Jump to content


Popular Content

Showing content with the highest reputation since 06/06/22 in all areas

  1. 4 points
    Added turret cosmetics from the Ridgeway turret to regular M8-105 and M8-120. Takes base paint and camo properly, cloth and straps are deliberately kept gray and black regardless of camo and environment. Download: https://drive.google.com/file/d/1lISucGXGuRYjueemHcoC84u5gNYLdxeL/view?usp=sharing To install simply drop the contents into your localization/[your language] folder.
  2. 4 points
    Changes the "spotted" sound effect, the sound when you spot enemies, and the sound of abilities. That is all. Update 1206: I added respawn, ressuply, objective lost, objective captured and map ping sounds. This is not a serious mod, in case the preview didn't give it away.. Download the zip and put the "interface" folder into your localization/your game's language/sounds PREVIEW Download link: https://drive.google.com/file/d/1ddm1_Wigwg2lVWVP5j9uWoC4TlQ3kwCQ/view?usp=sharing
  3. 4 points
    This mod upgrades the T-62 chassis to the T-62M1 standard (basically T-62M without missiles) by adding applique armor to the hull front and sides. Rear fuel tanks are also added to the existing mounting points for better eye candy. Mod download: https://mega.nz/file/cBhW0STR#qLd-qis_sZgOkdBTpW4D0WMyik9c7tpJsAOyV1FvPRE The base T-62 model also receives the turret greebles from the Tiran 6, enjoy your extra storage and non-functional dakka! Because the Tiran 6 already has ERA covering the front hull, I decided not to add the applique armor on it as to not cover the ERA. Instead it receives a set of Storm-styled mine plows (taken from the Type 99B) to differentiate it better from the T-62M1: The actual T-62M also received fuel tanks, because why not? Vehicles modified: T-62 Tiran 6 T-62M IT-1 Mod download: https://mega.nz/file/cBhW0STR#qLd-qis_sZgOkdBTpW4D0WMyik9c7tpJsAOyV1FvPRE Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  4. 3 points
    What's this, a vehicle review? After so long? Yes, because the 225 actually interested me enough to review it. The 225 could be obtained through the 3 week long mini marathon event, where you had to achieve 3 wins every day in any game mode for 17 days (out of 21 days allotted). It's a fairly easy task and a lot of people already got the 225. As of the time of this post there are still 4 days remaining, if you haven't had time to play for the past three weeks... you might be able to get the 225 in the BP coin shop hopefully. Forgive my potato graphics. Firepower: very competitive With 880 alpha HEAT and 680 alpha AP, the Object 225 sits at the higher end of tier 6 MBTs in terms of single shot damage just above the usual 125mm guns. What sets the 225 apart is its very fast reload even with the higher alpha, barely 0.2s longer than the T-72B and pushes its DPM to a very competitive 7.7k with my config. This is even comparable to the Merkava 2B and XM1, both of which do boast higher DPM but with far lower alpha. In terms of gun handling, the Object 225 has the usual Russian depression and elevation angles, more than enough to handle most terrain in the game and not restricting at all. Its accuracy is slightly lower than its peers (possibly a mild attempt at balancing), but not enough to make any significant difference in practice. The long aim time on the other hand is very noticeable, but it looks worse on paper than it actually is in practice. I personally don't feel the need to improve the aim time any further beyond the usual gunner skills, but you do you. Tip: if you feel cheeky you can also load some HE shells for rear shots and high damage memes, since the 225 also has the mobility to take advantage of flanking tactics. Protection: good enough even for aggressive play Frequent players of Chinese MBTs will be no stranger to the frontal armor profile of the Object 225. Decently strong upper plate, weak lower plate, keep wiggling and try to seek hulldown positions. Or you can just use your overwhelming firepower to remove enemies before they can damage you too much. Upper plate resistant up to 750mm pen AP, somewhat weak turret ring against 900mm pen HEAT. Keep in mind these are already some of the highest penetration values you will face at tier 6, so the armor is actually very reliable in practice against most enemies. Lower plate starts being iffy against 450mm pen AP and 750mm pen HEAT, just try not to get shot at there. Note the ammo rack on the right lower quadrant. Mobility: pretty good for something with such a big gun and armor Thanks to its gas turbine engine, the Object 225 has excellent mid-range acceleration compared to vehicles using diesel engines. While the performance on paper doesn't look too impressive compared to the T-80B and XM1, the 225 also includes the Override ability for a short but very significant acceleration boost. This is most useful in short sprints and allowing the 225 to gain a flying start over its peers in drag races. Smart use of the Override ability can make the 225 one of the most mobile MBTs at tier 6. Vision control: there shouldn't be any reason why I should be commenting on this, and yet here we are. The Object 225 matches the Merkava 2B for having the highest view range out of all the tier 6 MBTs, but that's not the reason I'm talking about vision control here. The camo is why I'm here. That's right, you can play the 225 like a grown-up Sheridan if you want to. Obviously it won't be the most effective at this role, but there are PvP memes to be made here. Misc. recommendations: Commander: whichever MBT commander you prefer. Cortez for 1k alpha memes. Erin for camo memes. Crew skills: Driver: terrain resistance, hull traverse Gunner: aim time, turret traverse Consumables: gas, repair kit, med kit. The usual. Retrofits: breech, filters, optics. Also the usual. Conclusion: a very good tier 6 MBT that is also strangely well-balanced in this day and age.
  5. 3 points
    So... this is something that probably came way too late, but here is going to be a hopefully productive project for the AW community. In collaboration with SilentStalker, I've decided to start a regular Q&A feature between the community and the AW staff. The rules are simple: post questions here that you would like SS to answer, every month (or sooner if there's high demand) I will select 20 questions to forward to SS for him to answer and I shall publish his responses. Everybody are free to ask and/or repeat as many questions as they like, and I'll try to select the questions that would give us the most informative and discussion values. If you find some interesting questions from various Discord servers, feel free to repost them here too. Tips: don't ask closed-ended, yes or no question. It's boring to see a bunch of "will X be added to the game?" questions. ---- The cutoff for the first round of questions will be July 11, or sooner if we get a ton of questions. I will post in this thread to indicate the cutoff for this round and the start of the next.
  6. 3 points
    Fulfilling the request of HetzerGonnaHetz, iam posting this visual mod for the T-90MS. This is what the tank looked like during tests in Kuwait. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract the desired folder from there and copy it to your localization folder.
  7. 2 points
    Type 16 MCV skin based on Type 16 MCV Japan Ground Self-Defense Force camo Download here Enjoy!
  8. 2 points
    Good afternoon! In general, there are developments in development, but they are few. Replaced my old sounds for tank destroyers, light tanks and main battle tanks and some minor changes. It is also planned to make it all in a convenient installer, so that everyone can install the modification without any problems. The difficulty is only in the small amount of free time that I could devote to a more detailed development of the mod)
  9. 2 points
  10. 2 points
    I take no responsibility for this, people asked me to reverse the M60-2000. Replaces the tier 6 M1 Abrams. Download: https://drive.google.com/file/d/1U47kILT9INVXp0hMwbv4XcRm97m93SBn/view?usp=sharing
  11. 2 points
    As the title says. The sideskirt model used is from the Magach 7C, boxes and other greebles from the M60A1 USMC skin. I'm fairly conservative when it comes to model modding, as I personally don't like it when models stray too far away from their actual hitboxes or lead to visual confusions. Vehicles modified: M48 M60 M60A1 M60A2 M60A3 Magach 5 Magach 6B Magach 7A Magach 7C M60-2000 Sabra Mk. 2 XM247 M48 GAU-8 Mod download: https://mega.nz/file/BcYzlb7I#fJGOVvSL_koMvdLwHmcI85sIHqnxMa3pZ8RJhRpvqrg Most of them look the same so I won't bother posting every single screenshot. Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  12. 2 points
    This "Lizzie" skin for 5 lvl MBT Chieftain Mk11 based on a real prototype. I found this camouflage on youtube and decide to create and integrate in AW. Unfortunately, due to UV-unwrap of the model, it was not possible to achieve 100% identity with the original tank. Although I tried )) This skin works only for premium Chief Mk11 and not suitable for another tank. If you want files and materials i can share it, just let me know.
  13. 1 point
    I haven't tried using homing missiles in American Dream, but can confirm that self-guided missiles do work on Desert Strike, because I saw an AGDS shooting down all three of the helicopters and thereby completing the secondary objective last month.
  14. 1 point
    Mod (should) change the sound of all the weapons in the game, except KEMs (version KEM sounds is in the comments. You need to first download the base mod). This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigami's sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from WT, Squad and Gunner Heat PC. Installation: just throw the weapons folder into localization/english/sounds. Update 03.07.22: Made autoloader reload sounds 8 decibels louder. That is all. Link: https://drive.google.com/file/d/1OiC3zyAwVBPp92KjJmFkk7vVAlsAp15i/view?usp=sharing Update 12.06.22: redid the internal and external sounds for the 140+mm guns: Previews here and here Update 25.04.2022: Increased volume of ATGMs and added smoke launcher sounds from the Battlefield sound mod. Update 23.04.2022: overhauled the autocannon and main gun internal sounds, with the help of Takumi, to be more consistent and overall sound much better, and added a new reload sound for most tank guns. Update 17.04.2022: updated the mod so now the GAU sounds are also replaced. The external sounds and all the mechanical stuff is from Arto's AC overhaul, as I never got mine to work. Thank you for letting me use your audio. The internal firing sounds are new however, and use Battlefields A-10 sounds. Video with the new internal sounds for most MBTs: thing.mp4 Makeshift preview here, internal sound for the 105mm guns is at around 38 seconds, if you want to compare with the new sounds: Version 17.04.2022 for legacy purposes: https://www.mediafire.com/file/60euqm3k6gko7ia/Vadims_sound_mod.7z/file Version:23.03.2022 for legacy purposes: https://www.mediafire.com/file/50rji69cpgah3jo/Vadims_alternative_sound_mod.7z/file June version link for legacy purposes: https://drive.google.com/file/d/1ZCmhTvkBJacqFivPxl6RcM7ZxIPm0E89/view?usp=sharing
  15. 1 point
    They're bugged and most of the time cannot be damaged.
  16. 1 point
    Disclaimer: this is not intended to step on the developers shoes or be used to bypass the gold cost of decals. My intention is to allow people to change the generally not very nice looking, and generally pretty abandoned, battalion decals with images of whatever you want. For me that is the Slovenian armed forces logo, for others it might be something else. If I am told that this is crossing any kind of line in the sand and told to remove the entry, I will. Anyway... I finally managed to use my big idiot brain and figured out how to replace the decals in AW with different images. Battalion decals included of course. The file below will replace the shark battalion decal with the LABS rat, like so. Installation is easy and simple. all you do is plop the .dd file in the correct folder, like in the screenshot: If you want to make your own replacement, it's easy and simple, you can do it yourself or ask me, and I'll gladly help. All you do is put a dds file (you can easily convert .png files to dds online, I used this website, or use paint.net using the dtx5 settings, whatever that means, im a boomer) of whatever you want to add to the game with the name of whatever decal you wish to replace in the correct folder (see above). In the case of the LABS decal that is decalbattalion21.dds - the size of decals seems to generally be 1024x1024 You can find the name of the decal you are trying to replace if you open the decals-0000.pak file with 7zip. The pak is located as seen in the image - you can drag the files from the zip into a normal folder to see which decal is which and edit them (or new .dds files) using paint.net location: opened using 7zip (not extracted): decal files dragged into a normal file explorer folder: If you have any issues feel free to contact me here, or on Discord - Sladjan decalbattalion21.dds
  17. 1 point
  18. 1 point
    May I request another skin? BM-Oplot with RTA camo.
  19. 1 point
    https://aw.my.games/en/news/general/development-ztz-20 I have the strangest feeling right now, that the still unreleased 99B will end up powercreeping the ZTZ-20 or compete very heavily with it. ZTZ-20 looks very much like a PvP-oriented tank since WP does very little in PvE, but at the same time it just looks so... boring. I just have so little excitement at the prospect of another 99A2 clone.
  20. 1 point
    we need to redo the entire 64th series
  21. 1 point
    Where can I find this? Really digging the look. I currently have the bumerang-BM turret on my bvp, but would absolutely love to have this!
  22. 1 point
    May I request another one? a T-80U with a turret with a cage at the turret (the same as in the ROK T-80U skin)
  23. 1 point
    May you do this for M1A2, M1A2C and XM1A3, but without MG on the mantlet? Please?
  24. 1 point
  25. 1 point
  26. 1 point
    It's just too bad that there are only 2 types of knife trawls in the game 1)USA 2)British (which stands on the Indian Armed Forces) the USSR/RF needs to be done separately
  27. 1 point
    This is a simple gas turbine sound mod and is based on the Voice of War mod: https://armoredlabs.net/index.php?/topic/52001-the-voice-of-war/ There are two versions of it, one which tries to mimic an M1 Abrams and one that imitates a T-80. legacy version https://mega.nz/file/oyBlkJ4Y#lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ key: lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ new version https://mega.nz/file/gqoWiDgS#3zxbrLXoQmC9AnKdZk7_497BNaLkJykAcoKgwcE3N0w key: 3zxbrLXoQmC9AnKdZk7_497BNaLkJykAcoKgwcE3N0w I have marked both versions in the zip, rename it and then replace the vehicles.common file in the localisation folder. Feedback is appreciated! Changelog: Sounds for M1 version overhauled, legacy version is archived 1st of june T-80 version added 3rd of june T-80 version tweaked 4th of hune 1st person sound tweaked
  28. 1 point
    The inscription probably got moved to the hull from the chassis because it was on the ERA blocks that could be destroyed. I'm more bothered by the fact that the skin is incredibly bare and boring, it's just a flat base paint with three Chinese characters on it. @boymahina123 made this awesome edit of the promo pic.
  29. 1 point
    That exe file can be easily opened by any archiver, Winrar or 7-zip.
  30. 1 point
  31. 1 point
    Feel the wrath of the constantly defeated AI! just for fun
  32. 1 point
    preview Enjoy! Download: https://drive.google.com/file/d/1hdY-99AmXKDz8KJBfX0A-lKTuGQJBxMU/view?usp=sharing
  33. 1 point
    is what it says in the title, man Download: https://drive.google.com/file/d/1uzNKAtEwUypVjDdOtvBoH6OXFnLZpfXv/view?usp=sharing
  34. 1 point
    Made some adjustments so that the extras now take camo, added mine plows to M60 series. https://drive.google.com/file/d/1R8sBgxvbD4n0MZWzarbL2Q8Jzp5KTlKr/view?usp=sharing
  35. 1 point
    It should be updated already, unless mega messed something up.
  36. 1 point
    Here I am with another shitpost mod, except this time some of it is legit effort. This comes with 3 versions, a full shitpost VT-4"B" styled after the Type99B with dozer, ERA and ATGMs. You can also have versions that only include the ERA and dozer or just the ERA. Download: https://drive.google.com/file/d/17ROI9hLKAxyAzSRQdrunLqB7QLGM8r4E/view?usp=sharing Installation: Pick your preferred option's folder, drop the contents into your localization folder.
  37. 1 point
    So here's an Imgur album with screenshots of the garages https://imgur.com/a/zibkFV7 From TeyKey1: Gar Folder:gar_base = Old garagegar_geom_thumbnail = Dev debug/testing garage (blank screen, nothing selectable, see screenshot) (Very cool war drums though!)gar_eeu_lean = Dev debug/testing garage (leads to a game crash) gar_outdoor = Old premium garagegar_season_02 = Arabian Nightsgar_season_03 = Moscow Callinggar_season_04 = American Dreamgar_season_05 = Spirithavengar_season_06 = Apocalypse (Famine)gar_season_07 = Apocalypse (Plague)gar_season_08 = Exodus and the new default Garage (Waterfall)Promo Folder:gar_china = chinese new year garage (old-premium garage style) gar_china_spring_festival = chinese spring festival (nearly same as gar_china with some more red colors and different texts)gar_china_unniversary = Not quite sure what event this was (Alabino style with big screens, some gifts as well old premium garage style) [sic]gar_holiday = Leads to a game crashgar_holiday_02 = Halloween garagegar_holiday_03 = Christmasgar_holiday_04 = Unknown Russian holiday ^ (Currently as of the time of writing, all of these lead to game crashes, but that might just be a me problem gar_holiday_05 = Five Year Anniversary Garage with presents, sparklers and screens showing your vehiclegar_holiday_06 = Victory Day gar_nevada is not yet implemented Season 6-8, and Nevada is new info added by me
  38. 1 point
    CSB has been updated today to include Samuel Thorpe, who currently shares the same skills as Fyodor Sokolov and Maximilian König. Thorpe's skills are subject to further changes depending on how Perihelion (2nd Storyline Campaign) progresses, but the build includes his initial iteration for now. Link: http://csb-hype.5v.pl/ Other minor fixes: Ophelia's Berserk skills' HP reduction should now properly stack Updated Erin's Specialist skill description ("Trait" --> "Ability") Updated Alisa's Tank Rage skill icon Fixing a number of typos
  39. 1 point
    Refer Mod preview Dowload :https://drive.google.com/file/d/1KKTa-ptDl4xnnbGHzqzz0OjppQuMb-NP/view?usp=sharing hope you like it
  40. 1 point
    In an unofficial agreement with the game staff, it is now permitted to publicly develop and use mods in the game. The understanding is that modding the game will be tolerated in an unofficial capacity. The company however does NOT officially support the development and usage of mods at this time, and there is no official modding policy. This unofficial agreement is that as long as any mods that are developed and used are not malicious or harmful to the game, the game staff will not actively crack down on mods. In essence, they are willing to turn a blind eye and may even be supportive of mods. As outlined in the ArmoredLabs policy towards official game staff, any of the game staff are welcomed to weigh in on the subject of mods. They still will not hold any authoritative power here in ArmoredLabs, although they may contact mod users or developers for inquiries and advice at their discretion. The ArmoredLabs staff has no influence over the game staff, mod users and mod developers in this matter, ArmoredLabs is merely a platform to facilitate communications. That being said, ArmoredLabs is completely supportive of the development and usage of game mods, and we offer this section of the forum for the subject of mods. Users are permitted and encouraged to develop and publish mods here, and to discuss anything related to modding the game. The only limitation is that mods published here should not be malicious or harmful to the game, as per the the unofficial agreement. All rights to mods published on ArmoredLabs belong to their respective developers by default. Mod developers may further specify which parties hold rights to their creations. This venture is completely new to the game, so there are a lot of uncharted waters and uncertainties. I am confident however this is a positive development to the game, even as an unofficial one. Good luck, and happy modding!
  • Create New...