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Qbicle

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Everything posted by Qbicle

  1. Source: https://aw.my.games/en/news/general/update-09060-now-available Holiday Mode was last held in 2021. When asked why the infantry had problems shooting at enemy targets in the previous update, SS replied on the official Discord server that the update "reduced the amount of ticks in order to improve calculation optimization for the infantry - but by too much, accidentally." Unrelated to this particular patch, but there was a long maintenance held on 26th December, which according to SS was to change servers, but location is still in Amsterdam. The difference before and after the server change should in theory be minimal, but there are multiple reports of players requiring multiple attempts to log into the server itself.
  2. From official discord server's announcement channel: Apparently AT infantry have very poor accuracy at the moment.
  3. I haven't seen one myself, but there were reports of their appearance in the shop for 1200 coins per piece. AbramsX parts can also appear in the shop as well for the same price.
  4. KF51 blueprints are no longer available from the BP shop as the vehicle is not ready. There was a very small chance for them to appear for 1200 coins per piece.
  5. Source: https://aw.my.games/en/news/general/update-09050-now-available Other notes: Exile BP's challenges are back to the old format (i.e. one new challenge unlocked every week). It was first announced in a patch earlier this month, but it only happened in this patch. AT infantry are reported to have very bad accuracy after this update When asked why this has happened, SS replied on the official Discord server that the update "reduced the amount of ticks in order to improve calculation optimization for the infantry - but by too much, accidentally." MPF LT's M10 Booker skin still has scales texture above the gun mantlet Undocumented changes: Undocumented change: Boxer CRV and Puma's HE partial damage have been reduced Undocumented change: Both of PLZ-05's guns are now 4-shot ready racks M113 Hellfire has partial reload back
  6. This is an unofficial (and possibly still incomplete) list of vehicles, camo, and skins that can drop from seasonal contract crates. Vehicles: Tier 6 MBT Kampfpanzer 70 Magach 7A MBT-70 T-72M2 Wilk WZ-1224 XM1 AFV MT-LB S8 Sabre LT Expeditionary Tank RDF/LT VFM Mk.5 TD Taifun II Tier 7 MBT Arjun K1A1 M60-2000 Merkava Mk.2D Object 187 Sabra Mk.2 Type 90 AFV Type 89 LT TAM 2IP TD Assaulter PTZ-89 ZUBR PSP Tier 8 MBT Challenger 1 Falcon Leopard 1 Revo M1A1 AIM T-72B3 Type 96B Vickers Mk.7/2 AFV Marder 2 2T Stalker LT ASCOD LT-105 TD AMX-10RCR BMPT Mod.2000 M1134 Stryker ATGM WWO Wilk Tier 9 TD Stryker ADATS Camo: Euphrates Kazbek Ruins Starship Skins: Beast series AMX-13 DCA B1 Centauro 120 Challenger 2 ATDU Merkava Mk.3 Barak Zoher VBL Ingwe Mistwalker 9P163-3 Kornet-EM Griffin 50mm VT4 WPB Anders Nomad LAV-600 Leopard 2A6 M1A2 Abrams VBL Sentinel Bradley Fighting Vehicle M1128 Stryker MGS Stingray 2 XM1A3 Shark ERC-90 F4 FV721 Fox Stingray 2 T-80U Titan 2S25 Sprut-SD 9P163-3 Kornet-EM Merkava Mk.3 Barak Zoher T-14 Armata Wolf B1 Centauro 120 BMD-2 Challenger 1 Wiesel 1 HOT Rental vehicles and gold are not included in the list, but I may consider adding them if there is sufficient info available. Please reply below if you have received any other items that are missing from the list.
  7. Source: https://aw.my.games/en/news/general/development-kf41-lynx-prototype The Lynx prototype was first mentioned by SS in the 28th November stream It is also seen in the article showcasing various camouflage patterns in the upcoming winter event.
  8. Turns out that BM Oplot's APS was also changed very recently. It now has 4 charges with 15s cooldown. This matches what the patch notes stated back in 0.31. It's not documented, and it is not certain when it happened, but according to a player in official discord server, the Oplot already had 4 charges last week, but a video that was uploaded on 18th November still had 2, which means it is very likely that the changed happened in one of the two updates here.
  9. Source: https://aw.my.games/en/news/general/update-09010-now-available Contrary to what the patch notes suggest, all Exile BP's challenges remain open and available for completion at the moment. Top-attack missiles' penetration buff was actually implemented on 25th November, but it was undocumented and the notes are added here in retrospect. That said, C13 TUA's top-attack missile remains unchanged. The Hellfire's change is to make its Improved Missile Launcher overprogression upgrade (increases rate of fire at the cost of total reload time) optional, whereas before it's essentially irreversible unless you sell the vehicle and buy it again. As for SPG overhaul: In general most SPGs now gain HEAT or HESH shells in addition to their HE shells, with accuracy and aim time buffed Some HE shells have slightly lowered full pen damage, but partial and non-pen damage have been buffed overall As for why Msta-S remains unchanged, SS explained before maintenance that there were concerns where some players may become unhappy, because the high tier premium vehicle they paid for changed drastically, which can risk demands for refund, hence "the best option is to simply leave everyone with exactly what they paid for". The reason why Abbots are overhauled was because they were "cheap and useless enough to warrant an overhaul". Panzerhaubitze 2000 has a bug where switching to damage shells or support shells would incur a long switch time (22s)
  10. You start at rank 1 when you have access to the BP, so you need to go up 19 ranks i.e. 95,000 coins to get the Boxer CRV.
  11. Source: https://www.twitch.tv/videos/1989542469 (the stream looks long, but the part where SS joined was between 00:58:00 and 02:41:00) YouTube Mirror: https://www.youtube.com/watch?v=_EKMhYoiB84 ---- Situation: Core development team practically changed with much of the programmers, vehicle modelling team, and level design team transferred away sometime this year, so they had to get new people in, and they have to start / learn from scratch, which is causing some of the delays As a result, these aspects are now the biggest bottlenecks in development Random bits and bobs: Devs comb "feedback and bugs" channel on Discord every day or two Woody in Griffin 50mm following players too closely and blocks their path back is a known issue. Rate of Decay took so long to come out, because the new AI pathfinding and the train scene at the end were very complicated to develop. No ETA for the remaining Black Company Spec Ops missions, but hopefully not as long as the delays caused by Rate of Decay's development SS acknowledged concerns that Black Company Spec Ops chain may become very long when they are complete, and it's something the devs are aware of He also admits that the Apocalypse + Exodus 5-mission chain (which has yet to be seen in the weekends) will be long Cooldown timer problem is a top priority fix, and SS has just completed its design documentation a few hours before stream The fact that Exile BP's challenges are already unlocked for since the beginning is not related to the ongoing cooldown timer issue When asked if TOS-1M would be nerfed, SS said its performance will be looked into sometime in the future. The devs will look into vehicles that are constantly underperforming and make adjustments across the board sometime around March or April 2024 Regarding German moderators problem, SS said it's not the first time he's heard of this, but there are no plans to replace them as the accusations tend to be unfounded KF51 "at worst case" will be sold via loot crate, hinting it would be obtainable via other ways (it should be available in blueprints in current BP shop for 1200 coins per piece) The devs are aware that the Bars' current unlock requirement (i.e. play 100 matches with T-80U) is not ideal, as some players resort to leeching and throwing matches. The original requirement was to deal a certain number of damage with T-80U, but it didn't work and the current situation was supposed to be an interim solution, and they did not want to delay its release any further. The next progression vehicles will not feature such requirements. When asked if Bars' requirement can be removed in the distant future, SS said that's possible. When asked if weekend Spec Ops should require minimal play time in missions in order to be eligible for the crate rewards, SS said he would look into it. Raids aren't coming back Past decals won't be added BP shop, because adding items to database is very annoying When asked about various vehicles as possible additions to the game, SS said BMP-2M is a realistic candidate to appear in 2024. T-72M2 Moderna is considered boring, and the Strazh (Ukrainian BMPT based on T-64) is unlikely to come. None of them are guaranteed to appear though. There was a plan for new battalion reward this year, with a candidate vehicle also considered, but priority was superseded by other more urgent matters. SS will return to this topic next year. Tech tree overhaul or changing tiers won't happen, because it causes a lot of mess e.g. internal naming. SS argues that players are also used to established layouts, and changing old stuff may cause backlash, but new additions to tech tree e.g. the Bars, T-80BVM, and Object 292 are fine Team damage in PVP won't be removed, because it's easier to isolate and track bad behaviours "like a brothel in a city". Disabling team damage in PvP will cause players to resort to other behaviours that are harder to track internally. In other words, team damage is the lesser of two evils. AbramsX blueprints can also appear in the BP shop (1200 coins per piece) When reporting a player to support, you won't be informed about the actions they would take, and this is because of GDPR. Tiger Claw is shelved, because lot of manual adjustments is required if it were to be overhauled with objective reward multipliers etc (i.e. programming issue), and it was deemed to take too much resource to do so. There are development plans for the next 2 years (rough estimate) Prospects for infantry management (e.g. movement commands) are gone with Allods Team SS is also aware of bots' ATGMs ignoring player vehicles' smoke and soft kill, but this is difficult to fix due to programming bottleneck The only Spec Ops map that was not developed in-house was American Dream's first mission (aka Unrest), which was ironically outsourced to a team that usually makes World of Tanks map. The map was handed to the devs as a whole "package", making it very difficult, if not impossible, to modify, and this is why it is poorly optimised, as well as why Wages of Sin took so long to roll out. As for friendly damage due to own WP/HE ammunition and enemy vehicles exploding from ammo rack explosions, removing them in PvE would require overhauling ammunition's programming (e.g. WP is currently treated as environment damage of sorts), and results from internal research suggest it's not that the issues are not urgent or frequent enough to justify such endeavour Banning players for teamdamage with settings disabled - forcing players to adhere and punish if they don't is bad - forces people to leave Skins like Nakidka are expensive to make - essentially up to 75% of a new vehicle model, but they also have less programming to worry about BPs are always designed and catered for more seasoned players, and are not recommended for new players with few vehicles available, who should proceed with progression and contracts first SS doesn't want more player designed flags or battalion logos, as the Flag Parade contest was a mess back then SS objects to the idea of solo only missions, because cooperation is big part of AW's experience. Furthermore, if a solo mission is rewarding enough, then players may resort to grinding that instead. As for PvE missions with randomised objectives like those on Albatross or Leviathan, SS thinks it may be possible to implement something similar on other existing maps. Reusing assets from new maps (e.g. textures) on old maps requires a huge overhaul, so this notion has been rejected Game performance issues partially tied to old engine, but SS thinks there are still some merits to the CryEngine. SS thinks the game's current minimal PC requirement is still correct No new rocket artillery planned in the near future after TOS-1M No plans for new progression Balkan vehicles, and SS thinks there are more interesting choices for progression vehicles over those When asked if mega bundles can be sold with a plethora of items, SS said bundles are limited to 9 items at most, but old bundles with "rare" items like titles do return now and then No plans for large wheeled based SPGs like DANA Half-tracks too low tiers and not worth the trouble to implement, and they would probably work like wheeled vehicles Technicals won't come - maybe as a joke vehicle at most When asked if car bomb skin for K-153C can become available, SS said it's possible. They also thought about actual car bombs (e.g. those in Famine), but it's not very fun except the one who is blowing stuff up There will be a winter marathon, including 1k gold reward. There will also be Christmas presents. Players in Discord are not representative of the average playerbase or community in general S Tank would be tier 5 at most, and it would probably require developing dedicated mechanics for it, which is not worth the resources as casemate vehicles are rare. Implementing existing mechanics does not necessarily mean it would be free of trouble (see Jaguar's suspension for example). That said, the devs did look into VT tanks, but such vehicles are considered complicated, and the devs are not desperate enough for them yet Samuel Thrope's redesign will hopefully come sometime next year. SS said he has too much to do and this got pushed further down the pipeline. Will there be more low tier vehicles? Yes. Change vehicle properties akin to the existing skin system is being considered The idea of having different loadout sets as a QoL improvement was considered approximately 2 years ago with the old devs, and while it's possible to take a look at it again, nothing is guaranteed as usual SS won't discuss cheating accusation or anti-cheat measures on streams It is technically possible to implement an "invisible camo" (i.e. no pattern, showing only the base paint underneath), but there are no plans to do so The ever increasing number of premium vehicles is not seen as a problem, and SS says there are ways to obtain them without paying for them (e.g. contracts, prizes etc) Engineering vehicles were once considered as a new vehicle class. They would work like summoners that can create obstacle mounds or fixed emplacements, but they would not be played as support only vehicles (i.e. they can still dish out damage on their own) As for why K-153C is at tier 9 in the first place - the devs simply wanted to have a high tier assault buggy back then. "Will SPG get HE shells that are comparable to TOS-1M's rockets?" Artillery overhaul is underway and they will be looking into that. AS90 contract should come Q1 2024 at best, with arty overhaul to come sometime before it Technical integration of models is taking time, and it's lagged behind because development of Exile BP took priority Upcoming new content: UAV launchers -there are screenshots of them posted on Panzersofa. The devs are still working out how to implement or balance them (e.g. should they contribute spotting damage for the player?), and there will be at least two types of drones: attack drones and recon drones Lynx IFV based on the one used in trials - exact configurations TBC Autocannon will return to Wiesel in one form or another - either as an optional turret on progression or as a separate premium vehicle, but it would be a gift or a reward if the devs go for the latter, not to be sold. It was supposed to come in a marathon around September, but pushed back due to Exile BP taking priority. A new competitive PvE game mode is being planned, but it is not easy to develop. There are also plans for a new PvP game mode, but it's even more complicated. When asked if it's horde mode, SS simply replied with "no comment".
  12. The 2nd maintenance attempt #2 did happen today, so I decided to update this thread with its patch notes instead of making a new one.
  13. The Exile Battle Path is now live. https://aw.my.games/en/news/general/exile-battle-path-now-available https://aw.my.games/en/news/general/development-exile-battle-path Related thread: Known issues so far: All challenges have been unlocked on launch day FIXED New BP vehicles' modules can be unlocked right away on the upgrade screen FIXED Puma's ATGM turret and Boxer RIWP turret take full damage despite being unmanned turrets There are rumours suggesting that the Exile Loot Crates will count rented vehicles as "owned", so it may be best to remove any unwanted rental vehicles from the list before opening the crates. Will update this post if there are new info/issues found by me or reported by other people.
  14. There was supposed to be another maintenance to start the Exile BP today. Source: https://aw.my.games/en/news/general/server-maintenance-13 But the said maintenance did not occur. As a result there BP has been delayed, probably until next week. UPDATE: The maintenance notice has now been updated, and they are planning another maintenance on the next day, i.e. 25th November. I am leaving the original text above unchanged for now.
  15. November 23 Patch Source: https://aw.my.games/en/news/general/update-090-now-available Skins for upcoming Exile Battle Path can now be previewed, namely those for 2S1 Gvozdika, LAV-300, Type 85-IIM, T-72B, M1A1 AIM, Griffin 50mm, MPF LT, and ZTZ-20. This update introduces a new bug where vehicles that can deploy AT Squad can now deploy 6 of them instead of the usual 4. AS21 and Namer are not affected by this bug. T-80UM-1's stock and upgraded AP damage values are swapped November 25 Patch Source: https://aw.my.games/en/news/general/update-0905-now-available Undocumented, but this patch also buffs most of the top-attack ATGMs' penetration by 100mm. The only exception is C13 TUA's, which is unchanged. Rooikat 76 also gets increased ammo capacity (now at 96 shells), but it is not known when this was implemented. BM Oplot has its hard kill APS changed from 2 charges and 5s cooldown to 4 charges and 15s cooldown.
  16. Diaries entries are now officially available on the website. Source: https://aw.my.games/en/news/general/eclipse-diary-now-website Alternatively, you can click on the link below for the whole directory. https://aw.my.games/en/about/diaries
  17. Source: https://aw.my.games/en/news/general/update-08040-now-available Not much is known about this update. SS said "it's mostly a backend patch" on official Discord server. As insignificant as it may be, I'm making this post for archive's sake.
  18. BP has been further extended to 23rd November.
  19. Source: https://aw.my.games/en/news/general/update-08020-now-available Red Cold event ends later than Eclipse BP, which means it is possible to earn the battle coins at stages 20 & 24 after BP has ended. SS says the devs are aware of this issue, and "You won't lose your BCs either way."
  20. Regarding the T-72 M1R skin problem, SS has an answer for it: This T-72M1 skin was originally available as as part of the 2022 Polish Independence Day. According to the article it was available as a standalone (premium tank + skin) or part of a bundle (with other Polish skins).
  21. Source: https://aw.my.games/en/news/general/update-08010-now-available Note that the Red Cold event has not yet been extended; it will happen in one of the future maintenance & patches SS has stated in the official Discord server that the Eclipse BP will also get extended As for the Nvidia drivers warning screen, SS said only players by the driver issues will see this screen There is still no ETA on the drivers issue; this is an Nvidia problem, and Nvidia is working on it
  22. Source: https://aw.my.games/en/news/general/update-080-now-available Notes: There's a separate notice for those with RU accounts (taken from official discord): Not doing the steps above will cause the game to believe you have a new account and ask you to enter an in-game name. The T-80UM-1 Bars now has updated XP and credits costs for ammo and module upgrades. The soft kill APS does not have its own hitbox. The requirement to unlock it by playing 100 matches with T-80U does not visually update progress after matches, but it will do so after restarting game client. Red Cold event's timer for next stage does not reset on a certain time of the day, but allegedly 24 hours after the player's own completion of the previous stage. SS blames this on OE code degrading with no documentation left behind.
  23. Source: https://aw.my.games/en/news/general/development-exile-battle-path In summary: This is essentially a continuation of Eclipse battle path, but with 50 ranks max, 3 new vehicles within the ranks (wheeled Boxer CRV, Puma, and tracked Boxer RIWP), and no overprogression ranks. 4 months long and 5,000 coins per rank. No new crate vehicle, but there is a mention of KF51 blueprints. The vehicle itself has not been announced yet (probably a lootcrate vehicle in the future). ETA November, i.e. right after Eclipse battle path assuming no delays.
  24. The Red Cold event started today but is put on hold at the moment, because there is a bug where cooldown didn't occur, and it is possible to get the next days' rewards on the same day.
  25. Source: https://aw.my.games/en/news/general/update-07020-now-available Other notes: The update was supposed to come last Thursday on 12th October, but the devs ran into problems and postponed the update to today. Rate of Decay is the first and only mission available for the Black Company spec ops chain right now. The Apocalypse and Exodus missions will be moved to weekend mode. Arjun got a functioning dozer blade module back in April, but the ramming bonus allegedly didn't work until now. Despite what patch note suggests, the Bars' module and upgrade costs actually remain unchanged. People who own the T-72 M1R skin have lost access to it, and its visuals are not displaying in the game There are also reports of cooldown timers in contract missions and BP repeatable missions resetting after update, or that those in progress were forced to go through a timer before resuming its original state. Some people are also not happy that battalion mission timers no longer reset after at a certain time of the day, but always a fixed cooldown time after completion. If clicking on the reset button on a commander's skill field screen, the confirmation window shows no reset options (i.e. free reset and lose XP, paying with credits to lose less XP, or pay with gold to lose no XP), and continuing to reset will allegedly use the free reset option. Previous options to reset for free and without XP loss as a result from commander rebalance / changes are no longer available. It is not known if this bug occurred from this patch or from a previous update. The "Remove" option from contextual menu is gone if you try to remove an expired rental vehicle from garage. There is also a more serious problem where the game crashes with Nvidia graphics card driver. SS made an announcement about this:
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