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TekNicTerror

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Posts posted by TekNicTerror


  1. I do not believe that would be the case. Players would not sit endlessly in a que for whichever map they currently wanted, they would leave and pick another map (or set of maps).

    Also, adding a feature that shows players in que what maps are currently have players qued for would also be nice and would fix that problem.  Example of what I mean: you que for map X at t8 with whatever tank, the screen pops up showing map A has 2 players waiting for it, map C has 3, map F has 4, and 1 for map X [aka you]; the 2, 3, and 4 players would be players qued at t7-9 tanks (if the tier spread is set for +/- 1).

    As for allowing 2 or more maps to be qued for at once and 2 maps a player ques for gets 5 players, then I would have to say whichever map got the 5 players should pop first.

    It's also not like I am saying we should be doing queing where we instantly que for 2 or more maps at the same time. Could always do it where players have to be in que for a minute or so before queing for the second map. Say I just log on, I select a tank I wish to play, que for map D, then 60 seconds later (if 60 seconds is the time used, and I am not in a game yet) I can que for a 2nd map (perhaps picking a map I like that I see 2-3 others qued already in the above players qued for which maps feature).

    Also adding in the idea of players seeing whose going into the map with you and what tanks they have would help with 2 maps hitting 5 players at same time, since you wont be loading into the map till all 5 players hit a yes or such button. I know I would like that feature, I am tired of games where there is only 1 or no MBT or games with 2 AFV's.

     

    There's also an idea of doing a lobby system, think like Payday 1/2 and/or Left 4 Dead 1/2 lobbies. A player starts a lobby, hopefully names it good (if allowed), say something like " T8's - No Arty  - 2+ MBT " meaning they wanna play t8 or wants everyone to play t8's, arty/spg isn't wanted, and at least two MBT's wanted in the games. Maybe there's features/settings the lobby maker/leader can set to show anyone looking through the lobby list any class limits they want, such as showing they don't wish to play with arty/spg. Whoever starts the lobby gets to pick the maps played, perhaps even allow map voting for the people in the lobby.


  2. The problem would really be solved by removing the rotation period and allowing players to que a tank for which ever map they want (which in turn could be made faster by even allowing 2 or more maps to be qued for at the same time) and when 5 players within a 1-2 tier range que for the same map, they go in (or even better, allow them to see what everyone's bringing and decide if they want to go or not).


  3. On 11/16/2020 at 11:38 AM, knutliott said:

    You're talking real life.  This is an arcade game.

    The primary role of the MBT in AW is to distract the enemy, soak damage, and generally be a nuisance in order to allow the primary damage dealers on the team to engage from safety.  Yes, MBTs can also kill enemies.  That's just not their primary role.

    The problem right now is that MBTs are too good at tasks that are not their primary role.  To balance the game and give every class a reasonable role, the power of MBTs should be dialed back in the ways I've described above.  Reward them for doing their job, but not for doing other classes jobs.  (The same is true for the other classes - they should be rewarded for doing their job, but not for doing anyone else's job.)

    This is pretty basic game design theory.

    If mbt's are to be the "MMO tanks" of AW, then they ALL need way better armor. And I mean along the lines of each mbt should be nearly, if not entirely, impossible to take damage if hit from the front, including missile chip damage. They would also deserve their VR back as well then so they could "gather" enemies to them.

    AW is not a typical MMO and those mindsets should not be referred to or even used here. And AW PVE is not a raid dungeon either. While there is several mbt's that could do such damage soaking for the team, they are too few and far in between to say all mbt are the "MMO tank class" of AW; especially with the armors the mbt's were given.

    • Downvote 1

  4. 20 hours ago, Silentstalker said:

    But for god's sake, we heard you the first million times. Do you think posting such stuff will make us take you more seriously or just ignore you?

    If we have to post something a million times as you say.... you obliviously don't take us seriously or at all.

    Case in point... you make a new map.. for the lowest played game mode.   If that's not listening to the player base... then what is genius?


  5. You can't sell them, you can only remove them off your garage; and I have never heard someone say the expired rentals count for the tank ownership bonus. The only reason to keep expired tanks is if you put retros on them and dont want the sell the retros for lower than what you paid.


  6. I'd rather them have a movement command than a fire at my target command; cause that means we have to take our aiming time to pick their targets for them and then we gotta aim back at what we wanted to shoot at.

    Instead of a fire at my target command, I'd rather have some sort of a "fire at" setting we set up somewhere. The settings could be like: default - fire at closest target, stopped - fire at closest target that hasn't moved for some number of seconds, specific - fire at the closest SPG-AFV-TD-LT-MBT (the inf would fire at any AFV in range first before a LT that was closer to them, and players could set their own class order, that would be my order), and specific stopped - fire at the closest SPG-AFV-TD-LT-MBT (same as last one but goes by stopped as well; as in let's say there 1 enemy of each of LT, TD, and MBT in their range (3 enemies in total)... the MBT is stopped, the others are still moving... the inf will shoot the stopped MBT first...  but if either of the others do stop, they will shoot the others by the order)


  7. I got my K21 rental, didn't get the others since I owned them. Dunno if I got the boosts, I don't track their numbers; I also have so many I don't really care if I got them or not. And I do track the numbers of my prem days, but didn't check.

    And yeah, like TeyKey said... when given rentals like this... they are auto used and show in your garage, they wont be in your inventory. Rentals in your inventory are from crates only.


  8. Well my counter to the statement that the company lost sales from new players cause of the free stuff is that it should have been considered a free trial.

    Players would be more likely to buy more premium time after having it for a month. Might even buy several months at a time or even a year';s worth at once.

    They'd also be more likely to buy higher tiered premium tanks after seeing how much extra cash (credits, not to mention even more free xp) they get playing those low tiered ones when compared to their normal tanks and also when they notice they need better money makers later on as they tier up the lines.

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