-
Content Count
27 -
Joined
-
Last visited
-
Days Won
12
Posts posted by Vadim
-
-
On 2/10/2023 at 1:34 AM, Edward said:Is there a video showcasing the alternative?
No
-
New alternative version up. Internals are kinda fucked, but I really don't have the energy to sort them out. Use if you like them better I guess.
-
New update!
- 5
-
Project Wingman OST is godlike
Good work man
-
On 12/21/2022 at 5:47 PM, BaJIbkupu9I said:Just compare my sound mod with the mentioned Crew Sound Mod and Thunder Crew - they are very similar to each other and are a compilation of phrases from different games. Unfortunately, it is quite difficult to make an integral voice-over (for example, Steel Foxes voice mod for WoT recorded by a professional studio Strategic Music voice acting games for money) based on only one game and to make all the phrases fit each other in meaning, while at the same time trying to preserve the variety of sounds.
Every man to his taste. At first I did the voice mod for myself, but later I decided to share it to the public. If you don't like it, your choice.Sorry, I've corrected the description. In russian-speaking community author of VoW is known by his real name Vadim, which is why there is some times confusion when mentioned the Voice of War sound mod pack and your's Vadim's Weapon Sounds mod on AL forum.
I see. Interesting, I didn't know that
-
Most people here don't realise this, but crew voice modding is absolute hell. This took an insane amount of work and effort to do.
By the way I didn't make Voice of War, I'm responsible for some interface and weapon sound stuff, but VoW is not one of them :)
- 1
-
Update out (yes, again)
This time internal sounds for large caliber autocannons got tweaked a bit
-
Update out!
On 12/6/2022 at 12:10 AM, Hellcat said:Yeah I know thats why I wish they made it separate XD some coax and mg sound stupid when you know they are 12.7mm+.
It's your lucky day if you wanted better MG sounds!
-
1 hour ago, General_Alladin said:FIRST we need to replace the maximum fucking Leopard 2AX with something adequate
You mean how Arto has already done months ago?
-
22 hours ago, Hellcat said:Well thank you guys for the answers, after playing the game a bit with the sound mods I have to say that this did revived the game a lot more for me, it gives a lot more personality to the vehicles, I dont know why they dont invest a little more on the sound section of the game. Or at least give more variety to the vehicles gun sounds by caliber and engines and let others mod it... Since as I did read in other post they are unnoficially tolerated, but wel I guess is just dreaming xd
EDIT: I wish because of this the coax and mgs had different sounds by caliber, although I know they arent that useful to care about having better sounds, but anyway would be good.
Im happy to hear you enjoy it
Unfortunately coax all uses the same sounds. Can't separate them by caliber
- 1
-
Update out
-
Update out!
23 hours ago, Hellcat said:Yeah, thank you, finally I understand how it works... Now its time to test some mods :)
EDIT: Btw, do this mods slow the loading progress when entering the match?
Only time you would need to reinstall the mods is if you wanted to grab the newest version. Which isn't required anyway
- 1
-
Update out.
-
Update out.
-
22 minutes ago, Starky2_2 said:Do you have to own the tanks for it to work? or does it just show up anyway? ik its a stupid question.
Tanks will have netting on them whether you own them or not.
-
New update!
- 2
-
1 hour ago, Haswell said:It's still there, just not showing up every day and subject to the 2hr long rotation cycles.
Here is an excellent guide by @Vadim
Note, that respawns have been supposedly fixed. Other than that, guide is accurate
-
By editing textures of the tank you're trying to make the skin for.
Decals are easier. Tutorial is here:
-
23 hours ago, 8-BitPhantom said:How can i add the voicelines in to the game? I need a tutorial.
Well it works pretty much the same as modding decals - have correctly named file in correct folder(s). Issue is AW has an insane amount of voice lines, so a) you can't replace them all with something fitting, as GHPC doesn't nearly as many voice lines. And b) it's incredibly tedious as you need to replace every single file manually. For thousands of files.
- 1
-
1 hour ago, OwO_Ishimura said:Can you elaborate more on this?
Do you have access to the sound files of the game from some of the best-time versions of this project? (late summer / autumn / winter 2015 - winter 2016)If so, I would like to know in more detail: which version of the game and is there a complete sound package? I mean not only gun shots, but also other sounds, such as the interface in battle, voice acting for the crew, sounds of active systems triggering on an approaching guided missile, ricochets and so on, absolutely all sounds.
The fact is that the ideal sound pack for me is one that will allow you to feel in battles now as if it were late summer / autumn / winter 2015 - winter 2016, with the help of sounds. Because in my opinion the best sounds of this game were at that time (and not only them, the interface, balance, gameplay in the end and online)It's literally just a GitHub repository from like 6 years ago my guy, there's nothing to really elaborate on. Here's the link, knock yourself out. https://github.com/nokillnando/ACFAwSounds
If you want to use 100% old sounds go ahead, modding your game to do so isn't hard. But there's a reason I didn't just use old sounds.
- 1
-
Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod.
It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod
The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC.
Installation: just throw the three fsb files into the correct folder, if needed create them. The fsb files location should look like below. If you don't play in English just replace English with whatever language you use.
Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (or somewhere along those lines).
You can download the mod here: https://drive.google.com/file/d/1qUdJU4fOTX-EbJFEyHkn_oiE9f0bwYTb/view?usp=sharing
Alternative 140+mm guns version: https://drive.google.com/file/d/1w31NMIKjLYje5ajIgg3REdrEMiWgi7e0/view?usp=sharing
Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War.
Showcase video:
Update changes:
14. 1. - new low caliber AC sounds:
11. 12. - new coaxial sounds, and a volume tweak:
11. 12. round 2: New internal 40+mm autocannon sounds, no video
3. 12. - New rotary sounds:
2. 12. - Quick update that adds overhauled 140+mm gun sound , internally and externally. No video, because lazy and tired.
The 27th of November update brings new sounds to many weapons, you can check the update showcase below
- 9
-
Armored Warfare Revisited is a weapon sound mod merging the sounds from my older mod - Vadim's weapon sound mod, with old sounds Armored Warfare used to have all those years ago in the Obsidian era.
You can download the mod here: https://drive.google.com/file/d/1wXcLLk4iYoNFYOZU5WNOjBaqVZZY3DYW/view?usp=sharing
Installation: throw the contents of the zip into your localization folder, so it looks like this:
If you use steam it should look something like Armored Warfare/some random numbers/Armored Warfare/localization...
The mod changes every weapon system's sound in the game. You can check out how exactly it changes stuff in the video below:
3. 12. New rotary sounds:
Update on 2nd of December changes 140+ mm gun sounds. No video because tired and lazy
Update 1.1 adds new sounds for low caliber autocannons:
- 7
-
Additional note: I suggest lowering the brightness of the custom decal by ~75%. The game cranks up their brightness for some reason so they tend to look way too bright otherwise
-
its not exact, but you can make something very similar ingame already, with a little decal modding https://imgur.com/a/Bgluflb
If the GDR emblem isnt in-game already you can make it a thing yourself
Custom decals
in Game Mods & Add-ons
Posted
works fine on my end..
decals-0000.pak is unencrypted so 7zip should have no issues opening it