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April 9 Livestream w/ SilentStalkerFTR on PanzerMarmelade's channel

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Source:

https://www.twitch.tv/videos/2115201063

 

Mirror:

https://www.youtube.com/watch?v=0oTLRmwNmv8

 

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BP vehicles:

  • SS considers adding a forward facing hard kill APS for the KF51 Panther (similar to that on CV90120 Ghost), but it's still too early to decide on such a change
  • There are plans to add drones to the Panther, not as an ammo slot, but as an ability similar to the ones tested very briefly last month, except that it would be launched from the tank and not from an off-map location.
  • Some people think that the Leopard Cockerill is too similar to the progression Harimau, but SS thinks it's fine as a premium counterpart
  • Although they are still gathering more data, the Leopard Cockerill is doing fine in terms of stats and balance
  • All three new BP vehicles are more or less doing OK, but the Ajax may be on the weaker end. The Ajax originally had much stronger armour, before it got readjusted at BP launch based on some testers' opinions. SS states such readjustments might have gone a bit too far, but he does not blame anyone on this. The vehicle will get firepower buffs, and maybe the new Assault Squad that Lynx Prototype has.

Others:

  • Samuel Thorpe rework is still in the backlog, buried by more urgent issues so he still didn't get to take a look at this task.
  • 2nd mission in Black Company Spec Ops is projected for release in the summer. It will be a long and complicated (programming-wise?) mission just like Rate of Decay.
    • SS hasn't seen the map, so he does not know if it'd be a corridor map or not.
  • T-80BVM's model was outsourced, but it arrived in a really bad shape, hence the delays on its rollout.
    • Its unlock requirement will be damage based
  • No ETA on Apocalypse Spec Ops missions' return, but there may be increased rewards for completing this mission chain when it does appear in War Games eventually.
  • There are plans to replace the Leopard 2AX with Leopard 2A8, but much of the details are still to be determined.
  • There are also plans to overhaul the spotting mechanics, with drones possibly taking on a more important role, but there are disagreements internally as to how to do it.
  • PLZ-05's very high DPM will be readjusted
  • SPG ready rack and ammo swap time etc will be looked at in the future
  • SPG usage has increase after class-wide overhaul last December. The class will get more buffs (firepower ones first) in the future in order to make it more competitive.
  • HE shell fixes are still WIP - a "painful topic" and complicated, as many basic mechanics became broken. Different air bursts shells used different versions, and devs may want to redo them.
  • When asked if AFT-10 will get buffed in the future, SS says it will as part of a general overhaul (the vehicle is doing very badly in PvP)
  • There may be plans to buff LT's DPM up to autocannon kind of level
    • This statement leads to some concerns about the very high DPM that can ruin objectives in some Spec Ops missions (e.g. protecting the Zubr in the 2nd mission of Caribbean Crisis or the SAMs in last mission of Moscow Calling), but SS doesn't think so
  • As for autocannons' high DPM, SS disagrees with suggestions to tone down their rate of fire, saying that their high rates are popular with players, but maybe reduce their damage values instead.
  • There are also plans to make MBTs more useful in PvE in face of DPM-heavy vehicles. One such idea is to give them a taunt ability (similar to MMORPGs) that forces bots to focus on the MBT player, who then takes reduced damage and possibly gets rewarded for tanking. Nothing is set in stone though.
  • QN-506's loitering munition uses a lot of "non-standard" mechanics, and it will take a lot of work to reprogram it to whatever the new drone mechanics may become, so it's likely to stay as it is.
  • No plans to sell T-72M1 Wittmann in the future, as it is a BP pre-order exclusive, which won't be sold again under normal circumstances
  • No plans for new standard PvE missions
  • XSolla issue (i.e. players are blocked from paying via webshop in some regions or countries) is still being dealt with slowly, as there are legal factors behind it. Changing payment processor is not easy either both in terms of legal process and implementation
  • An testing server is WIP, but it won't be a PTS - instead it will be a closed testing environment

 

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I'm sure I've missed some other details or points, so please mention them in the replies if you know any.

  • Upvote 1

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Worrying parts that stand out for me:

 

  • When asked if AFT-10 will get buffed in the future, SS says it will as part of a general overhaul (the vehicle is doing very badly in PvP) - A global rebalance has been 'on the cards' for 3+ years so far, and stated in every Q&A that it's being looked into.
  • There may be plans to buff LT's DPM up to autocannon kind of level
    • This statement leads to some concerns about the very high DPM that can ruin objectives in some Spec Ops missions (e.g. protecting the Zubr in the 2nd mission of Caribbean Crisis or the SAMs in last mission of Moscow Calling), but SS doesn't think so - SS has stated several times he doesn't play the game outside a quick load up to see if a tank works.  This will be a disaster for any sort of balance / objective where you have to defend something from swarms of light tanks
  • As for autocannons' high DPM, SS disagrees with suggestions to tone down their rate of fire, saying that their high rates are popular with players, but maybe reduce their damage values instead.  Terrible idea, auto cannons were meant to be given more burst and less overall kill potential with the previous AC rework.  Instead they just made the best AC's even better - some now can kill 2 tanks before overheating.  Or deal like 7.5k damage before overheat kicks in for 2s.  The game engine doesn't cope with the sound files as is and causes overlap / stuttering when multiple fire at once.  Easy fix is to reduce the ROF and balance it with the damage values after. 
  • There are also plans to make MBTs more useful in PvE in face of DPM-heavy vehicles. One such idea is to give them a taunt ability (similar to MMORPGs) that forces bots to focus on the MBT player, who then takes reduced damage and possibly gets rewarded for tanking. Nothing is set in stone though. This exists.  It's called Co-Ax machine gun.  The AI is coded to respond to the most recent tank that shot it but I'm not surprised that SS doesn't know this as he doesn't play the game.  The devs simply do not use the same version of the game that the players are on to do any sort of changes / balances.
  • SS considers adding a forward facing hard kill APS for the KF51 Panther (similar to that on CV90120 Ghost), but it's still too early to decide on such a change - Why are we getting newer tanks with random balance in a way that doesn't apply to the rest of the game?  It makes no sense and for a newer players experience, it will be confusing and frustrating to play with.

 

Edit: one other thing I was thinking about after this - there is talk of bringing light tanks up to Auto cannon dpm levels.  But this would just further stretch the difference between the high damage tanks and the lower damage ones.  If you buff light tanks it will mean that gun based TD's, or ATGM based TD, or SPGS will also suffer from being just flat out worse than others.  MBTs will be left in the lurch and then you get the hybrid outliers like the MPF which become dominate over the tech tree stuff.  Why take the PL when you have a premium with more armor, same camo & VR, and double the DPM?

  • Upvote 3

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