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Showing content with the highest reputation since 12/14/24 in Posts

  1. 2 points
    Thanks to TobiichiOrigami. He taught me how to do sound mods and eventually after a whole day of suffering because of how BS the audio files are designed in the game. I eventually did it. However it is not perfect. 76mm will be using 105mm sounds in WoT because of how the game assign different sounds to an unknown selected group of tanks. Not very straight forward indeed. And 152mm will sound a bit hollow when scoped in due to unknown sound processed stored in unknown places even if its using modded sounds. Small calibers - 75-90mm and some ready rack tanks will be using the 105mm sound from WoT (Cant fix it, its how the game works) Medium caliber. MBTs with 105-130mm will be using the 100mm caliber sound from WoT High caliber. 140-152mm will be ofc. Using the 152mm caliber sound from WoT. https://mega.nz/folder/Y6RwXS5C#SuO8DQWn2754VBbjrmlgcw All credit goes to TobiichiOrigami. <3
  2. 1 point
    In 2027, Russia will modify the T-90MS in service. The 125mm gun on the original turret was replaced with a 152mm gun (the 152mm gun was improved on the self-propelled gun, and the gun body was shortened so that it could be installed in the turret of the T-90MS). Grille armor for anti-UAVs was installed above the casemate. Explosive reactive armor was mounted on both sides of the hull, and two oil drums were carried in the rear. It was changed to the T-90MS of the ninth level (The above content is only fictional) T-90MS 152mm.zip
  3. 1 point
    I've been working on cdf files on my own for the past few days, and since I don't know how to make 3D models, I can only start with the cdf files of the vehicle. Make mods from January 9th ~ January 11th, and it will take at least more than 10 hours a day for these three days (back and forth revision, back and forth adjustment, back and forth testing, back and forth) Right away! The Leopard family on the banknote line has basically changed, and a lot of people may not like it. However, this was my first attempt and I changed the model myself without any guidance. In the future, I will change a lot of better mods! By the way, I'm Chinese and I don't like words with racism Leopard series.zip Well, there is a problem with the A5 file, and the extra leopard2a5_cannon_l44.cgf in it is mainly to replace the cannon of A5. Why? Mainly I installed the vickersmk7 module, and that mod changed the main gun of the A5, so I overwrote the main gun model of the A5 with the main gun model of the A4. There are files for vickersmk7 below, which I have also improved its appearance vickersmk7.zip
  4. 1 point
    Armored Warfare BATTLFIELD Gun sound mod V.3.0 Including Cannon sound MG sound Smoke grenade sound ATGM sound Minigun sound Infantry weapons sound Weapons reloading sound Autocannon sound Hypersonic missile sound UPDATE V.3.0 Support update 120 version Fix interior high-caliber gun sound SPG now uses a proper high-caliber gun sound Add alternate version (Autocannon exterior sounds use AW vanilla sound) *Note - MG sound isn't working as intended because of the new update. I notice that it's a game bug. When you're shooting mg in 3rd person mode and suddenly switch to a sniper mode, the sound will be lower. And when you're shooting mg in the sniper mode and suddenly switch to the 3rd person mode, the sound will work as it used to. So, I hope dev will fix this bug. Preview (V.1.0) V. 3.0 Download here V.3.0 Alternate version Download here Enjoy ! All sound credit to EA/DICE
  5. 1 point
    Re-girths the XM1A3 cannon, idk why they made it a pencil but kept the Chinese Knockoff. Adds the storm plow to the m1a2c and xm1a3 Adds mudguards to the m1a2, m1a2c, xm1a3 adds the leopard RCWS to the m1a2c and xm1a3 adds the iron fist and trophy system to the m1a2c and xm1a3, instead of the cardboard cutouts we get in game. https://sharemods.com/fw2y4p0px9o8/m1a2.zip.html If anyone can get the M1A1 AIM rear cage to work can you let me know, my game data is from last year and I'm unsure if it got corrupted Also can someone upload an image, it only lets me upload 0.07MB T_T
  6. 1 point
    Just slapped some random things onto some tier 10 mbts This might make your game run like poopoo Put into localization folder https://sharemods.com/bu4bmbi6r7bj/English.zip.html https://imgur.com/a/6woMt6x
  7. 1 point
    List of changes: Every Abrams model now has physics-enabled mudflaps from XM1 M1A1 uses Storm's camo net and turret props M1A1 AIM uses Storm's turret props and is reskinned to a desert color instead of the Liberty skin M1A2 uses Warhammer turret props M1A2, M1A2C and XM1A3 use CROWS and an additional .50 cal on the cannon base (credit to @TobiichiOrigami) XM1A3 now also uses M1A1 AIM's engine cage. Image gallery: https://imgur.com/a/JafVnwx To install, simply drop contents into your localization\<your language>\ folder.
  8. 1 point
    Inspired by this picture source: Preview Download: https://drive.google.com/file/d/1UXsp5Uw60Doz5PQMb-vJLKGJvBKo7gvs/view?usp=sharing Enjoy!
  9. 1 point
    A non-historical, but aesthetically realistic skin this time based on nothing in particular. More in line with an AW merc unit getting their hands on a Type 90 and operating in a European theater (don't question it) - repainted in typical NATO CARC camo and a few adjustments. Uses the Winter Warrior assets with new materials to mimic the existing camo nets in the game, complete with transparency, as well as turning the numbered plates into combat identification panels in the style of Abrams tanks. Additionally, the commander's sight as well as the MG were fully removed and replaced by a CROWS RCWS. More images: https://imgur.com/a/wEd7x75 Download: https://www.mediafire.com/file/r8i69pdk9u2ilzs/type90lucky.7z/file V1.01 released: Now with texture compression, so it doesn't clog your disk space. Oops. Thanks to @tahax If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
  10. 1 point
  11. 1 point
    Armored Warfare Clan Decals Remover As the title said, it removes a clan decal that appears on your tank. Before After Download
  12. 1 point
    Skin for tier 7 M1A1 Abrams based primarily on tank 12 "Archangel" of Australian Army 1st Armoured Regiment with matching callsign and serial numbers applied. Pattern is kept mostly accurate with some necessary adjustments due to how the UV mapping works out. Also included is a skin for the tier 8 M1A1 AIM using the same base pattern but with the name and numbers of tank 23B "Barely Legal" from the same regiment. More images: https://imgur.com/a/IYm3ITT Download: https://drive.google.com/file/d/15BirKdbmXro4wwQzvUNoE7M5ZjgNK2cK/view?usp=sharing To install, drop the contents of the archive into your localization folder (Assuming you are using the english version of the client). If you like my work and want to see more, please consider supporting me on Ko-Fi.
  13. 1 point
    What if KPz-70 actually took off and got accepted into service? Inspired by a modernized KPz-70 kitbash posted by spyder on official discord. Inspiration image:
  14. 1 point
    Hi guys. I am glad to present you the release version of Team Yankee voice sound mod for Armored Warfare. I became interested in the idea of making a tank crew voice mod after acquaintance with sound mod of the well-known here comrade TobiichiOrigami from chinese AW forum and his Girls und Panzer voice pack for AW. The name of this sound mod is a thematic reference to the novel by Harold Coyle, which is dedicated to the actions of a company-sized armor unit of the US Army in the World War III between the Soviet Union and the United States. Where, by the way, historical events begin with the outbreak of a crisis in the Middle East after an Iranian air strike on oil tankers in neutral waters. This mod is based on phrases from the english voiceover of such games as Battlefield 3-4, Company of Heroes 2, Gunner, HEAT, PC!, Rising Storm 2: Vietnam, the film Fury (2014) and Tank School USMC, etc. I also note that the third party voice mods Crew Sound Mod and Thunder Crew helped me a lot during search of sound sources. The sound modpack Voice of War made by eXeStyle was also used in the video below: game sounds of tank shots, environment on the map, etc. - check it out here. Installation: just throw dialog folder into the correct path of game folders, if needed create them. Example: Armored Warfare\Armored Warfare MyCom\localization\english\dialog\. If you don't play in english just replace english with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (my example: G:\Program Files\Steam\steamapps\common\Armored Warfare\13_2000009\localization\English\dialog). 10.06.24 UPD: Today I received a strike on a file with a mod on Google Drive, and Google itself threatened to sue me in the US and block my account, which I have been using for a long time and its loss would be painful, so the file with the mod is currently being moved to the Israeli Yandex Disk. The strike was not sent to me by a random person, but on behalf of the head of the game development studio Radian Simulations LLC, Joshua Busuito, with the following description of the complaint: The work is a ZIP file containing a large set of ripped voice line audio assets, many of which are from my company's game "Gunner, HEAT, PC!" a.k.a. GHPC. For an authorized example, I have linked the Steam page, where the trailers provide some examples of the voice lines. For understanding, on average, in one file for one crew member (and the game engine has a multi-crew voiceover feature) there are on average 300-500 sound files, which are mostly repeated in all 26 folders in this mod, depending on the tanker's role and gender. And of all these sounds from this game, two sample files were used, each 2 seconds long - "Load AP" and "Load HEAT!", which were used as the sound when the player changed the type of shell. The rest of the sounds were taken from a dozen other well-known games from different studios, both small and giants of the gaming industry. And in two years of my mod's existence, which was based on several other sound mods for neighboring tank MMO games, only one studio filed a complaint about these two sample files directly to Google. They didn't write a letter asking to remove something that they don't allow to be used outside the game client, and they didn't even contact via YouTube under the video demonstrating the mod to resolve the issue directly without meanness. Even giants like WarGaming and Gaijin Entertainment don't resort to this, although their game files and voiceovers from games have been used in mods for a long time and they don't abuse copyright strikes for modders. Despite the fact that the mod itself is COMPLETELY FREE, its creation took several months of free time outside of work and was done solely on enthusiasm and the desire to improve the game, which already suffers from the stinginess of updates and literally functions on an artificial life support apparatus. But I think that it is useless to dispute and try to negotiate with people who consider the non-commercial use of any components from the game client for user mods to be "piracy": Do you know what's the funniest thing? I bought this game a couple of months ago and even bought the add-on with music to support the development of the project. And the sound files were taken not from the game, but from another user mod for War Thunder, where the sounds from the original game are used much more, and at the same time, no one has struck the mod itself for many years of its existence on the WT live forum. I think that for those who read this text, the nature of the people who did this on behalf of the entire studio is now clear. Perhaps there are many good people among them, but I did not expect such meanness from them and for the first time I see it among games of this genre. Modders, if you use their content in the future, keep in mind that they can also throw you complaints and strikes for copyright for any content related to their game and used for non-commercial purposes due to "piracy". P.S.: At the moment, I have abandoned the game due to a number of obvious reasons for which many other users abandon it. I have no desire to change the voice acting and cut two samples for other sounds just because of their complaint from someone on behalf of the studio, and I am not going to delete the voice mod either - maybe someone else will find it useful and diversify the gameplay. And remember - greed can quickly destroy a reputation that has been accumulated for a long time and with great effort. Link to download: https://disk.yandex.ru/d/61HZoi1GSyd-vw Stay tuned for updates here. Preview:
  15. 1 point
    This camouflage mod will allow you to turn your favorite AFVs into the Ukrainian fighting machine. Hope at least somebody like it. What you need in your inventory: Spanish camo How to install: copy this file to your localization folder. English.zip
  16. 1 point
    AW dirt remove.7z https://drive.google.com/file/d/14UADTQRv_0G3YgKrdniHn4eVi-GNARyo/view?usp=sharing
  17. 1 point
    Fulfilling the request of HetzerGonnaHetz, iam posting this visual mod for the T-90MS. This is what the tank looked like during tests in Kuwait. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract the desired folder from there and copy it to your localization folder.
  18. 1 point
    I never liked the way the "biathlon" T-72B3 was implemented in the Armored Warfare, so after the recent texture rework of this tank, i repainted them to make them more authentic. The skins themselves are not exact copies of the real ones, but only collective images from the competitions of 2014-2016. I did not paint a regular tank! You can download this mod from Yandex disk
  19. 1 point
    All credit to PanzerSofa. All info and pictures are sourced from PanzerSofa: https://vk.com/wall-102237486_276536 Modified installation procedure for non-RU players:
  20. 1 point
    Base on titan camo Fix the zoom problem preview enjoy! Download works on Normal https://drive.google.com/file/d/130d5qNHmyjyEWGQ2nMC1x1MAiQi0m_Gu/view?usp=sharing works on Titan skin https://drive.google.com/file/d/1nCUs6zqCcHoXIU7xzAzkHSFkM5wapfGP/view?usp=sharing
  21. 1 point
    I wanted to start working on camo replacements specifically for free and easily obtained camos, so that more players can enjoy using camo mods (and learn how to mod themselves). The choice of replacing the Drought and Shuttle camos is because they are ass ugly and new players don't really have any other choices when it comes to free camos. If nothing else, this gives some new life to two sets of otherwise old and outdated camo patterns. One "new" feature of modding camos with different color patterns for the three terrains, is that you can use one texture pattern and apply them to all three terrain colors. Unfortunately this is also a limitation, in that you cannot individually adjust the colors for each terrain without affecting the others. Fortunately these two camo sets can accept base paints, so there are some extra customization options in-game up to the player's discretion. Forest Hive 1 w/ Russia base paint (replaces Forest Drought 1) Desert Hive 1 w/ Olive base paint (replaces Desert Drought 1) Desert Hive 2 w/ Desert Wind base paint (replaces Desert Drought 2) Winter Hive 1 w/ Titanium base paint (replaces Winter Drought 1) Forest Swarm 1 w/ Russian base paint (replaces Forest Shuttle 1) Desert Swarm 1 w/ Desert Wind base paint (replaces Desert Shuttle 1) Desert Swarm 2 w/ Desert Wind base paint (replaces Desert Shuttle 2) Winter Swarm 1 w/ Titanium base paint (replaces Winter Shuttle 1) Mod download: https://mega.nz/file/4NoimABS#JsW0iYmAcNq-xQbXAFdAg0g3fJNpFuh_HdGKUovw6NE Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. To use the modded camos, you MUST already own the preexisting camos the mod is based on. The Drought camos are unlocked through the Magach 5, 6B, 7C; the Shuttle camos are unlocked through the Merkava 3, 4, 4M. For best results, please reduce your dirt levels to minimum in your settings. You can also use the dirt removal mod to remove all dirt completely, bypassing the in-game settings. https://armoredlabs.net/index.php?/topic/8298-aw-dirt-remove/ Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  22. 1 point
    This mini project started as an attempt to create a Perihelion-themed camo for the Storyline Campaign. After being advised to "wait a bit" (hint hint) I decided to instead create an alternate variant of the Hades camo, along with a lighter-themed variant based on the Mount Elbrus camo as a companion piece. Elysium (replaces Hades): Tatra (replaces Mount Elbrus): Mod download: https://mega.nz/file/wQonyQJZ#6pScgL6mTx4xBF3gx9DEzFZDV6QGJY5IuVKcCfseCVo Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the files. To use the modded camos, you MUST already own the preexisting camos the mod is based on. Hades camo can be obtained rarely from battalion PvP missions (can be traded within battalions); Mount Elbrus is unlocked when you obtain the Black Sea Hero achievement for completing heroics. For best results, please reduce your dirt levels to minimum in your settings. You can also use the dirt removal mod to remove all dirt completely, bypassing the in-game settings. https://armoredlabs.net/index.php?/topic/8298-aw-dirt-remove/ Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  23. 1 point
    Yeah, I hate the dirt effects. If there's no way to turn them off in-game, I'm just going to mod it out myself. Unpack the resource archives resources-xxxx.pak (as outlined in the guide) Navigate to \gamesdk\materials\at_materials Remove or rename the dirt material files. This won't break the game, don't worry. With dirt on: Without dirt: Much better.
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