

  • PELE shell type (with all its corresponding mechanics)
  • 375mm of penetration, 80 damage per shot

Additionally, this shell will have limited guidance (the way the kinetic shells of Griffin 120mm do). It will be possible to use it together with the abovementioned upgrades, so you’ll effectively be trading some penetration and a bit of damage for the limited guidance ability and PELE characteristics.



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There are two more things that need to be said about this vehicle’s firepower:

  • The gun will also have a rather uncomfortable maximum depression of -5 degrees. You’ll have to position yourself carefully
  • The vehicle will feature the Improved Propellant module, reducing penetration loss over distance (and thus increasing its mid-range effectiveness)

And last but not least, there’s the utility factor. The vehicle will start with 30% camouflage and 430m of viewrange. There will be two additional modules affecting this aspect. You will be able to choose between the two following upgrades:

  • Improved Thermal Optics (better spotting through foliage)
  • Improved Camouflage (lower camouflage penalty when firing the gun)

In summation, as you can see, you’ll be able to configure this vehicle in several different ways. There will be the burst damage and active “hunter” option highly suitable for PvP, or there will be the sustained fire while staying hidden option that will fit the PvE needs nicely.

In its core, however, the Derivatsiya will remain a short-to-medium range heavy AFV with a decent pool of hitpoints. Consider your options carefully.

Marder cries in powercreep.

Crossposting to https://armoredlabs.net/index.php?/topic/31888-next-bp-speculationinfo/





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18k DPM using 375mm pen PELE rounds with laser-like accuracy?

Holy shit. This thing will absolutely murder everything at most ranges unless I'm missing something or there is some serious penetration falloff at range.

About the only downside I can see to the PELE rounds is that they might not handle moving targets very well depending on exactly how the guidance works. That said, I haven't actually used the Griffon's guided AP and HEAT rounds, so I might be completely wrong about that.

Edited by MK_Regular (see edit history)

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375mm pen PELE sounds pretty scary in PvE.  That'll pen sides and rears super easily and will get the added benefits of PELE.  18k dpm won't keep up with Terminators, though, so it isn't going to be all-powerful.  30% camo and 430m VR will let it operate as a sniper pretty safely.

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