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Qbicle

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Everything posted by Qbicle

  1. Source: https://aw.my.games/en/news/general/update-042-now-available
  2. There are reports that challenges (e.g. HEAT/HESH damage, missile kills etc) do not work at the moment. SS said he passed the issue to QA for investigation. Update: There are now reports saying that the issue is now solved, and challenges are resuming progress again.
  3. Source: https://aw.my.games/en/news/general/update-0412-now-available The Lynx Skyranger is on Global Vehicle Directory (aka Encyclopedia) for preview and test drive.
  4. Source: https://aw.my.games/en/news/general/developer-diary-lynx-skyranger-update
  5. According to today's patch notes, BP has been extended by 2 weeks. https://aw.my.games/en/news/general/update-0411-now-available
  6. Source: https://aw.my.games/en/news/general/update-0411-now-available While you can still hold the fire button and Kinzhal will do triple shot bursts as before, but slower rate of fire, a single click now actually does a 2-shot burst, leaving one round left in the 3-round clip. You can even partial reload while firing, meaning with some macro you can do single shots (fire-reload-fire-reload) in "continuous" fire. See Haswell's video for example: https://www.youtube.com/watch?v=Pbp10cAPnrE Localisation (garage stats) still state T-72M4CZ's ERA being Gen 1 rather than Gen 2. SS knows about this already. Derivatsiya apparently also lost its limited guidance. SS says this is not intentional.
  7. Source: https://aw.my.games/en/news/general/developer-diary-t-15-kinzhal-nerf Kinzhal nerf has been planned for a while - it was also announced before Rise of the Dragon BP was launched. According to SS on official Discord server: Rate of fire nerf is for how fast the shots get fired within the 3-shot burst. Reload time between bursts should remain unchanged. "The nominal DPM will stay around 19k" "The module damage is the biggest nerf" As for the "Soviet Russian MBT series missing side ERA", they should be referring to the T-90s and T-14. SS said he will also look into Oplot's ERAs.
  8. Source: https://aw.my.games/en/news/general/update-0401-now-available Actual build version is 0.40.21; the game is finally out of 0.38. Updates 0.39 and 0.40 were technically 0.38.9291and 0.38.9314 respectively. The Centurion AVRE is available for test drive. On the other hand, this update is known to cause mid-game crashes for a number of players. SS is now aware of this issue.
  9. The patch also adds three Wages of Sin-related achievements: Complete the mission 5 times, Complete the mission once with BMPT 2017 (canonically Samuel Thorpe's vehicle), and Complete the mission once with T-90MS (based on Gail Espinoza's "Nightsinger"). The BMPT 2017 and T-90MS ones are hidden achievements, and all three give 5 million credits as rewards.
  10. Turns out the mission is in the game. It is essentially American Dream chapter 1 (Unrest) but at night with no flying enemies or secondary objectives. It appears that the mission has a bug where respawning doesn't actually work.
  11. As with Update 0.39, this "Update 0.40" is still a 0.38 build; the build version number is actually 0.38.9314. On the other hand, Perihelion-related avatars other than Samuel Thorpe are now broken:
  12. SS has offered an explanation on the version naming difference in AL Discord server: SilentStalker: Not really, one patch behind Our build is also technically 0.38.92somthing, it's just called 0.39 for marketing purposes because we got stuck on 0.38 for ages and it had tons of stuff Well, relatively.
  13. Source: https://aw.my.games/en/news/general/update-039-now-available Not sure why this update is labelled 0.39, as it would suggest a major version update. Since 2017 major updates usually come with a theme of sorts, like new progression lines, new Spec Ops missions, Battle Paths, or major rebalance, but this does not seem to fall under any of them. As for "Centauro 120 exploit", you can check the thread as linked below:
  14. Vehicle is not out yet, but there will be some changes to the vehicle. Basically the tank will still be largely similar to progression Type 99A2, but its mobility will be lowered to make up for the extra side hull ERA, thermobaric missiles, and dozer blades. Source: https://aw.my.games/en/news/general/developer-diary-type-99b-changes
  15. There is a new update to the Namer situation. Source: https://aw.my.games/en/news/general/developer-diary-namer-changes
  16. Source: https://aw.my.games/en/news/general/update-0389240-now-available Notes: This year's anniversary event, aka Beneath the Southern Cross, is now available. You have 19 days to complete 17 days' worth of rewards. Each day's reward can be obtained by destroying 1 vehicle in PvP or 5 vehicles in PvE while driving a Tier 3 vehicle or higher. The ultimate reward, Tier 6 Osório, is not yet available for preview at the moment. Known bug: It's possible to "purchase" Leopard 1's Leopard 1A1 skin for free directly from cutomisation interface at the moment. VN17's missiles now shoot from an upward angle before changing directions similar to ZBL-08, Type 89, Sabre, Swingfire, and AGDS Current BP vehicles can now be viewed on Global Vehicle Directory (aka Encyclopedia)
  17. Source: https://aw.my.games/en/news/general/update-0389237-now-available
  18. 3 updates within 7 days. Most of the changes are BP-related. The following patch notes are in chronological order. ---- Source: https://aw.my.games/en/news/general/update-0389199-now-available ---- Source: https://aw.my.games/en/news/general/update-0389213-now-available Note: BP coin tokens compensation is an ongoing fix; some people still haven't got theirs fixed as of 15th September ---- Source: https://aw.my.games/en/news/general/update-0389214-now-available Unrelated note: The Namer is "back" for the second time and it can be found on the Global Vehicle Directory (aka Encyclopedia) at the moment.
  19. After ~9 hours of maintenance, the Chinese theme BP is now available. https://aw.my.games/en/news/general/rise-dragon-battle-path-now-available https://aw.my.games/en/news/general/development-rise-dragon-path Related thread before BP was released: As with the previous Wars of the Past BP, this BP will last for ~120 days with 60 ranks available. All four vehicles do not have overprogression upgrades. That said, it's still possible to unlock overprogression upgrades for past BP vehicles in this BP. BP coins required for reaching ranks 2-10 have changed: Known issues so far: Spec Ops chests currently do not give the correct BP coin tokens for this BP The 1k BP coin tokens from purchasing the BP access with 55k BP coins do not work at the moment. A friend of mine who got a 50k coin token instead of 50x 1k tokens said the 50k version worked, but not the 1k ones. Some people got 55x 1k coin tokens, so they can't use them at all. BP vehicles do not show up on the vehicle directory aka encyclopedia; you'll have to find their stats or access test drive from the BP's Rank UI for now BP coin shop doesn't seem to automatically reset and refresh stock; countdown timer is frozen Fixed ZTZ-20 and ZTL-11 have reload problems (see this post for details) Should be fixed as per Sept 15 patch "Dog Tags" decal reward at rank 42 is an old reward from Wars of the Past BP - it should have been something else there There are reports of existing event decals now showing up as current BP decals on vehicles instead (e.g. White Knight and Black Knight) Fixed 2S38 Derivatsiya costs 55,999 coins to purchase from BP shop, which is the price for Tier 9 premiums. Tier 8 premiums usually cost 35,999 coins. Will add more to the list if there are more reports out there.
  20. Source: https://aw.my.games/en/news/general/update-0389170-now-available
  21. Source: https://aw.my.games/en/news/general/update-0389167-now-available One of the unannounced changes is the addition of a button in the top left corner of the garage screen, which opens up the web shop interface. It's incorrectly called "Item Trade" here, but relevant in the Russian client (as they have lootdog).
  22. Source: https://aw.my.games/en/news/general/update-0389166-now-available
  23. Regarding this particular fix: SS has a brief explanation:
  24. Source: https://aw.my.games/en/news/general/update-0389142-now-available
  25. Source: https://www.youtube.com/watch?v=kQug_D5iFoQ ---- Current situation: 2022 has been a busy year for the devs so far. New developers (2 studios are involved, and one is apparently quite well known) are still learning the ropes while slowly introducing the new vehicles and preparing the upcoming Chinese theme BP. SS is still not allowed to reveal their identities though. Once the BP is released, they will sit down the discuss various core aspects of the game and see what they can do to improve or change them. They are well aware that gameplay has become stale, and new vehicles play similarly to existing vehicles. Random tidbits (some are not new info, but I will include them here anyway): PvE and PvP modes will definitely stay, and vehicle balance will still revolve around PVP. The devs are aware that GlOps isn't doing great, but also won't want to remove it from the game, because there is still a number of players who queue for the said game mode. Making drastic changes to queues or restricting player numbers per match (making it similar to 5v5 skirmishes in the past) will risk losing a lot of those players, which is something that they tried in the past but won't want to do again. Nevertheless, they want to do something about it (or at least "salvage" something good from it). Admitted that rebalance in the past 2 years didn't work out great, but it will be reviewed yet again with the new devs. Lots of ideas are being proposed at the moment, such as possible new classes (self-propelled mortar, drone carriers, engineering vehicles), programmable ammunition (other than the HE on Leclerc and T-14 presumably) Self-propelled mortar was tested on PTS in 2018 and that didn't go well, and there were problems implementing this function on ZBD-04A recently, so SS thinks it's unlikely that this class will come back again New user experience will be reviewed - they want to overhaul the tutorial Some new users tend to struggle to transit from low tier gameplay to those on higher tiers - either that vehicles start to play differently, or that the gaps in performance are becoming very significant That said, SS thinks that vehicle progression (i.e. how fast a player can get a tier 10 vehicle down the tech tree) is fine. When asked about number of new players, SS said "high tens of thousands" of accounts were made last year. Making the game available on Epic Game Store helped with the numbers. New vehicle in autumn (new contract vehicle?) will have anti-drone laser, which can be used as a blinding device against enemy vehicles by reducing their vision range. They are aware that optimisation is an issue, especially for newer graphics cards. It's part of a long term plan, but no ETA available. Same goes for sound improvements. SS personally likes "The Voice of War" mod, but obviously they can't implement it directly via official means because they come from other games or media. As for mission tracker (for stuff like Perihelion or the current Heroes of Armored Warfare event), the current database query system is too slow to update, so it won't work well as a live tracker at all. This issue may be revisited if the devs rework the portal. Unstuck function - devs find it not easy to implement, as it seems to break a lot of things. Not available in the immediate future. Thermal imaging was considered and tested internally in the past, but they weren't satisfactory. Given that night vision isn't very well received either, it's unlikely that they will revisit this idea. PVE and Spec Ops maps are being worked on at the moment. A new PVP map is also being planned, but work has not yet started, so it won't come for at least 3-4 months (or perhaps by the end of the year). New Spec Ops will be a continuation after Seahawk Rebellion (i.e. Storyline Camapaign 2017), while SS will continue writing on Perihelion New game mode(s) with their own map(s) are also being worked on at the moment. Notorious "can't shoot helicopters or planes in new desert PVE maps" bug - it's well aware but still WIP (long backlog I'd assume) Chinese BP vehicles (details may contain errors or be subject to further changes): ZTZ-20 (Reference image) As mentioned in the past, SS is not happy about introducing this fictional vehicle to the game (whose design is by an artist well known in Chinese communities), but it was a request submitted by the Chinese partner publisher to the previous developer for their own playerbase. Part of the issue is that there are not many other candidate Tier 10 Chinese vehicles to introduce (and there already is a 99A2-140 in the game). According to the artist who designed the original vehicle, the coax is supposed to be a 30mm gun. White phosphorus missiles are the only gimmicks that the ZTZ-20 will have. All other BP vehicles will be quite straightforward. ZTL-11 Basically a Tier 9 ST1 with soft-kill APS. The devs will try to crank up its firepower to make up for its 8-wheel mobility. VN17 Tier 8 AFV with 30mm autocannon and two ATGMs (no quick double-tap / salvo fire option etc) with infantry support. Seems pretty bog-standard as far as IFV goes. ZBD-04A (Reference image) Tier 7 AFV that will be more or less the counterpart to BMP-3M but with a tad more armour. Obtainable at level 10 in the BP. SS calls it "universal", i.e. suitable for new players and veterans alike with no specialised features. As mentioned above there were plans to make it play like a self-propelled mortar, but that idea is dropped.
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