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MK_Regular

MK_Regular

2 hours ago, Haswell said:

 

  • New Battle UI: Added minimap and vehicle status panel opacity settings
  • New Battle UI: Added vehicle status panel size settings
  • New Battle UI: Fixed an issue where the shell icons would disappear from the Battle UI after a respawn
  • New Battle UI: Improved several vehicle status panel silhouettes
  • New Battle UI: Added a hull lock icon for the vehicles with limited turret traverse (Ontos, Bradley AAWS-H and Taifun II) to the vehicle status panel

Yup, just make the playerbase wait a few weeks after forcing a new UI on them to give them the customization options that the old UI had.

Quote
  • Rebalanced the entire Self-Propelled Gun class in order to prepare it for the Global Operations test, specifically by increasing the HE shell flight velocity, improving the aiming speed of the class and by improving its accuracy

Why do I get the feeling that this will make the shell trajectories as flat as a board in PvE? They're already a little bit too flat to work in some PvE maps, this wouldn't help at all.

MK_Regular

MK_Regular

2 hours ago, Haswell said:

 

  • New Battle UI: Added minimap and vehicle status panel opacity settings
  • New Battle UI: Added vehicle status panel size settings
  • New Battle UI: Fixed an issue where the shell icons would disappear from the Battle UI after a respawn
  • New Battle UI: Improved several vehicle status panel silhouettes
  • New Battle UI: Added a hull lock icon for the vehicles with limited turret traverse (Ontos, Bradley AAWS-H and Taifun II) to the vehicle status panel

Yup, just make the playerbase wait a few weeks after forcing a new UI on them to give them the customization options that the old UI had.

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