NOTE: The screenshot above got removed from the official Discord AW channel because I refused to remove the names.
The reason why I deliberately left the names because I want the moderators to know the rampant abuse of the system which allows players to recieve points/credits for abandoning the game.
Above is a GlOps match (around 16:00 CEST, 20 September 2020) and shows FIVE (5) disconnected players.
The game started with ONE (1) AFK player, the Merk 4M with zero kills . The game then progressed with the XM1A player team-killing another in the first 10 minutes of the match. So that takes the score to 8 players vs 10.
In the next five minutes, four players rage-quit. The score is now 4 players against a hoarde of 10 players.
My point is this: AFK and rage-quitters can make-or-break the outcome of a match. If AW don't come up with a solution or mechanism to stop this shenanigan then there is no stopping players from "parking" a Spinx in the middle of a map and gain (spotting) points.
I am a "below average" player. But these rage-quitters and AFK players actually make me look good.
I am not here to do "Russian-bashing": There are some good Russian players and there are some scary Russian players I do not want to play AGAINST -- these are players who can/will "run circles around me" in a tank.
In the early days of WoT there was an anti-AFK mechanism where the player is asked to press a key on the keyboard if the server detects inactivity.
Discor moderator claim "statistics" do not support my claim about the number of AFK players. Actual numbers, based on statistics, are a lot lower than one-per-game.