Zafir
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Content Count
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Last visited
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Posts posted by Zafir
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Participated in every BP, never seen 300BC - 50.000BC just popping in the shop. I heavily suspect, that everything above 250 BC is locked behind re-rolls.
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4 hours ago, Qbicle said:From official Discord server's announcement channel:
4 hours ago, Qbicle said:Commanders, please note that due to technical issues, the incorrect Battle Coins and crates containing them were not fixed in this update. They will be fixed during the next maintenance. We apologize for the inconvenience.
Staying consistently inconsistent in 2022.
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Curious, how long “Balance first” holds up, once marketing gets involved. +1 Infantry will generate more sales period.
Looking at the last three big balancing updates, “Balance” seems to be a very fluid term. -
Really curious, if that build made it through QA/QC and was even worse before or if they skipped that entirely and do direct to live builds from the dev-environment after a deadline.
Also,
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3 hours ago, Qbicle said:As for the Type 62 – unlike the PT-76 from the past, this tank is going away forever and will not stay in your Garage as a legacy vehicle. The main reason for this decision is that, like we wrote above, there’s no proper Type 62 in the game in the first place
- Future: We will reintroduce it as a premium and this time you're going to pay for it, you bunch of freeloaders!
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6 hours ago, Grenier said:They never fail to fail. Amazing.
Careful! A player got banned for citing that in the official discord.
4 hours ago, knutliott said:It was also "unintentionally" added to the Active Ability selection in the garage and, from there, to the 'E' key in game. That's a lot of "unintentional" changes to give the TML a laser!
Given the laser FX were emitted from the base of the model, I hope it was a proof of concept, experimental thing from an internal dev build and not someone wildly copy and pasting. Hopefully.
And no word about the current server infrastructure acting up?
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4 hours ago, knutliott said:Also odd that they'd go to the extra trouble to prevent these vehicles from completing dealer-specific achievements. I guess I'm sort of assuming that doing that required extra work, and I'm not sure it really matters so why bother?
Random guess: Assigning a vehicle to a dealer is just changing a flag in the database for each vehicle. Making them functional for dealer achievements needs actual fiddling with the code for the achievements.
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All gone...
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On 11/27/2021 at 9:30 PM, knutliott said:Clever timing on the early access pre-sale, eh? I've already bought in so I'm kind of trapped.
REMEMBER: No preorders!
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Add:
> The current "AI" aggrolist has infantry above ALL! Without major overhaul to it, it will suck bigtime.
> Infantry still dies while exiting vehicles or runs back to stanonary ones, which kills them on contact as well. -
Dumbing it down and merging all AC's into one mechanic certainly makes it easier to work with from a development standpoint (aka cheaper) as well as more accessible for new/more players (aka more potential revenue).
It does have merits, sadly.
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NO! Not "the other Onyx", pretty pls?
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Quote- SS is unsure on whether there will be an Episode 2 for the current Storyline Campaign. He will decide after seeing the rest of the results for Episode 1.
So much for a year-long campaign.^^
Quote- Contract missions are being reviewed. Some may be removed in the future, but "some of the more annoying missions will stay" for obvious reasons
By "some", they mean all and the actual fun and convenient ones, will go...
Seriously, who thinks pushing Raid and most likely future Battle paths purely on "fear of missing out" is a good concept? -
3 hours ago, Grenier said:So they managed to make Raid even worse by implementing lootboxes feature into the mix... Impressive....
1 hour ago, Schlock said:So they managed to make one of the worst ever events even worse. Well that takes some serious effort. Good job mycom.
But...but they said they would significantly change the raid to improve it this time around.
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There was a quote from SS floating around stating, that progression vehicles don't earn money as well as veterans sitting on tons of XP to instantly max them.
So they will only introduce premiums with alternate progression systems for modules/upgrades. -
1 hour ago, Haswell said:The Tier 1 to 6 set of changes follows the same rules and subscribes to the same philosophy as the previous high-Tier adjustments. There were issues in the earlier game balance that we specifically wanted to address. These issues included:
- Power creep between Tiers
0.33 = 0.37
1 hour ago, Haswell said:Let’s get real. We do hear your feedback and recognize some things didn’t go as intended.
Never release a PR statement without it, kids!
On a more serious note: I am really curious, if they walk the walk and how that is supposed to look now.
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Is there also a mod doing the opposite, improving dirt/snow accumulation on vehicles?
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On 10/17/2021 at 2:08 PM, Zafir said:Math does pan out 68.75%, but did he/she played all the games with an eligible campaign vehicle?
At least in GlOps, you get often reminded that the T-72B3, T-90A, BMPT 2017, T-90MS, BMPT-72 are struggling, due to being 1-2 tier(s) lower and/or are not performing as well as their opponents in the same role.Either Kazehana goes by another IGN or f'ed it up:
Spoiler- tomcat_SRB
- Don_Makedon
- Tikburg
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OK, never mind it was already bad shit crazy. No need for any upgrades.
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Looks like Archibald was at least partially successful with his task of scrubbing the data!
By the way, neat idea with the crawler. SS might need to up his game. All thou, that would make the scavenger hunt only a thing for a really very small niche part of the community.
Thinking about it, to a degree it already is. -
Math does pan out 68.75%, but did he/she played all the games with an eligible campaign vehicle?
At least in GlOps, you get often reminded that the T-72B3, T-90A, BMPT 2017, T-90MS, BMPT-72 are struggling, due to being 1-2 tier(s) lower and/or are not performing as well as their opponents in the same role. -
On 9/9/2021 at 8:13 PM, knutliott said:A long time ago during one of the 5-6 nerfs (I'm not exaggerating, it was nerfed twice during its BP, and then again immediately after)
The initial nerfs were needed, CATTB was immune to HEAT/ATGMs from the front and largely immune to AP, the turret / hull sides were fairly resistant against HEAT/ATGMs.
Add to that resilience 4000+ HP and fairly good speed/agility and you go deleting stuff ≤ 3500k with the 150 mm double tap for days.The introduction of significant bloom between shots was necessary to actually make it a short range thing, as well as reduce armour a bit to not let it just drive up to stuff (this was also pre-shipdamage from HEAT MP/ATGMs → No pen = 0 damage).
Then nerfing reload, armour, hp, damage, penetration again and again was pure overkill.- 1
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On 9/29/2021 at 3:39 PM, Qbicle said:He is referring to the next set of contract missions achievements, which got released prematurely, and just like the current set the rewards are 4 decals and a camouflage pattern.
Correct! The progress on the achievement was fixed with the last patch. Some good news.
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Well, there is only Desert Crossing in GlOps taking place in a hot climate.
But just like Barren Divide / Waterway / Grindelwald you will rarely play it, due to smaller teams (10vs10 or 8vs8) in the MM triggering mostly the "GlOps converted" versions of Ghost Field / Roughneck / Narrows. Extra points for MM setting them up 8vs8 with a 3-man platoon on just one team.
STORYLINE CAMPAIGN - MEGATHREAD
in General Metagame Discussion
Posted
Resurrection?