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Showing content with the highest reputation on 09/21/24 in all areas

  1. 2 points
    I am quiet dissapointed by this whole update we waited almost two years for the T-80BVM and what did we got? a bugged and complete unecessary requirement to unlock the vehicle. 1.5 Million damage is quiet a lot but also not impossible to do when you playing 10x PVE missions per day. But in the other hand there are still players out there who focusing mainly on PVP. Now imagine you are a PVP player and it will take you a long while to get the requiered 1.5 Million damage. Personally i found this whole requirement/challenge very unecessary cause again we waited almost two years for this tank get introduced to the game. Speaking by two years of development a thing which i also noticed is how bad the actual model of the T-80BVM turned out. The hull looks pretty unproportional and it reminds me a lot of the older model of the T-80U and i also put two pictures for a direct comparison. Enough said about the T-80 now let´s talk about the new contract for the T-64BV Obr. 2017. Where the vehicle was first announced i was quiet happy to see a new and overhauled model of the T-64. But when devs mentionend it gonna be a Tier 7 premium i was thinking why not on tier 6? The tank would fit much better on tier 6 together with the T-72B and the T-80B cause those tanks was roughly produced in the same time. Sure the T-64BV was modernized back in 2017 with new thermals etc. but i am talking specifically about the basic vehicle itself. In my opinion the T-64 Bulat would fit much better on tier 7 as the BV 2017 version. Not to mention the Bulat got a similair armor layout as the T-80U but based on a T-64 hull. But besides all my critique i hope the devs will at least fix,rework or completely remove the requirment cause like many others i really want play the T-80BVM.
  2. 1 point
    Worrying parts that stand out for me: When asked if AFT-10 will get buffed in the future, SS says it will as part of a general overhaul (the vehicle is doing very badly in PvP) - A global rebalance has been 'on the cards' for 3+ years so far, and stated in every Q&A that it's being looked into. There may be plans to buff LT's DPM up to autocannon kind of level This statement leads to some concerns about the very high DPM that can ruin objectives in some Spec Ops missions (e.g. protecting the Zubr in the 2nd mission of Caribbean Crisis or the SAMs in last mission of Moscow Calling), but SS doesn't think so - SS has stated several times he doesn't play the game outside a quick load up to see if a tank works. This will be a disaster for any sort of balance / objective where you have to defend something from swarms of light tanks As for autocannons' high DPM, SS disagrees with suggestions to tone down their rate of fire, saying that their high rates are popular with players, but maybe reduce their damage values instead. Terrible idea, auto cannons were meant to be given more burst and less overall kill potential with the previous AC rework. Instead they just made the best AC's even better - some now can kill 2 tanks before overheating. Or deal like 7.5k damage before overheat kicks in for 2s. The game engine doesn't cope with the sound files as is and causes overlap / stuttering when multiple fire at once. Easy fix is to reduce the ROF and balance it with the damage values after. There are also plans to make MBTs more useful in PvE in face of DPM-heavy vehicles. One such idea is to give them a taunt ability (similar to MMORPGs) that forces bots to focus on the MBT player, who then takes reduced damage and possibly gets rewarded for tanking. Nothing is set in stone though. This exists. It's called Co-Ax machine gun. The AI is coded to respond to the most recent tank that shot it but I'm not surprised that SS doesn't know this as he doesn't play the game. The devs simply do not use the same version of the game that the players are on to do any sort of changes / balances. SS considers adding a forward facing hard kill APS for the KF51 Panther (similar to that on CV90120 Ghost), but it's still too early to decide on such a change - Why are we getting newer tanks with random balance in a way that doesn't apply to the rest of the game? It makes no sense and for a newer players experience, it will be confusing and frustrating to play with. Edit: one other thing I was thinking about after this - there is talk of bringing light tanks up to Auto cannon dpm levels. But this would just further stretch the difference between the high damage tanks and the lower damage ones. If you buff light tanks it will mean that gun based TD's, or ATGM based TD, or SPGS will also suffer from being just flat out worse than others. MBTs will be left in the lurch and then you get the hybrid outliers like the MPF which become dominate over the tech tree stuff. Why take the PL when you have a premium with more armor, same camo & VR, and double the DPM?
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