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makrei

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Posts posted by makrei


  1. I'm a bit conflicted. On one hand, I like that they're adding direct fire and a different playstyle for the class; but on the other, I'm not too keen on having direct fire on every shell, nor significantly increasing the speed of every SPG. If they just added the improved HE and restricted it to direct fire, while keeping indirect on smoke/WP shells, I think SPGs would've filled the niche of stealthy support-oriented sniping in PvP. Sure, it would have a slight overlap with TDs, but the playstyle would still be more laid-back than being at the front.

    Anyway, with how they're approaching it, SPGs would likely end up having a more hit-and-run playstyle with very high alpha. I think that it would be a fun change, but the speed shouldn't necessarily be similar to light tanks; maybe slightly faster than how these are now, but not fast enough to be extremely forgiving for dumb plays (active scouting in an SPG, anyone?). It's a bit sad to see an entire firing mode be removed outright, but this may be the better choice than adding stun mechanics like in a certain other game.


  2. On 3/18/2023 at 4:37 PM, Arto said:

    Improved barrel lining is Gun Breech v3 technically. You cannot stack them, just like you can't stack breech v1 and v2.

     

    On 3/21/2023 at 1:51 AM, knutliott said:

    It's "Compound" as you've listed it, but as Arto said you can't stack IBL with GB.

    Hint: if they have the same icon, they can't stack.

    I didn't notice until about a week ago haha, but in this case, I suppose MRSv2 and IBL circle size improvements would stack.

    On 3/25/2023 at 4:09 PM, dfnce said:

    Some elder scrolls math can be found here 

    https://awru.my.games/node/5423/

    What comes into X stat calculus

    1. Vehicle base value for stat
    2. Vehicle modules, visible in Upgrade view
    3. Different types (not versions) of retrofits, like stacking accuracy or aiming time work this way. No reload :(
    4. Commander perks to improve X stat 
    5. Reload: Crew with loader member  + perk for reload + commander perk for improve crew skill/consumable effect + consumable itself, only makes sense for crew with reload member.

    Thanks! That helped a lot!


  3. I've been considering going down the Leclerc line to get the Improved Barrel Lining alongside Gun Breech v2, but I'm not too sure how percentages are calculated here, if it'll have diminishing returns or not. What's the formula for additional percentages? Do these stack/compound, or do these only add/subtract from the base value?

    Below are some formulas I've thought of:

    Stack: base(retf%) * (retf%)

    Compound: base(retf% + retf%)

    Add/Subtract: base +/- (base(retf%)) +/- (base(retf%))


  4. Apologies for the bump, but apart from a request for reupload (I'm unable to access VK), may I know if there's an antiskid texture for the Type 90 as well? I just recently bought the tank in Asian week, and I can't help but notice the absence of it when compared to the Type 16.

    Main reason why I bought the Type 90 was for the Japanese camo, and that I own both Type 90 and 16 Tomica models. :)

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