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Posts posted by dfnce
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I made a comparison of nicknames from present episode 1 list vs the list from old storyline AGDS prize winners https://aw.my.games/en/news/general/storyline-campaign-conclusion
I was curious how much nicknames could stay same over the time since 2017 (some were could later changed by user request, some might automatically renamed during merge).
The answer is 75
SpoilerAbyss
Aiiro
Alpha7
AlphaDude
Amppy
Archaeopteryx
Arcticwolfbz
Azarith
Bareideru
Blazsi14
Bleddry
Cinder
CorrosivePrimed
Cozmic
cyberseth4A10
deLooney
Delta
dfnce
dogbert
Donkey46
DrowPL
Epicredeemer
Eskobar68
Gimlett
Gorrann
herald17
Johnny_Yuma
Jollij
Knutliott
krumpa
macieklu
MagnusBarca
MikeAvatar
Mjolner
Mohawk55a
MrBurns23
Muaddibb
narkisos
Narnman
Nuisance_Value
NukeMutant
PAKEHA
PaterBrown
PolishLegend
PsyWarrior
puky_cro
RagnarSchulz
raketenchali
REMF
Roopom
RUSSification
Schneefuchs
Schnittertm
Sgt_Reckless
SirKlasu
Spearhead
Spitfire
Spyder
Staufener
SteelHeroe
Tachikoma_0808
Tank_Sniper
Tevix
The_Viking68
The5thchild
ThePsychoCat
thibaut1420
TODESENGEL777
UrsulPolar
vadda959
VIHAR
W00dbury
waidler
windows_xp
XxoAlExAnDeRoX -
Well if SS and Co plan for greater participation, they should not throw such requirements on verge of BP ending time when players are rather exhausted and burnt out. Even current event for M69A3 SLEP is like 23 total matches/missions played over 25 days is much more relaxing and you actually know what are goals and rewards are in reach. Player has UI tracker to support and simple rules.
When i read Episode 1 intro, somewhat I felt that it is the end because the timing was wrong and requirements were pretty steep. A lot of filler lines of texts to read through just to find one number (vehicles to kill), I am not saying that 3-4 missions daily is a lot. And I rather think now that community could have better chances with tier 10 prems. When you locked to some tier 8, well at least two vehicles are prems (t72b3 and t2017) so it makes some sense to play them and it all felt to me as "forced" playing, no fun despite RU vehicles are very capable in game.
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The game needs to introduce new mid and long term goals (individual and group ones), so it could better engage and motivate players to play the game. For now annual events/contracts/BP/Raid are quite repetitive and boring in their mechanics and nothing seems to change in this scope.
Tier 1-3 PvE was dumbed down several years ago with balance 2.0 introduction and further simplification. Tier 4-6 PvE is not in healthy shape either and i have very low expectations they can make the vehicle balance in pve right (and devs never pursued such goal). What once used to be adequate gameplay on low-mid became most silly, trashed version of its own past.
True and satisfactory CATTB re-balance is never late, except I heard these promises several times already.
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Saw tier QN, Hunter, VT, ZTQ, Oplot, Altay and AFT. But tier 10 came up just once, and most valuable of tier 9 just once (Oplot, ZTQ). Commander - Seagrove only. I was continuously rolling two times this BP - 4 and 2 hours.
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17 hours ago, Quantum_Ranger said:The question is are any of the other CV90 tanks worth getting during this BP?
Ghost is close competitor to ZTQ, I consider that the ZTQ is simply better. (and Ghost after final upgrade becomes another improved variant of Anders)
Upgraded high-RoF 5-shell CV90-105 provides identical "feel" to 4-shell ready-rack Stingray 2, but ready-rack makes everything simpler.
Upgraded CV 90 MK4 is combo of autocannon and ATGM which can be fired in pair. Separately looking -- they are average, it is opportunity to use both of them plus infantry makes real difference.
Concluding, each of these CV vehicle is sort of capable and optional thing in same time.
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6 hours ago, Quantum_Ranger said:sacrifice HP for reload speed - is it really a good trade-off
To get it simpler to accept imagine that It is just like you got 1 AP hit from 120mm MBT gun and have permanent bonus for DPM for rest of game. You got much worse trades like Victor main perk and he was considered a good commander for a long time
6 hours ago, Quantum_Ranger said:maximal use out of your rebuild kit
There is no single reason or tactics, it comes in synergy with a need to stay alive on certain place (like defending cap), and getting fully resupplied too. It works to its best in random SpecOps better than anything else in terms of flexibility.
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On 7/29/2021 at 1:02 PM, Zafir said:Have not seen a single unique offer yet and got my 3rd special offer just today (Bmpt 2017, K1A1, Chall. 1 Falcon).
Are you re-rolling?
My personal opinion that just re-rolls outside of active Russian online gambling peak (or when very fortunate Russian streamers stream their incredible wins - that is around 16-20 PM of GMT-3 ) may not be helpful at all. There is static pool of high end rare rewards which rotates in loop, then you never see them again. The pool refreshes once per hour (not necessarily at 00 minute), probably it is only truth for said "high gamble" hours, i conclude that the reward pool exhausts faster.
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58 minutes ago, ninja474 said:well if stuff like the terminator, mephisto, wiesel etc being properly labelled as AFV then there wouldnt be any issues
I would say Terminator line should be labeled as MBT
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Team should keep aggro of ship on themselves otherwise it has chance to oneshot Magnus while it passes by. I am not sure if it is good idea to drop cameras / pop smoke until Magnus safely drives to that second defending location.
Lifehack for solo runners is to kill fast all lasers/bombers with series of Thermobaric ATGM on T-15, that imo contributes to 90% of successful completion to mission (in random).
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Oplot ancestor is T80UD. Not so much cousin of t90.
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Suggested basic setup:
Commander:
- Sabrina
- VR/accuracy build for Ioannis Sanna
Crew:
- Driver: Smooth Ride, Offroad Driving
- Gunner: Sharpshooter, Accuracy
Retrofits (v2):
- Improved Gun Breach
- Adv Muzzle Reference System
- Improved Filter System
Obviously if all options available and you look for max survival with 3-x HP kit, the top pick is Ophelia, easiest damage is still Cortez and best XP gain is full VR Douglas for which you also pick tripple v2 optics set - Telescopic Lenses, Active IR optics and Augmented optics. The choices depend on current personal objectives and how you are going to play current mission in roaster.
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On 7/2/2021 at 4:49 PM, Quantum_Ranger said:On that note, does anyone have experience to see how the Ghost compares to the ZTQ??
ZTQ offers superior gun depression and sniping from very tricky hull-down positions. ZTQ modular ERA armor allows to bounce few hits.
Ghost has better shell (and it gets better with upgrade).
In everything else they are quite similar.
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17 hours ago, Aericar said:Now i just need to see one of those Obj 490 or 640 in the shop. Haven't had the luck yet to get over tier 8s
That is hardest part, sincerely wish you good luck.
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Shooting from below
Shooting from atop
Seems like autocannon gun placement and its vector is used to calculate main gun shot.
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OS: Win10 Pro 20H2
Game Version: 0.36.8195
Brief Description: Aim bug
Steps to Reproduce: Use Testing grounds, Enable Hit indicator, Aim/Shot
Result: Hit place and hit indicator consistently shift place of impact left from aim center
Expected Behavior: Hit location should be in random location from aim center
Fixes/Workarounds: N/A
Other Notes: Vehicle is not owned
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1 hour ago, LeoAegisMaximus said:CATTB (Tier 5 MBT has better DPM than this)
wait isn't it getting buffed some time soon, otherwise double shot capability but dreadful bloom between shots, eats atgms due to massive turret roof and lower plate. Back in the day when this was introduced it became pvp cancer so bad it was nerfed excessively.
They undid some nerf, but not that much. I even think it is playable again with HEAT and Cortez in pve without feeling of sadness and uselessness. Not a mainstream newbee thing though.
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My share of personal opinion of what premium vehicles worth buy in BP shop for new player
Top Tanks to Buy
- XM247 York
- Termi 2017
- Obj 195
- Obj 640
- Obj 490
- Type 10
- ZTQ
- Exp Tank
- Seogun
There is a middle ground of really nice vehicles, i skip generic premiums available in shop for gold
- T-14 152
- AFT-10
- Type 99A2-140
- Oplot-BM
- Termi 2000
- K1A1
- M1A1 Storm
- Type 90
- Taifun
Top Tanks to avoid -- though they considered "good in skilled hands" , in general they are collectibles and offer either specific gameplay, or there are simply (much) better vehicles than these.
- CATTB (Tier 5 MBT has better DPM than this)
- AGDS (better look on stuff like Hunter, Kurganiec, ADATS, AFT-10)
- QN-506 (same as AGDS)
- Altay (better look Type 10)
- Pindad
- RDF/LT
- M60-2000
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21 hours ago, Haswell said:SS is proposing to extend the T-80 branch to end with the T-80BVM or Object 292, but with a different progression system to prevent people from unlocking everything on day 1
Instead of inventing wheel why not just add it as a reward to some future BP or seasonal contract.
21 hours ago, Haswell said:Solo PvE never. (note: sad.)
Solo PvE for leisure (with bombers!) in already in game for couple of years. Training Room -> GLOPS -> BARREN DIVIDE or DESERT CROSSING
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QuoteThe vehicles you choose will be required to complete future Storyline Campaign objectives
Let say Experimental wins, so what ? Everyone who makes their personal vehicle group Experimental, will be doomed with x2,5 multiplier on their own further game requirements. Everyone else will be just doomed.
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2 hours ago, Haswell said:five new standard PvE missions that will appear in Update 0.36
cool
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6 hours ago, LeoAegisMaximus said:What its the difference between very high maintenance, high maintenance and expensive maintenance costs can we get them quantified? because they might for the campaign knee cap us on budget or getting replacements for our pmc.
My guess - if some category is more expensive in maintenance or fuel hungry, the player (or worse, whole community) would get a requirement of doing extra number of missions (let call them scavenging or "war for profit" ones), additionally play alternative more cheaper and ineffective vehicles (to compensate shortages).
16 hours ago, knutliott said:I get the on-paper arguments for Euro MBTs, but disagree entirely because of the Ramka and 2017 being included in the modern Russian category. Those two vehicles are so OP that by rights it should tilt everyone toward that category. 10% of other things here or there is nowhere close to out-weighing the strength of the Ramka and 2017 in PvE, which - let's be honest - is where a vast majority of Storyline games are going to be played.
I really hope we don't have a bunch of PvP players arguing for the Euro tanks because they're better in PvP. Who cares? 90+% of these games will be PvE so in this case picking the strongest PvE option is what matters.
Choose the broken AF Terminators.
Agreed
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Trying to make some order of things (errors are possible)
Simplest and probably profitable thing (because i play premiums mostly) is just spamming T-14-152 -- 200 battles. I may not get reward bonus, but I free of IFV/support vehicle "rules of surprise".
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5 minutes ago, Quantum_Ranger said:So am I missing something?? I registered, but haven't heard a peep after that.
Prologue was supposed to start 1 June, then later was edited to 2 June, and it's 2 June here in the US.... maybe it launches with the 3 June server maintenance??
QR
STORYLINE CAMPAIGN - MEGATHREAD
in General Metagame Discussion
Posted
Here is where lore-based, narrow-minded rule meets my in-game experience.
By playing tier 8/9 I keep seeing 3 GLOPS maps - Narrows, Ghostfield and Roughneck (23 matches so far it was one time Barren, another one is Waterway). They all either forest or winter ones. Not a single time it was desert style map.