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tahax

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Posts posted by tahax


  1. On 1/25/2024 at 6:51 AM, Arto said:

    Unfortunately I have committed wrongthink - and at this point I guess they can hardly afford dev paychecks, let alone contractors.

    it's very simple: some people don't need competitors. If fans create content just as well as profi, this can raise questions among prods: why we pay a full-time designer if amateurs can create content just as well, and in some places even better.

     

    Another amazing work by Arto!

    PS: Arto, why u dont use BC1 format for saving your textures, it can save SO much disk space.

    • Upvote 1

  2. I have return :) More assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods!

    Rooikat 76 https://www.mediafire.com/file/okw1ub30q1bqvui/rooikat.zip/file . Wheels for this model uses 'wheelse' folder, but suspension - 'wheels'.

    Harimau https://www.mediafire.com/file/hnv6s2q07z8dl9e/harimau.zip/file

    Stingray 1 https://www.mediafire.com/file/00ouzpvza2fnx7n/stingray1.zip/file

    Stingray 2 https://www.mediafire.com/file/7hfj7cpdgq8hs9o/stingray2.zip/file

     

    I'm thinking of creating a video tutorial of how I assemble vehicles from AW ind 3d-editors.

    • Upvote 4

  3. Some assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods!

    https://www.mediafire.com/file/bohyplt2xkrdowx/VBR.7z/file VBR model with attached materials (this AFV uses VBL smokes, keep that in mind)

    https://www.mediafire.com/file/uc053r9sf1b4wmr/k1a1.7z/file K1A1 model

    https://www.mediafire.com/file/n8897fom4ieghpu/Obj225.7z/file Object 225

    https://www.mediafire.com/file/a9ga3bc09p2c4vq/Obj490.7z/file Object 490

    • Upvote 1

  4. What do you use to create tank skins? Photoshop, GIMP or Substance Painter?

    As I see it, many people just use 2d-editors, but do not paint tanks in the texture editors themselves, like a Substance Painter. Thanks to Substenсе Painter, you can create very complex camouflages in one run and see the result immediately (stripes and spots that start on the turret and continue on the hull or sidekirts). This is how I managed to create Arctic skin for the T-90A (see screen below). In the usual way, with Photoshop, this would take a HUGE amount of time, and it’s not a fact that it would be possible to do all this successfully.

    Why shouldn't modders use Substance Painter? You load an already tuned game model into it, paint as you need, then simply export the finished result right away. Just import this .obj model (for example i prepared WZ-1224 model) into your Substance Painter and try paint something on it. I hope this will be useful for TobiichiOrigami, Lucasino, Arto and other modders.

    https://www.mediafire.com/file/gqzpt8zbfpy1u9r/wz-1224.zip/file WZ-1224

    https://www.mediafire.com/file/heqdezfffk7bstv/leo2a4.zip/file Leopard 2A4 (this tank uses Leo2A6 wheels, keep that in mind)

    screen.jpg

    • Upvote 6

  5. 23 hours ago, AlenaAlenova said:

    It seems that something has changed in the format of localization packs. Now they no longer open with 7-zip and it is impossible to change the messages.

    Does anyone know what to do now? Thanks.

    most likely, these paks were simply protected in this way

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