Faure
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Posts posted by Faure
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6 hours ago, knutliott said:The only thing I can think of is that aggro is cumulative in some way throughout the match.
This very much for sure. Though they don't track me when I'm unspotted. I've played a few arty games, where I went TD mode in the end. I had racked up the most damage by far (yay phosphorus) and as soon as I was spotted I got the aggro. Despite many viable targets sitting there for much longer.
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Thanks! These are quite extensive posts :).
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This beautiful soul has been pushing me into the Line of fire quite a bit. Was already on my ignore list, so guessing he did it before;
He ended up bottom on dmg, less then halve what the rest did each. Quite impressive. At least his name clearly states what to expect.
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So a question I haven't been able to figure out the answer yet. How does the AI prioritize it's targets? I feel I'm always the target, regardless of what I'm driving. As soon as I'm spotted I'm the target. I can be playing a heavy MBT, a light sneaky td or anything in between. I can be the first, up front to be spotted, which makes sense I'm then the target. But if I'm late to the party, fire something, and as soon as I get spotted I am enemy of the state number one again.
I thought it was damage output, then i thought it was light armor, then i thought it was being lowest tier. I have failed to see any consistency, apart from it being me me me me. (which does flatter my egocentrism, but also my napoleoncomplex)I think I figured out that if there is multiple targets shooting something and you don't they leave you alone. That's about the only thing I could really test and confirm. But at the same time. I can shoot a tank once, it turns to me. It then takes 100 shots from something else before it starts turning their way, and as soon as I fire again it's back to me. So once again it feels it's me first, rest later.
Disclaimer; obviously there is some confirmation bias here, but I'm genuinely curious how the targeting prioritization works.
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I'll be applying shortly in game too!
edit: Thank you!
AW: Which way to go?
in General Metagame Discussion
Posted
I'd say a bit more PvE, but only slightly. I think killing of PvP will drive more people away. Keep the PvP aspect maintained (balance etc), but focus on what this game makes unique, which is it's PvE mode.