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Jan 25 Patch Notes (we went from 0.9 to 0.1)

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Source: https://aw.my.games/en/news/general/update-0100-now-available

Quote

List of Update 0.100 Changes

 

Modern British Contract

The Modern British Contract is now available. This multi-month contract features the AS90 Tier 8 Premium Self-Propelled Gun as its main prize in addition to the British Loot Crate available for the following stages as usual. New achievements are also available. You can read about the AS90 in our dedicated article.

Please note that the AS90 is temporarily not available in the in-game tank list.

General Changes

  • In one of the previous updates, we’ve adjusted the partial damage of Puma and Boxer CRV HE shells from 72 to 45. This update did not help in bringing their performance to acceptable levels and we’ll be changing their mechanics further as explained in this article (but not in this update)
  • Woody’s Tank Gang Radio can now be disabled in Settings (under Sound, Subtitles)
  • 2S1 Gvozdika: Smoke cover no longer obscures vision when driving forward
  • Centauro 155: Added Ready Rack mechanism with 4 shells and rebalanced the reload times to keep the damage per minute value identical
  • Centauro 155: Smoke and White Phosphorus shells now count as regular shells
  • Boxer CRV: Shell impact now aligns correctly with the gun reticle
  • Boxer CRV: Reverse lights now work correctly
  • Boxer CRV: Added the Programmable Ammunition trait
  • Boxer RIWP: Fixed the aiming reticle position (no longer appears above the cursor)
  • Boxer RIWP: Gun penetration indicator now works correctly
  • Boxer RIWP: Switching between ATGMs when using the Hybrid now correctly takes 0.1s
  • Boxer RIWP: ERA modules are now correctly called StrikeShield
  • Boxer RIWP: Hydra rockets and Brimstone ATGMs now appear correctly
  • Boxer RIWP: Hybrid turret no longer clips the hull
  • Boxer RIWP: Removed the incorrect NERA trait
  • Boxer RIWP: Fixed the gun elevation in the first person mode
  • Boxer RIWP: Smoke grenades now correctly launch forward instead of in turret’s direction
  • Boxer RIWP: You can now select all turrets in the Armor Inspector feature
  • Boxer RIWP: Empty shells now fly out of the gun correctly
  • Boxer RIWP: Fixed the effect of the turret being ripped off upon ammo rack explosion (previously the turret just disappeared)
  • KF41 Lynx Prototype: Fixed the rate of fire module names
  • KF41 Lynx Prototype: Firing at commander’s optics no longer deals damage to the tank itself
  • KF41 Lynx Prototype: Fixed the turret collision model
  • KF41 Lynx Prototype: Fixed the machinegun firing effect
  • KF41 Lynx Prototype: Smoke grenade launchers now empty correctly when fired
  • KF41 Lynx Prototype: Fixed a number of camouflage issues
  • KF41 Lynx Prototype: Fixed a number of other smaller visual issues
  • KF41 Lynx Prototype: Updated the tank’s icon
  • Leopard 1: Fixed the 1A1 skin elements leaking into the base model
  • M1A1 AIM: Fixed some smaller FEP skin visual issues
  • M1A2: Fixed some smaller Asgard skin visual issues
  • MPF LT: Fixed the Booker skin’s appearance (incorrect texture above gun, flag)
  • Panzerhaubitze 2000: Rebalanced the Read Rack mechanism for more difference between Ready Rack and regular reload times (5s versus 7.33s)
  • Panzerhaubitze 2000: Smoke and White Phosphorus shells still count as regular shells
  • PLZ-89: Fixed the incorrectly armored zones on the turret
  • Puma: Switching between shell types now takes 0.5s
  • Puma: Fixed the incorrect HE shell impact visual effect
  • Puma: Fixed the armor values in the Garage’s UI
  • Puma: Fixed the destroyed vehicle visual model
  • ZTZ-20: Fixed the Obsidian Blade skin’s damaged NERA appearance
  • Rate of Decay: Made some adjustments to Woody’s Griffin behavior
  • Rate of Decay: Fixed the issue where Joshua’s tank and some other objects seemingly disappear after the initial cutscene but their collision models remain, which can make players seemingly get stuck for no reason in the initial section of the map
  • Rate of Decay: Fixed the water reflection effect on low and minimal graphics settings
  • Added some assets for future events
  • Fixed the Mechanized Infantry animation on some vehicles
  • Fixed some small user interface issues
  • Fixed some small visual issues
  • Fixed some small localization issues

 


Spoiler

 

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Notes on today's patch:

  • Splash damage does not work, be it for regular HE shells, programmable HE's air burst, or thermobaric ammunition.
    • According to SS on official discord server, "They were trying to adapt splash to work on drones but broke everything" but the feature in testing didn't work, and worse it somehow made its way to the live server.
  • Despite saying so on the patch notes, there are no visible listed achievements in association with the new AS90 contract
  • There are reports of players respawning all the way back at the beginning if they die at any stage of the Spec Ops mission Rate of Decay

 

 

Edited by Qbicle
Added reports of RoD spawn problem (see edit history)

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