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TeyKey1

Retired Staff
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Posts posted by TeyKey1


  1. Here we go. So apparently this game was released:

    image.png

    It's already good comedy so that's why this thread exists now. Feel free to share your opinions funny moments in the game or whatever else related to cyberpunk in this tread. I start to like the game already. It's a bit messy but fun nonetheless.

    Please keep in mind to put spoilers into the spoiler function our Forum provides. And people who don't want to get spoiled should remeber to not click on it :winkseal:

     


  2. 1 hour ago, knutliott said:

    Also, the Raider bundle is 15,000 Gold in-game or $30 in the My.Games market.

    15,000 Gold is €62.50 at the best possible exchange rate (buying a 24k Gold package).  €62.50 is roughly $75 at current exchange rates.

    In Mother Russia, math is hard.

     

    Most likely intended to be a total gold sink. Just like all BPs were. 

    So I went for the standard one even though I wanted to waste my goldpile on it. The offer is a joke and it doesn't get any better once you're in concerning gold.

    The mission chains seem to be very easy to complete this time


  3. 10 hours ago, knutliott said:

    I like the fact that people can't just connect and go AFK to get credit for completing missions, which I've seen regularly in past SpecOps on release.  If your internet is so bad that you can't connect within 2 minutes, which is roughly the amount of time you have at the start in Plague, then you really shouldn't be trying to play.

    On the other hand I've seen plenty of people who (probably) crashed and didn't load in but were in a platoon. So hard to believe they deliberately went AFK to fuck over their platoonmates. In such a case it's just frustrating and dumb to make people die in the spawn just because their game crashed or internet died.

    It's just tiring if the only thing saving you from losses en masse is the Carry-15 because in near every game I had one AFK (mostly bec they got fucked by the castle) and the usual randoo retard with a T15 barely managing 10k. So I'm forced to do 60-85k dmg myself combined with the triple jesus kit to reliably win it. It's beyond sad and maybe it will get better once people get used to the mission because it isn't even hard basically.


  4. I was not expecting a masterpiece but this is underwhelming to say the least. I don't know what the designers whanted to achieve with this one. If the aim was to induce as much rage as possible to the player they probably succeeded.

    Maybe it's just me but the english voiceover is probably the worst I've heard in AW. The content of the conversation is already bad enough. Guess it fits then.

    I don't really care about the voiceover as long as the mission is good. When I played my first plague match on T10 however, the initial impression was like they took all bad things from previous Specops to combine them into one to rule them all. The Map looks fine and all that but oh boi is it a pain to play.

    So you start at the castle. And the first thing you need to do is cap some literally useless caps just to waste time. How could anyone think of this as fun or engaging activity? As if the game wasn't easy enough on its own. Now all you need to do is use three fingers to press WASD instad of two hands simultaneously to operate the mouse. This is a bit exaggerated but there is zero skill involved in this activity. It's just wrong to make players waste time with such stuff. 

    As you bumped into your teammates multiple times already you hope to leave this damned castle behind and get to some less narrow areas. Not gonna happen. So you slide down the tank-slide (which is fun as long as no idiots block it, which happened 50% of the battles I played) just to find out that you're basically forced through a corridor for the whole mission. You proceed to bump into your teammates or they keep on bumping into you. This is the first PVE mission that made me nearly rage because of this. This "feature" helps a ton to hate your randoo teammates even more and makes you want to throw your PC out of the window at times.

    Why just why would this ever be fun. I mean imagine playing this with a squishie (I didn't feel masochist enough to even try it). There's some corridor missions like AN4 which work fairly well and are fun at times. This one clearly isn't. Way too cramped in the key areas.

    The trip through the city is fairly easy besides trying to avoid your teammates which seems to be the main goal and difficulty of this mission. Inf and firepoints are annoying but can be dealt with.

    If you manage to get to the pickup point you end up getting cramped again. Hordes of enemies flood the place while you're pressed against the few viable positions which are available to reliably fight the bots. Usually this is where the randoos and I included get crushed fast, so you end up at the respawn location pressed against the end of the map.

    It's not fun. At least good to farm a ton of damage if you need to with carry-15 and co.

    So overall the idea and look of the map is fine. Gameplay is not.

     

    I won't comment too much on tier 8 and below. basically the same issues there. Additionally it's just way too easy and dull. There's just no real challenge fighting a bunch of tier 4 vehicles and a majority of paper-tanks with a tier 8 tank even worse after 0.33.

     

    If I got this correct this is just the first mission of the series, so there's still hope left for the rest to be more enjoyable than this one.

    • Upvote 1

  5. 10 hours ago, Baron_Georg said:

    do you need anything special to read the file ?

    Not really. The maps are .dds files so you should be able to open them with photoshop or something alike. Maybe need to install an extension for it though.

    The assets should be located somewhere in one of the archives of the game (Not sure where the PVE stuff is located unfortunately). You can use this guide if you'd like to dig through them: 

     


  6. 1 hour ago, Azdule said:

    Nah, you just worked out how to hack the game didn't you...spill the beans!

    Didn't even notice myself

    1 hour ago, Azdule said:

    Interesting though, is it only on that map?

    Yes. At least to me.

    1 hour ago, Azdule said:

    And I take it the end panel of the video was for something else?

    That was just to show that the game actually counted the spot in the results. 


  7. 16 minutes ago, Komitadjie said:

    I'd guess UI fuckery, with it reporting wrong spotting.  I've personally see it award spotting credit very, very oddly on multiple occasions.

    Could very well be the case, just hard to confirm. It's not the first time this happened on Narrows:

    This happened after 0.31. And the issue was indeed fixed in the next Update 0.31.5990:

    Quote
    • Fixed an issue where it was possible to spot an enemy despite him being hidden behind an obstacle even at distances of over 50 meters

    Ref: https://aw.my.games/en/news/general/maintenance-march-5

    So maybe just a returning bug.


  8. 1.jpg

    This was bound to happen so here we are...

    We'll be running Spirithaven T9/10 Specops with a full Arty team. It will be pain, suffering and madness. In case you're into those things I have good news for you:

    I'll be streaming our attempts on my Twitch channel this Saturday at 14:00-18:00 CET so feel free to join us.

     

     

    In case you missed the stream I got you covered: https://www.twitch.tv/videos/810813603 Essentially Ch1, Ch2 and 7 unsuccessful tries at ch3.

     

     


  9. OS: Win 10 pro build 19041

    Game Version: 0.33.7478

    Brief Description: Spotting a T15 Armata with my Type10 through hard cover on Narrwos in ranked battles

    Steps to Reproduce: unknown, just funny how this stuff only seems to happen on narrows

    Result: Wallhack mode activated, or UI is wrong (which would be preferrable)

    Expected Behavior: Not to be able to spot this T15

    Fixes/Workarounds: unknown

    Other Notes: video below. Either it was spotted by the dudes on G5 and wrongly shown in the UI that I was spotting it. Or something is whack again. Not the first time such stuff happens on Narrows and I believe the original issue was fixed a while ago.

    https://streamable.com/uq14ah

     

     

    2020-11-15_214510.awr


  10. Quote

    AFT-10

    • ATGM penetration increased from 1400mm to 1450mm
    • ATGM damage increased from 1200 to 1300
    • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
    • ATGMs now accelerate to their maximum flight speed faster
    • ATGMs are now a bit less agile but also less affected by soft-kill APS

    Why? Just why?

    At least the squishies are getting some love. 

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