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Qbicle

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Posts posted by Qbicle


  1. Source:

    https://aw.my.games/en/news/general/development-type-62-replacement

     

    Quote

    Today, we’d like to tell you more about one change in particular that’s based solely on your feedback and wishes. The short version is, in the foreseeable future, we’ll be replacing one of Armored Warfare’s Tier 1 vehicles with another one. More specifically, we’ll be replacing the Type 62 Light Tank with the Type 59 Main Battle Tank.

    scr1

     

    Type 59

     

    To understand why, let us go back to the Tier 1-6 rebalance process when, after looking at the game’s metrics and having taken the early player retention into account, we decided we needed a Main Battle Tank on the spot. The result of this line of thought was a decision to turn the Type 62 – a quintessential Light Tank in real life – into an MBT, all for the sake of gameplay and new players.

    We’ve put a lot of effort into the rebalance process, changing thousands of values during the year-long undertaking. Unfortunately, as things happen, some other mistakes were made (such as the incorrectly high armor or damage per minute values or Tier 1) that compounded this already controversial change. Suffice to say, the result was neither to our liking, nor to yours.

    And that’s not all that was off. Another problem was that the Type 62 model has never been a correct one. Our Type 62 is basically a resized Type 59 model with some proportions off. The real Type 62, while resembling a smaller Type 59, looks quite different. This is a very old issue going back to the Obsidian times and we wish we could have solved it sooner.

    type 62

     

    Type 62

     

    However, the need to have a Tier 1 MBT instead of an LT presented us with an opportunity, one which you, the players, also noticed right away. We already have a Type 59 model (which admittedly needs some fixes), why not put things right and turn the Type 62 “Light Tank” (currently an MBT in the game) into a proper Main Battle Tank?

    And that’s exactly what we’ll be doing – we’ll be replacing the Type 62 with the Type 59 MBT. The power level of the tank will match the “Type 62 MBT” we have now, although some change will be made:

    • Gun caliber changed from 85mm to 100mm with all the corresponding changes (lower rate of fire, higher damage)
    • AP shell with 400mm of penetration and 270 damage per shot
    • HEAT shell with 480mm of penetration and 370 damage per shot
    • HE shell with 40mm of penetration and 400 damage per shot
    • Reload time of 6.2 seconds
    • Slower acceleration due to its nominal weight increase to 36 tons
    • Slightly reduced lower frontal plate thickness

    And so on.

    We’ll also introduce some fixes to the model as well, such as replacing the incorrectly sized gun. It won’t be a new model made from scratch, but we’ll improve its visual quality.

    scr3

     

    Old model shared by the current Type 62 and Type 59

     

    As for the Type 62 – unlike the PT-76 from the past, this tank is going away forever and will not stay in your Garage as a legacy vehicle. The main reason for this decision is that, like we wrote above, there’s no proper Type 62 in the game in the first place – the model is completely wrong so there’s nothing to preserve. This decision will also allow us to funnel more resources into bringing you more new content and updating what’s in active use instead of having to support another legacy vehicle.

    You will not lose any progress either. All the Experience, Credits, Retrofits and everything else from your vehicle will either be compensated or transferred to the new Type 59 MBT.

     

    • A very long time ago: Type 59 Legend debuted as a Tier 3 Premium MBT.
    • A fairly long time ago: Type 59 debuted as a Tier 3 Progression MBT on Zhang Feng, the third dealer. There were no tier 1 or tier 2 vehicles on Zhang back then.
    • Balance 2.0 (Proposal): Progression Type 59 would downtier to Tier 1
    • Balance 2.0 (Actual): Progression Type 59 became Type 62 Tier 1 Progression Light Tank due to "player feedback on too many similar vehicles appearing in the game", while keeping the model unchanged. Legend remained as a Tier 3 Premium MBT, but with its main gun upgraded to 105mm, and was renamed to Type 59-IIA Legend (the gun model didn't change until much later).
    • 0.27: Type 59-IIA Legend got uptiered to Tier 4 along with most other Tier 3 Premium vehicles at the time.
    • 0.38: Type 62 silently changed class from LT to MBT as part of the "Tier 1-6 Overhaul patch". Official reason for the change was that they "needed one more MBT on Tier 1 and of all the existing vehicles, the Type 62 LT was the best candidate since it kind of is a mini-Type 59".
    • Now: Let's just rename Type 62 back to Type 59 and change some values again; model is still the same.

     

    • Upvote 3

  2. Source:

    https://aw.my.games/en/news/general/development-autocannon-overhaul

     

    Quote

    Update 0.38 will not only bring a new season called Exodus, but a lot of new features with it – the Wars of the Past Battle Path, PvE improvement, a new Special Operation and more. But today, we’d like to tell you not about a new piece of content, but about a mechanics change that’s coming as a part of the great vehicle overhaul (the Tier 1-6 part of which was introduced recently). This time, we’ll be overhauling autocannons.

    scr1

    But first a little bit of background. One of the main points of criticism with the way things are right now is the limited capacity of autocannons and the whole way penetration, damage per shot and rate of fire interact with each other. The current system has major limitations that aren’t as obvious on lower Tiers, but become a serious problem on high-Tier vehicles.

    When you have roughly the same type of autocannons and give them better and better shells with more damage to compensate for the improvements in health pools and MBT armor over the Tiers for the autocannons to keep up, you end up with ridiculously high sustained damage outputs on Tier 9 and Tier 10. We tried to compensate this via the introduction of limited autocannon clips (which were also intended to rein in the out-of-control low Tier SPAAG vehicles such as the XM247), but this didn’t really work out either as this solution turned out to be quite unpopular. Those pesky magazines always empty in the middle of a firefight, don’t they.

    That is why we decided to introduce the Gatling gun overheating mechanics to all the autocannons in the game.

    The general mechanic is very simple and you are familiar with it. Each autocannon will have an overheat bar with two sections. The more you fire, the fuller the bar gets and when you overheat your weapon, you’ll have to wait a couple of seconds for it to cool down.

    scr2

    What’s new is the way the bar will work (even for rotary cannons). The bar is now separated into two parts. Below 60% heat, the mechanic works as you’re used to – you fire and the bar goes up. You stop firing and it goes down, potentially all the way to zero.

     

    scr5

     

    At 60%, the gun switches to the Emergency mode. In the Emergency mode, the gun continues to fire until the bar is full and when it fills completely, the gun starts cooling down... until it reaches that 60% threshold again. You can then let the gun cool down even further (even all the way to zero), or you can start firing again using the Emergency portion of the bar. In other words, it basically works like a second, smaller clip. It sounds more complicated than it really is – check out the image to see how it works in the game.

     

    scr6

     

    With that being said, we are planning on adding some specific rules to the whole thing.

    Generally speaking:

    • The higher the caliber, the faster the gun heats up and cools down
    • In order to make the differences between vehicle classes more pronounced, we’ve introduced a new module called “Improved Weapon Cooling”, intended for the Tank Destroyer class and unlocked by default, which will double the amount of shells fired before the gun overheats
    • Tank Destroyer autocannons take longer to cool down

    A few examples, per caliber and class:

    • 20mm autocannons (100 rounds, 2.5s full cooling)
    • 30mm autocannons (AFV: 50/2.5s, TD: 100/3.76s)
    • 40mm autocannons (AFV: 40/2s, TD: 80/2.5s)
    • 50mm autocannons (AFV: 40/2s, TD: 80/2.5s)

    And so on. Furthermore:

    • Some specific AFVs will feature the Improved Weapon Cooling module as well
    • MBTs with coaxial autocannons are set individually
    • Specific weapons like the 30mm RARDEN (Scimitar, Fox) or the 57mm autocannon of the Begleitpanzer 87 will still use the old clip mechanic
    • The rate of fire of practically all vehicles will be adjusted to match the new mechanism (for some vehicles it will be reduced while other vehicles such as the BMPT series will see an increase)

    In summation, this change should improve your gameplay experience by not having to mash the reload button ever so often, all the while keeping the gameplay balanced. We are looking forward to your feedback and hope you’ll find these changes satisfactory.

     


  3. 22 minutes ago, Grenier said:

    I only watched a little bit of the stream, but I believe SS said that they are pretty much running out of T9 and T10 to introduce. 

    SS said there will be fictional/fake-ish vehicles coming next year.

    Devs believe they are running out of realistic vehicles to introduce at tiers 9 and 10, even though SS disagrees with that view and he is not happy with their decision.


  4. Source:

    https://www.twitch.tv/videos/1194924628

    ----

    Random bits and bobs from SS:

    • No new progression vehicles for 2021 and 2022
    • Autocannon overhaul in 0.38 (belt fed + overheat mechanism of some sort? However some vehicles such as Draco and Bgltpz 57 will retain their clips)
    • MBTs are now dominating after recent rebalance, but more changes are coming in the future
    • SS is unsure on whether there will be an Episode 2 for the current Storyline Campaign. He will decide after seeing the rest of the results for Episode 1.
    • No pink base paint - a potentially sensitive colour in Russia
    • New German vehicle in development for next year
    • T-72M4CZ will be coming in the next Battle Path
    • Tier 10 premium vehicle for upcoming Battle Path will not be an MBT (Updated: it's the T-15 with Kinzhal turret and 57mm gun)
    • 2S38 Derivatsiya will be a Tier 8 premium AFV for upcoming Battle Path. It will have guided PELE ammo.
    • Contract missions are being reviewed. Some may be removed in the future, but "some of the more annoying missions will stay" for obvious reasons

     

    Upcoming leopard camo for Whispers of Frost daily reward event

    spacer.png

     

    Merkava 4M Phoenix skin for Black Friday sales

    spacer.png

    PL-01 Phoenix skin for Black Friday sales

    unknown.png

    Leopard 2AX Phoenix skin for Black Friday sales

    unknown.png

    2S38 Derivatsiya

    spacer.png

    T-15 Kinzhal

    spacer.png

     

    ----

    Please feel free to add whatever I miss in the replies, and I will add them to the list above when I have the time.

    • Upvote 3

  5. Additional documented changes (from Official Discord announcement):

    Quote

    Commanders! As it turns out, there were some... surprise features in the latest 0.37 update. We are working on a list. For now, we will be adding the following changes to the patchnotes:

    Additional Update 0.37 Changes

    • Type 90: Hitpoints reduced to 2600 hitpoints
    • T-series MBTs: Added 200 hitpoints to each of them
    • MBTs with the Kevlar Spall Liner module had their hitpoints reduced by 100 (in a future update, the Tier 7 to Tier 10 Kevlar Spall Liner module will offers 400 hitpoints instead of 300 and this was done to compensate)

     


  6. Random bits and bobs from this update:

     

    Most vehicles with autocannons now use clips, and the capacity ranges from 20 to 60. It is one of the undocumented changes for low tier vehicles.

     

    Quote

    Overhauled the parameters of ATGMs in order for them to become easier to control

    This is somewhat noticeable, especially for people like me playing with high ping in Asia.

     

    Quote
    • Most HESH shells were rebalanced by reducing their baseline damage (it is now 10% lower than that of the corresponding AP shells) and by setting the module damage bonus to 35%
    • Tier 1 to 5 HESH shells had their bonus to the chance to set engines on fire reduced from 300% to 100%
    • Tier 6 HESH shells had their bonus to the chance to set engines on fire reduced from 300% to 200%

    A trait that is kind of carried over from high tier 0.33 rebalance ("HESH shells now have significantly higher penetration but also lower damage"), but HESH seems to struggle to find its purpose in many instances, as AP can deal more damage and is easier to use, and HEAT can deal even more damage for weak spot aims. The module damage often feels lacking because of the shells' low damage in nature. Only PISH on ATDU feels significant enough to make a difference as an effective HESH shell, and even then the tank should be paired with Sabrina for maximum effect. One potential and notable use of HESH may be against the Object 279's upper plate, as it was the case way back in 2018. Furthermore, the tier 3 Scorpion would now feel rather feeble because HESH is the only shell available.

     

    Quote

    Light Tanks, Tank Destroyers and Armored Fighting Vehicles now have the same instant ammo type swap ability as the MBTs do

    Interesting to see that instant ammo type swap now also applies to low tier TDs and AFVs, yet not for same classes at tier 7 or above. Instant ammo type swap also doesn't apply to autocannon clips and BMP-3 / BMD-4's 100mm gun.

     

    Stats progression don't match well with higher tiers, for example:

    • T-90A's HEAT has 890mm penetration and 788 damage
    • T-90's HEAT has 770mm penetration and 745 damage
    • --(tier break between high tiers and mid/low tiers)--
    • T-72A, T-72B, and T-72M2's HEAT has 770mm penetration and 810 damage (tier 7 level of penetration and tier 8+ level of damage)
    • T-72 Ural's HEAT has 650mm penetration and 740 damage

    Crazily high values of frontal turret and upper front plate armour for many MBTs mean not even tier 10s can punch them. Sure, we can throw realism out of the window if we have to, but these stats are also inconsistent with higher tier armour profiles. Together with different shell damage stats etc, tiers 1-6 and tiers 7-10 feel more or less like two different games under the same name.

     

    Role changes (also undocumented):

    • Type 62 is reclassified as an MBT
    • Rooikat 76 is reclassified as a TD

     

    Some of the ongoing issues are still not addressed, such as:

    • The lack of missile for BWP-1M Puma
    • Poor missile launcher elevation for OT-64 (especially when compared to BMD-2 and BMP-2 of the same tier)
    • Low ammo count for Rooikat 76
    • No machine gun for some vehicles, e.g. IT-1 and Object 287

     

    Overall, the rebalance feels rushed, almost like the time when 0.33 PTS1 was released, except this time it's released directly to live server.


  7. New source:

    https://aw.my.games/en/news/general/maintenance-september-30

    Quote

    On the 30th of September 2021, starting from 8:00 CEST (29th of September, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.37.8454

    scr3

     

    List of Update 0.37.8454 Changes

     

    AI-Assisted PvP

    To make the gameplay more comfortable and easier to get into during low activity hours, if your Tier 1 to Tier 7 Random Battle waiting time is over 2 minutes and 30 seconds, you and the other available players in the queue will join 10 vs 10 battles with the rest of the team consisting of AI-controlled vehicles.

    This rule comes into effect between 23:00 CEST and 10:30 CEST.

    General Changes

    • Launched the TAM 2IP contract and compensated all progress issues from its incorrect launch
    • Fixed an issue where the in-match dirt setting wasn't working correctly
    • Fixed an issue where players could spawn outside of the intended area in the "Death" Special

     


  8. Source:

    https://aw.my.games/en/news/general/maintenance-september-24-0

    Quote

    On the 24th of September 2021, starting from 8:00 CEST (23rd of September, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.37.1.2

    scr3

     

    List of Update 0.37.1.2 Changes

     

    • Fixed the incorrectly launched TAM 2IP contract (your progress is saved but the TAM contract will begin on September 29 as previously announced)
    • Fixed an issue where the in-match dirt setting wasn't working correctly
    • Fixed an issue where players could spawn outside of the intended area in the "Death" Special Operation

     


  9. Source:
    https://aw.my.games/en/news/general/development-tam-2ip

    Quote

    Update 0.37 is going to bring multiple new features to the game and today, we’d like to tell you about the first one, which is also one of the more important ones. You have roughly a month left to collect your Burlak MBT from the Contract system because in late September, we’re going to be introducing its replacement – the TAM 2IP Tier 7 Premium Light Tank.

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    TAM 2IP

     

    The name TAM stands for “Tanque Argentino Mediano”, or Argentinian Medium Tank in English, making it fairly self-explanatory, because that’s what TAM is about. As many things Argentinian, it is of German origin and its history goes all the way back to the 1970s.

    South America in general is, when it comes to arms, a really interesting place, depending how you look at things. After the Second World War, the continent was flooded with cheap American surplus with a considerable portion of obsolete WW2 armored vehicles ending south of the Mexican Gulf. Nothing strange about that, but many South American militaries would then upgrade and keep these vehicles operation for decades. Some derivatives of WW2 vehicles are currently still in service.

    This strange state of things is based on the principle that you don’t really need cutting edge armor when your opponent has the same junk as you. Combine it with the usual poverty and political instability in these countries (preventing any side from selling them modern tech) and you have a perfect recipe for making really old armor last forever.

    scr2

     

    TAM

     

    There are, of course, exceptions to this. Argentina, for one, prides itself in having developed domestic industry and wealth to match and being armed with leftover junk in the 1970s just wouldn’t do, especially not when your northern neighbor is large Brazil, with whom you have an ongoing land dispute over the Alto Paraná basin.

    The Argentinians first tried to get some more American equipment in addition to their old M3 halftracks and Firefly Shermans, but the USA wouldn’t sell. Europe was the next best option and Argentina managed to obtain 80 AMX-13 Light Tanks in addition to 180 AMX-13 based APCs. Not bad, but not exactly groundbreaking and no match for more modern tanks that were starting to appear in the 1970s.

    To deal with the situation, Argentina launched a program together with Germany in 1973 to develop a new tank in the medium category. Realistically, the TAM is more a Light Tank than anything else, but the reason they went for the Medium designation was to differentiate it from the AMX-13 Light Tank, which really is a lot lighter.

    The reason why they chose this weight and capability category was simple – price and, more importantly, Argentina’s infrastructure. For one, Argentina is a diverse country when it comes to terrain types, and its roads and bridges couldn’t support sixty-ton behemoths. What Argentina was looking for was something with the firepower of an MBT, but in the 30 ton category.

    scr3

     

    TAM

     

    Additionally, Argentina was looking to use the same chassis for a number of other variants, primarily an IFV, but also an SPG, a self-propelled rocket launcher, a command vehicle and several more. Part interchangeability was the key here, as not only it was a practical solution, but it was also something Argentina was used to from the AMX-13 chassis.

    The result of the endeavor was a platform based on the West German Marder IFV. The tank variant, which we’re discussing today, had fairly light steel-only armor (frontal protection against 40mm autocannons), although the engine was located in the front, adding to the survival chances of the crew considerably.

    The tank was armed with a variant of the Royal Ordnance L7 105mm rifled cannon, which was an excellent choice at the time, offering both great firepower and access to NATO standard ammunition. The gun was modified in Germany and license-manufactured with some modifications in Argentina under the designation FM K.4 Modelo 1L. The vehicle was powered by a 720hp MTU MB883 Ka500 diesel engine, giving it, as you can imagine, excellent mobility, since it was so light. Its maximum speed was 75 km/h.

    Overall, it surpassed Brazil’s M41 Walker Bulldogs in practically every way, giving Argentina a distinctive edge. But, unfortunately, the production was delayed and hampered by budget cuts. The production ran between 1979 and 1983, when it was stopped due to a lack of funding. It was renewed a decade later, in 1994, if only for a year. Overall, 256 TAM tanks were built and 218-231 (sources vary) are still in service to this day alongside Austrian SK-105 Kürassier Light Tanks.

    tam2c

     

    TAM 2C

     

    Which is a problem for Argentina. By now, these tanks are fairly obsolete and Brazil has long since replaced its Walker Bulldogs for Leopard 1 and M60A3TTS MBTs. The TAM tanks were never exported, although not for the lack of trying. Potentially interested parties included Malaysia, Panama and Ecuador, but each of these tenders fell through for one reason or another. Argentina even attempted to export the tank to Iran and was prevented by doing so by Saudi Arabia and Israel’s influence. As a result, the production plant closed in 1995 and all the produced TAMs stayed in Argentina.

    Since 2010, there have been several attempts to upgrade the TAM with Argentina ordering 74 of its TAM tanks modernized to the 2IP standard with the entire upgrade process taking place in Argentina at Arsenal Group 601 (Agrupación de Arsenales 601).

    However, so far, all of them have have failed due the lack of money. The first one was the TAM 2C prototype by Elbit with multiple firepower-related upgrades, but was never accepted because it was too expensive. In 2015, another prototype was unveiled – the TAM 2IP.

    tam2ip2

     

    TAM 2IP

     

    Right off the bat, it’s clear that there’s only one reason behind this upgrade – the lack of funding to procure new MBTs. While buying new tanks might sound easy (and there are many options on the market), it is anything but. The tanks represent only a fraction of the total costs with the rest being the supply chain, training, repair facilities, ammunition and many other elements. In this regard, it makes sense that the Argentinians would choose to upgrade. With that being said, it seems that many of TAM 2C’s firepower upgrades – including new FCS and gun optics – have been dropped.

    On the other hand, the vehicle received a new passive composite armor set that is based on IMI’s Iron Wall design, which is mostly effective against various EFP-type threats. This is a weird choice. Against kinetic threats, the armor offers relatively poor (STANAG 3659 Level 4) protection against 14.5mm machinegun bullets, which would make the combined side armor resistant to something like 30mm autocannons. EFP threats typically exist only in asymmetrical warfare, not something such a light vehicle would be very useful in.

    A prototype of the TAM 2IP variant was delivered in 2016 in order to undergo military trials – and that was it. In retrospect, it’s clear that the project once again fell apart due to Argentina’s chronic funding shortage. Relatively recently, in February 2021, news broke out about “Argentina and Israel returning to former cooperation” with the first deliveries of upgraded TAM tanks scheduled for 2026. It seems that at least in this sense, the TAM and the Armata program have a lot in common.

    scrz1

     

    Click the image to open a larger version

     

    In Armored Warfare, the TAM 2IP will be a Tier 7 Premium Light Tank.

    But before we get into any details, here’s the usual disclaimer:

    The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

    With that being said:

    While featuring thin armor and average acceleration only, this Light Tank will be all about one thing – damage output, making it especially suitable for PvE. On the other hand, it will also feature a very special ability called Laser Lock, which will come in handy in all sorts of situations. But let’s start, as usual, with its armor.

    The armor’s there – and that’s about all that can be said about it. This tank’s thin steel plates will protect it roughly against 30mm autocannons, but little else. No APS or any other special systems will be present.

    scrz2

     

    Click the image to open a larger version

     

    Moving on to its mobility – the vehicle weighs 30 tons and is powered by a 1000hp diesel engine, which is more than in real life, but we need to make sure the acceleration doesn’t lag behind what’s expected of this vehicle class. We’re looking at a maximum speed of 75 km/h. It will take 3.8 seconds to accelerate from 0 to 32 km/h, although this value will be possible to reduce to 3 seconds by unlocking an additional progression module. Additionally, the Override Active Ability will be available from the start.

    And, finally, there’s the firepower. Not to worry, things get better here. Much better. You see, the tank is armed with a 105mm rifled gun that’s very decent even in its basic form, which includes 3.8 second reload time, 0.1 accuracy and the following shells:

    • M774 APFSDS (620mm penetration, 400 damage, 6316 damage per minute)
    • M393A3 HESH (410mm penetration, 380 damage, 6000 damage per minute)

    Furthermore, an improved APFSDS shell can be unlocked via additional progression:

    • M1060 CV APFSDS (690mm penetration, 450 damage, 7105 damage per minute)

    But that’s not all. Additional Progression will also give you a choice between two firepower upgrades.

    scr3z

     

    Click the image to open a larger version

     

    The first upgrade will be a two-round Ready Rack for the gun with two seconds between shots, followed by 4.3 seconds of reloading time. To save you the number crunching – you will effectively trade a little damage per minute (roughly 100 points) for the ability to double tap. This can come in handy in situations where burst damage is more valuable than sustained fire.

    The second choice will be a new Active Ability called Laser Lock. This is a brand-new mechanism unique to this vehicle. Pressing the Active Ability button will toggle the ability on and off. When activated, several things happen:

    • A red laser beam appears, aiming at your target with ever increasing intensity and a timer begins
    • After a short while, the beam reaches its maximum intensity, activating the ability in earnest
    • At that point, you gain nearly perfect accuracy. Effectively, your gun will fire at the point you are aiming at with laser accuracy

    This beam does not influence your camouflage factor, but it is visible whether you are spotted or not. In other words, it will draw attention to your position and will allow the enemies to fire at your position blindly. Deactivating the ability also takes a little time and is followed by a 10 second cooldown. Please note:

    • The laser beam cannot pass through foliage, buildings or vehicles, but it does pass through smoke
    • Its accuracy is not absolute – while it does reduce the aim circle size to nearly a point and improves accuracy on the move, violent gun and turret movements will result in an aim circle size increase (this is to prevent several unintended situations and abuse of the ability)

    Once again, please note that the abovementioned feature description hasn’t been tested yet and represents the initial stage of the feature. Changes are not only possible, but also likely. Feel free to submit your feedback on our Discord!

    scr4z

     

    Click the image to open a larger version

     

    As for the rest of the vehicle’s traits, it’ll have 430m of view range, 25% camouflage factor and a hull traverse rate of 36.55 degrees per second.

    At first glance, the TAM 2IP will be a rather standard damage dealer and a versatile Light Tank, but in reality, the playstyle will definitely depend on the final version of the Laser Lock ability. As you can imagine, this ability will require thorough testing, which is why the tank itself will not be available (even on the Alabino map) right upon the launch of Update 0.37. Instead, the Burlak contract will be prolonged by 9 days with the TAM 2IP contract only launching after September 30, 2021.

     


  10. Source:

    https://aw.my.games/en/news/general/maintenance-july-15

     

    Quote

    On the 15th of July 2021, starting from 8:00 CEST (14th of July, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.36.8253

    scr3

     

    List of Update 0.36.8253 Changes

     

    • The CATTB Freedom Rider and Hunter Enigma Unit skins are now available again in the Battle Path Shop
    • In the Battle Path Workshop window, the Battle Paths are now listed chronologically
    • CV90120 Ghost: Removed the “Modern APFSDS” trait from the vehicle’s description
    • RST-V Shadow: Fixed the “Upgraded Semi-Automatic Targeting System” additional progression module, which now correctly reduces the ATGM loading time by 20 percent
    • Famine Special Operation: Fixed the visual issues with the Warship model parts added during the parts collection phase
    • Fixed the flag fluttering animations
    • Fixed an issue where the Battle Path button clipped into the News button on low resolutions
    • Removed the obsolete briefing window in PvE missions
    • Fixed an issue where destroying a PvE object (pillboxes and such) would not remove the target lock on it
    • Fixed several smaller vehicle model issues
    • Fixed several smaller UI issues

     


  11.  New infantry stats in garage as of 8th June 2021 0.36 update:

    AT Squad:

    Tier		Damage			Vision Range	Camouflage
    					(while stopped)
    
    10			225			255m			60%
    9			225			255m			60%
    8			200			255m			60%
    7			200			255m			60%
    6			200			255m			60%
    5			175			255m			60%
    4			175			255m			60%
    3			175			255m			60%

     

    Mortar:

    Tier		Damage			Vision Range	Camouflage
    					(while stopped)
    
    10			480			175m			40%
    9			480			175m			40%
    8			480			175m			40%
    7			480			175m			40%
    6			480			175m			40%
    5			480			175m			40%
    4			480			175m			40%
    3			480			175m			40%

     

    Sniper:

    Tier		Damage			Vision Range	Camouflage
    					(while stopped)
    
    10			15			400m			80%
    9			15			400m			80%
    8			15			400m			80%
    7			15			400m			80%
    6			15			400m			80%
    5			15			400m			80%
    4			15			400m			80%
    3			15			400m			80%

     

    TL;DR they all use the lowest tier stats for vision range and camouflage.


  12. Source:

    https://aw.my.games/en/news/general/maintenance-may-6

    Quote

    On the 6th of May 2021, starting from 8:00 CEST (5th of May, 11 PM PDT), the server will not be available for 3 hours due to the application of Update 0.35.8069

    scr3

     

    List of Update 0.35.8069 Changes

     

    • Fixed the Raid Elite mission descriptions in all languages (DE, FR, PL)

     

    SS mentioned on official Discord server that the previously planned Burlak module unlock compensation is now implemented in today's patch instead:

    Quote

    Commanders! Please note that the previously broken Burlak module unlocking (the issue where a weekly Contract Mission counted as 1 instead of 5) was compensated in today's update.

     

    Patch size is 1.89 GB so there should be more unannounced changes in the mix.


  13. Source:

    https://aw.my.games/en/news/general/maintenance-april-29

    Quote

    On the 29th of April 2021, starting from 8:00 CEST (28th of April, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.35.8065

    scr3

     

    List of Update 0.35.8065 Changes

     

    Model Overhaul

    We have significantly improved the Sabra Mk.2 model in preparation for an upcoming skin that will become obtainable in May. This overhaul includes a number of bug fixes such as the visual and collision boundary of its smoke grenades. You can read more about the improvements in our dedicated article.

    We have also overhauled the T-72M2 Wilk model and you can read about that one in another dedicated article. In this case, please note that we have also overhauled this MBT’s armor to match that of the upcoming Tier 1 to 6 overhaul (and the current T-72A/M1 levels).

    Apocalyptic Achievements

    We added a new series of Apocalypse Contract achievements that tie to the completion of Contract Missions with the top obtainable prize being a new camouflage called Shroud. These achievements had in fact been added in a previous update, but we felt that they deserved a delayed patchnotes entry nonetheless.

    General Changes

    • Fixed an issue where completing a weekly Contract Mission counted as 1 mission instead of 5 for the purposes of T-90A Burlak additional progression module unlocking (compensation is a part of the fix)
    • Special Operation “War”: Blocked the passage towards the final objective, which was located near the ship and the waterway
    • Special Operation “War”: Slightly adjusted the AI behavior and spawns near the final objective
    • Converted the Echoes of War Battle Coin coupons, which dropped incorrectly after the end of the Echoes of War Battle Path, to new ones for the Battle Path coming in the future
    • Fixed the T-90A Motherland skin
    • Seon’gun-915: Fixed an issue where switching weapons could lead to lower ATGM reload time than intended
    • T-72A and T-72M1: Fixed the visual model of this vehicle based on the feedback by Spyder
    • Fixed the Raid Elite mission descriptions in all languages
    • Fixed a number of small vehicle model issues
    • Added a number of assets for an upcoming event

     

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