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Showing content with the highest reputation since 01/04/23 in all areas

  1. 7 points
    This is a visual modification for the lvl 7 MBT Leopard 2. An exhibit from the Museum of the Armored Vehicles of finnish Parola served as a model for camo. Unfortunately, one element of the cannon cannot be painted due to game restrictions. So you must apply camouflage in dark colors. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract it the desired folder from there and copy it to your localization folder.
  2. 5 points
  3. 4 points
    Added link to download. I hope u like it guys :)
  4. 4 points
    This is a visual modification for the lvl 8 TD AMX-10RCR but this time it looks like a 10RC version. An exhibit from the Museum of the Armored Vehicles of Saumur served as a model for camo. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract it the desired folder from there and copy it to your localization folder.
  5. 3 points
    Due to a problem when saving at the beginning, some pattern were not displayed, this is now fixed, the link has been updated. Dowload:https://drive.google.com/file/d/1s2s0KD2zUZ8BwUC5yJHuQrjr0ps6GN6g/view?usp=sharing Enjoy
  6. 3 points
  7. 3 points
    I made the Fractal 1,2 and 3 camo, from basic camos, to be transparent so you can have the 5% bonus by only using your base coats. Yes you do need to "buy" the camo, price dependent on tier of the tank (tier 1 is 200,000 - tier 10 is 8,000,000 per environment). Be aware to check the color tint before you buy the camo with the base color that you want. I found that in Forest Fractal 2, in Desert and Snow Fractal 1 are not tinted. Download: https://drive.google.com/file/d/1ir0r6CrMJqlA79IUsG9L6lOIeuAqUh8k/view?usp=sharing * Some bots appear white because they use the fractal camo. *When you buy the camo be careful to buy it with credits not gold.
  8. 3 points
  9. 2 points
    Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC. Installation: just throw the three fsb files into the correct folder, if needed create them. The fsb files location should look like below. If you don't play in English just replace English with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (or somewhere along those lines). You can download the mod here: https://drive.google.com/file/d/1qUdJU4fOTX-EbJFEyHkn_oiE9f0bwYTb/view?usp=sharing Alternative 140+mm guns version: https://drive.google.com/file/d/1w31NMIKjLYje5ajIgg3REdrEMiWgi7e0/view?usp=sharing Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War. Showcase video: Update changes: 14. 1. - new low caliber AC sounds: 11. 12. - new coaxial sounds, and a volume tweak: 11. 12. round 2: New internal 40+mm autocannon sounds, no video 3. 12. - New rotary sounds: 2. 12. - Quick update that adds overhauled 140+mm gun sound , internally and externally. No video, because lazy and tired. The 27th of November update brings new sounds to many weapons, you can check the update showcase below
  10. 2 points
  11. 2 points
    Source: https://aw.my.games/en/news/general/update-0421-now-available Tiger Claw debuted in November 2017, and was removed as part of unannounced change(s) in a patch sometime around September 2018. It was notorious for low win rate, alleged bugs, as well as an impression of an incomplete work (no dialogues etc). For some time, some players ask for its return, but SS largely claimed it was highly unlikely for several reasons. The mission currently gives no XP or credits multipliers for completing objectives (see screenshot for reference). Update took 10 hours to complete. SS states it was a script to fix blank achievements that also give out rewards (see screenshot for reference), but it took longer than expected.
  12. 2 points
    Thanks for the positive feedback! As for the engines, this is a massive game problem and I can't fix it. Unfortunately, the developers did not give me a tool for working with sound scripts. The game has a lot of bugs with sounds that need to be edited. For example, the Type 90 also has the sound of a Turbine instead of a diesel, but I generally keep quiet about Western equipment with an automatic loader. For the same Type 90 or Leclerc, instead of the sound of the mechanism, the sound of the loader is used and there are many such problems in the game.
  13. 2 points
    Modified the BGM for each interface fight BGM loading BGM and more Download: https://drive.google.com/file/d/1U9WiRCXj_octXks5No6ru5lR3RzK3kV8/view?usp=sharing
  14. 1 point
    Well, after a long grind of like 5 months and some extensions of BPs which meant I didn't have to whale I finally got the final BP reward, the ZTZ-20. After playing it a few times I found it pretty insane, especially in the armor departmen, so here a quick and dirty review. Survivability Well, let's start with the survivability. Let's just say it's pretty insane. Especially against AP. Even the best AP with 950mm penetration (Panzer 87 AP) cannot penetrate this tank frontally when on even ground. You will see a weakspot to the sides when you angle to around 60 degrees. The rear quarter of the tank can be penetrated quite easily, so try to not show too much of your sides. Reference the following screenshots: So how is the surviviabilty against heat then? Well, still good but slightly less good. On even ground relatively weak HEAT, like the K2's HEAT with 920mm penetration can penetrate your lfp. However this time around you can show a lot more side armor. Although the rear part is still weak. You can show about 45 degrees of angle before your sides start getting weak. And if you have truly high pen HEAT like the AFT's 1400mm atgms, the front gets very weak. Reference the following screenshots: So how do I actually take such a vehicle down when I meet it? Well, as you could've guessed you should switch to HEAT and try to pen the LFP. This also regularly takes 1 or 2 crew members with it. Shooting up into the LFP also seems to work quite well. Furthermore PISH works wonders against this tank and often takes down a bunch of crewmembers and modules with it. (As can also be seen on the screenshot that follows this text block.) Also especially in PvE you can have issues with your gun being shot off, especially by snipers for some reason. But really all in all the armor is really good and you can get insane blocked scores like the following, which was just done in a regular Desert Fox game: Not only the armor is good, the turret is also unmanned and you have a decent hardkill APS with 30s cooldown and 8 charges. Not the best in the world, but it will surely do it's job. It doesn't have APS softkill. It has 3400 hitpoints, which is on par with something like the Type 99a2 or K2. It also has smoke with 16 charges for some reason. It's inside a 2-smoke mag with a 3 second reload between both smokes and a 25s reload for the mag. This is very good for an mbt, although I have 0 reason why it deserves it. Gun This vehicle is quite special in the fact that it has the option to choose from 2 guns. The 125mm that can also be found in the Type 99a2 and the 140mm that can also be found in the Type 99a2-140. The stats of the 125mm are as follows: So it has a 720 alpha AP shell with 825mm of pen. This pen is quite low for the tier, but very workable. You also have a HEAT round with 930 alpha and 1000mm of pen. This is the same insane HEAT round as can be found on the Type 99a2 and it's very good. With a rammer this will give 7170 dpm using AP and 9261 dpm using HEAT. I will come back to the ATGMs in a second. The stats of the 140mm are as follows: As can be seen, you have slightly more pen on the AP rounds, with 945 alpha to spare. Your HEAT rounds however have slightly less pen with 950mm, but a higher alpha with 1181. This is however still very workable. The dpm is slightly less than using the 125mm gun with, using a rammer 6775 AP dpm and 8467 HEAT dpm. Now the atgms, these are WP atgms which means they give WP damage like on arties. They have a 25s reload time for 4 atgms, with a 1.5 intra-clip reload and partial reload. This ATGMS just in general feel like they are pretty bad and get about 200 damage a missile from WP damage. The launcher has horrible elevation and depression angles, which can mean that atgms might go into the ground right in front of you. All in all, this feels like a pretty meh gimmick and totally not worth the tradeoff of not having HE rounds. Now, I haven't yet talked about depression and elevation agnles, like the 99a2 series this is 7 degrees of depression, which can be quite awkward at times. And 14 degrees of elevation, which is fine. However, while playing spec ops you run into issues with difficulties killing infantry that is located far above you. Mobility To compare the mobility with a few other t10 MBTs we have the following statistics: (note that all these statistics are using filters since you apparently cannot compare the stock build on premium vehicles) This means that the ZTZ basically has 99a2-140 mobility. Second only to the Object 640 in practice. While playing it, it felt a bit slower than the Type 99a2-140, going only around 80 km/h on flat ground, but the statistics don't lie. All in all this is very good mobility and nothing to get dissapointed about. Spotting/Camo We again compare the same tanks, now on the camo and spotting categories. Note, that there have been coated optics applied for all these vehicles: As can be seen, this means that the ZTZ basically has the second highest VR in the t10 mbt category, with 400m with optics. Only the K2 and Type 10 have better view range, beating it by 10m. The ZTZ has 27% camo for some reason, atlhough you won't notice this much in practice, since this will drop to almost 0 while moving and firing the gun anyways. Although if you wish to, this means you will be able to make a meme Erin camo build. Final thoughts All in all this vehicle is a 11/10 would recommend. The armor, especially in PvE is just that insane. The gun is very good as well, since they are shared with the Chinese mbts, which have had one of the best guns for a while now. Sure it doesn't have the extra AC of the other new BP mbts, but the armor more than makes up for it. It feels pretty similar to a 490, although having an HEAT weakness instead of a AP weakness like the 490, but no other tradeoffs in the mobility, VR and the gun like the 490 has. The mobility is also really strong and you have good VR, good smokes and a decent APS system. Honestly the AW devs have done a good job and made the final BP reward OP again. Recommendations Gun In general I would recommend the 125mm gun over the 140mm simply because it has better DPM and less alpha which means you lose less dpm finishing off low-health targets. However this gun has one weakness, it has just 41 rounds, which using 20 AP and 21 HEAT rounds gives a potential damage of only 38,310. Which gives issues in spec ops, especially war. In this mission I would therefore recommend either an ammo commander like Alisa or using the 140mm gun, which also has 41 shells and therefore a potential damage of 43,701 using the same ammo loadout, which is slithly better. Commander Any mbt commander will work, just use the same commander as on the Type 99a2 since the vehicle is very similar. Although you will need an ammo commander like Alisa sometimes. Recommendations go to Ophi, Douglas, Cortez, Sabrina or whatever you feel like. It really doesn't matter all that much. Equipment Honestly up to you, but the same with all mbts. I would personally use: - Gun Rammer - more dpm is always better - Optics - More VR is always better - Filters - Better acceleration is always better And the last slot is up to you, you will probably want to improve your repair speed or your hull traverse speed. Crew skills Driver - Off-road driving - faster repairs - more traverse speed Gunner - Faster turning of turret - Up to you Consumables Whatever you normally use on an mbt. You don't really need a fire extinguisher, but you can be set on fire occassionally. However not enough to bring an extinguisher. A medkit and repair kit is recommended however since you occassionally lose modules and/or crew members. You don't have a loader, so an energy drink isn't that useful. Furthermore your vehicle is fast enough that you don't really need oil. Bonus statistics Some bonus statistics of my play sessions. You surely won't get a blue star every time competing against ACs since you have low-ish dpm, but you will surely end up on the top half of the scoreboard and have fun:
  15. 1 point
    Osório || Armored Warfare || USINE CHIMIQUE || REDIFF STREAM https://youtu.be/SHWl5X9q6zE
  16. 1 point
    Hi guys. I am glad to present you the release version of Team Yankee voice sound mod for Armored Warfare. I became interested in the idea of making a tank crew voice mod after acquaintance with sound mod of the well-known here comrade TobiichiOrigami from chinese AW forum and his Girls und Panzer voice pack for AW. The name of this sound mod is a thematic reference to the novel by Harold Coyle, which is dedicated to the actions of a company-sized armor unit of the US Army in the World War III between the Soviet Union and the United States. Where, by the way, historical events begin with the outbreak of a crisis in the Middle East after an Iranian air strike on oil tankers in neutral waters. This mod is based on phrases from the english voiceover of such games as Battlefield 3-4, Company of Heroes 2, Gunner HEAT PC, Rising Storm 2: Vietnam, the film Fury (2014) and Tank School USMC, etc. I also note that the third party voice mods Crew Sound Mod and Thunder Crew helped me a lot during search of sound sources. The sound modpack Voice of War made by eXeStyle was also used in the video below: game sounds of tank shots, environment on the map, etc. - check it out here. Installation: just throw dialog folder into the correct path of game folders, if needed create them. Example: Armored Warfare\Armored Warfare MyCom\localization\english\sounds\dialog\. If you don't play in english just replace english with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (my example: G:\Program Files\Steam\steamapps\common\Armored Warfare\13_2000009\localization\English\dialog). Link to download: https://drive.google.com/file/d/1DzHHyRDtqMem_BAWMeyuz6mvZ904h_X5/view?usp=share_link Stay tuned for updates here. Preview:
  17. 1 point
    Good. I will make a separate addon for the mod.
  18. 1 point
    Great mod as always, anyway to remove the spotted warning?
  19. 1 point
    Uh, coax- / weapons station MG sounds nice too now!
  20. 1 point
    Source: https://aw.my.games/en/news/general/development-otomatic
  21. 1 point
    Many thanks, enjoy) When will the current Battle Path end, if there are no unforeseen cases, I will start making a new sound mod - I’m still choosing the options for the voice source, but the main choice is between the russian-language hodgepodge, by analogy with this mod, or take the voice acting from Panzer Knights and adapt it to the game, since there is a source of original phrases enough for a full-fledged voice mod without borrowing from other sources. But there are difficulties with translating from Japanese to understand their meaning, so perhaps some phrases will not be exactly suitable for some situations, in any case, most do not know Japanese anyway and will just enjoy voiceover from this game like Girls und Panzer voice pack. The russian-language version of voice acting is also quite feasible, since there are many sources for sounds and I understand russian to match phrases from the game and replaceable ones. But I expect similar earlier critics like "why was it necessary to take different phrases from different games, you have 30 people sitting in the tank", so the anime version of the crew voiceover maybe looks more interesting. Let's see how things will be, after all, the world is not calm right now, and I am a man liable for military service - if there are no problems in the near future, I am very interested in creating new voice mods, as they add a little variety to the battles in Armored Warfare.
  22. 1 point
    I just wanted to say that I for one enjoyed this mod very much, thank you for making it.
  23. 1 point
    Tried replacing the mods 130 with the old 140, however the texture on the guns base is messed up. I added the .mtl files to the zip but is there a specific place where materials are matched with their models?
  24. 1 point
    Because we, the modders, are not the developers? We do not have access to the tools that they use? Jesus fucking christ.
  25. 1 point
    This is a simple gas turbine sound mod and is based on the Voice of War mod: https://armoredlabs.net/index.php?/topic/52001-the-voice-of-war/ There are two versions of it, one which tries to mimic an M1 Abrams and one that imitates a T-80. legacy version https://mega.nz/file/oyBlkJ4Y#lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ key: lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ new version https://mega.nz/file/gqoWiDgS#3zxbrLXoQmC9AnKdZk7_497BNaLkJykAcoKgwcE3N0w key: 3zxbrLXoQmC9AnKdZk7_497BNaLkJykAcoKgwcE3N0w I have marked both versions in the zip, rename it and then replace the vehicles.common file in the localisation folder. Feedback is appreciated! Changelog: Sounds for M1 version overhauled, legacy version is archived 1st of june T-80 version added 3rd of june T-80 version tweaked 4th of hune 1st person sound tweaked
  26. 1 point
    Here's more on the T-64AV https://cloud.mail.ru/public/Zanv/qWsESVam2 https://raigap.livejournal.com/932023.html a machine gun model instead of a Browning is a Ukrainian Browning: Snipex Laska K-2 (allegedly because there is no model of it in the game) They are already standing on the T-64BM2
  27. 1 point
    We don't need an invader Russian tank skin.
  28. 1 point
    am i the only one who thinks these mods are out of place?
  29. 1 point
    Just one reminder, what that “Z” represents.
  30. 1 point
    Sorry for bad quality and audio. Hope this can let people know how to mod sounds in AW.
  31. 0 points
    Upd. 31.01.2023 - In addition to the sound effects of the environment on some maps added the sounds of combat; - Adjusting the volume of some ambience effects; - The folder with the sounds of surfaces has been returned to the mod. Previously, it was mistakenly removed when optimizing the mod; - Fixed a bug with ship fire sounds on some PVP maps. Good day everyone! It's been a long time since the last update of the mod. During this time I have done a fairly large and voluminous work on it. If initially my goal was to improve the sounds of vehicles and shooting, then my latest updates have already begun to concern the environment and what happens around the player in battle. All this work was carried out in order for the player to be more immersed in the gameplay and enjoy what is happening on the screen to the fullest. It will be very difficult to list the full list of changes, but in short, at the moment: - Reworked a large number of environmental effects, including destruction effects; - Updated shooting sounds; - New interface sounds (such as acceleration, ammo replenishment in PVE and many others); - Updated player hit sounds; - Reworked vehicle movement sounds. Updated sound of the diesel engine in the first and third person. And many many others. Below you can see all the changes in the demo videos. Please note that now the unpacking has changed somewhat (this was done for greater convenience). The first file includes all the main sound archives for the mod to work. The second file with the postscript "alternative" includes only other sounds of shooting (the effects of the environment, engines, etc. are not in this archive). Version realistic (Major Version. Install first): https://drive.google.com/file/d/1uUAfmVQuMRGlC9m4dLO4o113w-9DKirD/view?usp=share_link Version realistic alternate. Shooting and reloading sounds that are used as an alternative in the mod since version 1.6 (Install over the main version): https://drive.google.com/file/d/1td2C1Cdz1oy_ci75I2LXGPlKbuqQ0D4s/view?usp=shakre_lin Version realistic alternate. The sounds of shooting and reloading that were used in the mod before version 1.5 (Install over the main version): https://drive.google.com/file/d/1Q_uh5L1_CPVchifpfqNcduAiKEuc8JzX/view?usp=share_link New diesel engine sounds ver. 1.6 (Install over the main version): https://drive.google.com/file/d/1_VwELNEaS06Y1iKo6JGm03L99x77-Ah5/view?usp=share_link Alternate player detection alert sound (Install over the main version): https://drive.google.com/file/d/1rPJ1tCcRC0DVTRqRmNxyEfxBLvO7IMgi/view?usp=share_link If you wish, you can use my sound files in your mod, but with a link to the author. As a fan of realism, I also recommend installing: More presentation videos:
  32. -1 points
    This wasnt for the RU players, i know this was From EU players and EU server. There is no way RU players can sell parts and get real money that i know of. CLICKER IS NOT A EXPLOIT 90% of users use CLICKER in this game chinese EU RU players too. DOING 3 CLICKS 24/7= EXPLOIT? People should stop crying seeing 5 year old players having millions ))) They have millions because we play a lot and have been playing for a long time. The shop BP is very easy to get Coins just roll 24/7 Developers should know that 90% of playerbase is using Clicker they have been using it first day when BP Shop came out. This is NORMAL POLISH Players from Nasty ARE starting to say that modding the game For EXAMPLE : SOUND MODS FLAGS REPLACEMENT AND ETC. is bannable. AHA There is 3 ways to stop the crying and the stupid shit 1. REMOVE BP SHOP OR NERF IT TO THE GROUD. 2. ADD ANTI CHEAT INTO A DEAD GAME. 3. SILENCE THE NOOBS. ALSO DELETE PVE, MOST USLESS MODE AND THIS MODE IS KILLING THE GAME MORE (+ having what 4 modes you can play in pve right or is there more) ALSO DELETE GLOBAL OPERATION 10X10 YOLOYING TRASH. ONLY MODE SHOULD EXIST IS PVP 15X15 DEVELOPERS AND EVERYONE WORKING ON THIS GAME LOVES PVE AND NEVER WAS A FAN ON COMPETITIVE GAMEPLAY ALSO THIS IS WHY THEY FUCKED UP AFTER THEY DID THE BIG REBALANCE DRUNK PLAYERS OR THE OLD PEOPLE HAD DIFFUCLTY SHOOTING PIXEL SHOTS.
  33. -1 points
    FIRST we need to replace the maximum fucking Leopard 2AX with something adequate
  34. -1 points
    Well the Gadsden flag as it supposed to be... english.zip
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