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TeyKey1

TeyKey1

8 hours ago, di_duncan said:

Considering this match was on Narrows, am I correct in assuming your opponents were able to capture and hold point 3 (easternmost cap) during the second (and final) phase of the game? Respective team composition(s) combined with the disparity in damage and kills seems to suggest the opposition was likely better equipped (for Narrows at least) and more skilled, resulting in them steamrolling your friendlies, who remained out of action (waiting to respawn) far too long to mount an effective counterattack.

You're partly right with your assumtion, however basically we lost the game because of one guy misplacing an airstrike :kek:

Basically we gained an advantage in the first phase, resulting in lots of our people in the west side of the map while the second phase was activated. So naturally the enemy was able to secure cap 3 without any problem. Our team was quite fast in regaining control of cap 3 because the enemy somehow wasn't positioned too well. Only reason they could stay in reach ticket wise was because of their insane damage output. Then the enemy managed to sweep cap 3 area and started to cap it. It was like (us)500-300(enemy) ticket wise at this point. Nobody could reset it but at the same time someone of our team had an airstrike available. Now the funny thing is he placed it completely wrong resulting in the enemy being able to cap 3 instead of us delivering them a lethal blow with the airstrike (which probably would have decided the match). Enemy took advantage of this and pushed up to our spawn leaving us no chance to regain control of cap 3. It was just another total facepalm moment in GLOPS :dedseal:

TeyKey1

TeyKey1

8 hours ago, di_duncan said:

Considering this match was on Narrows, am I correct in assuming your opponents were able to capture and hold point 3 (easternmost cap) during the second (and final) phase of the game? Respective team composition(s) combined with the disparity in damage and kills seems to suggest the opposition was likely better equipped (for Narrows at least) and more skilled, resulting in them steamrolling your friendlies, who remained out of action (waiting to respawn) far too long to mount an effective counterattack.

You're partly right with your assumtion, however basically we lost the game because of one guy misplacing an airstrike :kek:

Basically we gained an advantage in the first phase, resulting in lots of our people in the west side of the map while the second phase was activated. So naturally the enemy was able to secure cap 3 without any problem. Our team was quite fast in regaining control of cap 3 because the enemy somehow wasn't positioned too well. Only reason they could stay in reach ticket wise was because of their insane damage output. Then the enemy managed to sweep cap 3 area and started to cap it. It was like 300-500 ticket wise at this point. Nobody could reset it but at the same time someone of our team had an airstrike available. Now the funny thing is he placed it completely wrong resulting in the enemy being able to cap 3 instead of us delivering them a lethal blow with the airstrike (which probably would have decided the match). Enemy took advantage of this and pushed up to our spawn leaving us no chance to regain control of cap 3. It was just another total facepalm moment in GLOPS :dedseal:

TeyKey1

TeyKey1

8 hours ago, di_duncan said:

Considering this match was on Narrows, am I correct in assuming your opponents were able to capture and hold point 3 (easternmost cap) during the second (and final) phase of the game? Respective team composition(s) combined with the disparity in damage and kills seems to suggest the opposition was likely better equipped (for Narrows at least) and more skilled, resulting in them steamrolling your friendlies, who remained out of action (waiting to respawn) far too long to mount an effective counterattack.

You're partly right with your assumtion, however basically we lost the game because of one guy misplacing an airstrike :kek:

Basically we gained an advantage in the first phase, resulting in lots of your people in the west side of the map while the second phase was activated. So naturally the enemy was able to secure cap 3 without any problem. Our team was quite fast in regaining control of cap 3 because the enemy somehow wasn't positioned too well. Only reason they could stay in reach ticket wise was because of their insane damage output. Then the enemy managed to sweep cap 3 area and started to cap it. It was like 300-500 ticket wise at this point. Nobody could reset it but at the same time someone of our team had an airstrike available. Now the funny thing is he placed it completely wrong resulting in the enemy being able to cap 3 instead of us delivering them a lethal blow with the airstrike (which probably would have decided the match). Enemy took advantage of this and pushed up to our spawn leaving us no chance to regain control of cap 3. It was just another total facepalm moment in GLOPS :dedseal:

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