Perihelion is a brainchild of David Murdoch, a legendary investor and philanthropist, who made his fortune in the 1980s and 1990s thanks to his almost preternatural ability to recognize trends and invest in tech companies that would later come up with future-shaping technologies.
On the outside, Perihelion exists to manage Murdoch’s vast portfolio of diverse businesses, from an industrial data analysis center to his small private airlines. While many of his businesses use their own separate brands, the Perihelion logo has been prominent enough for it to become the primary brand associated with Murdoch’s enterprises.
A separate Perihelion branch also manages Murdoch’s stock exchange transactions and acquisitions, which seems to be the primary source of the holding’s income. Some have compared Perihelion to a predatory hedge fund – in Chicago, or anywhere else in the world for that matter, you don’t make it without making at least some enemies.
More information about Perihelion will become available during later stages of the Storyline Campaign. Complete Storyline Campaign missions to find out more about Perihelion.
Elimination Game - PvE Maps
in General Metagame Discussion
Posted
Albatross - 10
Anvil - 10
Banshee - 10
Basilisk - 10
Cavalry - 10
Cerberus - 10
Dire Wolf - 10
Erebos - 10
Frostbite - 7
Ghost Hunter - 10
Harbinger - 10
Hydra - 7
Kodiak - 10
Leviathan - 10
Life Jacket - 7
Meltdown - 11
Onyx - 10
Perseus - 11
Phalanx - 10
Prometheus - 4+1=5 I'll give a vote of support for Prometheus, seeing how it's fairly friendly towards both squishies and non-squish. Respawns all the way at the beginning of the map and absolutely garbage secondary placements aside, the double caps is a fairly unique mechanic that forces you into either clearing the bots fast enough to autocomplete or deal with the far cap for some extra time. It's a fairly good design that I don't find on any other map so far.
Raiding Party - 7
Red Opossum - 10
Ricochet - 10
Rolling Thunder - 10
Sapphire - 10
Scorpio - 11
Snake Bite - 10
Spearhead - 10-3=7 There's nothing terribly bad about the layout of the map, but the flood of bots that sit inside the cap makes it boring and annoying to slug it out. Killing all the bots on the map also isn't a winning condition for some reason, so you are forced sit inside the cap yourself and do nothing for a good minute on what is inherently a fast map to clear out.
Starry Night - 10
Stormy Winter - 10
Tiger Claw - 10doesn't existTsunami - 10
Umbrella - 10
Watchdog - 10
Wildfire - 10
Zero Hour - 11
Desert Path - 4-3=1 Putting it out of its misery faster because of the bridge. Also I hate all the new desert maps in general for being MBT slugfests.
Desert Fox - 10
Desert Saber - 10
Desert Strike - 10
Desert Viper - 10