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Haswell

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Everything posted by Haswell

  1. 100% positive, secondaries only reward extra credit multipliers now but not XP.
  2. TL;DR: different maps have different multipliers. Here's the table for quick reference: Ever wondered how base XP is calculated and how to maximize your earnings? This is a short guide explaining how it works. Base XP is what you see on the team results panel. You will probably have noticed that you tend to get higher payouts on certain maps compared to others, despite having performed similarly in terms of total damage/kills/other factors. This is because your payout is determined by two major factors: your own performance, and the map's objective multipliers. Base XP is calculated using the following formula: base_xp = performance * difficulty_multiplier * objective_bonus_multiplier The following screenshots will show where these could be found: Following the base XP formula, my base XP of 1033 could be obtained with the following calculation: 1033 = 222 * 1.3 * 3.58 As mentioned above, different maps have different objective bonuses, you can consult the table at the beginning of this post for all the numbers. The difficulty multiplier is dependent on the game mode, where hardcore PvE and extreme spec ops will always have a multiplier of 1.3 (until they change it again). The efficiency stat is more of a mystery. The total efficiency can be broken down into combat, damage and spotting efficiency numbers, none of which are clearly explained in the game. I can only assume they are derived from your raw and assist damage, time spent spotting, proximity to enemies and number of kills/assists. Since the objective bonus multiplier different from map to map, the economic strategy is to never play on maps with low multipliers if you can help it, especially not on your first daily win because of the daily bonus. Utilizing the map tracker program can let you know exactly what maps are in the current rotations, as well as when they will become active. https://armoredlabs.net/index.php?/topic/10-armored-warfare-pve-mission-rotation-tracker/ Hope all this helps!
  3. Because of issues with the validation email being flagged as spam by a lot of email providers and sometimes not even getting past the automated filters, I've decided to disable email validation for the time being. I'll leave it off until further notice, such as spambot invasions. All existing accounts pending validation have been manually validated and can now post freely. Sorry for the trouble!
  4. Interesting, I did notice that the spawns and timings of bots felt a bit different in a lot of PvE maps. Nothing big, just subtle differences like an extra TD running down the runway on Snake Bite at the beginning or later trainyard spawns on Banshee. Glad this is confirmed, my memory not matching up with what I see got me confused for a bit.
  5. https://aw.my.games/en/news/general/contest-xp-pve Leviathan beckons. For anyone who don't already know this, Leviathan has the absolute highest XP multipliers out of all the PvE maps. Base XP (in PvE) is calculated using the following formula: base_xp = efficiency_xp * difficulty_xp_multi * objective_xp_multi Difficulty XP multiplier will always be 1.0 in standard and 1.3 in hardcore, this means all the top results will inevitably be done in hardcore PvE only. With Leviathan having the highest objective XP multiplier (4.47) regardless of how many objectives you complete, this means you should simply focus on playing as best as you can to farm all the damage/kills/spotting/whatever. If you're not sure whether Leviathan will be in the map rotation on any day, you can use my map tracker program yourself, or alternatively peek into my stream to check what maps are in the rotations. https://armoredlabs.net/index.php?/topic/10-armored-warfare-pve-mission-rotation-tracker/ Have fun getting bored out of your skulls, and dealing with the massive influx of dakka spam.
  6. Turns out they simply shortened the defense timer while leaving everything else the same. Not too big of a deal TBH.
  7. Inb4 we start influencing game balance through the forum. I'll be completely honest, I haven't fired a single AP round out of the CATTB yet because of how viable HEAT is in PvE, so the nerf didn't really affect me. God forbid they nerf HEAT next. Would anyone mind if I move this thread to the MBT section? Since everything here so far has been about the CATTB it might as well be its own vehicle thread.
  8. Welcome to the forum! I can't speak for others, but everything I post here can be freely translated by everyone. I would also welcomes guides from other languages to be translated and posted here too!
  9. https://aw.my.games/en/news/general/maintenance-march-25 CATTB is going the way of the LOSAT.
  10. Haswell

    T9 B1 Draco

    Since the turret on the Draco is unmanned, it could pull off a lot of hulldown hilarities despite being a giant bobblehead. Having hardkill APS is a nice extra layer of defense against Bradleys and T-15s. Example: the MBT spot on Snake Bite (on the ledge between the building and the rock) allows you to hide your hull and only expose your turret, granting you great target opportunities and vision control.
  11. https://aw.my.games/en/news/general/important-stay-home-stay-safe The event bonuses are nice, but high tiers will be downright awful for the next 7 days. Stay the hell away from pubbing. At least I get to grind up 2 commanders with heroic x10s this time.
  12. There's no hard limit, you are only constrained by how many vehicles you don't own including reskins. I'm sitting at 0.3128 myself, though I'm missing a ton of premium vehicles.
  13. So... I got this horrible thing. I need some strong convincing before I even want to touch it. As far as I can tell, it's practically worse than the BWP-2K in every way. Needs 4 shots to match the damage of one from the BWP Only 1530 average damage per magazine, less than half of the BWP (3200) Less mobile until it gets the overprogression engine upgrade VERY HEAVY camo penalty on firing the gun No tandem HEAT missiles I haven't actually played it yet because of how god awful it looks on paper, does it get any better? And why would I want to play this over the BWP?
  14. My idea is that there would be a thread for every vehicle in their respective sections, so discussions can be focused and not spread out everywhere. Go make a thread about whatever you want to talk about! Moved to forum feedback.
  15. @TeyKey1 I read your article on AWtactics, you wrote it better than I did. One small correction though: spotting damage from infantry don't count towards your own assist damage, so the sniper may not be too useful because she will take credit away from you. Her designate target ability however do count towards your assist damage, provided other people actually shoot at the designated enemy.
  16. Those "bushes" on the hill don't actually provide any camo, they are merely scenery that somehow aren't see-through. The biggest problem with the hill is that the pillboxes spawning below will instantly spot you if you aren't hiding behind the radar, but if you do that you won't have good sight lines. You are highly dependent on everyone else killing the pillboxes fast so you can go back to shooting. Andrey or Sabrina will work just fine IMO, though not being able to die and respawn for more ammo does make it sound fairly annoying. I'll have to try it with Erin first because I'm a pansy.
  17. It's big, is school bus for infantry. It's something I skipped because I could jump to the BVP from the BMP-1P, thank goodness. Moved to the AFV section, fits better there.
  18. Apparently there are no boxes today, neither for me nor others. Maybe it's only 4 boxes per weekend? I'm not sure now.
  19. Yep, that's what I'm thinking. 6 boxes every weekend, 2 per day. For those who don't understand the hype yet, spec ops boxes give you rental vehicles. You can redeem the rentals for gold if you already own their permanent version, so this is essentially free gold if you already have a lot of premium vehicles sitting around doing nothing. You also get redeemable coins for the next terrible battle path.
  20. First screenshot was from yesterday, second was from today after the daily reset. The smart thing to do now is to park yourself at ch4 every day, so you have easy access to the boxes.
  21. Welcome to our unofficial community forum! What vehicles do you have in your garage right now, and what do you want to get to? T-15, 2AX, Sphinx, there are many choices and only some of them are terrible. Type 16 > Harimau line currently ends at the K2 (which isn't released yet). The vehicles are interesting but they aren't necessarily the best in tier. That said, they are also fairly interesting to play because of their quirks, check out the respective vehicle threads to see if they interest you!
  22. That's what happens in replays, the reticle and sometimes even the guns don't line up. This is a fault in the game, not the player.
  23. Spectrallis has kindly provided a video showing how to get up to boosh kemp hill. Not a bad spot, but the sight lines are a bit iffy I think.
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