QuoteFixed an issue with the appearance of the “ghost shell” effect caused by different client and server hit results (such shells will now appear as hitting ground instead of outright disappearing)
Don't really understand what this means. What I'm thinking of is the following:
- different client and server hit result event
- the shell hits the ground according to the client result to make an "illusion" that everything is allright
- actual shell hit on server is the valid one and is not at the same spot as the client shows it is
Don't understand what the benefit of this is.
At least they add this sexy skin