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CaptKingNF

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Posts posted by CaptKingNF


  1. On 2/5/2021 at 3:07 AM, Haswell said:

    Will Tier 1 to Tier 7 vehicles get rebalanced the way Tiers 8 to 10 were?

    Yes. But, unfortunately, we don't have a deadline for that.

    This has made tiers 4-6 a complete joke,  nothing as fun as getting hit with Chipping damage now and having such a slow reload and slow plodding versus TierVII....Yeap this has really destroyed the lower tiers,  but hey who really cares anyway.....High tier Premium Content is all that people care about......


  2. On 11/14/2020 at 8:34 AM, Haswell said:

     

    Really the only thing that might need to be done to the MBT is remove more view range.    I will be honest,  my Leclerc view range rivals a scout,  and a 4 second reload will put a lot of fire down range.   Speed,  Average Armor,  good mobility, and a better then average gun.  its on the top end of the spectrum.  

    With the Chipping damage and in PVE going against ATGM Spam 3-4 T-15 will decimate a MBT with all that spam and the million round a second autocannon killing the MBT gun....With all the changes to the AI (Targeting MODULES exclusively now) and the chipping damage the MBT is not the end all.  


  3. Not Worthless,  but he MBT does the job just better...

    The Centro 105 is actually a shinning example of what a Gun TD does...its all about the damage.  So I have one...the 120 on the other hand is MEH by comparison,  should have just kept the Reload the same as the 105,  just upped the damage a bit...You actually loose about 200DPM with the 120...LOL


  4. 11 hours ago, Silentstalker said:

    Well, the marketing intention behind this event is obvious. You do have a chance to get the vehicle from it or you can wait and then buy the remaining crates for money when they are available to get the vehicle. Not exactly the most subtle or cunning plan.

    Thanks this is why I spend Nothing....Thanks for the honesty...


  5. Is it me,  or do the Light Tanks do the Job of a TD better?  I find the slight difference in guns not enough.  The Dragun125 he head and shoulders better then the sprut-SD at killing tanks...The Stats are so close its not even funny,  then you can add the Mech Infra in the Dragun125...Just one of many I have found....

     

    Who has some thoughts,  this is a genuine question....

     

     


  6. The Whole Q/A and no one got the skinny on how the players lost a ton of XP and Credits when the Lecerc P,  Lecerc, and Abrams were reset...LOL...Nothing huh?  https://aw.my.games/en/news/general/issues-module-compensation

     

    • AI behavior will get tweaked. Wheeled bots soon, hopefully.

      Meaning now it targets MODULES excusivly...LOL.... I have been set on fire EVERY match since the .33  lol  Got to love that....AI targeting with ZERO miss...HAHA.. Can we get the same AI Sniper shooting for our Mech Infratry?   I mean being Perm Tracked, No Gun and the chipping...LOL...its awesome to have 5 Bradly's shooting and doing about 75-100 each,  unless its into your Side ERA then its 1K...HAHAHHAHHAHA

     


  7. If you’ve been keeping up with the recent Armored Warfare announcements, you probably know already that for Update 0.33, we are planning a major overhaul of the Tier 7 to Tier 10 balance. However, the update is still quite far away (two months at least) and we are not ready to present you with the full picture of what we are trying to accomplish. So, instead, we will first tell you more about what the philosophy behind the changes is and why we are doing what we are doing.
    As we mentioned in the above-linked article, one of the core issues we want to address is power creep, so let’s talk about that first.

    Power creep is a situation that typically occurs with live service games, where newly added content is more powerful than the existing one, gradually rendering the old content obsolete. The reason why this happens is more or less obvious – live service games, especially free to play games, depend on a steady stream of income to survive, which can only be provided by a steady stream of new content. And, let’s face it – nobody really wants to get new stuff if it’s performing worse than the old one and it doesn’t matter what item it is, a sword, a piece of armor or a tank.

    As a developer, you can dread it, run from it, but if you want to keep your audience interested over prolonged periods of time, power creep arrives just the same. The trick is to not make the new items that much more powerful and, at the same time, to periodically update the old items to keep up with the new.

    When it comes to Armored Warfare, the power creep effect was during the recent years mild – for the most part. Some mistakes were made, but, generally speaking, we’ve kept power creep at bay for a long time and avoided intentional, blatant pay to win scenarios, even if some Premium vehicles are, politely put, highly competitive.

    Nevertheless, our game has reached a state where not only is a rebalance of the older vehicles needed, but, in some aspects, the power creep effect has reached a level where any further (even minor) performance increases would go beyond the limits of what’s possible within the game’s rules.

    A typical example of this would be the MBT viewrange values. With high Tiers, we’re at a stage where the MBTs have basically outclassed all other classes in scouting because they have caught up with them when it comes to their spotting abilities. At the same time, scouts cannot be improved any further due to the existing map size and engine restrictions. This is one of the things that we’ll address, but let’s first discuss Tiers in general.

    Up until Tier 6, the vehicle power progression (where vehicle power is their capability on the battlefield based on their characteristics as a whole) is more or less regular:

    Fully upgraded Tier 3 vehicle is roughly as capable as a partially upgraded Tier 4
    Fully upgraded Tier 4 is roughly as capable as a partially upgraded Tier 5
    Fully upgraded Tier 5 vehicle is roughly as capable as a partially upgraded Tier 6
    At Tier 6, however, power progression starts breaking down, which is why we decided to give special attention to Tiers 7 to 10. As things stand now:

    Fully upgraded Tier 6 vehicle is roughly as capable as Tier 6 with only a few upgrades
    Tier 7 and Tier 8 largely overlap in power
    As a result, there is a massive gap between fully upgraded Tier 8 and fully upgraded Tier 9
    There is even a bigger gap between a fully upgraded Tier 9 and a fully upgraded Tier 10
    As a result, the Tier 9 and Tier 10 vehicles form a sub-category of their own and massively outclass Tier 8 vehicles to the point where going up even in a fully upgraded Tier 8 versus a fully upgraded Tier 9 is extremely difficult, resulting in a practically unwinnable scenario. Tier 9 versus Tier 10 battles are equally as problematic and, as a result, the “transition Tiers” (7 to 9) are not exactly popular.

    It’s worth noting, however, that we are not talking only about armor or firepower, but the sum of the vehicles’ properties and also about Tier averages. Within each Tier, there are outliers – vehicles too weak or too powerful to fit this description.

    Regardless, especially for the top Tiers, the power spread for Tier 9 and 10 became very wide over the years for several reasons, including power creep. When you inflate each power bracket with new, slightly more powerful vehicles, this is what you get – the top configurations getting further and further from lower Tiers. Lower Tiers were spared this effect simply because we did not add too many new vehicles to them and those that were added were generally not more powerful than their older counterparts because there was no real need to do so – low Tier vehicles are, for most players, simply an obstacle on the road to higher Tiers and therefore they do not need to serve as the primary incentive of a branch (or event).


  8. I took this out just to play around on the Testing ground,  it doesn't have that big damage hit,  but you actually can get shots of pretty quick with a shot and a quick C button.  The reload is better then other T10 and if you need it,  you can burst fire and cripple anything on the field.  

    As you said the Nerf hammer will cripple this after release...not going to get it,  may try for the HUNTER,  but would like to take it out in the testing area first.

     


  9. They Don't really care,  It was even more evident when the server went down yesterday and many people lost alot of Boosters...Espectially with the higher requiements the boosters are all but necessary...Did war-gaming buy AW?  The game is starting to play like WoT(utter crap).

    The 360 Spotting on the Mephesto is All kings of broken.   It doesn't work at all now.  I was facing 4 let off smoke back up hard right and every on was bulls-eyeing me.   

    Awesome to know I am not the only one who noticed the Spotting in PVE is just plan broken. The Perma-spotting is getting annoying.

     

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