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MK_Regular

MK_Regular

13 hours ago, TekNicTerror said:

The problem would really be solved by removing the rotation period and allowing players to que a tank for which ever map they want (which in turn could be made faster by even allowing 2 or more maps to be qued for at the same time) and when 5 players within a 1-2 tier range que for the same map, they go in (or even better, allow them to see what everyone's bringing and decide if they want to go or not).

As much as this would be the "ideal" solution, the game does not have a large enough playerbase to allow for it.

The devs haven't said how long the average waiting time for a +/-1 tier spread PvE match is, but we'll assume for the sake of argument that it takes an average of 30 seconds (in my experience this is about right for tier 7-10 hardcore PvE). This means that it takes about a full minute for 5 players to queue for a match in the +/-1 tier spread, or about 1 player queuing every 15 seconds (the 5th player gets the match instantly). Of course, this is with a +/-1 tier spread, so the amount of time between players queueing for any given tier is effectively doubled, for a queue rate of 2 players per minute per tier (we can probably also add in "per PvE difficulty/mode" here as well, but I'm not going to bother with it).

This value of 2 players per minute per tier means that your idea would not work in the current status of the game. There are currently 36 standard PvE maps in AW, and giving players the option to choose which one of them they want to queue for would dilute those 2 players per minute per tier across 36 separate queues, which would increase the average wait time from 30 seconds to over 20 minutes. This is unacceptable. While this time could be reduced by limiting the map choices to 10 maps which change on a daily basis and increasing the tier spread to +/-2, this would still result in an unacceptably long queue time of over 6 minutes while the increased tier spread would reduce the queue times by about a third at the cost of serious adverse effects on gameplay. This means that the best possible scenario (10 maps, +/-2 tier spread) results in average queue times that are 8 times longer than what they are now and breaks what little PvE game balance we have, both of which are currently unacceptable.

The ability to queue for 2 maps at the same time would be nice, but would present so many issues (what happens if a player gets into two matches at the same time, how does the game determine which one the player is sent to, etc...) that it's just not worth adding. 

 

TL;DR: While the idea seems like it would work on the surface, the game's player count is too low to make it work without breaking game balance and massively increasing queue times.

MK_Regular

MK_Regular

12 hours ago, TekNicTerror said:

The problem would really be solved by removing the rotation period and allowing players to que a tank for which ever map they want (which in turn could be made faster by even allowing 2 or more maps to be qued for at the same time) and when 5 players within a 1-2 tier range que for the same map, they go in (or even better, allow them to see what everyone's bringing and decide if they want to go or not).

As much as this would be the "ideal" solution, the game does not have a large enough playerbase to allow for it.

The devs haven't said how long the average waiting time for a +/-1 tier spread PvE match is, but we'll assume for the sake of argument that it takes an average of 30 seconds (in my experience this is about right for tier 7-10 hardcore PvE). This means that it takes about a full minute for 5 players to queue for a match in the +/-1 tier spread, or about 1 player queuing every 15 seconds (the 5th player gets the match instantly). Of course, this is with a +/-1 tier spread, so the amount of time between players queueing for any given tier is effectively doubled, for a queue rate of 2 players per minute per tier (we can probably also add in "per PvE difficulty/mode" here as well, but I'm not going to bother with it).

This value of 2 players per minute per tier means that your idea would not work in the current status of the game. There are currently 36 standard PvE maps in AW, and giving players the option to choose which one of them they want to queue for would dilute those 2 players per minute per tier across 36 separate queues, which would increase the average wait time from 30 seconds to over 20 minutes. This is unacceptable. While this time could be reduced by limiting the map choices to 10 maps which change on a daily basis and increasing the tier spread to +/-2, this would still result in an unacceptably long queue time of over 6 minutes while the increased tier spread would reduce the queue times by about a third at the cost of serious adverse effects on gameplay. This means that the best possible scenario (10 maps, +/-2 tier spread) results in average queue times that are 8 times longer than what they are now and breaks what little PvE game balance we have, both of which are currently unacceptable.

The ability to queue for 2 maps at the same time would be nice, but would present so many issues (what happens if a player gets into two matches at the same time, how does the game determine which one the player is sent to, etc...) that it's just not worth adding. 

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