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Azdule

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Posts posted by Azdule


  1. Confirmed that HP change was intended, just for some reason not in the patch notes:

     

    image.thumb.png.0cbc32164f6d8ca856755b048396bbff.png

     

    This also doesn't really explain the thought process behind this - remove HP from a component across all tanks, because at some point in the future, you plan to increase the hp it gives and this reduction would just keep the HP value the same.  

     

    Things have discovered in this patch - some tier 6 tanks are now just flat out better than tier 7.  Some lower tier tanks are better armored that tier 10 tanks.  

     

    This patch just makes everything more of a mess then it was before.  


  2. Other undocumented changes include - reduction in higher tier MBT's HP pool, while increase in T-14s.  I believe T4 lost 300, ATDU and most others had 100 knocked off.

    Fun fact - tier 1 Sherman has more HP than tier 7 object 187 (might be my set up, I was just looking at hp pools in the carrousel).  There also is a world where now tier 6 Russian MBT's have better HEAT than the 640?  I can't remember it's exact figures, but the stats on that ammo used to be tier 7-9 equal.

    What's also worrying is, we don't know what we don't know.  At this stage there could have been armor changes to high tier, or changes to commanders skills - we'd have no idea!

     


  3. I only tend to use her in my MBT's for heroics in ones that are a little weaker / easier to pen.  For me, the rebuild (Jesus kits) are used once the shield pops so that's my safety net.  To be clear, sit around, doing my think, Ophelia shield pops, I then pop the rebuild kit so I'm back to full hp after the shield expires (maybe a bit less if I take a few shots while shield is up - strange interaction with that).

    The other times I use her are for meme tanks in pvp - the MT-LB S8 for example so I can ensure I get all of those rockets off and cause as much damage on my suicide runs.  I don't use her in the pindaddy though as I found that Sabrina works better in that for the wrecking of enemy tanks (plus you can use it in glops)

     


  4.  

    What others see video -

    What you can see when it happens: 

     

    It was strange, I've encounted the bug a few times more recently - generally on respawn, but there isn't a single thing that links the games together - different tanks, different maps.  Maybe the same commander?  Kwon.

     

    When it happens, from the players point of view - you get a semi realistic mode - nothing updates on minimap from the point of your death, no enemies have outlines or show on screen:

     

    unknown.png

     

    All damage after this point, is not counted towards your final score: 

    image.png.a66b73333fc2b1a8f6ec17f6f3a85e8b.png


  5. Are you on any unlevel ground or aiming over the side of the tank?  I know there has been some bugs with Termi's a while ago where if you aimed over a side of your tank, it then shifted to that side of the aiming circle (so over left side, hits to the left of circle, and likewise with the right)


  6. Yea from the initial read, it does appear to be powercreeping most other MBT's - will see how it's armor & mobility performs.  The comment that it's 40mm on this will do more than the 30mm on the 195 (just damage AFV's and module damage) is worrying, as the 30mm on the 195 can pen any MBT in the rear (195 has mobility to flank and spank) and the turret of the t-15 for example.  

     

    If rough maths are correct, with the 75% additional pen on the 40mm adds, it means it will get approx 402mm of pen from chain shooting a spot.  It's not clear if this will be clip based, long reload etc, but this will likely be enough to pen any tier 10 MBT on the side (in some point or another) when flat on.  It also means it can pen some MBTs (Leo, T4, K2) down their flanks when they are slightly angled.  I also wonder how powerful it would be in pvp to track a target with the 40mm, force a repair, then do rinse and repeat.  If the tank is mobile and has somewhat decent armor, I can see this tank being quite the powerhouse.  


  7. 2 hours ago, Havok1o1 said:

    Are the devs just done adding progression vehicles to the game? Seems the only new things we ever get are just an endless stream of premiums.

    Yes there won't be tech tree progression tanks for a while - see attached image.  BP tanks are the 'new progression' tanks.

     

    I'm looking forward to the BP - maybe some of these tanks will be fun to play.  I imagine that some of them will be quite good in the right hands...just hoping that the front of the STRV 2k isn't like an exp.tank hull - great vs AP, but blows up vs heat / HEP based shells!

     

    image.thumb.png.cf0a4ac88d8c621a88a7562c2bcb4482.png


  8. 9 hours ago, Ivo said:

    Shadow should be in a tier of it's own. Seeing it next to vehicles which actually can do damage and/or spotting is hularious

    unknown.png

    While not the highest damage I've ever done in spec ops - it can do damage it's just very dependent on your team not sucking ass.  It's ATGMs are fairly high pen/damage when put next to other top downs - also yes, that is a fire on a 490 at the end of a match :D


  9. 1 hour ago, Silentstalker said:

    As enlightened as this might be (and as dumb as various things like ufos are), yours is not the majority community opinion.

    Sadly, I believe this to be the case as evidenced by the amount of post / issues we see with models being out my .5cm on the tread angle and the 3rd sprocket along being the slightly different shade of metal and the 37th rivet on the side looks like it was .2nm off.

     

    I for one play AW for fun..it's not a mil-sim, it's a far more casual / arcade game and I feel it should kinda be like that....fun!


  10. 1 minute ago, Silentstalker said:

    This is not a matter any amount of feedback short of game-wide uprising (don't...) would solve, and you won't organize that because even our official channels only reach a fraction of players. It's about mathematics, which you cannot do either because you do not have the right input.

    A real shame as from a quick glance...we have gold for BP/Raid entry for tanks there...otherwise it's a case of spending IRL cash on gambling to get new premium tier 10 tanks, or large cost bundles to get it if it's lower tier.  

    Seems that the market is narrowing even further then.  Sad times


  11. 10 minutes ago, Silentstalker said:

    Yes, that is an element of the game that I like to call "core narrative" - it's a topic I was trying to explain to the developers and producers for two years now. So far without success. It seems really simple at first glance, but it isn't, there are a lot of underlying nuances, some of which I am not at liberty to explain. Suffice to say, the way things are done currently do work. We are not morons (contrary to what some simpler players believe - Dunning Kruger and all that), we see the results of our actions and what works and what does not. The most I can say right now is that it's an ongoing discussion.

    Ok, thanks for the breakdown.  Would it add value to get the players opinion on matters?  I know that you can't reach everyone, and getting from here wouldn't be a wide enough reach, but perhaps a simple poll on what players would like to see?  I know cost implication on things, but if the playerbase decides on mass for something, then it should give the devs something to look into perhaps?

    I've noticed a fair few peeps asking in official discord about progression tanks and when their told there aren't any planned, they get a bit bummed out.  If they were to be told that there are no further progression tanks (for xp/ credits) it might give some players a wake up call to say something.


  12. I hope for progression tanks soon, because the constant churning of premiums is getting stale for me.  Seems like the game is stagnant and devs just want money rather than adding new things for players.  I know this isn't the case, but it seems like it

     

    So no progression lines at all?  No more tech tree tanks?  I'm not sure I understand the logic of that to be honest.  If players don't have new things to get, then what's to keep them in the game?

    While I appreciate the comment that players will have loads of xp & credits stored up, without something to sink it into, the problem only gets worse the longer it goes on.  Eventually, all players will have nothing to grind for, so what's to keep all the players just joining?

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