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Edward

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Posts posted by Edward


  1. 11 hours ago, BaJIbkupu9I said:

    There are some interesting voice lines and in general crew voiceover from this game could be done, but:
    - there is no part of the voices for more modern tanks, such as phrases related to the active defense complex. Either leave them blank, or original phrases that will not fit into the rest of the crew voices. The same problem will arise when trying to port the voiceover from the game Call of Duty Modern Warfare;
    - in many ways, it is similar to the standard male English voice acting already available in the game, which, as a result, will not be worth enough time and effort spent on adapting it to the armored warfare. I'm not saying that it's bad - it's interesting and can be ported, it's just that there are restrictions due to the pool of phrases and now it doesn't interest me. In my sound mod, I took phrases from it for choosing a loaded ammo, as you might have noticed, there is a choice only between armor-piercing and cumulative - precisely because of the limited set of phrases for some quotas, and an excess of variations for others that are not used in our game due to for its arcade.

    I think I personally would be very much OK if you released a version where it's original voices with MW and another version with original voices plus Gunner, HEAT, PC voices added in. I'm OK with the native voices covering where the other game's lines can't, but to have those more professional sounding voices from GHPC and MW in the game would make me very happy. But, it's your mod, so although I'd be grateful, I totally understand if you don't wish to make one. 


  2. On 7/31/2022 at 3:25 AM, OwO_Ishimura said:

    Not unambiguous impressions of the changes in this mod. In some ways, of course, it is better than it is in the game by default now.
     However, there are elements that were superfluous, as for me.
    Well, for example: why was it necessary to "stretch" a camouflage net on the M1A1 when there is a "Storm" with the same net and this is one of its unique features?

    On the M1A1, it was worth placing a large-caliber machine gun on the turret based on historical data. An additional machine gun near the equipment is not necessary, by the way, given that this is not some modification of the HA +
    (similarly with the M1A2, an additional machine gun near the gun is useless, except that for the M1A2C it will also be relevant for the XM1A3, my opinion, of course, based on historical facts)

    But the most cringe here is the rubber elements to protect against mud splashes.. this is really cringe and the number 1 reason for me not to install this mod, unfortunately.

    And why did only XM1A3 give an anti-cumulative grille to the stern ??? After all, all tanks, starting with the M1A1, have mounts for it at the stern. After all, it was possible to make sure that all (except M1 at tier 6) tanks, complete with dynamic protection units, had an anti-cumulative grille.
    (M1A1 and M1A2 would have received a grating on the stern when dynamic protection would be installed, M1A2C and XM1A3 would have it immediately, because they have dynamic protection units installed by default)

    By the way, this was the case with the M1A1 before, in the best years of this game, when installing dynamic protection units, the tank also received an anti-cumulative grill on the stern.

     

     

    What do you have against the mud flaps?


  3. On 5/31/2022 at 10:34 AM, Dammit_Vadim said:

    i used it briefly just to try it out before making my own mod so don't remember much. I remember the cannon sounds were a mixed bag, mainly because the sounds were really inconsistan, the ACs specifically being quite awful at higher fire rates.

    The last part is really not your fault, it's just the ACs shoot all way too fast. If they were slowed down closer to real life values the sound quality for them would go up significantly

    I think he's updated his mod since, do you think it still has the same issues?


  4. So here's an Imgur album with screenshots of the garages

    https://imgur.com/a/zibkFV7

    From TeyKey1:

    Gar Folder:
    gar_base = Old garage
    gar_geom_thumbnail = Dev debug/testing garage (blank screen, nothing selectable, see screenshot) (Very cool war drums though!)
    gar_eeu_lean = Dev debug/testing garage (leads to a game crash)
    gar_outdoor = Old premium garage

    gar_season_02 = Arabian Nights
    gar_season_03 = Moscow Calling
    gar_season_04 = American Dream
    gar_season_05 = Spirithaven
    gar_season_06 = Apocalypse (Famine)
    gar_season_07 = Apocalypse (Plague)
    gar_season_08 = Exodus and the new default Garage (Waterfall)
    Promo Folder:
    gar_china = chinese new year garage (old-premium garage style)
    gar_china_spring_festival = chinese spring festival (nearly same as gar_china with some more red colors and different texts)
    gar_china_unniversary = Not quite sure what event this was (Alabino style with big screens, some gifts as well old premium garage style) [sic]
    gar_holiday = Leads to a game crash
    gar_holiday_02 = Halloween garage
    gar_holiday_03 = Christmas
    gar_holiday_04 = Unknown Russian holiday
    ^ (Currently as of the time of writing, all of these lead to game crashes, but that might just be a me problem

    gar_holiday_05 = Five Year Anniversary Garage with presents, sparklers and screens showing your vehicle
    gar_holiday_06 = Victory Day 
    gar_nevada is not yet implemented 

    Season 6-8, and Nevada is new info added by me

    • Upvote 1

  5. On 5/29/2022 at 9:28 AM, cookie said:

    This is a simple gas turbine sound mod and is based on the Voice of War mod: https://armoredlabs.net/index.php?/topic/52001-the-voice-of-war/

     

    There are two versions of this: one which uses sounds from Warthunder and one which uses sounds from a clip I found on Youtube.

    https://mega.nz/file/oyBlkJ4Y#lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ

    I have marked both versions in the zip, rename it and then replace the vehicles.common file in the localisation folder.
    If the link is asking for a key, use this: lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ
     

    Feedback is appreciated!

    Do you have the clip you based the second one off of?

    • Upvote 1

  6. On 3/20/2022 at 12:51 AM, ValiVaDoboara said:

    so i put the english folder from mod to D/ Apps / Steam/ Steamapps/ Common/ Armored Warfare/ localization and i replaced it with the english folder.

     

    Hi there, if you still needed help with this the issue is that you put it in the wrong place. You need to open the armored warfare folder, than the build we are on (currently, it's 13_2000009) and then localization, english, sounds, weapons and then drop these files in there to make it work :)


  7. I'm fairly new to modding Armored Warfare, would I just put this under localization, english and then a sounds folder?

    Figured it out! 

    E:\SteamLibrary\steamapps\common\Armored Warfare\13_2000009\localization\english\sounds\vehicles

    Is where I put it (you may need to change drive from E to C or wherever you installed in and your build/language!)

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