Qbicle
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Everything posted by Qbicle
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Source: https://armoredwarfare.com/en/news/general/update-0378-now-available SS says today's patch should fix the loading screen issue so that the game should load without the Windows 8 compatibility mode workaround, but it needs verifying.
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Source: https://armoredwarfare.com/en/news/general/update-0377-now-available Bugs: The Centauro 120 got the most critical bugs fixed, but the turret ERAs are moved to the turret cheeks inside of the sides The UI toggle (default key: F2) doesn't work after this update Leclerc T4's right hull ERA now don't have textures; they simply appear as white blocks, even on skins Other notes: Wishlist Games is now added to the game's splash screen after Obsidian Entertainment and Allods
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Source: https://armoredwarfare.com/en/news/general/development-pantsir-s1 According to SS back in 2023, tracked Pantsir with Hermes was once considered to be the T10 reward vehicle for Eclipse BP, but that ultimately went to TOS-1M instead.
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Source: https://armoredwarfare.com/en/news/general/update-0370-now-available Side notes: Actual client version is 0.375.6 There is now a new 10th anniversary garage available. According to official announcement on official Discord server, the "true celebrations" are launching on October 23 at 16:00 CEST. People are reporting the GUI in garage are now running much smoother than before There was a problem accessing the daily login bonus from the game, but there were workarounds, and it should be fixed by now. This update allegedly fixes a notorious issue where the game can get stuck loading certain maps at 52% progress and maxing out CPU usage. This has plagued the game since last December. Ammunition loadout now accounts for extra ammo if your vehicle is paired with Alisa Korhonen's or Austin Harper's corresponding skills in the garage. Known issues: Some players are unable to get past the loading screen to garage. SS says the devs are now aware of this issue and asks those who have this problem to send their diagnostic data (aka logs) to him or to support. One method that works is to enable compatibility mode for ArmoredWarfareLauncher.exe's and set it to Windows 8. Some vehicles show pitch black textures on parts of the hull or turret, e.g. T-80BVM's mud flaps Loading screen for Alabino (testing ground map) is missing M1A1 Storm's dozer partial clipping issue has not been fully fixed Centauro 120's first person view is allegedly broken, among other issues, and now it has been disabled from play Non-vehicle entities such as helicopters and pillboxes do not show up on minimap
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Source: https://armoredwarfare.com/en/news/general/development-pereh The Pereh has had some pre-announcement development history: In 2019 SS revealed that there were plans for Pereh to be a premium vehicle for the Israeli dealer i.e. Sol Schreiber. The model was semi-finished, but the vehicle was ultimately discarded when the first person view missiles were deem cancerous. Later in 2021 SS also revealed that Spike NLOS was considered for Pereh, but the devs could not detach the camera from the game vehicle itself, which could have taken a very long time to figure out, and so the idea was canned. This may sound like a contradiction to his statement in 2019, unless the first person view idea was only at conceptual stage. With the announcement of first person missile control, however, this means they have finally made breakthroughs, and so Pereh is finally coming to AW.
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Source: https://armoredwarfare.com/en/news/general/development-bulsae-6 When asked if first person view missiles can be used in indirect fire, SS said yes in skilled hands, but also that it isn't going to be the same as legacy artillery with bird's eye view, i.e. "you gotta work for it" [to hit the targets beyond line of sight]. SS also said that the three vehicles of upcoming BP will have the option of equipping first person view camera missiles, but "each is a bit different".
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Source: https://armoredwarfare.com/en/news/general/development-first-person-missile-control The Swingfire featured in the video was for demonstration purpose, i.e. not implying this specific vehicle will have such ability in the future. At least one vehicle from the upcoming Battle Path will have such feature. However, SS also states that it won't be limited to BP vehicles only. As for switching between regular missiles and first person view missiles on same vehicles, SS says this can be done via alternate configurations (presumably via garage's modification screen). First person view missiles will be slower but also more agile compared to regular counterpart. The missiles seen on the videos above are flying around 60m/s.
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Source: https://armoredwarfare.com/en/news/general/update-0365-now-available As mentioned in the patch notes, Olifant is still WIP in various aspects, but the devs plan to get it fixed before players can earn it from contract completion. There are multiple reports of players getting stuck loading the results screen after Tiger Shark Spec Ops mission.
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Source: https://armoredwarfare.com/en/news/general/update-0360-now-available When the K1A1 was first released as a contract reward in 0.27, its upgrades originally required collecting enough blueprints via contract crates to unlock. The blueprint requirement was later removed in 0.29 and each upgrades then required a large amount of XP and credits to equip. Today's update made them automatically unlocked and equipped upon vehicle acquisition. Despite now becoming directly available from the dealer, the Stryker ADATS' unlocks are still gated behind contract mission completions. Today's patch does not address this issue, but SS says it will get the same treatment as K1A1 eventually. Shilka and VCAC buffs were first mentioned in June. As for bugs: XM1302's Mitigation tooltip remains unchanged with the old description for speed thresholds XM1302's upgraded engine's top speed remains at 72km/h after the removal of transmission module; only the stock engine got the top speed buff M1A1 Storm's dozer blade has incorrect collision model
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Source: https://armoredwarfare.com/en/news/general/developer-diary-more-vehicles-gold When someone asks SS about Stryker ADAT's modules, which requires players to complete enough contract missions to unlock, SS said the devs will plan to unlock them once it becomes directly available on dealer. There is a precedent to this: K1A1's upgrade modules originally required players to collect enough parts from crates (via mission completion in a system that preceded current contract system), and each upgrade now requires a large sum of XP and credits to unlock instead.
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Source: https://armoredwarfare.com/en/news/general/upcoming-contract-olifant-mk2 ETA unknown, but SS will probably get to know by Monday, and he doubts there's much time left for people to complete the current BMP-1AM contract. On Monday (8th September) SS got an update, saying the Olifant will come next week, "if all goes well". SS says the devs may consider adding HEAT to the Olifant's arsenal as well after someone on official Discord server suggests one.
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Source: https://armoredwarfare.com/en/news/general/update-0357-now-available The patch notes really don't reveal much, especially with the fact that it was preceded by a 5 hours long maintenance. SS states the patch is mainly to fix incorrect compensations for the current Rough Riders Battle Path, particularly with the Sheridan Acid and Hi-Tech skins at Rank 37 (reportedly to be 550 gold each). It is unknown whether there are similar fixes for other rewards.
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Source: https://armoredwarfare.com/en/news/general/update-0355-now-available Regarding the elephant in the room, aka the nerf in credit multiplier for Spec Ops and particularly that on Heroic difficulty, SS claims it's required for "future healthy economy" and that Heroic difficulty Spec Ops no longer provided a challenge for players while it remained as a money printing machine. As for why they took action with this mode practically left untouched for so many years, and without prior notice, is unknown. As for VN20's deployable turret, there are still several ongoing problems with it since its debut, including its ability to elevate gun, hence it will try to shoot targets that are beyond the grenades' reach. Although the devs have added the function for the player to instruct the turret which target to shoot, there is no visual indicator as to who it is targetting that way (unlike infantry).
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In Development: Special Operation “Tiger Shark”
Qbicle posted a topic in Upcoming Changes Discussion
Source: https://armoredwarfare.com/en/news/general/development-special-operation-tiger-shark The mission name "Tiger Shark" was first mentioned by SS as early as August 2024 in the official Discord server. It was also mentioned in PanzerMarmelade's stream last December. Mission selection is only limited to Black Company series and onwards, not for older ones that are available in the weekends so far. -
Source: https://armoredwarfare.com/en/news/general/update-0350-now-available
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Source: https://armoredwarfare.com/en/news/general/update-03401-now-available
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The Rough Riders Battle Path is now live. https://armoredwarfare.com/en/news/general/rough-riders-battle-path-now-available Related thread: It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins) Battle path will last for 118 days since its start. It originally started on Tuesday with 120 days, but two days were lost as it was disabled for fixes before coming back on Thursday. As all chain missions require light tanks to complete, the devs have eased light tanks' hard cap for matchmaking so it's now possible to have only light tanks participating in PvE missions. The following rewards are confirmed to compensate you with 1500 battle coins if you already have them: T92 ACAV Rebel title Rough Rider banner Stars and Stripes (Woodland) camo Stars and Stripes (Desert) camo Stars and Stripes (Winter) camo RDF/LT RDF/LT Prime skin U.S. Vietnam War M60A3 SLEP Rough Rider skin M60A3 SLEP MERDC (Snow Forest) camo U.S. Dual-Tex Expeditionary Tank Expeditionary Tank Prime skin Expeditionary Tank Uncle Sam skin U.S. Airborne camo M551 Sheridan Hi-Tech camo U.S. Reforger 83 #1 camo U.S. Reforger 83 #2 camo U.S. Reforger 83 #3 camo Griffin 120mm CATTB Prime skin MBT-70 Prime skin CATTB Freedom Rider skin U.S. Talon (Woodland) camo Needing confirmation: T249 Vigilante Gunslinger skin MERDC (Desert Red) camo MERDC (Desert Grey) camo MERDC (Snow, Open Landscape) camo MERDC (Summer Green) camo MERDC (Tropical Green) camo MERDC (Winter Green) camo M551 Sheridan Acid skin M8-120 Ridgway skin M1A2 Abrams M1A2 SEP v2 skin CATTB Vanguard skin Known issues: Series IV's Solo mission very likely requires player to complete the task without dying in a mission
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Source: https://armoredwarfare.com/en/news/general/update-0340-now-available Much of the announced light tank changes are mentioned in a previous article. However, some didn't make it in the update, such as the Shilka, T249, VCAC buffs, and the addition of loader crew for RDF/LT. As for the rest of the changes: Dragun 125's new gun-launched thermobaric missile is reportedly behaving different from other thermobaric missiles; weaker module damage and smaller splash. Scorpion's camo buff is actually from 20% to 25%, not 25% to 30% unless it includes externally applied camouflage pattern. K21 XC-8's "reload time" buff is actually referring to the reload time within ready rack, not the full reload time outside of ready rack usage. Sheridan's mobility buff is incorrectly applied on the stock engine instead of the upgraded engine. M8-105's old reload value of 3.74s in patch notes probably takes Improved Autoloader upgrade into account. Without it the old stock value should be 4s (i.e. a -0.5s buff). M8-105's old HP value of 2,500 in patch notes takes Spall Liner upgrade into account. Without it the old stock value should be 2,350 (i.e. +400 HP buff). M8-120's old reload value of 4.21s in patch notes probably takes Improved Autoloader upgrade into account. Without it the old stock value should be 4.5s (i.e. a -0.5s buff). M8-120''s old HP value of 2,650 in patch notes takes Spall Liner upgrade into account. Without it the old stock value should be 2,500 (i.e. +300 HP buff). Scorpion's camo buff is actually from 20% to 25%, not 25% to 30% unless it includes externally applied camouflage pattern. VFM Mk.5 does not actually have partial reload unlike what patch notes suggest. The new Rough Riders Battle Pass was supposed to launch at the same time, but it is temporarily disabled for emergency fixes after multiple issues have been reported. As mentioned in the patch notes, players who already paid for the battle pass or made advances in it will not lose progress. SS says Thursday is the most realistic time for the BP to come back as soon as possible.
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Rough Riders Battle Path: Info and Preorder
Qbicle replied to Qbicle's topic in Upcoming Changes Discussion
SS has revealed on official Discord server where the older prizes will be obtainable in the upcoming Battle Path: -
Rough Riders Battle Path: Info and Preorder
Qbicle replied to Qbicle's topic in Upcoming Changes Discussion
Source: https://armoredwarfare.com/en/news/general/rough-riders-battle-path-prize-highlights -
Rough Riders Battle Path: Info and Preorder
Qbicle replied to Qbicle's topic in Upcoming Changes Discussion
More changes incoming, source: https://armoredwarfare.com/en/news/general/rough-riders-battle-path-improvements Comments/replies by SS on official Discord server: The previous reward at rank 43 was a platinum booster. If you already have the Griffin 120mm, you'll get 1500 coins as compensation upon reaching rank 43. MPF LT parts will have the same cost and drop rates as other vehicles parts i.e. Gadyuka and CV90120 Ghost etc. The addition of MPF LT parts is "very likely a one-time event", i.e. for this upcoming BP only. -
Preview screenshots from official subreddit
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Sneak peek from official subreddit
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Source: https://armoredwarfare.com/en/news/general/developer-diary-light-tank-changes
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Rough Riders Battle Path: Info and Preorder
Qbicle replied to Qbicle's topic in Upcoming Changes Discussion
Source: https://armoredwarfare.com/en/news/general/rough-riders-battle-path-economy