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Qbicle

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Everything posted by Qbicle

  1. Quick update: Missions for British contract (i.e. contract to obtain Centurion AVRE or the seasonal crate) are now disabled. Battalion contract missions are currently not affected.
  2. Source: https://aw.my.games/en/news/general/update-046-now-available The test version of direct fire only Akatsiya is being handed out slowly as stated on official Discord server's announcement channel: Several bugs and issues have popped up: There is no cooldown timer for daily challenges, which means you can practically complete a new daily mission every mission or match. M113 Hellfire's missiles lost their partial reload Ontos used to lose a lot more camouflage than other TDs when moving (up to 32%), but contrary to what the patch note suggests, today's update actually removes its camouflage penalty for movement altogether. BP repeatable missions now have a cooldown of 24 hours, details TBC When using ATGM with T-80BV skin, gun barrel is fixed on max elevation angle. I heard there are a few more out there, but I haven't confirmed them myself yet.
  3. Source: https://aw.my.games/en/news/general/direct-fire-spg-testing
  4. Source: https://aw.my.games/en/news/general/development-t-80um-1-bars Now confirmed that T-80BVM will be the Tier 9 vehicle in the line.
  5. Source: https://aw.my.games/en/news/general/development-artillery-overhaul Several comments and replies from SilentStalker on official Discord server: Regarding the potential burst damage from a 4-shot clip PLZ-05, "Well obviously that's going to need tuning. Like, removing the PLZ clip or making it more manageable." He turned down the idea of scrapping the class and relabelling SPGs to TDs, saying "TDs come with some design expectations, like high accuracy." (Side note: the idea of a class merge, specifically combining LTs and TDs into Fire Support Vehicle or FSV class, had also been rejected before) Having both indirect fire and direct fire modes is also a no-no, "Because we specifically do not want indirect mode in PvP." TOS-1M Buratino's 220mm rockets somewhat influence SPG's future direction It's not possible for SPGs to behave differently between game modes; "I don't know the details, I am not a programmer. But assigning more than two POV to a vehicle breaks the game." Overhaul is still at proposal stage, "right now it's basically a "we'd like that" stage, nobody started working on nit." "The change is not supposed to appeal to the players who are perfectly fine with the way it is. It's meant to appeal to other players who don't have SPG vehoces yet and maybe make them more active." "There are more reasons for the overhaul than that. For example, SPGs actually actively decrease low-Tier retention of new players. They decrease its average because arties now suck on most maps." The idea of changing artillery into direct fire only had been tested in Balance 2.0 PTS before: The results were apparently not up to expectations, and this idea was dropped. In Update 0.19 SPG as a class was limited to PvE only, and bot SPGs were removed from all existing maps at the time (Spec Ops was not out yet, as was Desert Path which had a chance to spawn an SPG in an off-grid location in relation to a specific secondary objective). Illumination (free spotting in a designated spot) and smoke shells as well as counter-battery pings (the ability to see the approximate location where an enemy SPG fired a shot on the minimap) were also removed. From an anecdotal experience, the SPGs' firing arc was greatly reduced, and the splash radius was also made smaller since then. SPGs were reintroduced to GlOps mode in 2020 together with smoke shells. White Phosphorous shells were added instead of illumination shells, but for some reasons they do not help reset cap in that mode (they should) as they would in PvE even to this day. These utility shells now have very high firing arc, almost mortar-like. At some time high calibre HE shells dealt tremendous module damage, and while this was a problem mainly associated with high tier MBTs, SPG also benefitted from this, but it was largely reversed for Update 0.35. Otherwise they more or less played the same since 2017's Update 0.19: relatively low firing arc, small splash radius, map/terrain restrictions, and generally low utility caused some players to re-adapt and play such vehicles in direct fire mode, and this is the direction that the developers are currently going for.
  6. CSB has a minor update today, which fixes the locations for two of Alisa's skills, i.e. Tank Rage I at E6 is now at D6, whereas Field Repair II at D6 is now at D7. Link: http://csb-hype.5v.pl/ If you still see the Alisa's skill field displaying the wrong image, try doing a hard refresh on the browser.
  7. Please don't quote me on this, but AFAIK the changes are as followed: APSE (green ammo) Damage: 14 → 24 Penetration: 90mm at 150m & 68mm at 500m → 100mm at 150m & 75mm at 500m AP Damage: 16 → 20 Penetration: 250mm at 100m & 75mm at 400m → 300mm at 100m & 90mm to 400m HE Damage: 36 full pen, 24 partial, 12 non-pen → 39 full pen, 26 partial, 13 non-pen Penetration: 12mm → 15mm
  8. Added new known bugs as well as updated status on fixed bugs. Results for Samuel Thorpe's training event are out. It looks like that his new expertise will be part autocannon, part ATGM. https://aw.my.games/en/news/general/eclipse-digest-2
  9. Source: https://aw.my.games/en/news/general/update-045-now-available Arjun's dozer blade now should deal extra damage upon ramming, but it doesn't seem to provide additional armour as they are still treated as external components in armour viewer All 3 types of Scimitar's ammo gain damage and penetration buff
  10. As mentioned there, BP is now officially 120 days long, with a possibility to extend it to 180 days. It causes an uproar as it was stated to be 180 days before release, and the 120-day timer on BP launch was supposed to be a bug, but now it isn't. SS, who designed this BP, doesn't appear to have a say on this change (i.e. a decision from the higher-ups or the marketing department etc). Linking yesterday's patch notes thread here for reference:
  11. Source: https://aw.my.games/en/news/general/update-0441-now-available The 120-day duration on countdown timer was originally a bug, but now it's official. SS comments that this change wasn't by his own intention or decision, and it's "quite likely certain" that it would be extended back to 6 months (180 days) eventually.
  12. One of the users reported their Eclipse Loot Crate openings: AMX 10P 90 Fox ZBD 86 Neon Merkava 2D Black Eagle Stingray 2 Black Eagle T-80U Shark VT-5 Dragon SPHINX Monster All reskins. No vehicle from Tier 8 crate, but 6000 Battle Coins for compensation instead. It's worth noting that this user said they haven't got some other reskins like BMPT 2000 Reaper or Sapphire. References (on AW official Discord): Message 1, 2, 3, 4
  13. The Eclipse BP is now available https://aw.my.games/en/news/general/eclipse-battle-path-now-available https://aw.my.games/en/news/general/development-eclipse-battle-path Related thread: Known issues so far: BP should last for 180 days, but in-game timer shows 120 days Now intended, but with a possible extension back to 180 days eventually. All five BP vehicles (Gadyuka, Gepard, Otomatic, Buratino, Jaguar) are currently assigned to the legacy Unknown Dealer. Furthermore, Gadyuka and Otomatic do not count as special vehicles on filter (same issue as ZBD-04A). Fixed, though they still haven't touched ZBD-04A from the previous BP. BP ranks major milestones at Ranks 10 and 30 do not correspond to actual major rank rewards, which are at Ranks 19 (Gepard), 34 (Otomatic), 50 (Buratino), and 60 (Jaguar). Fixed Tier 3-6 LT Net Experience repeatable mission's requirement is too high: its current requirement is 16000, whereas other classes' requirement is only 7000 for the same tier range. Gadyuka ammo rack module exists inside the vehicle, but it appears to be very hard to hit under normal circumstances. Autoloader also exists, but its placement is unknown. Gadyuka's autocannon does not load full capacity after switching ammunition type - it currently exhibits similar behavior to guns with clips instead. Gepard's radar name is displayed as "Gepard_Ability_Radar_short" on the upgrade screen Fixed Gepard's HE can deal damage even against heavily armoured targets (UPDATE: they reduced the partial and non-pen damage as well as a bit of splash penetration, but it can still cause damage that way) Gepard's overheat threshold is much lower than other vehicles using the same overheat gauge (~25% compared to others at ~66% of the full gauge) Otomatic does not have its 4th retrofit slot unlocked Fixed Otomatic does not suffer from ammo rack fire or explosion Otomatic's smoke grenades fire from the hull's front instead of the turret's, contrary to what the visual model suggests Fixed Otomatic's turret has collision mesh Buratino's autocannon can aim and fire below its intended minimum angle Buratino's hard kill APS has no known hitbox Awaiting confirmation: Buratino's soft kill APS may not have a model, hitbox unknown Buratino's turret has collision mesh B1 Centauro 105 VRCC skin has blue ERA Fixed Jaguar has frontal armour that is vulnerable even to machine gun fire Fixed Jaguar's sights are mostly covered by vehicle armour, making them hard to hit with AP ammo Gadyuka parts do not stack properly. SS says they should still be exchangeable for a complete vehicle when you have 100 parts in total across all stacks. Eclipse Loot Crate may drop the progression Sucurii II, which is not intended. (reference screenshots: 1, 2, 3) Fixed Other notes: Buratino's autocannon has no first person view - this is intentional Samuel Thorpe currently shares the same skill field as Fyodor Sokolov and Maximillian König, but this will change in the future, and it will depend on the outcome of this event. UPDATE: Results suggest Thrope's new expertise will be part autocannon, part ATGM.
  14. Source: https://aw.my.games/en/news/general/update-044-now-available Other notes: The Tier 9 Type 99A is currently named "Type 99A1". This is apparently not an intended change. The devs are aware of the issue where players are unable to claim log-in bonus from the launcher, which began on the night before update. Reportedly fixed by now. There are multiple reports of players getting CTD shortly after launching the game, usually after the intro video. SS suggests submitting a ticket to support for troubleshooting. Do not press the "skip animation" button while opening crates. According to SS, "If you skip the animation, it opens a second box without any notification about the prizes. [The opened items] get added but you don't see them anywhere and have to check your inventory" Bots may teleport across a short distance mid-battle.
  15. Source: https://aw.my.games/en/news/general/developer-diary-playing-buratino
  16. Source: https://aw.my.games/en/news/general/eclipse-skin-banger
  17. Source: https://aw.my.games/en/news/general/developer-diary-t-80um-1-bars It's been nearly 3 whole years since we last had new progression vehicles. Back in February 2022 community stream, SS mentioned that he wanted to complete the T-80 progression line, T-80UM-1 Bars on tier 8, T-80BVM on tier 9, and Object 292 on tier 10. It is likely, but not definite, that this will actually be the plan.
  18. No ETA known at the moment, but SS is aware of the issues, including the foliage one.
  19. Source: https://aw.my.games/en/news/general/update-043-now-available The five abovementioned vehicles do not show their visible models in garage. They also appear invisible in battle, and seem to have collision problems as they attempt to fall through the map. Initially, only the three BMPTs were mentioned in the patch notes. The York and GAU are found out shortly after server is live. NEW: Foliage transparency setting isn't working even if you enable it in the settings, which means the leaves will render and they will hamper your sight if you try to aim at targets while positioned around bushes in first person view.
  20. Source: https://aw.my.games/en/news/general/development-tos-1m-buratino Did anyone see this coming? In short, AW's TOS-1M will be a T-90 hull with Object 195's autocannon, as well as one out of two possible configurations: MTLB S8's direct fire rockets (122mm), or Pindad's rockets but big (220mm) thermobaric and one shot at a time. AFAIK this will be the first Tier 10 BP vehicle with workshop upgrades: 220mm configuration and an alternate 220mm thermobaric rocket ammo (↑ splash damage ; ↓ penetration)
  21. Source: https://aw.my.games/en/news/general/development-object-787-gadyuka
  22. Source: https://aw.my.games/en/news/general/development-flakpanzer-gepard
  23. Source: https://aw.my.games/en/news/general/update-0421-now-available Tiger Claw debuted in November 2017, and was removed as part of unannounced change(s) in a patch sometime around September 2018. It was notorious for low win rate, alleged bugs, as well as an impression of an incomplete work (no dialogues etc). For some time, some players ask for its return, but SS largely claimed it was highly unlikely for several reasons. The mission currently gives no XP or credits multipliers for completing objectives (see screenshot for reference). Update took 10 hours to complete. SS states it was a script to fix blank achievements that also give out rewards (see screenshot for reference), but it took longer than expected.
  24. As per announcement on official Discord server, Rise of the Dragon BP is now extended to 2nd March, 2023.
  25. Source: https://aw.my.games/en/news/general/development-otomatic
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