
Zafir
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Content Count
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Posts posted by Zafir
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Well, it was fun, while it lasted. Actually felt like processing something again.
Ironic, that they want to reintroduce it as “intended”, since it got removed after 5(?) Battlepaths as an “unintended bug”.
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One of the recent patches rolled back the contract / PB mission cooldown system. There is once again an additional mission cooldown running in the background.
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On 2/19/2025 at 5:14 AM, Qbicle said:Since missions are not mandatory to receive your dose of Battle Path boosters, we’ve ramped the difficulty up
Oh, something more stupid, than “In 10 Battles help allies deal, 40000 (PvE) damage”, “In 20 battles destroy or help destroy 70 (PvE) enemy vehicles” or “In 10 battles, deal 60000 (PvE) damage” ?
The first one is a walk in the park with a team, that just let you spot the ENTIRE MISSION, but nigh impossible in solo-que.
For the others, like 95% of the missions realistically don't even have that much HP or enemies to shoot at. -
Unfortunately, it wasn't missed by Arto.
Arto deleted all the (awesome!!!) camo net / additional doodad mods on purpose.
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Awesome sauce!
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Quote- SS on official Discord server: "This is not really a PvP vehicle TBH."
Not sure if it is an PvE vehicle either. If the “decoy turret” isn't a brutal HP sponge, I don't even see that as a situational gimmick.
100 mm HE + 1 single tube missile at T10? Everyone is plastered in 2 layers of ERA and at least 1 APS. We don't have Urban anti insurgency or dislodging infantry from makeshift fortifications in the game.
So don't bother until you unlock the 30 mm with 2x adv. Red Arrows ?
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N1!
If time permits, would it be possible to have a version which takes camo as well?
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Unsure, if internal communications and decision-making is just that much of a jumble or if it is just them pushing FOMO to the max.
Thank you for the summary, nonetheless!
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Well, it ends tomorrow and no extension in sight. Quite the opposite from “We'll be lucky to not run it for 6 Months!” In fact, with the issues during the BP, technically fewer days than indented this time around.
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7 hours ago, Qbicle said:It only contains European Tier 10 Premium vehicles that you don’t own (specifically: Altay, Strv 2000, Lynx Skyranger, EBRC Jaguar, KF41 Lynx Prototype and Puma)
Nothing to scoff at either, especially since it's a shop only since the BP.
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Arto unfortunately doesn't have lots of his mods anymore after the “great purge” happened.
In an effort to source anything that Arto had created, that was still available somewhere, I found an older version with RCWS but without the Tank carousel icon change.
(hopefully all will be restored at some point *fingers crossed*)If he agrees, I would send it to him for release or upload it to the forum here.
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Would you mind, giving a tutorial on how to create such a .cdf and where to find / use the attachment points / attachments?
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On 1/4/2021 at 4:50 PM, Haswell said:Is it possible to add more geometry to the skin such as more storage boxes and other greebles?
On 1/4/2021 at 5:18 PM, tahax said:Ofc its possible ) but not this version.
Any chance of a guide on how to? I really miss all the stuff Arto released, that added camo nets/fuel barrels, armored MG positions and what not, which could get custom camos and colors applied to.
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On 12/21/2023 at 6:25 PM, Qbicle said:I haven't seen one myself, but there were reports of their appearance in the shop for 1200 coins per piece. AbramsX parts can also appear in the shop as well for the same price.
Ok, haven't seen that one either. In the German Discord, there was also the rumor of Stridsvagn 2000 finally joining the BP shop.
But honestly, without an official announcement and/or screenshots, I believe it when I actually see it. -
56 minutes ago, Qbicle said:- Exile Battle Path: The Shop no longer offers KF51 blueprints as the vehicle is not ready
Has anyone seen them pop up? Have not done any rerolls and I did not come across a single one. If I remember correctly, wasn't it supposed to be a gamble box tank anyway?
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Nerf coming.
QuoteDec 20th | 2023Commanders!
In today’s Developer Diary, we’ll be discussing a topic that’s popular with you all these days – the airburst ammunition used by Puma and Boxer CRV.
First things first. Yes, we know it’s performing a little too well and the Puma now arguably is the best vehicle in the game because of it. We have also noticed the ammunition is causing lags, so that’s another fun issue to address. Both issues need to be solved. But hey, this time we haven’t released an overpowered top Battle Path prize – so that’s a progress!
Anyway, let’s talk about this type of ammunition. The way it came to be was by adapting the mechanics of overhead HE from the Leclerc. After a few adjustments it worked like a charm. There’s a problem though. The way the HE blast wave in this particular ammunition type works is a bit different compared to the standard mechanic. In short, it’s looking for weakspots within its blast radius.
We’ll be removing that feature, which will significantly affect the behavior of this shell type. It’ll still be able to damage an MBT when firing at the right spots (above engine deck, above vulnerable roof, under it) but it’ll no longer frontally wreck MBTs when firing at their upper frontal plate.
Additionally, the explosive fuse will also be triggered by the presence of ERA/NERA/cage armor. In the game, it means that firing at such elements will produce no damage whatsoever as the blast wave will be stopped by them instead of going “around” them and damaging the soft side armor.
The module damage will also be toned down so that the targets don’t instantly end with wrecked guns. However, please note that destroying enemy guns with this ammo type still is a viable tactic.
In summation, the HE shells will become a far more strategic tool instead of a universal weapon. The adjustments should also reduce the lags.
These changes will be done to the Puma and the Boxer CRV but you’ll have the opportunity to “test” them on the KF41 Lynx Prototype IFV that’s coming in the future (and is not relying on them – it has other advantages such as its powerful 35mm PELE or its new infantry).
We are sure you can see the necessity of this change and, as always:
See you on the battlefield!
Hot damn! An AC, doing damage on anything at any angle in moderate to insane proportions on a very mobile platform with decent armor, ending up being blatantly OP? Who could have known?
But it is ok, this time it was only the second to last price, we are making progress.SpoilerGuess, BP/BC sales are falling off already. So, time to hammer those air burst rounds into uselessness!
But fear not, now you can spend more money on gambling your way to the new hot toy since they broke your old one.Man, I wish there would be any decent alternative on the market.
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Noticed it with: Otomatic, B1 Draco, BWP-2000. Send a few rounds down range, once the gun stops the sound keeps looping a couple of times.
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2 hours ago, Qbicle said:- T-80UM-1: 3VBM22 ammo is no longer a depleted uranium APFSDS
- T-80UM-1: 3VBM23 ammo now is a depleted uranium APFSDS
2 hours ago, Qbicle said:T-80UM-1's stock and upgraded AP damage values are swapped
Seems about right.
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Gave it a whirl! In case you have not stumbled over it already, the higher rpm 60 mm+ AC's interior audio repeats the reload sound. Otherwise, nice stuff!
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Either Vadim moved those files on the Google Drive or deleted them.
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Current Gold buy-in prices? Hell, it's not mentioned anywhere, that you actually can use gold to gain access as far I've seen.
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8 hours ago, Qbicle said:requires playing 100 matches using the T-80U Tier 7 MBT in order to make sure you are accustomed to the tank’s playstyle.
Hot damn! Especially since one could not get accustomed to it with the distinct absence of many T-series tanks and their numerous branches and sub-variants in this game!
Also, MBT's between nation play so radically different, that nothing but a minimum of a 100 games will suffice.Although, come to think of it, some people just following the “more and more DPM”-meta might need a 100 reminder, that it is sooo much fun to play a vehicle which can not dish out nonstop.
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No, they always had planned end dates. But usually got extended due to various f-up's. This one was initially to be 160 days long by design, got cut down last minute before release (gotta push that FOMO!) and then got extended multiple times due to (who would have guessed?) ...f-up's.
Rough Riders Battle Path: Info and Preorder
in Upcoming Changes Discussion
Posted · Edited by Zafir (see edit history)
Just lol… so after going in a less abusive direction for 3 BPs, we are back to full-blown enshitification.