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Qbicle

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Posts posted by Qbicle


  1. Source:

    https://aw.my.games/en/news/general/update-042-now-available

     

    Quote

    We are happy to announce that the Update 0.42 is now available!

    scr1

     

    List of Update 0.42 Changes

     

    Battle Coin Token and Booster Changes for Rise of the Dragon

    With this update, we are removing the Battle Coin tokens (for the Eclipse Battle Path) and the Battle Path Boost tokens from the Battle Path Shop. Additionally:

    • All Battle Coin tokens for the Eclipse Battle Path that were purchased via the Shop will be removed from player inventory and compensated with the full purchase price in Battle Coins
    • Compensation price is 4000 Battle Coins for the 500 Battle Coin token and 5600 Battle Coins for the 1000 Battle Coin token
    • Battle Coin boosters are not affected, they will stay in your inventory
    • Eclipse Battle Path tokens obtained from weekend Special Operations are not affected either
    • In the future, Battle Path blueprints and blueprint vehicles will only be possible to sell for Credits instead of Battle Coins

    These changes are connected to the fact that we have detected abnormal behavior involving these items on such a scale that it prevents us from dealing with it individually. These measures will stay active until the end of the Rise of the Dragon Battle Path.

    General Changes

    • Centurion AVRE: Switching between the main gun and the machinegun no longer shortens the gun aiming time
    • Centurion AVRE: Fixed the vehicle’s minimum and medium settings model
    • Centurion AVRE now counts as a Special Vehicle for Garage filter purposes
    • Leclerc T4 Rhone-Alpes skin no longer breaks the vehicle’s armor
    • Lynx Skyranger HE shells now detonate correctly above targets, dealing the intended damage
    • Fixed the old Perihelion avatars
    • Fixed an issue with environmental sounds in Garage playing when not intended
    • Fixed several smaller visual issues
    • Fixed several smaller localization issues

     


  2. Source:

    https://aw.my.games/en/news/general/update-0412-now-available

     

    Quote

    We are happy to announce that the Update 0.41.2 is now available!

    scr1

     

    List of Update 0.41.2 Changes

     

    • 2S38 Derivatsiya: Reverted the PELE guided round change to the previous (pre-0.41.1) state as the fix caused some other unintended behavior
    • Centurion AVRE: Changed the model size
    • Centurion AVRE: Fixed the minimum settings visual model
    • Centurion AVRE: Changed the gun sound to a large caliber one
    • Leopard 1A5: Several visual model fixes
    • T-15 Kinzhal: Fixed an issue where the gun fired 2-shell burst instead of the intended 3-shell burst
    • Fixed an issue where installing the KPz T 55 skin on the T-55 MBT affected its turret traverse rate
    • Fixed several smaller visual issues
    • Fixed several smaller localization issues

    The Lynx Skyranger is on Global Vehicle Directory (aka Encyclopedia) for preview and test drive.

    • Upvote 2

  3. Source:

    https://aw.my.games/en/news/general/developer-diary-lynx-skyranger-update

     

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    It’s been a while since we announced the Lynx Skyranger Tier 10 Premium AFV and we’d like to return to it with an update. The original article features the general description of the vehicle’s weapon systems and capabilities and we’d like to disclose more about their current state and how the vehicle will be played.

    scr1

    The main idea behind the Skyranger is burst damage as well as anti-scouting. In other words, the 30mm gun will have the ability to deal damage in short (or longer) bursts followed by periods of cooldown. The 30mm Oerlikon gun uses the Gatling gun mechanics with AP ammunition as such:

    • 2-second bursts
    • 80 damage per shot
    • Deals reduced damage even upon non-penetration

    The gun can tear up a Centauro 120 in three bursts providing you are aiming at a green area. It’s also quite accurate – it can do so at 300 meters. However, against heavier targets it’s far less effective and don’t even try to engage MBTs frontally using this ammo type – it won’t work.

    The second ammunition type – High Explosive Programmable – does pretty much exactly what the initial announcement article mentioned. It explodes above a target dealing damage to the roof using its blast wave (or “splash” in Armored Warfare terms). Firing at a target directly makes it behave pretty much exactly like any normal HE ammunition.

    To use its special features, you must aim slightly above the target. Since this requires careful aiming, it’s only possible against static targets unless you have an exceptionally accurate hand.

    When used correctly, this firing mode can deal devastating damage to almost any static target in hulldown position. Against MBTs it often destroys the turret-mounted APS and damages its gun, leaving the target open to attacks by other players and unable to retaliate. However, this type of ammo is very situational and only skilled players will be able to use it to its fullest potential.

    The third weapon system is the Starstreak missile. Starstreak is not a true ATGM – it’s a dual-purpose warhead that’s possible to use against ground targets in real life. However, such a use is not its primary intended function – it’s still an anti-air missile. It is therefore quite small and deals limited damage.

    To make it viable, the Armored Warfare version works like a kinetic missile. It doesn’t deal a whole lot of damage (especially at short ranges) but the further from you the target is, the more damage will the missile deal and the more armor will it penetrate. Compare the values at 50 meters:

    • 400 points of damage per launch
    • 500mm of penetration

    To the values at 600 meters:

    • 600 points of damage per launch
    • 1000mm of penetration

    The missile also flies very fast (2000 m/s) and ignores enemy APS. As the description suggests, the missile should not be used at close ranges (that’s what your gun is for). You can launch two missiles in rapid succession (2 seconds between launches). Together, they can deal roughly 700-1000 damage, followed by 14 seconds of reload time. Once again, it is a situational weapon that’s best suited against targets far from you where it will deal more damage than your cannon bursts.

    And finally there’s the active ability, the High Energy Laser. Simply put, it reduces the enemy viewrange by 70% for 18 seconds, followed by 20 seconds of cooldown. This can be a useful tool against passive scouts that can buy you a few seconds of time. Doesn’t sound like much but it can make all the difference in the world in certain situations.

    And that’s pretty much it. The vehicle has NERA-covered hull but its unmanned turret is fairly vulnerable to all kinds of incoming damage – this is not a front-line fighter, it should stay behind stronger vehicles at all times. At the same time it’s quite large and has a corresponding camouflage factor of 20% which really isn’t all that much. On the bright side, it does have the Recon Package, a special set of sensors and a very high baseline spotting range.

    If you’ve made it this far into the article, you’ve probably realized that unlike the Namer, this won’t exactly be a new player friendly vehicle. The Lynx Skyranger is a specialized tool that can deal a lot of damage under certain circumstances. Nonetheless, some careful gameplay will be required.

     

    • Upvote 1

  4. Source:

    https://aw.my.games/en/news/general/update-0411-now-available

     

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    Commanders!

    We are happy to announce that the Update 0.41.1 is now available!

    scr1

     

    List of Update 0.41.1 Changes

     

    T-15 Kinzhal Adjustments

    We are somewhat reducing the firepower of the T-15 Kinzhal Tier 10 Premium TD as follows:

    • Reduced the burst rate of fire from 1400 to 500 rounds per minute (the overall damage per minute value remains at roughly 19000)
    • The penetration buff from its special burst ability is reduced from 25% to 17.5%
    • Module damage is reduced by 53%

    You can read more about this change in our dedicated article.

    General Changes

    • Rise of the Dragon Battle Path extended by 2 weeks
    • Cerberus PvE Mission: Fixed an issue where some AI lieutenant vehicles would not spawn
    • Cerberus PvE Mission: Returned the mission to the rotation
    • T-72M4CZ: Replaced the incorrect ERAWA Generation 1 ERA with DYNA-72 Generation 2 ERA (performance on par with Kontakt-5)
    • 2S38 Derivatsiya: PELE guided rounds no longer count as ATGMs for the purposes of missions and challenges (and any other purposes really)
    • Type 99: Significantly increased this vehicle’s ammo rack durability
    • Type 99A: Significantly increased this vehicle’s ammo rack durability
    • Type 99A2: Significantly increased this vehicle’s ammo rack durability
    • Type 99A2-140: Significantly increased this vehicle’s ammo rack durability
    • Type 99A2 Hades: Significantly increased this vehicle’s ammo rack durability
    • ZTZ-20: White Phosphorus missiles now have a properly animated icon
    • Fixed an issue where the Survival of the Fittest contract mission didn’t work properly
    • Fixed an issue where the Survival of the Fittest award didn’t work properly
    • Fixed the Battle Path window background (again)
    • Fixed several smaller visual issues
    • Fixed several smaller localization issues
    • Added several assets for future events

     

    • While you can still hold the fire button and Kinzhal will do triple shot bursts as before, but slower rate of fire, a single click now actually does a 2-shot burst, leaving one round left in the 3-round clip. You can even partial reload while firing, meaning with some macro you can do single shots (fire-reload-fire-reload) in "continuous" fire.
      See Haswell's video for example:
      https://www.youtube.com/watch?v=Pbp10cAPnrE
    • Localisation (garage stats) still state T-72M4CZ's ERA being Gen 1 rather than Gen 2. SS knows about this already.
    • Derivatsiya apparently also lost its limited guidance. SS says this is not intentional.
    • Upvote 2

  5. Source:

    https://aw.my.games/en/news/general/developer-diary-t-15-kinzhal-nerf

     

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    We’re continuing to address the hottest balance and community issues with a topic that’s been coming up rather often these days – the firepower of the T-15 Kinzhal Tier 10 Premium Tank Destroyer.

    scr1

    The Kinzhal’s been in our sights for a while now due to its extremely high damage output and its module damage so let’s start with the changes that are coming in the next update. We considered overhauling the gun completely but it’s the gun that makes Kinzhal rather unique. That is why the gun will stay in its current burst-firing form. However:

    • Rate of fire will be reduced from 1400 to 500 rounds per minute
    • The penetration buff from its special burst ability will be reduced from 25% to 17.5%
    • Module damage will be reduced by 53%

    Thanks to the fact we are not adjusting the overheat rates, the vehicle will still be perfectly viable and will still retain its sustained fire capability as well as the ability to eliminate lightly armored vehicles with ease. However, the ability to devastate MBTs from the front will be significantly reduced.

    Now, you might be wondering – what took so long? The truth is that we were super careful because we really wanted to avoid another CATTB situation where series of gradual nerfs created the impression that the tank was – and still is – nerfed to the ground. In reality the tank is statistically more than fine and has for example an above average winrate of 52%. But the rumor is out there and it’s not something we want to repeat – hopefully no further adjustments for the Kinzhal will be needed.

    The same goes with ZTZ-20 where we were able to adjust its performance early on, now its result are far more along the intended lines and Kinzhal outperforms it in both the damage output and winrate. Needless to say, that’s not great but we’re finally getting to the point where we can step by step address some rather old issues, such as:

    • Type 99 series ammo racks (also buffed in the next update)
    • Returning Cerberus to the PvE rotation (unrelated but hopefully welcome)
    • Soviet MBT series missing side ERA (not in the next update but coming)

    And many others. Not all at once, mind you, but we’ll get there. And that’s all for today’s article. We hope that you enjoyed it and, as always:

    See you on the battlefield!

     

    Kinzhal nerf has been planned for a while - it was also announced before Rise of the Dragon BP was launched.

    According to SS on official Discord server:

    • Rate of fire nerf is for how fast the shots get fired within the 3-shot burst. Reload time between bursts should remain unchanged.
    • "The nominal DPM will stay around 19k"
    • "The module damage is the biggest nerf"

    As for the "Soviet Russian MBT series missing side ERA", they should be referring to the T-90s and T-14. SS said he will also look into Oplot's ERAs.

    • Upvote 4

  6. Source:

    https://aw.my.games/en/news/general/update-0401-now-available

     

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    We are happy to announce that the Update 0.40.1 is now available!

     

     

     

    List of Update 0.40.1 Changes

     

    British Contract

    The British Contract is now available. This multi-month contract features the Centurion AVRE Tier 8 Premium Main Battle Tank as its main prize in addition to the British Loot Crate available for the following stages as usual. Aside from some additional content of the British Loot Crate, no changes were made to the contract itself. You can read about the Centurion AVRE in our dedicated article.

    General Changes

    • Wages of Sin: Fixed an issue not allowing players to respawn correctly
    • Wages of Sin: Fixed an issue with missing map borders in the E5 area
    • Wages of Sin: Fixed numerous texture issues (flickering, incorrect texture resolution etc.)
    • Wages of Sin: Fixed several places where players could get stuck
    • T-55: Returned the missing laser rangefinder
    • T-72 M1R skin: Fixed the missing antenna and other details
    • VN17: This vehicle now has an unmanned turret that takes reduced damage
    • ZBD-04A: It now takes only 1s to switch between 100mm gun shells
    • ZTL-11: Reduced the gun recoil so that it no longer interrupts a running Active Ability
    • ZTZ-20: Reduced the lower frontal plate armor thickness against HEAT shells (the armor remains very resistant to kinetic shells)
    • ZTZ-20: Noticeably reduced the durability of NERA segments
    • ZTZ-20: Reduced the time it takes to switch to White Phosphorus ATGMs from 5s to 0.5s
    • Fixed an issue causing the game to crash
    • Fixed several smaller visual issues
    • Fixed several smaller localization issues
    • Added numerous new assets for future events

     

    Actual build version is 0.40.21; the game is finally out of 0.38. Updates 0.39 and 0.40 were technically 0.38.9291and 0.38.9314 respectively.

    The Centurion AVRE is available for test drive.

    On the other hand, this update is known to cause mid-game crashes for a number of players. SS is now aware of this issue.


  7. The patch also adds three Wages of Sin-related achievements:

    • Complete the mission 5 times,
    • Complete the mission once with BMPT 2017 (canonically Samuel Thorpe's vehicle), and
    • Complete the mission once with T-90MS (based on Gail Espinoza's "Nightsinger").

    The BMPT 2017 and T-90MS ones are hidden achievements, and all three give 5 million credits as rewards.


  8. 14 hours ago, Haswell said:

    PrPDHLD.png

    Turns out the new map is NOT in the game yet.

    Turns out the mission is in the game. It is essentially American Dream chapter 1 (Unrest) but at night with no flying enemies or secondary objectives.

     

    It appears that the mission has a bug where respawning doesn't actually work.

     


  9. SS has offered an explanation on the version naming difference in AL Discord server:

    Quote
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    Haswell:

    https://zz.kongzhong.com/huodong/20221025/1287.html
    Very very interesting
    Chinese server is now consistently at least one patch version ahead of us
    Also we are not 0.39 yet, we are still 0.38.9291

    SilentStalker:

    Not really, one patch behind
    Our build is also technically 0.38.92somthing, it's just called 0.39 for marketing purposes because we got stuck on 0.38 for ages and it had tons of stuff
    Well, relatively.

     


  10. Source:

    https://aw.my.games/en/news/general/update-039-now-available

     

    Quote

    Commanders!

    We are happy to announce that the Update 0.39 is now available!

    scr1

     

    List of Update 0.39 Changes

     

    Namer

    In this update, we’re introducing the Namer IFV Tier 10 Premium Tank Destroyer. It is a superheavy TD with its protection levels being amongst the highest of its class. It is slow and ponderous but its thick front can deflect even advanced shells while maintaining adequate firepower thanks to its autocannon and ATGM combination. Its MBT-like characteristics make this vehicle quite forgiving for new players, but, as they say, a jack-of-all-trades is a master of none.

    The Namer will be available later today in a special offer. You can read more about it in a dedicated article but please note that we’ve changed its class to Tank Destroyer and made some additional adjustments.

    Osório

    In this update, we’re introducing the Osório Tier 6 Premium Main Battle Tank. It’s just a comfortable, easy to use tank that you can enjoy in both PvP and PvE, although its damage dealing ability makes it a bit more suitable for the latter, as long as you stay away from the front line. You can read more about it in a dedicated article and it is available as a part of the Beneath the Southern Cross event.

    General Changes

    • Fixed an issue where some vehicles could fire much faster than intended (the “Centauro 120 exploit”)
    • BMP-1: Visual model of the gun now displays correctly
    • Fixed several smaller visual issues
    • Fixed several smaller localization issues
    • Added numerous assets for future events

    See you on the battlefield!

     

    Not sure why this update is labelled 0.39, as it would suggest a major version update. Since 2017 major updates usually come with a theme of sorts, like new progression lines, new Spec Ops missions, Battle Paths, or major rebalance, but this does not seem to fall under any of them.

     

    As for "Centauro 120 exploit", you can check the thread as linked below:

     

    • Upvote 2

  11. Vehicle is not out yet, but there will be some changes to the vehicle. Basically the tank will still be largely similar to progression Type 99A2, but its mobility will be lowered to make up for the extra side hull ERA, thermobaric missiles, and dozer blades.

     

    Source:

    https://aw.my.games/en/news/general/developer-diary-type-99b-changes

     

    Quote

    The final vehicle that was previewed some time ago is the Type 99B Tier 10 Premium Main Battle Tank and we’re happy to announce that this, too, is coming in the near future.

    scr1

    Unlike the Namer, there wasn’t any huge problem with the Type 99B – it just sort of “tagged along” with the delays of other vehicle and we only got to its testing after the launch of the Rise of the Dragon Battle Path.

    With that being said, we made some changes to this vehicle as well. For one, we’ve reduced the tank’s mobility – previously, it was basically the same as that of the Type 99A2 MBT, which was a bit too much the tank also gets extra armor, a dozer blade and guided missiles. The mobility (especially the hull traverse parameter) was therefore reduced:

    • Maximum speed reduced from 85 km/h to 79 km/h
    • Acceleration to 32 km/h reduced from 4.86s to 5.16s
    • Hull traverse reduced from 47.8 deg/s to 38.9 deg/s

    We’ve also slowed down the ATGM reload and increased the switch time between weapons.

    Furthermore, compared to the original concept of the vehicle, we’ve moved the ammo rack back to the hull. It’s not as vulnerable as that of the other Type 99A (which still requires a fix). We’ve also adjusted the tank’s armor to match its Tier and concept.

    There are a few smaller issues to be ironed out but overall the tank is ready to be deployed in the near future.

     


  12. There is a new update to the Namer situation.

     

    Source:

    https://aw.my.games/en/news/general/developer-diary-namer-changes

     

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    Commanders!

    Some time ago, we have introduced the Namer Tier 10 Premium Armored Fighting Vehicle and... okay, that’s not exactly accurate. It wasn’t just “some” time ago – it was a long time ago.

    scr1

    More than nine months, in fact and, as the first point of this article, we’d like to apologize for that. Back then, we planned its release for February-March and what seemed like a straightforward thing turned out to be one of the most problematic vehicles to date development-wise for numerous (mostly internal) reasons. Nevertheless, we’ve returned to this long-awaited vehicle and are ready to show it to you in a new form.

    First and foremost, we are changing the class of the vehicle from an AFV to a Tank Destroyer. This is done for a specific gameplay reason. The Namer is not intended as a scouting vehicle and the AFV class would see it matched against Sphinxes and other much lighter vehicles. That in turn would sometimes lead to imbalanced teams in PvP. Since the T-15 or Kinzhal would be a much more suitable match to the Namer and the class change solves that issue.

    Next, we made the following changes:

    • We’ve reduced the basic viewrange to 370m
    • The basic configuration no longer has PELE ammunition

    There are three configurations now available:

    • Scout Configuration now increases the viewrange by 15% and adds the 30mm PELE ammunition that was previously usable in all configurations. Additionally, it increases the ATGM rate of fire by 50% compared to the baseline value
    • Autocannon Configuration now reduces the autocannon overheat rate by 50% and introduces two new 40mm Super Shot rounds – APFSDS (with 52 damage per shot and 390mm penetration) and PELE (with 72 damage per shot and 125mm penetration)
    • ATGM Configuration that increases the launcher rate of fire and decreases the launcher reload time by 75% (but doesn’t feature any autocannon buffs or PELE ammunition)

    And that’s pretty much it. The rest remains the same, although we have solved several issues from the previous versions, including:

    • Unmanned turret taking full damage
    • Turret ring being too vulnerable
    • Ammo rack being too vulnerable
    • Autocannon overheating issues
    • Other assorted issues

    We hope you will enjoy this new Tank Destroyer that’s coming in the near future and, as always:

    See you on the battlefield!

     


  13. Source:

    https://aw.my.games/en/news/general/update-0389240-now-available

     

    Quote

    Commanders!

    We are happy to announce that the Update 0.38.9240 is now available!

    scr1

     

    List of Update 0.38.9240 Changes

     

    • Compensated the unlocked Rise of the Dragon camouflages to the people who did not receive the compensation previously
    • The Rise of the Dragon Battle Path Shop was offering incorrect tokens (for the current Battle Path instead of the future one) – these incorrect tokens were removed and replaced with future Battle Path ones (unless you activated them already)
    • VN17: ATGM is now launched with a correct trajectory
    • ZTL-11: Fixed this vehicle’s smoke grenade cover
    • Fixed the appearance and icons of several decals
    • Fixed several smaller visual issues
    • Added numerous assets for the Beneath the Southern Cross event
    • Added numerous assets for future events

     

    Notes:

    • This year's anniversary event, aka Beneath the Southern Cross, is now available. You have 19 days to complete 17 days' worth of rewards. Each day's reward can be obtained by destroying 1 vehicle in PvP or 5 vehicles in PvE while driving a Tier 3 vehicle or higher. The ultimate reward, Tier 6 Osório, is not yet available for preview at the moment.
    • Known bug: It's possible to "purchase" Leopard 1's Leopard 1A1 skin for free directly from cutomisation interface at the moment.
    • VN17's missiles now shoot from an upward angle before changing directions similar to ZBL-08, Type 89, Sabre, Swingfire, and AGDS
    • Current BP vehicles can now be viewed on Global Vehicle Directory (aka Encyclopedia)
    • Upvote 2

  14. Source:

    https://aw.my.games/en/news/general/update-0389237-now-available

     

    Quote

    We are happy to announce that the Update 0.38.9237 is now available!

    scr1

     

    List of Update 0.38.9237 Changes

     

    • Rank 42 of the Rise of the Dragon Battle Path now correctly awards a base paint (and the players who unlocked it already have received the correct reward)
    • Chinese camouflages awarded for chain mission completion now correctly issue 7.500 Battle Coins in compensation if you have them already
    • Fixed the icons of various Battle Path assets
    • K1A1 ROK skin: Turret machine gun ammo bag is no longer flying in the air
    • VN17: Gun no longer clips into the hull
    • VN17: Fixed the excessive 30mm cannon recoil
    • VN17: Fixed the delayed gun animation
    • ZBD-04A: Gun no longer clips into the hull
    • ZTL-11: The turret now correctly interacts with the environment
    • ZTL-11: The alternative 125mm gun now has a correct visual model
    • ZTL-11: Fixed the incorrectly appearing tech tree
    • ZTZ-20: White Phosphorus missiles now correctly explode above targets
    • ZTZ-20: Added the correct visual effect of WP missile explosion
    • ZTZ-20 no longer features the Complete Smoke Cover trait
    • Fixed an issue where some flags and decals were incorrectly available to the public
    • Battle Path Shop now features correct tokens for the next Battle Path
    • Fixed the incorrect localization of Battle Coin tokens
    • Fixed some other smaller localization issues
    • Fixed some smaller visual model issues

     


  15. 3 updates within 7 days. Most of the changes are BP-related. The following patch notes are in chronological order.

    ----

     

    Source:

    https://aw.my.games/en/news/general/update-0389199-now-available

    Quote

    List of Update 0.38.9199 Changes

     

    Battle Path Launch

    With this update, we are launching the Rise of the Dragon Battle Path. Please refer to the dedicated article for more detail.

    General Changes

    • Compensated players for the incorrect Battle Coin tokens and Crates from weekend Special Operations
    • Namer: Rebalanced this vehicle’s modules and fixed some of its issues
    • T-15: Fixed the Dragonslayer skin appearance
    • T92 ACAV: Fixed this vehicle’s camouflage
    • Type 74 Snow Tiger: Fixed this skin’s appearance
    • Removed the incorrectly issued Hidden Foe decal
    • Fixed a number of small visual model issues
    • Fixed a number of localization issues

    ----

     

    Source:

    https://aw.my.games/en/news/general/update-0389213-now-available

    Quote

    List of Update 0.38.9213 Changes

     

    • Rise of the Dragon Battle Coin tokens are now possible to use (please note that your old weekend Special Operation tokens are still not working upon launch; they will be compensated throughout the day)
    • Fixed an issue where some older decals looked like those from the Rise of the Dragon Battle Path
    • Garage cinematic camera no longer triggers when playing the Rise of the Dragon intro video
    • Removed some unnecessary resources from the client to reduce its size
    • ZTZ-20 no longer uses Weiguo Wang as its default Alabino commander

    Please note that some Battle Coin tokens are incorrectly localized and still refer to the “Future Battle Path”.

    Note: BP coin tokens compensation is an ongoing fix; some people still haven't got theirs fixed as of 15th September

     

    ----

    Source:

    https://aw.my.games/en/news/general/update-0389214-now-available

    Quote

    List of Update 0.38.9214 Changes

     

    • Fixed an issue where the Rise of the Dragon Battle Path vehicles couldn’t reload and switch ammunition properly in some matches (also known as the “ZTZ-20 reload bug”)

    Unrelated note: The Namer is "back" for the second time and it can be found on the Global Vehicle Directory (aka Encyclopedia) at the moment.

    • Upvote 3

  16. After ~9 hours of maintenance, the Chinese theme BP is now available.

    https://aw.my.games/en/news/general/rise-dragon-battle-path-now-available

    https://aw.my.games/en/news/general/development-rise-dragon-path

    Related thread before BP was released:

     

    As with the previous Wars of the Past BP, this BP will last for ~120 days with 60 ranks available.

    Quote

    All four vehicles do not have overprogression upgrades. That said, it's still possible to unlock overprogression upgrades for past BP vehicles in this BP.

     

    BP coins required for reaching ranks 2-10 have changed:

    Quote

    How many Battle Coins does unlocking each level cost?

    Advancing to another level costs 48 to 1194 Battle Coins for Levels 1-9, 4500 Battle Coins for Levels 10-50 and 7000 Battle Coins for Levels 51-60.

     

    Known issues so far:

    • Spec Ops chests currently do not give the correct BP coin tokens for this BP
    • The 1k BP coin tokens from purchasing the BP access with 55k BP coins do not work at the moment. A friend of mine who got a 50k coin token instead of 50x 1k tokens said the 50k version worked, but not the 1k ones. Some people got 55x 1k coin tokens, so they can't use them at all.
    • BP vehicles do not show up on the vehicle directory aka encyclopedia; you'll have to find their stats or access test drive from the BP's Rank UI for now
    • BP coin shop doesn't seem to automatically reset and refresh stock; countdown timer is frozen Fixed
    • ZTZ-20 and ZTL-11 have reload problems (see this post for details) Should be fixed as per Sept 15 patch
    • "Dog Tags" decal reward at rank 42 is an old reward from Wars of the Past BP - it should have been something else there
    • There are reports of existing event decals now showing up as current BP decals on vehicles instead (e.g. White Knight and Black Knight) Fixed
    • 2S38 Derivatsiya costs 55,999 coins to purchase from BP shop, which is the price for Tier 9 premiums. Tier 8 premiums usually cost 35,999 coins.

    Will add more to the list if there are more reports out there.

     

     


  17. Source:

    https://aw.my.games/en/news/general/update-0389170-now-available

     

    Quote

    Commanders!

    We are happy to announce that the Update 0.38.9170 is now available!

    scr1

     

    List of Update 0.38.9170 Changes

     

    • Added a number of assets
    • Added North Korean and Argentinian flags as decals and banners
    • Fixed the appearance of the Type 74 Winter Tiger skin
    • Fixed several issues causing client crashes
    • Fixed some localization issues

    Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.

    See you on the battlefield!

     

    • Upvote 2

  18. Source:

    https://aw.my.games/en/news/general/update-0389167-now-available

     

    Quote

    Commanders!

    We are happy to announce that the Update 0.38.9167 is now available!

    scr1

     

    List of Update 0.38.9167 Changes

     

    • Extended the Samurai’s Honor event by 12 hours
    • Fixed several camouflage icons
    • Fixed several decal icons
    • Fixed the Pink base paint appearance (now it has the correct shade)
    • Added a number of assets
    • Fixed some localization issues

    Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.

    See you on the battlefield!

     

    One of the unannounced changes is the addition of a button in the top left corner of the garage screen, which opens up the web shop interface. It's incorrectly called "Item Trade" here, but relevant in the Russian client (as they have lootdog).

    1.png

    • Upvote 1

  19. Source:

    https://aw.my.games/en/news/general/update-0389166-now-available

     

    Quote

    Commanders!

    We are happy to announce that the Update 0.38.9166 is now available!

    scr1

     

    List of Update 0.38.9166 Changes

     

    • Added a number of assets for the Samurai’s Honor event
    • Fixed some localization issues

    Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.

    See you on the battlefield!

     

    • Upvote 1

  20. Source:

    https://aw.my.games/en/news/general/update-0389142-now-available

     

    Quote

    Commanders!

    We are happy to announce that the Update 0.38.9142 is now available!

    scr1

     

    List of Update 0.38.9142 Changes

     

    • Compensated the Arjun Contract Mission progress (where weekly missions only counted as 1 instead of 5)
    • Fixed an autoloader rate of fire exploit that allowed players to fire without reloading
    • Fixed an issue where firing all shells from a Ready Rack and then switching to a different shell type would cause that shell to be loaded twice longer than intended
    • Fixed a number of camouflage icons
    • Fixed an issue that caused the game to crash
    • Added a number of assets for future events
    • Fixed some localization issues

    Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.

    See you on the battlefield!

     

    • Upvote 3

  21. Source:

    https://www.youtube.com/watch?v=kQug_D5iFoQ

    ----

    Current situation:

    • 2022 has been a busy year for the devs so far. New developers (2 studios are involved, and one is apparently quite well known) are still learning the ropes while slowly introducing the new vehicles and preparing the upcoming Chinese theme BP. SS is still not allowed to reveal their identities though.
    • Once the BP is released, they will sit down the discuss various core aspects of the game and see what they can do to improve or change them. They are well aware that gameplay has become stale, and new vehicles play similarly to existing vehicles.

    Random tidbits (some are not new info, but I will include them here anyway):

    • PvE and PvP modes will definitely stay, and vehicle balance will still revolve around PVP.
    • The devs are aware that GlOps isn't doing great, but also won't want to remove it from the game, because there is still a number of players who queue for the said game mode. Making drastic changes to queues or restricting player numbers per match (making it similar to 5v5 skirmishes in the past) will risk losing a lot of those players, which is something that they tried in the past but won't want to do again. Nevertheless, they want to do something about it (or at least "salvage" something good from it).
    • Admitted that rebalance in the past 2 years didn't work out great, but it will be reviewed yet again with the new devs.
    • Lots of ideas are being proposed at the moment, such as possible new classes (self-propelled mortar, drone carriers, engineering vehicles), programmable ammunition (other than the HE on Leclerc and T-14 presumably)
    • Self-propelled mortar was tested on PTS in 2018 and that didn't go well, and there were problems implementing this function on ZBD-04A recently, so SS thinks it's unlikely that this class will come back again
    • New user experience will be reviewed - they want to overhaul the tutorial
    • Some new users tend to struggle to transit from low tier gameplay to those on higher tiers - either that vehicles start to play differently, or that the gaps in performance are becoming very significant
    • That said, SS thinks that vehicle progression (i.e. how fast a player can get a tier 10 vehicle down the tech tree) is fine.
    • When asked about number of new players, SS said "high tens of thousands" of accounts were made last year. Making the game available on Epic Game Store helped with the numbers.
    • New vehicle in autumn (new contract vehicle?) will have anti-drone laser, which can be used as a blinding device against enemy vehicles by reducing their vision range.
    • They are aware that optimisation is an issue, especially for newer graphics cards. It's part of a long term plan, but no ETA available.
    • Same goes for sound improvements. SS personally likes "The Voice of War" mod, but obviously they can't implement it directly via official means because they come from other games or media.
    • As for mission tracker (for stuff like Perihelion or the current Heroes of Armored Warfare event), the current database query system is too slow to update, so it won't work well as a live tracker at all. This issue may be revisited if the devs rework the portal.
    • Unstuck function - devs find it not easy to implement, as it seems to break a lot of things. Not available in the immediate future.
    • Thermal imaging was considered and tested internally in the past, but they weren't satisfactory. Given that night vision isn't very well received either, it's unlikely that they will revisit this idea.
    • PVE and Spec Ops maps are being worked on at the moment. A new PVP map is also being planned, but work has not yet started, so it won't come for at least 3-4 months (or perhaps by the end of the year).
    • New Spec Ops will be a continuation after Seahawk Rebellion (i.e. Storyline Camapaign 2017), while SS will continue writing on Perihelion
    • New game mode(s) with their own map(s) are also being worked on at the moment.
    • Notorious "can't shoot helicopters or planes in new desert PVE maps" bug - it's well aware but still WIP (long backlog I'd assume)

     

    Chinese BP vehicles (details may contain errors or be subject to further changes):

    ZTZ-20 (Reference image)
    As mentioned in the past, SS is not happy about introducing this fictional vehicle to the game (whose design is by an artist well known in Chinese communities), but it was a request submitted by the Chinese partner publisher to the previous developer for their own playerbase. Part of the issue is that there are not many other candidate Tier 10 Chinese vehicles to introduce (and there already is a 99A2-140 in the game).
    According to the artist who designed the original vehicle, the coax is supposed to be a 30mm gun.
    White phosphorus missiles are the only gimmicks that the ZTZ-20 will have. All other BP vehicles will be quite straightforward.

    ZTL-11
    Basically a Tier 9 ST1 with soft-kill APS. The devs will try to crank up its firepower to make up for its 8-wheel mobility.

    VN17
    Tier 8 AFV with 30mm autocannon and two ATGMs (no quick double-tap / salvo fire option etc) with infantry support. Seems pretty bog-standard as far as IFV goes.

    ZBD-04A (Reference image)
    Tier 7 AFV that will be more or less the counterpart to BMP-3M but with a tad more armour. Obtainable at level 10 in the BP. SS calls it "universal", i.e. suitable for new players and veterans alike with no specialised features. As mentioned above there were plans to make it play like a self-propelled mortar, but that idea is dropped.

    • Upvote 4
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