Qbicle 108 Posted November 28 Source: https://armoredwarfare.com/en/news/general/update-0246-now-available Quote We are happy to announce that the Update 0.246 is now available! Please note that the Shockwave Season 0 is over and the mode is no longer available. Stay tuned for more info about our further plans for the Shockwave mode! List of Update 0.246 Changes Autocannon HE shell overhaul We are overhauling the High Explosive shells for autocannons (with notable exceptions such as AbramsX and Boxer RIWP) to do the following: HE shells will only deal full damage to unarmored or very lightly targets Armored targets will be dealt no damage (or very limited damage) The HE shells will deal a lot of damage to external modules such as tracks, guns and ERA/NERA elements Seahawks Battle Path In this update, we are correcting several issues of the Seahawks Battle Path and its vehicles: VN20: Tracks no longer move faster than the wheels rotate VN20: Many smaller visual fixes Fixed the skills of commander Samuel Thorpe Additional Vehicle Fixes and Updates With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you: Fixed the aiming point of multiple (almost all) artillery vehicles AMX-30B2: Vehicle is no longer excessively dirty BTR-82A: Fixed the door-opening animation for the improved armor configuration BTR-82A: Small visual fixes Challenger 2: Fixed an issue where the targeting was broken when playing with the Faugh a Ballagh skin Challenger 2 ATDU: Returned the turret “roof” element to the vehicle and its skins Challenger 2 ATDU: Fixed the Honey Badger skin that was missing a camouflage part around the gun M1: Increased the amount of ammunition carried from 50 to 56 M1A1: Increased the amount of ammunition carried from 48 to 50 M1A1 AIM: Increased the amount of ammunition carried from 48 to 50 M1A1 Storm: Increased the amount of ammunition carried from 48 to 50 M1A2: Increased the amount of ammunition carried from 48 to 50 M1A2: Fixed the look of the SEP v3 PL skin M1A2C: Increased the amount of ammunition carried from 48 to 50 M1A2C Hades: Increased the amount of ammunition carried from 48 to 50 M1128 Stryker: Increased the amount of ammunition carried from 50 to 63 Puma: Small visual fixes on the Panzergrenadier skin T-72M2 Wilk: The Half-Restored skin gun cover now has the correct color T-90M Proryv: Fixed the excessive dirt covering ERA elements XM1: Increased the amount of ammunition carried from 50 to 56 XM1A3: Increased the amount of 120mm ammunition carried from 50 to 60 XM1A3: Fixed the M1A3 skin icon General Changes Fixed several reasons causing the game to crash Returned the true Fullscreen option to the graphics settings Lieutenant bot vehicles are now spawning correctly in PvE missions Bonus rewards for long queues are now working correctly Fixed several localization issues This update originally contained notes regarding TOS-1M Buratino's changes, including a new weak spot, limiting hard kill APS to frontal arc only, and adding convergence back to 122mm rockets. However, it appears that the changes did not actually go live, and so the said notes have now been removed from the page. Quote Share this post Link to post Share on other sites