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Arto

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Posts posted by Arto


  1. Most if not all of these were enabling minimally tweaked paid content for free, which is enough of a reason for those to not return. They are also simply not up to par with the quality I want to release.

    These days I'll only reuse existing assets from paid skins if I significantly transform them in the process, see the Type 90 "Lucky" mod.

    • Downvote 2

  2. Not bad, simple but clean. I would suggest you use at least 2k resolution textures though, as you can really see the low resolution on the decal edges or the unit symbol (which also is mostly hidden by the smoke grenade banks).

    I use 4k res to keep my skins' details crisp, but 2k will probably be fine for a simpler one like this.

    • Downvote 1

  3. On 9/4/2024 at 4:54 PM, ItsTheGhost87 said:

    yeah, the true scale of this is kinda catching up to me but i'll at the very least do Wolfli and Shishkin if i can't find motivation to do the rest; thanks for the info & resources btw (and sorry about the "not many historical skins" part, i wrote this post and the plan at like 12-1 AM last night so i'll definitely edit it (what i meant to say was that compared to like WT there's not really a lot of modded skins for AW, didn't mean to diss anyone's work here (especially yours and tahax's) since they're all absolutely amazing)

    The difference is that WT is very popular, while the amount of modders in AW can be counted on one hand. The only people that release skin mods with any sort of regularity are Tahax, Tobiichii and me. A few people have released 1-3 bangers before and just... disappeared, but that still falls under 10 creators.

    • Downvote 2

  4. 2 hours ago, ItsTheGhost87 said:

    back again with another issue, this time: the .dds files don't align properly at all unlike what's shown in the image, and despite rotating and flipping said UVs i can never get them to line up
    at this point i can't tell if AW is just cursing me or i'm being really dumb

    image.png

    You'll wanna remove these variables in every material you work on.


  5. I'm not sure you realise how ambitious that is, but don't let me stop you.

    Here are the tools you need to convert the models to a .dae. You'll need to manually assemble the model in Blender or other software of your choice, delete all the LOD files, in most cases you'll also need to clean up some wonky geometry that breaks the UV mapping. Oh, and sometimes the conversion doesn't fully work, so you'll need to edit the .dae with a text editor and remove orphaned <instance_material> strings, so that they can load. And it also means you'll need to set up materials manually after that.

    After that you can actually load it up in substance painter.

    PS. I take offence to the "not many historical skins" when that's the bulk of mine and tahax's releases :V

    • Downvote 1

  6. 1 hour ago, Enigma_V2 said:

    Can I use this for my vehicle name/description mod with giving you a credit?

    I can do you one better - I can upload my own localization mod that I forgot to bundle with it. Includes vehicle name, description, module and ammo changes. Doesn't need updating at any point either, because it uses the a.xml file instead of altering any of the base files.

    a.xml

    • Downvote 1

  7. 18 hours ago, Azdule said:

    SS Has been discussing today that his plan is to step back from the CM role to a more 'back office' type thing. 

    This is in relation to SS' comment that Arto was still around, at which point I advised he was pissed at SS and left:

    image.png

    image.png

    Let me clear something up - SS is far from the only reason I chose to largely stop interacting with the community and focus on doing my own thing.


  8. As usual nothing of consequence. Everything is "in the works" and "looked into", everything is delayed for YEARS. You're telling me reintroducing an already existing vehicle needs 2 years of work? Getting Apo and Exodus back in rotation takes a whole ass year?

    Oh and horde mode is unceremoniously dead. God forbid we get anything even remotely new, more BPs for you instead.

    EMBT coming in a lootbox, Leo 2A8 coming in maybe next decade alongside the Wiesel AC. Everything is coming soon except battle passes, those have to be on time.


  9. Based on Argentina's TAM 2s in service, mostly tanks 321 and 221, adapted to the shape of the 2IP.

    Added commander's MG and a camo wrap for the barrel as seen on real TAMs. Markings are mostly accurate to tank 321, emblems are loosely inspired by tank 221. Pattern is loosely based on both tanks.

    Download: https://www.mediafire.com/file/tgci8y0ejbz4s65/tam_2_c-ip.7z/file

    If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9
    Every dollar helps and is appreciated.

    F1ruchw.jpegHqX2JCw.jpeg

    • Upvote 4

  10. images.jpg

    Pretty self explanatory. Pattern isn't an exact reproduction of any particular Bradley, markings are era-appropriate for 6th Armored Cav. Rear ones are not in the correct place because of shitty UV mirroring, but oh well. Blame Obsidian artists for that.

    I've toned down the OE-era excessive rust and scratches quite a bit as well.

    ERA removed and replaced with the classic, pre-BUSK look.

    Download here: https://www.mediafire.com/file/kx7ggwces7g4o7u/M2Bradley_MERDC.7z/file

    If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9
    Every dollar helps and is appreciated.

    Bradley.png

    • Upvote 3
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