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Showing content with the highest reputation on 05/16/22 in all areas

  1. 1 point
    Have you ever wondered to paint your vehicle with whatever you like? This guide will help you make your own unique vehicle skin. To do this we also need a file PhotoShop(of course we need this) The DDS plug-in:https://drive.google.com/file/d/1_1JK1l5vQfz5Blfcuy8fyNUL0X1xnYjW/view?usp=sharing DDSunsplit: https://drive.google.com/file/d/1MJSr6KtNsdwoOH5QfQAIu3f7S2mAppnX/view?usp=sharing Unzip your game files. You need to unzip the .pak file. So you can find the vehicle file you want in the mess of game files. Find the vehicle you want. They are in unzipfile\objects\vehicles. You can see the various vehicle type folders. Take the Type 10 tank for example. You'll find lots of files, models, texture configurations and textures. So first of all we're going to pull out these we need files in.MTL format. we can on objects\vehicles\mbt\type10\textures\new to find Texture files for each part. Take the turret for example.All we need is the AO files to do the work. When we Unsplit the files we have a complete DDS. Then we first put these files (DDS,MTL) here. (just like the MOD setup method before) Now it's time to edit the.MTL. Again, take the turret for example. We add another %CAMO_AS_COLOR to the position of the part we want to edit.(It allows the game to read the tile directly,or other,It will work anyway.) Then drop down to find this Change its path to that of your DDS file.(no need to change.tif) When you're done, open the game and make sure it works. Now, look, the file has been read Let's edit the DDS file, the texture of the AO file allows you to determine the location of the model, but this time we just simple coloring. That's it! Then let's coloring the other parts and putting them together. Done! If you don't want to add a bunch of camo_AS_colors to the MTL files for various parts, you can go to the Materials folder and find the MTL files for unique skins. They are usually edited(also DDS) and you just need to change the texture loading path.
  2. 1 point
    Upd. 07.11.2023 - New sound of the coaxial machine gun; - New variation of ATGM launch from the 3rd person; - New ATGM reload sound; - New sounds of diesel engines from the 3rd person; - New sound for reloading vehicles with an automatic loader; - The sound of tank destroyers firing from 1st person has been improved; - New ATGM reload sound; - New variation of autocannon firing sounds from 1st and 3rd person caliber up to 50 mm; - Editing ambient sounds. I played a little with the volume (this concerns the sounds of equipment interacting with surfaces, such as snow, sand, soil, water, etc.); - Changed the sounds of the suspension. Her work now sounds more varied; - New sound for switching from the main caliber to the secondary one; - New countdown sound to the start of the round; - Added volume to the sound of ammo replenishment; - Now, at idle speed of a diesel engine, on some types of equipment you can hear the radio conversations of the crews (I did this just for the atmosphere. By the way, this feature was implemented in version 1.6 of the mod, but they could only be heard on the K1A1, Chieftein and possibly Warrior vehicles. And no, I haven’t learned how to change scripts, it’s just a little trick when working with voice acting); - New sounds of projectiles detonating on the surface. (Take care of your ears in large batches); - Diesel engines of other players now have more realistic voice acting; - When the active protection complex is activated, there is now a sound of ammunition detonation; - I worked a little with the voice acting of the gas turbine engine. I added a little volume to the exhaust hum. Всем доброго времени суток! Прошло много времени с момента последнего обновления мода. За это время я проделал над ним достаточно большую и объемную работу. Если изначально моей целью было улучшение звуков транспорта и стрельбы, то мои последние обновления уже начали касаться окружения и того, что происходит вокруг игрока в бою. Вся эта работа проводилась для того, чтобы игрок больше погрузился в игровой процесс и в полной мере насладиться происходящим на экране. Перечислить полный список изменений будет очень сложно, но вкратце, на данный момент: - Переработано большое количество эффектов окружения, в том числе эффектов разрушения; - Обновлены звуки стрельбы; - Новые звуки интерфейса (такие как ускорение, пополнение боезапаса в PVE и многие другие); - Обновлены звуки попадания игрока; - Переработаны звуки движения транспорта. Обновлено звучание дизельного двигателя от первого и третьего лица. И многие, многие другие. Ниже вы можете увидеть все изменения в демо-роликах. Обратите внимание, что теперь распаковка несколько изменилась (это сделано для большего удобства). Первый файл включает в себя все основные звуковые архивы для работы мода. Второй файл с припиской "альтернатива" включает в себя только другие звуки стрельбы (эффектов окружения, двигателей и т.д. в этом архиве нет). A new version! https://drive.google.com/file/d/1OVXRGP0sZK0S4CXcXlKfXY_YkPtp72NN/view?usp=sharing Version realistic (Major Version. Install first): https://drive.google.com/file/d/1uUAfmVQuMRGlC9m4dLO4o113w-9DKirD/view?usp=share_link Version realistic alternate. Shooting and reloading sounds that are used as an alternative in the mod since version 1.6 (Install over the main version): https://drive.google.com/file/d/1td2C1Cdz1oy_ci75I2LXGPlKbuqQ0D4s/view?usp=shakre_lin Version realistic alternate. The sounds of shooting and reloading that were used in the mod before version 1.5 (Install over the main version): https://drive.google.com/file/d/1Q_uh5L1_CPVchifpfqNcduAiKEuc8JzX/view?usp=share_link New diesel engine sounds ver. 1.6 (Install over the main version): https://drive.google.com/file/d/1_VwELNEaS06Y1iKo6JGm03L99x77-Ah5/view?usp=share_link Alternate player detection alert sound (Install over the main version): https://drive.google.com/file/d/1rPJ1tCcRC0DVTRqRmNxyEfxBLvO7IMgi/view?usp=share_link If you wish, you can use my sound files in your mod, but with a link to the author. As a fan of realism, I also recommend installing: More presentation videos:
  3. 1 point
    Because the game will do some of its own color adjustments. But it's too much trouble to delete code like this, So you can do this by adjusting the exposure and the grayscale factor. I prefer -1 exposure and 0.6 grayscale. Of course, there is also the possibility, as Tahax said, the color format's , so a lot of things still need to be studied.
  4. 1 point
    Sorry for bad quality and audio. Hope this can let people know how to mod sounds in AW.
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