On the 25th of March 2020, starting from 8:00 CET (midnight PDT), the server will not be available for 5 hours due to the application of Update 0.31.6015
List of Update 0.31.6015 Changes
- Fixed several issues that caused the game to crash
- Fixed a very large number of English localization and text issues based on player feedback
- Rebalanced the entire Self-Propelled Gun class in order to prepare it for the Global Operations test, specifically by increasing the HE shell flight velocity, improving the aiming speed of the class and by improving its accuracy
- Spirithaven Special Operation, Chapter 3: Fixed an issue that cause the mission to become impossible to complete if the EMP guns were destroyed before the appearance of the objective to destroy them
- Spirithaven Special Operation, Chapter 3: We made this mission easier for Tier 9 and 10 vehicles by reducing the difficulty of the runway phase where there are two points to defend at the same time
- Spirithaven Special Operation, Chapter 3: Fixed an issue where the game would not correctly switched to the Night Vision mode if a player lost connection and reconnected during that phase
- Spirithaven Special Operation, Chapter 3: Changed the time limit for the Divine Wind achievement from 15 to 12 minutes
- Spirithaven Special Operation, Chapter 3: Fixed the sounds during the initial and final cutscenes and fixed the issue where, during the first cutscene, players would sometimes see team vehicles’ markers
- CATTB: 140mm XM140-2 shell with 850mm penetration replaced by the XM140-1 shell with 800mm and slightly lower muzzle velocity
- Harimau: Fixed an issue where repairing tracks in battle would cause some visual parts of the vehicle (the fuel canisters in the back) to disappear
- M48 GAU-8: Fixed an issue where fire mode cooldown could appear incorrectly when activated
- Swingfire: Fixed the ATGM flight trajectory for this vehicle
- T-15: Improved the visual quality of this vehicle’s model
- Type 16 MCV: Fixed several gun clipping issues
- Type 16 MCV: Fixed an issue where the gun firing effect would appear away from the gun itself
- Type 16 MCV: Fixed an issue where some parts of the vehicle would appear without camouflage
- New Battle UI: Changed the way ATGM info is displayed near the reticle – upon launch, players will see first the distance of the ATGM in flight and (upon its impact, destruction by APS or targeting disruption), a “Signal Lost” message
- New Battle UI: Fixed an issue where there was no UI warning about other types of shells than ATGMs, intercepted by enemy hard-kill APS
- New Battle UI: Added minimap and vehicle status panel opacity settings
- New Battle UI: Added vehicle status panel size settings
- New Battle UI: Fixed an issue where the shell icons would disappear from the Battle UI after a respawn
- New Battle UI: Improved several vehicle status panel silhouettes
- New Battle UI: Added a hull lock icon for the vehicles with limited turret traverse (Ontos, Bradley AAWS-H and Taifun II) to the vehicle status panel
- Added new assets for upcoming events and offers
Payouts and Objective Multipliers
in Core Skills & Mechanics Discussion
Posted
100% positive, secondaries only reward extra credit multipliers now but not XP.