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Schlock

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Posts posted by Schlock


  1. https://aw.my.games/en/news/general/update-037-seal-frost-now-available

     

    Quote

     

    Commanders!

    The Apocalypse season concludes with the fourth and final major content pack, Update 0.37 “Seal of Frost”

     

     

    Here’s what you can look forward to right now:

     

    SPECIAL OPERATION “DEATH”

     

    The fourth and final mission of the Apocalypse Special Operation awaits you in this update.

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    The mission of the Apocalypse arc takes place in Batumi, a city that froze over following the supervolcano explosion, which took place at the end of the Spirithaven arc. In it, Igor Kopylov and Ivo Rinaldi encounter another person from Rinaldi’s dark past.

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    In this mission, your squad will be separated into two teams that have to cooperate with each other to survive. Coordination is the key to success, making this mission easy to learn but difficult to master. As usual, this mission comes with its own set of new achievements and rewards.

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    As an additional feature, any player who completed at least one Apocalypse Special Operation (that is, Plague, War and Famine) in the past will have immediate access to the “Death” Special Operation via a new button in the Garage UI.

     

    NEW CONTRACT

     

    Update 0.37 “Seal of Frost” is also bringing a new Contract with a special new reward – the Argentinian TAM 2IP Tier 7 Premium Light Tank replacing the T-90A Burlak.

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    This Light Tank will come with a brand-new special ability called Laser Lock, significantly increasing your accuracy over a short period of time. On the downside, activating this ability will make the TAM 2IP illuminate its target with a laser visible to all players on the battlefield even if you aren’t spotted. You can read more about it in our dedicated article.

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    However, please note that the new contract will not be available upon delay. For the sake of quality, we have decided to prolong the Burlak contract for a few more days to ensure the vehicle will reach you properly tested and balanced as well as to give you some more time to finish your older contract. The TAM 2IP contract will launch after September 30, 2021.

     

    Gallery (Click to Open)

     

     

    FURTHER SEASON PLANS

     

    Update 0.37 will be available at least until December and we have plenty of extra content prepared for you to enjoy during the upcoming months. These include:

    • Tier 1 to 6 balance overhaul that we’ll tell you more about in the near future
    • More Storyline Campaign missions (learn more)
    • Riders on the Storm – special anniversary Vietnam War-themed event with a Premium vehicle (M60A3 SLEP MBT) as one of its prizes, launching on September 29, 2021
    • Brand-new MPF Light Tank Tier 10 Premium LT (learn more about it in our dedicated article)
    • New Raid event with a set of high-tech sci-fi skins for your favorite high-Tier vehicles along with new mechanics (coming in late October)
    • Further events, improvements and fixes

    You can read more about the contents of Update 0.37 “Seal of Frost” below:

     

     

    Patchnotes:

    Spoiler
    Gameplay Mechanics

     

    General Changes

    • Added the option to view skins on vehicles that aren't purchased yet (this can be done via a context menu button)
    • Reload time bonuses now properly influence the reload time between shell types (for vehicles that do not have the instant shell type switch feature available)
    • Changed the top-down ATGM mechanics so that their launches result in less no-damage results (they become more reliable)

     

    Vehicles

     

    Challenger Series

    We have adjusted the side armor of the Challenger series again, this time reducing to a half of the buffed value. During the last round of buffs, we might have overdone it a bit, making the Challenger flanks completely impervious to incoming ATGM fire. This is not the intended state. Instead, the flanks should be penetrable by ATGMs of the same Tier when fired at without any angling and that's how it's going to be with the abovementioned change in place.

    General Changes

    • Improved the appearance of all wheels of wheeled vehicles in the game
    • Fixed a number of small model issues

    Abrams AGDS

    • Increased the ATGMs carried from 24 to 36

    BM Oplot

    • Fixed this vehicle's collision model (the issue that allows other vehicles to drive under it, lifting it in the air)

    Ramka-99, BMPT Mod.2017, BMPT Mod.2000

    • Fixed the cage armor areas to work correctly as cage armor

    BMPT-72 Hades

    • Added the Supercharged Soft-Kill APS ability to match that of the progression BMPT-72

    CV90 Mk.IV

    • Added a turret ring to the armor model
    • Fixed some smaller texture issues

    CV90105 TML

    • Fixed an issue where the aiming point wouldn't match the actual impact point with the turret facing backwards

    Griffin 50mm

    • Renamed the TACTO module to ATCS (Active Thermal Cloaking System), the functionality remains the same

    K1A1

    • Increased the ammo carried from 36 to 44

    Leopard 2A6

    • Improved the overall visual quality of this vehicle's model, including its textures
    • Fixed a number of small visual issues
    • Fixed the turret's collision model so that it no longer interferes with environmental objects
    • Adjusted the decal positions so that it no longer interferes with some skins

    M1A2

    • Returned the fourth unlockable Reputation module to this vehicle's Upgrade section

    M48 GAU-8

    • Improved the overall visual quality of this vehicle's model, including its textures

    M60A3

    • This vehicle now has working reverse lights

    Object 195

    • Updated this vehicle's mobility model so that it no longer feels like a bouncy ball when driving over obstacles. Instead, it now feels heavier, losing more speed when turning with a slight tendency towards oversteer

    PL-01

    • Renamed the ADAPTIV module to ATCS (Active Thermal Cloaking System), the functionality remains the same

    PLZ-05

    • The alternative cannon now has a machinegun available with it

    RST-V Shadow

    • Fixed the incorrect reload time displayed in the vehicle's characteristics

    Sprut-SD

    • Improved the overall visual quality of this vehicle's model, including its textures

    Strv 2000

    • Fixed the aiming issue with both weapons' aiming points being switched

    T-80U

    • Fixed a number of small visual issues
    • Fixed the closed optics on the Metal Rat skin

    Type 10 Hitomaru

    • Activating the Dynamic Suspension feature now lowers the tank considerably more than before

     

    Player versus Player

     

    • River Point: Fixed an issue where the grass appeared too bright

     

    Global Operations

     

    • Desert Crossing: Fixed some map models that disappeared in a recent update
    • Desert Crossing: Fixed this map's lighting (including the sandstorm phase)
    • Waterway: Fixed the collision model of several towers on the map

     

    Player versus Environment

     

    New Special Operation

    In this Update, we are rolling out a new Special Operation called Death, along with several achievements, including:

    • Death
    • Frozen Vehicles
    • Frozen Madness
    • Guardian Angel
    • Battering Ram
    • Class-specific achievements as usual

    You can read more about this Special Operation in our dedicated article. Additionally, we've changed the Garage look to meet the new Special Operation. Please note that we've also put a new mechanic in place – if you played any of the previous three "Apocalypse" Special Operation missions (Plague, War and Famine), you can skip to "Death" immediately using a new button.

    General Changes

    • Fixed an issue where the intended amount of AI vehicles wouldn't sometimes spawn
    • PL-01 will no longer appear both in PvE and in Special Operations as an AI lieutenant
    • Cerberus: Fixed an issue with some Lieutenants not spawning correctly
    • Desert Fox: Fixed an issues where enemy snipers appeared to be flying in the air
    • Desert Path: Fixed an issue where AI vehicles would sometimes get stuck on some objects in the port area
    • Desert Viper: Fixed an issues where enemy snipers appeared to be flying in the air
    • Dire Wolf: Fixed an issue where AI vehicles sometimes wouldn't drive towards the first objective
    • Watchdog: Removed the 0/1 tags from optional objectives
    • Special Operation "Famine": Fixed the warship's collision model so you do not get stuck anymore

     

    User Interface

     

    • The announcement about your crews achieving new levels no longer appears in the Debriefing window if your vehicle already has Level 5 crews
    • Added a new setting allowing you to choose the maximum dirt amount on your vehicle in battles
    • Fixed an issue where your avatar wouldn't change in the Chat window if you changed it with the window open
    • Improved the event UI by highlighting the uncompleted stage rewards
    • Fixed several smaller UI issues

     

    Issues and Corrections

     

    • Fixed an issue where assist damage when it's your infantry that's doing the spotting wouldn't count towards assist damage contract missions and other such objectives
    • Fixed an issue on several maps where normal trees would have ash and cinder falling from them. This effect is now only used on trees that are actually on fire
    • Fixed an issue where player vehicles would disappear and appear again during Special Operations countdown
    • Fixed an issue with the broken collision model of some objects on various maps (for example the Zubr landing craft in the last mission of the Caribbean Crisis Special Operation)
    • Fixed an issue where vehicles could show an incorrect Mastery Flag
    • Fixed an issue where your crew sometimes wouldn't inform you if your APS got destroyed or repaired
    • Fixed the low-res texture of the city gate on the Garage and on the Famine map
    • Fixed the appearance of rain on water on some maps
    • Fixed some smaller issues with Sniper's animations
    • Fixed a number of small visual issues
    • Fixed several issues causing the game to crash

     

     

    AGDS and K1 ammo buff, finally! But overall nice changes.

     

  2. 10 hours ago, Quantum_Ranger said:

    Is it just my imagination, or does the TAM 2IP chassis look a bit like a CV90??

     

    TAM is built on Marder IFV chassis so that's probably why it seems familiar.

    Speaking of, it's still weird we don't have Marder or AMX-10P in game (I know, AMX used to be ingame as tier 2-3 IFV but was removed) and both of those were built in thousands, while we have a ton of weird one-off cold war prototypes (*cough*XM247*cough*)


  3. When you have two low tiers and each one runs away to opposite side of the map and spend entire battle chatting in russian, Marder that takes 8k damage and does 2k you'd think it's all over. But then this absolute legend in Ramka shows up and you two do the heavy lifting.

    May your vodka be pure, your Adidas tracksuits original and your teeth unbroken, drug newa19771.

    LNsSOX1.jpg


  4. 46 minutes ago, Quantum_Ranger said:

    All of your battles in eligible vehicles should count. I didn't have any Modern Euro or Modern Russian, so I had to grind T72 and T72A.... and I made the list for the next phase.  Schlock, I am guessing that your IGN is different from your tag here because I didn't see a Schlock on the sinners list.... so you may have to check the list yourself to make sure you are there.

    Nah, my IGN the same, and I checked and I'm not in the winner's list despite doing more than 80 games in Ariete and Leclerc. And it is getting really frustrating to have to deal with AW support for every single thing.


  5. Yeah, I asked support several times over few days should I dispute paypal charge so I don't lose my money but received absolutely no answer. And then the package just showed up in my inventory after a week or so, and I still haven't got an answer at all.

    So yeah, you can't ask them what to do when they simply do not answer for days.


  6. So, this may be in the wrong section of the forums, but can't find a better one right now.

    I did a stupid thing and threw some money towards my.com for battlepath package with coins. That was six days ago, and still nothing. No access, nothing in mycom store inventory, no transaction noted in market history. Opened a support ticked, I got a default "we are checking shit out, be cool" message back and no response for last four days, despite my occasional prodding.  I mean, I can always opet a dispute with paypal to get my money back, but that seems a bit excessive.

    Anyone else had similar problems?


  7. 11 minutes ago, Silentstalker said:

    A new progression line is theoretically possible, but honestly, how will you convince the devs it's worth it when you have models that are on one hand super expensive and on the other hand bring little? Especially the low Tiers, anything below Tier 5 is money thrown out of the window.

    Give them models simple to produce, for example M150 TOW vehicle, M113 model exists, TOW launcher as well. M901 ITV, again M113 exists, TUA launcher exists on C13 as well. Make it tier 7, give it good view range because RL vehicle had really good thermals for its time.

    AMX-13 SS-11 is another example from the top of my head, you have AMX-13 chassis in game, turret would take some work but it would make a quite unique vehicle.

    Pereh is another, it is built on a Magach 5 hull and modified turret. NLOS missiles would probably take some balancing but it is not impossible. Namer IFV variant could be another vehicle, Merkava 4 hull and 30mm + Spike unmanned turret.

    Still, those are just some ideas from the top of my head, you probably heard them all before.

    I like overprogression vehicles, like WoWS premiums for free xp.

    Thanks for the answer.


  8. 1 hour ago, Azdule said:

    I mean, at the moment I imagine there is going to be a struggle to get new tanks into the game without some 'paper tanks' being made?

    I mean, there are soooooo many AFV designs right now you could build three or four full T1-T10 vehicle lines plus assorted premiums using only vehicles in active service or developmental vehicles.

    But I see why SS is being frustrated, but at least the model follows the laws of pyhsics unlike some WoT designs.


  9. 6 hours ago, Katsumoto said:

    Not to mention that when you say that you need x amount of damage and be the top one of your team, it promotes players to go out and be stupid at the expense of the rest of the team.

    Precisely. Kill mission in particular force you to play like an asshole, especially "get Destroyer medal" ones.


  10. On 4/15/2021 at 6:03 PM, knutliott said:

    That's too bad... I'd have loved to have gotten some of those skins.  They're very nice.

    But this Raid format requires far too much grinding for me to be able to complete it.  It's ridiculous, so I won't even bother.  Perhaps I'll manage to complete 10 contracts before it's over and get the free Tier 5.

    It's not just grind, it is the worst combo of grind + RNG. Do 250k damage in a tier 3-6 LT, okay, fine. But then they also add requirement to be top in damage for a game to count so you have to hope there won't be a XM247, or Marder, or Ramka or some other stupidly overpowered bullshit tank on your team. And there usually is one of those so why bother?

    Devs don't play their own game.

     

    I've said the same thing before last raid and got flamed by SS so it shows how much they don't give a shit.


  11. 54 minutes ago, Qbicle said:

    For the sake of archiving information:

    Today's changelog did not mention the addition of new flag decals and banners. Some of them were mentioned in the Syrian historical camouflage page.

    As per SS' reply on Discord, the following flags are added to the game: Syria, Iraq (new/current), Iraq (old, 1963-1991), Lebanon, Egypt

    Wow, thanks for that. I got TKed and pushed around because I put Jordanian flag on my tanks, back when there was teamdamage in PvE. Also, Russians really, really hate EU flags on russian tanks, and there was some dude with "USMC" in his name who got really angry at me for putting UN symbol on XM1A3.

    Also, I remember in old WoT test server you could put Ukrainan flag and "Donbass avenger" on russian tanks. Much anger was harvested.

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