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dfnce

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Posts posted by dfnce


  1. 21 hours ago, Silentstalker said:

    Would it make any difference if we upgraded the chassis? I mean, you'd still be stuck with a paper turret...

    With 1v1 situation and having proper flanking maneuver, the turret should be faced towards enemy.

    Sides would be still vulnerable to regular high-caliber shells, but penetrable AC area is limited, like all higher tier Abrams have in area above of rear drive wheel.


  2. So, the mail ru delivered in rush this tank to market in "part" lootboxes as tier 10. 

    The tank per reviews of testers people seems to be in need of many buffs to compensate its tier 7 armor, but such fantasy buffs can make him imaginary tank beyond reasonable limits.

    Probably it is the most underperforming premium tank ever released in the game.


  3. I think the best deal with this game is not collect much gold at all in advance. Once you purchase the gold, you fall into same logical trap as in any other game with in-game currency meaning, you simply loose perspective how much real money it costed you upon its purchase. Then once you accept false statement that said gold is "worthless" (because there are only limited ways to spend it), so you make purchase using this currency which a way more costly and irrational than if you had to think to spend real money on same item. That are basics on seminars of profitable mmo enterprise :)

    I don't really get how long this "guilt" argument of piles of free gold is still viable in 2021, since the whole idea was on the my com. I think i got my free 18k gold from merge and thanks for that, and i heard of higher sums about 30-40k gold but that are not piles of gold. Also, it was my com idea of selling variety of packages of almost same tanks with incentive to re-purchase them again by players (early reskin packs) and get gold as compensation before b20 timers. And then, after all that, the only possibility i see that someone got hundreds thousands or millions of gold would be ether re-buy almost similar packages by many times (which feels kind of unhealthy thing ), or some people who purchased first gen of lootboxes in thousands (because top drops were super rare). So, these series of these lootboxes were generous in gold, but it is my com who created all this. 

    If someone has too much gold (for me it is 500K+ ) without  perspective to spend it in AW lifetime, i rather think this due spending too much money on this game in the past, when the grass was greener. Still it surprises me  that people sit on these piles and afraid to spend them - imo first two BP editions were made in a way the player could be easily waste a lot of gold on them, not only because they had a lot of obstacles and time dedication requirements to complete them in "f2p"mode, but there were other nice deals along, especially in Age of Rage BP. 


  4. 2 hours ago, Haswell said:

    Why aren’t you addressing game bugs during these sessions?

    That’s not what this article is for. We are of course collecting your bug reports and are fixing the bugs as soon as possible. But in this format, we’d prefer to tell you more about our vision for the game and answer game design questions.

    VisionsBugs become features, features become expected behavior (or game design).


  5. WoT solution with stars on the gun (so called "Marks of Excellence")  is more aesthetically acceptable and toned down. On another side the AW is a game just about every vehicle which moves and shoots, so you can attach these circus-style flags even to bicycle (well, provided that ATGM launcher mounted on it). I think we may expect even more flags of many shapes and colors in future, to reflect wider variety of achievements.

     


  6. 53 minutes ago, Haswell said:

    Will you buff machinegun elevation and depression angles?

    Most machineguns in the game are coaxial. Their elevation and depression should therefore match that of the main gun, which is sufficient. In some rare cases where no such coaxial machineguns are present (mostly on various SPGs), we are setting these angles independently.

    Decent amount of tier 10 MBT have machine guns mounted on top of turret with independent sight and rotation - altay, cattb, atdu, k2, Merkava, 490, 640, t-14 125/152, type 10, xm1a3.

    Many of them have coaxial guns too, the game doesn't allow a player to switch between these guns, or select automatically the one which is most optimal from elevation/gun depression point of view to hit the target.

    I do realize some of these turret mounted guns are just pile of pixels, but it would be to great to have them working. Otherwise their presense causes confusion.

    53 minutes ago, Haswell said:

    What about the CATTB? It's poorly armored and has a long reload time to boot.

    The sides will receive a buff. The frontal armor of this vehicle is average – as intended, so we won't be improving that. The reload time will not be improved either.

    About reload - i would like to see double shot gun "as is", but in pve this terrible dpm sometimes is quite annoying. I wish we had second option to choose - at least that mode of guns  XM1A3 offers.


  7. Some first impressions

    • Many low HP wheeled AFV/TD behave like they are MBT, AI as even more suicidal now by appearance
    • While some of us asked for more enforced and protected bots, so it could reverse damage dealing balance between autocannons and gunners, the current AI pool is even more soft-skin squishy - with more favourtism to autocannons
    • AI bots with 2 ATGM clip fire them in low delay between them. Usually I don't pay attention on such random crap from Swingfire or Termi 2.
    • Some cap "defending" locations are capped faster and earlier, once you reach this point of defence, the place is full of ATGM and autocannon spam nonsense, with best vision and accuracy. How player driven squishy vehicles are supposed to handle such situations, i have no idea.
    • Using smoke by "stronk" bots is not well implemented, it is like someone unexperienced plays pve and uses the smoke without much  need or thinking. 
    • "Stronk' bots - i saw AI Altay in more than half of games. The thing is LT on steroids just like Type 10 and somewhat AX too, and should play like LT/TD, meaning - carefully. This "best protection" pool should only consists of Chally ATDU, Merkava, XM1A3, T-14-152, probably CATTB and 490.

  8. 7 hours ago, Haswell said:

    Type 99A, Type 99A2, Type 99A2-140: Updated the armor values of these vehicles after the hull visual model overhaul so that they’d correspond to the pre-overhaul state protection-wise, fixed the collision model of these vehicles

    Pre-overhaul state of Type 99A2-140 armor could be its state of day 1 release in loot boxes (joke).


  9. 19 hours ago, Quantum_Ranger said:

    Put another way, ignoring XP and credits for a moment, is AFV better to farm BC

    From my personal muliple BP experience the playing thingy such as XM247 and having boosts active is better idea than play some god forgotten, sorrow ass mbt just because statistically you end up at first place more often with York, even against tier 6, and this first place has noticeble impact on amount of earned coins.

    Not sure about all AFV - but if you drive things like BVP-M2, Marder or SPHINX, they usually do more damage, they can do better spotting - all without effort in pve, so it gives them easier and more predictable first place in final rank.

     


  10. All these "new level of challenge" AI vehicles are still easy food for player Termi and T-15. And Obj 195 with his unprecedented MBT / 30mm autocannon combo.

    AMX 10 RCR is in the PvE AI ranks for awhile, maybe they reworked its movement. What i really want is to see AI vehicles without hull rotation and blocking glitches.


  11. 21 hours ago, Baron_Georg said:

    I 5 3470 @ 3.2  Ghz   with a nvida 750TI card  12 Gb system memory

    This is pretty decent setup for 1080p@60fps

    I ran i5-760 with GTX 460 for almost ten years, had FX/water/particle options disabled I got stable 60 fps even in GLOPS where people claim they can't reach 25 fps even on 3-4 yo setups. 

    Also these newer nvidia cards have fast sync option on board which in combo with 60 fps limiter makes wonder (even on CP2077 which made all RTX 20xx series obsolete).

     


  12. 8 hours ago, Baron_Georg said:

    so you are saying the route from a 1 to a firing position at b 3 is not optimal for harbinger?   huh.    what is?  is it class dependent?   mid tier, below and including 6?  when I go south  everybody else goes n and e and I get low damage output.  TBH this is a map that I usually avoid so there is that lack of specific knowledge factor again.

    Nothing is wrong about locations Knuttliot marked (red and green circles) though such approach was always tier and team dependent. If you roll directly on north field as MBT, you should have capable damage dealers on hill, and your MBT should have enough your own spotting and armor to withstand ATGM spam which seems not to be a case for majority of MBT in game. 

    The south entrance is simple, relatively safe and quick entrance to center. 

     


  13. 6 hours ago, Baron_Georg said:

    super frustrated at the moment.  have V2 optics and telescopic sights on EVERY vehicle and I'm constantly getting  hit from BVR (PVE) .  did this get wrecked in the last patch or is it me, and positioning.  I'm beginning to think the vision mods are not worth the $$.  couldn't get to the mound past the bridge in harbinger with out loosing 1/2 my hp, that's just the one that made me stop for the night and cool down.

    If you want to improve visual range a bit, you also need a commander who gives you that visual range.

    Using telescope or not is entirely matter of playstyle. Like do you like to camp on second line and your turret is strong enough not to hide it after each shot? It won't help you on the move.

    Just like Miramon commander won't help you if you don't meet conditions of (social) distancing.

    For Harbinger, in low-mid tiers it is safer to enter city from opposite side.

     

     


  14. 13 hours ago, Quantum_Ranger said:

    Now I have a bit of a strategic problem - I have more nice tanks than I can play in 1 session, and some less-than-nice tanks which might get better through grinding... but grinding the progression tanks is starting to feel more like a chore when there are other more fun vehicles to play... unless I have a BP mission to incentivize the grind. At the moment, I have a few progession vehicles that I just haven't played in awhile, so their tech trees are just stagnating. I even have some prems (like the Sabra) that I haven't played for more than a couple missions.

    Is there a good strategy for deciding what tank one should play over another?  And long-term, is there a real payoff to grinding up the progression trees aside from tank collecting?  And what do I do with all of this locked XP (considering my gold supply is rather limited)?

    • play for fun
    • progress many tanks simulteneously, play one tank one time a day for victorious x2
    • reserve unneeded tanks
    • favorite currently progressing tanks
    • more tanks in garage (even hidden), better garage XP bonus, faster you get next tanks and progress your commanders, profit ?

     

     


  15. Some of wildcard mechanics and general map orientation can be tasted in training room mode, playing solo on glops maps. 

    Two GLOPS maps have bots to kill, so it can work both as basic solo interactive glops and pve trainer too,  these maps are Other -> Barren Divide and Other -> Desert Crossing, which gives certainly more fun than Test drive


  16. I don't use decals and don't use flags sections much, but I change camos from time to time and this part of UI became ridiculously long and tedious to scroll and find what you actually need.

    Maybe it could have more sense if we can display and check how all in-game camo look, even these not owned, so for example country X section woudn't look that miserably with just one camo, because usually there are more of them...

    Still it doesn't negate necessity to have either ability to favourite, or to hide certain items (or both).

     

     

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