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dfnce

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Posts posted by dfnce


  1. Quote

    Special Rules:

    • Driving while Black: In a previous article, you chose dark colors for Perihelion’s vehicles. These, however, are not very suitable for hot environments as they absorb heat and make the crew compartment as well as training extremely uncomfortable, even for the accompanying troops. Added an extra 5% difficulty modifier (already reflected in the requirement above)

    Here is where lore-based, narrow-minded rule meets my in-game experience. 

    By playing tier 8/9 I keep seeing 3 GLOPS maps - Narrows, Ghostfield and Roughneck (23 matches so far it was one time Barren, another one is Waterway). They all either forest or winter ones. Not a single time it was desert style map.


  2. I made a comparison of nicknames from present episode 1 list vs the list from old storyline AGDS prize winners https://aw.my.games/en/news/general/storyline-campaign-conclusion 

    I was curious how much nicknames could stay same over the time since 2017 (some were could later changed by user request, some might automatically renamed during merge). 

    The answer is 75

    Spoiler

    Abyss
    Aiiro
    Alpha7
    AlphaDude
    Amppy
    Archaeopteryx
    Arcticwolfbz
    Azarith
    Bareideru
    Blazsi14
    Bleddry
    Cinder
    CorrosivePrimed
    Cozmic
    cyberseth4A10
    deLooney
    Delta
    dfnce
    dogbert
    Donkey46
    DrowPL
    Epicredeemer
    Eskobar68
    Gimlett
    Gorrann
    herald17
    Johnny_Yuma
    Jollij
    Knutliott
    krumpa
    macieklu
    MagnusBarca
    MikeAvatar
    Mjolner
    Mohawk55a
    MrBurns23
    Muaddibb
    narkisos
    Narnman
    Nuisance_Value
    NukeMutant
    PAKEHA
    PaterBrown
    PolishLegend
    PsyWarrior
    puky_cro
    RagnarSchulz
    raketenchali
    REMF
    Roopom
    RUSSification
    Schneefuchs
    Schnittertm
    Sgt_Reckless
    SirKlasu
    Spearhead
    Spitfire
    Spyder
    Staufener
    SteelHeroe
    Tachikoma_0808
    Tank_Sniper
    Tevix
    The_Viking68
    The5thchild
    ThePsychoCat
    thibaut1420
    TODESENGEL777
    UrsulPolar
    vadda959
    VIHAR
    W00dbury
    waidler
    windows_xp
    XxoAlExAnDeRoX

     


  3. Well if SS and Co plan for greater participation, they should not throw such requirements on verge of BP ending time when players are rather exhausted and burnt out. Even current event for M69A3 SLEP is like 23 total matches/missions played over 25 days is much more relaxing and you actually know what are goals and rewards are in reach. Player has UI tracker to support and simple rules.

    When i read Episode 1 intro, somewhat I felt that it is the end because the timing was wrong and requirements were pretty steep. A lot of filler lines of texts to read through just to find one number (vehicles to kill), I am not saying that 3-4 missions daily is a lot. And I rather think now that community could have better chances with tier 10 prems. When you locked to some tier 8, well at least two vehicles are prems (t72b3 and t2017) so it makes some sense to play them and it all felt to me as "forced" playing, no fun despite RU vehicles are very capable in game.


  4. The game needs to introduce new mid and long term goals (individual and group ones), so it could better engage and motivate players to play the game. For now annual events/contracts/BP/Raid are quite repetitive and boring in their mechanics and nothing seems to change in this scope.  

    Tier 1-3 PvE was dumbed down several years ago with balance 2.0 introduction and further simplification. Tier 4-6 PvE is not in healthy shape either and i have very low expectations they can make the vehicle balance in pve right (and devs never pursued such goal). What once used to be adequate gameplay on low-mid became most silly, trashed version of its own past.

    True and satisfactory CATTB re-balance is never late, except I heard these promises several times already.


  5. 17 hours ago, Quantum_Ranger said:

    The question is are any of the other CV90 tanks worth getting during this BP?

    Ghost is close competitor to ZTQ, I consider that the ZTQ is simply better. (and Ghost after final upgrade becomes another improved variant of Anders)

    Upgraded high-RoF 5-shell CV90-105 provides identical "feel" to 4-shell ready-rack Stingray 2, but ready-rack makes everything simpler. 

    Upgraded CV 90 MK4 is combo of autocannon and ATGM which can be fired in pair. Separately looking -- they are average, it is opportunity to use both of them plus infantry makes real difference.

    Concluding, each of these CV vehicle is sort of capable and optional thing in same time.


  6. 6 hours ago, Quantum_Ranger said:

    sacrifice HP for reload speed - is it really a good trade-off

    To get it simpler to accept imagine that It is just like you got 1 AP hit from 120mm MBT gun and have permanent bonus for DPM for rest of game. You got much worse trades like Victor main perk and he was considered a good commander for a long time

    6 hours ago, Quantum_Ranger said:

    maximal use out of your rebuild kit

    There is no single reason or tactics, it comes in synergy with a need to stay alive on certain place (like defending cap), and getting fully resupplied too. It works to its best in random SpecOps better than anything else in terms of flexibility. 


  7. On 7/29/2021 at 1:02 PM, Zafir said:

    Have not seen a single unique offer yet and got my 3rd special offer just today (Bmpt 2017, K1A1, Chall. 1 Falcon).

    Are you re-rolling?

    My personal opinion that just re-rolls outside of active Russian online gambling peak (or when very fortunate Russian streamers stream their incredible wins - that is around 16-20 PM of GMT-3 ) may not be helpful at all. There is static pool of high end rare rewards which rotates in loop, then you never see them again. The pool refreshes once per hour (not necessarily at 00 minute), probably it is only truth for said "high gamble" hours, i conclude that the reward pool exhausts faster. 


  8. JEt0qIC.jpg

    Team should keep aggro of ship on themselves otherwise it has chance to oneshot Magnus while it passes by. I am not sure if it is good idea to drop cameras / pop smoke until Magnus safely drives to that second defending location.

     

    7EKL07Q.jpg

    Lifehack for solo runners is to kill fast all lasers/bombers with series of Thermobaric ATGM on T-15, that imo contributes to 90% of successful completion to mission (in random).


  9. Suggested basic setup: 

    Commander:

    • Sabrina
    • VR/accuracy build for Ioannis Sanna

    Crew: 

    • Driver: Smooth Ride, Offroad Driving
    • Gunner: Sharpshooter, Accuracy

    Retrofits (v2):

    • Improved Gun Breach
    • Adv Muzzle Reference System
    • Improved Filter System

    Obviously if all options available and you look for max survival with 3-x HP kit, the top pick is Ophelia, easiest damage is still Cortez and best XP gain is full VR Douglas for which you also pick tripple v2 optics set - Telescopic Lenses, Active IR optics and Augmented optics. The choices depend on current personal objectives and how you are going to play current mission in roaster.


  10. On 7/2/2021 at 4:49 PM, Quantum_Ranger said:

    On that note, does anyone have experience to see how the Ghost compares to the ZTQ??

    ZTQ offers superior gun depression and sniping from very tricky hull-down positions. ZTQ modular ERA armor allows to bounce few hits. 

    Ghost has better shell (and it gets better with upgrade). 

    In everything else they are quite similar.


  11. OS: Win10 Pro 20H2

    Game Version: 0.36.8195

    Brief Description: Aim bug

    Steps to Reproduce: Use Testing grounds, Enable Hit indicator, Aim/Shot

    Result: Hit place and hit indicator consistently shift place of impact left from aim center

    Expected Behavior: Hit location should be in random location from aim center

    Fixes/Workarounds: N/A

    Other Notes: Vehicle is not owned

     

    https://imgur.com/EIsF4tO


  12. 1 hour ago, LeoAegisMaximus said:

    CATTB (Tier 5 MBT has better DPM than this)

    wait isn't it getting buffed some time soon, otherwise double shot capability but dreadful bloom between shots, eats atgms due to massive turret roof and lower plate. Back in the day when this was introduced it became pvp cancer so bad it was nerfed excessively.

    They undid some nerf, but not that much. I even think it is playable again with HEAT and Cortez in pve without feeling of sadness and uselessness.  Not a mainstream newbee thing though.


  13. My share of personal opinion of what premium vehicles worth buy in BP shop for new player 

    Top  Tanks to Buy

    1. XM247 York
    2. Termi 2017
    3. Obj 195
    4. Obj 640
    5. Obj 490
    6. Type 10
    7. ZTQ
    8. Exp Tank
    9.  Seogun

    There is a middle ground of really nice vehicles, i skip generic premiums available in shop for gold

    1. T-14 152
    2. AFT-10
    3. Type 99A2-140
    4. Oplot-BM
    5. Termi 2000
    6. K1A1
    7. M1A1 Storm
    8. Type 90
    9. Taifun

    Top Tanks to avoid -- though they considered "good in skilled hands" , in general they are collectibles and offer either specific gameplay, or there are simply (much) better vehicles than these.

    1. CATTB (Tier 5 MBT has better DPM than this)
    2. AGDS (better look on stuff like Hunter, Kurganiec, ADATS, AFT-10)
    3. QN-506 (same as AGDS)
    4. Altay (better look Type 10)
    5. Pindad
    6. RDF/LT
    7. M60-2000

     

     


  14. 21 hours ago, Haswell said:

    SS is proposing to extend the T-80 branch to end with the T-80BVM or Object 292, but with a different progression system to prevent people from unlocking everything on day 1

    Instead of inventing wheel why not just add it as a reward to some future BP or seasonal contract. 

    21 hours ago, Haswell said:

    Solo PvE never. (note: sad.)

    Solo PvE for leisure (with bombers!) in already in game for couple of years. Training Room -> GLOPS -> BARREN DIVIDE or DESERT CROSSING


  15.  

    Quote

    The vehicles you choose will be required to complete future Storyline Campaign objectives

    Let say Experimental wins, so what ? Everyone who makes their personal vehicle group Experimental, will be doomed with x2,5 multiplier on their own further game requirements. Everyone else will be just doomed. 


  16. 6 hours ago, LeoAegisMaximus said:

    What its the difference between very high maintenance, high maintenance and expensive maintenance costs can we get them quantified? because they might for the campaign knee cap us on budget or getting replacements for our pmc.    

    My guess -  if some category is more expensive in maintenance or fuel hungry, the player (or worse, whole community) would get a requirement of doing extra number of missions (let call them scavenging or "war for profit" ones), additionally play alternative more cheaper and ineffective vehicles (to compensate shortages).

    16 hours ago, knutliott said:

    I get the on-paper arguments for Euro MBTs, but disagree entirely because of the Ramka and 2017 being included in the modern Russian category.  Those two vehicles are so OP that by rights it should tilt everyone toward that category.  10% of other things here or there is nowhere close to out-weighing the strength of the Ramka and 2017 in PvE, which - let's be honest - is where a vast majority of Storyline games are going to be played.

    I really hope we don't have a bunch of PvP players arguing for the Euro tanks because they're better in PvP.  Who cares?  90+% of these games will be PvE so in this case picking the strongest PvE option is what matters.

    Choose the broken AF Terminators.

    Agreed

    4btk4Xk.png


  17. 5 minutes ago, Quantum_Ranger said:

    So am I missing something??  I registered, but haven't heard a peep after that.

    Prologue was supposed to start 1 June, then later was edited to 2 June, and it's 2 June here in the US.... maybe it launches with the 3 June server maintenance??

    QR

    image.png.00008f358e6cb2485a7c93e57ac23c51.png

     

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