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TobiichiOrigami

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Posts posted by TobiichiOrigami


  1. 15 hours ago, Arto said:

    How are your skins exactly the same colour in the game as on the textures?
    Whenever I make a new texture it comes out much brighter and with less contrast in the game itself and i don't know what I'm doing wrong.

    Because the game will do some of its own color adjustments. 

    spacer.png

    But it's too much trouble to delete code like this, So you can do this by adjusting the exposure and the grayscale factor.

    I prefer -1 exposure and 0.6 grayscale.

    spacer.png

    Of course, there is also the possibility, as Tahax said, the color format's , so a lot of things still need to be studied.

    • Upvote 1

  2. 11 hours ago, cookie said:

    Thank you, now it looks how I want it. 
    I'm getting some very weird texture artifacts on the turret though, do you know what might cause this?
    Its visible on your screenshot too.

    This is a texture problem with the model, you know, this model is pre-2017.


  3. 8 hours ago, cookie said:

    I'm dumb, just saw your download link in your post.
    Thanks for your time.
    Is it possible to remove the 50 cal on the turret back?
     

    To localization\english\objects\vehicles\mbt\leopard2-140, Use notepad to open the. CDF file. 

    Delete the code

    <attachment type="CA_BONE" aname="aps" rotation="1,0,0 " position="-0.615,-1.5,2.4" bonename="turret" <="" span=""> Binding="objects/vehicles/mbt/leopard2-140/leopard2a7_aps_turret_leopard2a7-120.cgf" Flags="0"  PA_ReceiveCustomization="1" /></attachment>


  4. Have you ever wondered to paint your vehicle with whatever you like? This guide will help you make your own unique vehicle skin.

    To do this we also need a file 

    PhotoShop(of course we need this)

    The DDS plug-in:https://drive.google.com/file/d/1_1JK1l5vQfz5Blfcuy8fyNUL0X1xnYjW/view?usp=sharing

    DDSunsplit: https://drive.google.com/file/d/1MJSr6KtNsdwoOH5QfQAIu3f7S2mAppnX/view?usp=sharing

    Unzip your game files.

    You need to unzip the .pak file. So you can find the vehicle file you want in the mess of game files.

    spacer.png

    Find the vehicle you want. They are in unzipfile\objects\vehicles.  You can see the various vehicle type folders.spacer.png

    Take the Type 10 tank for example. You'll find lots of files, models, texture configurations and textures.

    So first of all we're going to pull out these we need files in.MTL format.

    spacer.png

    we can on objects\vehicles\mbt\type10\textures\new to find Texture files for each part.spacer.png

    Take the turret for example.All we need is the AO files to do the work.

    spacer.png

    When we Unsplit the files we have a complete DDS. Then we first put these files (DDS,MTL) here. (just like the MOD setup method before)

    spacer.png

    Now it's time to edit the.MTL. Again, take the turret for example. We add another %CAMO_AS_COLOR to the position of the part we want to edit.(It allows the game to read the tile  directly,or other,It will work anyway.)

    spacer.png

    Then drop down to find this 

    spacer.png

    Change its path to that of your DDS file.(no need to change.tif) 

    spacer.png

    When you're done, open the game and make sure it works.

    Now, look, the file has been read

    spacer.png

    Let's edit the DDS file, the texture of the AO file allows you to determine the location of the model, but this time we just simple coloring.

    spacer.pngspacer.png

    That's it!

    spacer.png

    Then let's coloring the other parts and putting them together.

    Done!

    spacer.png

    If you don't want to add a bunch of camo_AS_colors to the MTL files for various parts, you can go to the Materials folder and find the MTL files for unique skins. They are usually edited(also DDS) and you just need to change the texture loading path.

     

     

     

    • Upvote 4

  5. Update: Machine gun

    spacer.png

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    Use notepad to open you are using the model of the MOD(type99a--hull.cdf).

    Write the following code to the file

    <Attachment Type="CA_BONE" AName="detachpart_turret1" Rotation="1,0.15,0,0" Position="0.5,-0.1,2.9" BoneName="turret" Binding="Objects/vehicles/SPG/plz-05/plz-05_cannon02_mgs.cgf" PA_ReceiveCustomization="1" Flags="0" />
      <Attachment Type="CA_BONE" AName="detachpart_turret2" Rotation="1,0.16,0,0.6" Position="0.55,0.05,2.5" BoneName="turret" Binding="Objects/vehicles/spg/plz-89/plz-89_detachparts_turret_plz-89.cgf" PA_ReceiveCustomization="0" Flags="0" />
     

    • Upvote 1

  6. If you find that your turret's hit box is missing, don't worry, it's just a local game situation (because you changed the local model), in normal games, hits are calculated by the server, the only difference between you and everyone else is that you have to use your own memory to hit.

    spacer.png


  7. 6 hours ago, Haswell said:

    I love how this looks, but sadly I'll have to remove the ERA so I don't confuse myself, since the hitbox don't actually have the ERA elements.

    I took the other elements and made my own mashup, hope you don't mind!

    GOmjejc.png

     

    nice skin!


  8. Based on recent feedback, I'm here to give a unified answer. Some people have asked me are these model mods have collision models and hitbox, and mY answer is no, they are just visual models, there are no any collision model changes.

    About the fuel Tank's collision model. That's answerspacer.png

    Dozer Blade also no collision model

    spacer.png

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    • Upvote 1

  9. 5 hours ago, Arto said:

    Wow, nice. I assume the weapon station is from Storm's m1a1storm_detachparts_turret.cgf, but how did you detach it from the rest of the turret gear included in that model?

    It doesn't come from Storm's, Unfortunately, I can't detach those models. They're from K153, CATTB, Shadow. And I need to say, splicing these models together and moving them to the desired location without a good tools is tiring but should be well worth it.

    • Upvote 1

  10. 43 minutes ago, Haswell said:

    This looks amazing! But... it also hampers my ability to quickly aim at lower plates now that the dozer blades are visually covering the model.

    I love it, but I'll need some time to get used to seeing it in the game.

    :wubseal:

    99A has a  big weaknesses, so you probably gets used to it pretty quickly.20202412.jpg.b6ff2a74b91d2abbfef88babfa4cdd01.jpg

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