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Zafir

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Posts posted by Zafir


  1. 4 hours ago, Qbicle said:

    From official Discord server's announcement channel:

    4 hours ago, Qbicle said:

    Commanders, please note that due to technical issues, the incorrect Battle Coins and crates containing them were not fixed in this update. They will be fixed during the next maintenance. We apologize for the inconvenience.

    Staying consistently inconsistent in 2022.

     

    • Upvote 1

  2. 3 hours ago, Qbicle said:

    As for the Type 62 – unlike the PT-76 from the past, this tank is going away forever and will not stay in your Garage as a legacy vehicle. The main reason for this decision is that, like we wrote above, there’s no proper Type 62 in the game in the first place

    • Future: We will reintroduce it as a premium and this time you're going to pay for it, you bunch of freeloaders!

  3. 6 hours ago, Grenier said:

    They never fail to fail. Amazing.

    Careful! A player got banned for citing that in the official discord.

    4 hours ago, knutliott said:

    It was also "unintentionally" added to the Active Ability selection in the garage and, from there, to the 'E' key in game.  That's a lot of "unintentional" changes to give the TML a laser!

    Given the laser FX were emitted from the base of the model, I hope it was a proof of concept, experimental thing from an internal dev build and not someone wildly copy and pasting. Hopefully.

     

    And no word about the current server infrastructure acting up?


  4. 4 hours ago, knutliott said:

    Also odd that they'd go to the extra trouble to prevent these vehicles from completing dealer-specific achievements.  I guess I'm sort of assuming that doing that required extra work, and I'm not sure it really matters so why bother?

    Random guess: Assigning a vehicle to a dealer is just changing a flag in the database for each vehicle. Making them functional for dealer achievements needs actual fiddling with the code for the achievements.


  5. Quote
    • SS is unsure on whether there will be an Episode 2 for the current Storyline Campaign. He will decide after seeing the rest of the results for Episode 1.

    So much for a year-long campaign.^^

    Quote
    • Contract missions are being reviewed. Some may be removed in the future, but "some of the more annoying missions will stay" for obvious reasons

    By "some", they mean all and the actual fun and convenient ones, will go...
    Seriously, who thinks pushing Raid and most likely future Battle paths purely on "fear of missing out" is a good concept?


  6. 1 hour ago, Haswell said:

    The Tier 1 to 6 set of changes follows the same rules and subscribes to the same philosophy as the previous high-Tier adjustments. There were issues in the earlier game balance that we specifically wanted to address. These issues included:

    • Power creep between Tiers

    0.33 = 0.37  spacer.png

    1 hour ago, Haswell said:

    Let’s get real. We do hear your feedback and recognize some things didn’t go as intended.

    Never release a PR statement without it, kids! :winkseal:

     

    On a more serious note: I am really curious, if they walk the walk and how that is supposed to look now.


  7. On 10/17/2021 at 2:08 PM, Zafir said:

    Math does pan out 68.75%, but did he/she played all the games with an eligible campaign vehicle?
    At least in GlOps, you get often reminded that the T-72B3, T-90A, BMPT 2017, T-90MS, BMPT-72 are struggling, due to being 1-2 tier(s) lower and/or are not performing as well as their opponents in the same role.

    Either Kazehana goes by another IGN or f'ed it up:

    Spoiler
    1. tomcat_SRB
    2. Don_Makedon
    3. Tikburg

     


  8. Looks like Archibald was at least partially successful with his task of scrubbing the data! :classic_laugh:

    By the way, neat idea with the crawler. SS might need to up his game. All thou, that would make the scavenger hunt only a thing for a really very small niche part of the community.
    Thinking about it, to a degree it already is.


  9. On 9/9/2021 at 8:13 PM, knutliott said:

    A long time ago during one of the 5-6 nerfs (I'm not exaggerating, it was nerfed twice during its BP, and then again immediately after)

    The initial nerfs were needed, CATTB was immune to HEAT/ATGMs from the front and largely immune to AP, the turret / hull sides were fairly resistant against HEAT/ATGMs.
    Add to that resilience 4000+ HP and fairly good speed/agility and you go deleting stuff ≤ 3500k with the 150 mm double tap for days. :sealclub:

    The introduction of significant bloom between shots was necessary to actually make it a short range thing, as well as reduce armour a bit to not let it just drive up to stuff (this was also pre-shipdamage from HEAT MP/ATGMs → No pen = 0 damage).
    Then nerfing reload, armour, hp, damage, penetration again and again was pure overkill.:dedseal:

    • Upvote 1

  10. On 9/29/2021 at 3:39 PM, Qbicle said:

    He is referring to the next set of contract missions achievements, which got released prematurely, and just like the current set the rewards are 4 decals and a camouflage pattern.

    Correct! The progress on the achievement was fixed with the last patch. Some good news.

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