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Posts posted by LeoAegisMaximus
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Just played a game with the CATTB, if you play with Douglas you can aggressively push the reload under 12 seconds, 11.77 seconds with my current loadout, the Burlak ready rack is a game changer for the vehicle's playstyle, I would really happily trade and increased burst delay up to 3-4 seconds for more reload time reductions and better after bloom control, needs more HEAT and AP protection for the frontal hull.
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I hope it isn't rough trying to do those missions in the 2 week window, yeah weekend spec ops have completely gone out the window for me working on weekends.
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https://aw.my.games/en/news/general/questions-about-tier-1-6-rebalance
Yes you can ask why an IS-7 has almost 900mm+ resistance against a 130mm gun or why we have tier6s that out dpm their higher tier counter parts.
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Wait so the stupidly thick chieftain turret armor is balanced? holy shit that turret shits all over the whole Challenger line it has no turret ring weak spot its immune against Tier 10 ATGMs.
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update size is 466.6 MB.
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Shell changes thanks to Eisenherz on discord getting a google spreadsheet of ammunition changes
https://docs.google.com/spreadsheets/d/1z7Tf8LPL3klXa2tGbAYqqFNgnbZTxa_A/edit#gid=1465504705
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On 9/20/2021 at 8:37 PM, Haswell said:Just to clarify a bit, in case people are still confused. The vehicles here are the ONLY ones that count for the campaign (excluding reskins). T-90MS Hades is NOT a campaign vehicle.
- Skins and reskins (vehicles with hard-coded skins) do count except for Hades vehicles
Wait so the T-80U Shark and Spacewalker don't' count?
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Jesus K21-XC8 well nice knowing you, you were a tracked TD. Is this going to be a better hybrid MBT with LT mobility than the Type99A2?
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Will it be better protected than the Stingray 2?
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Yeah this tank is a contradiction, long range atgms mixed with an average gun that needs to close the distance due to the penetration falloff. The Alpha strike isn't there versus the NK tank enemies have way higher hp pools and more defensive systems, I would understand the 30 second reload if both missiles were fired simultaneously that 3.75 second delay to launch the second missile.
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okay from playing a few games with the tank I can say:
Sometimes the gun does derp, but its to be expected due to the similar gun stats to Russian 152mm, the autocannon flavor is there, its helps with dealing with semi hard targets basically you can go through LTs. NERA loss will kill you if you play this like an object 490, understand the positioning of the turret relative to the center of the vehicle if your used to the Merkava you'll have no issues.
The Turret is really good solid brick, thank god the aps system module hitbox takes up the whole turret side, it eats chip damage extremely well. Can anyone confirm due to the gun breach being a solid block that elevates and depresses with the main gun, that if you shoot the turret roof when the cannon is depressed does it count as a turret hit?
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7 hours ago, TeyKey1 said:BMPT 2017. The vehicle is OP as fuck and can fulfil all the roles at once. So unless there will be class restrictions with this thing you'll likely complete stuff the fastest.
how much does it cost from the BP shop gonna save up coins for it. does it get upgrades like other BP vehicles or was it a later series than got these upgrades?
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CATTB (Tier 5 MBT has better DPM than this)
4 hours ago, dfnce said:- CATTB (Tier 5 MBT has better DPM than this)
wait isn't it getting buffed some time soon, otherwise double shot capability but dreadful bloom between shots, eats atgms due to massive turret roof and lower plate. Back in the day when this was introduced it became pvp cancer so bad it was nerfed excessively.
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3 hours ago, Quantum_Ranger said:This is what I like about [LABS]... it's a real Bletchley Park. Perhaps that's the real "Enigma's Legacy"?? Didn't realize there were online tools for shift ciphers.
On another note, am grinding through the Leo 2AV to get to the Euro MBTs. It's frustrating that the Leo 1A5 and Leo 2 are storyline vehicles, but the Leo 2AV is not. Is there an obvious reason for this?? From a power perspective, the 2AV feels pretty similar to the M1 Abrams...
DVC, QR
basically they are pushing for definitive irl production vehicles, the 2AV in sense is the prototype like the XM-1 of the Leopard series, I'm surprised at the lack of an Asian region line offer but then again you've only got the type line which has major hiccups in terms of balance based of the Q&A session.
God I hate these low alpha euro mbts, I really want gouge my eyes out sometimes at the low damage rolls, and sometimes i hate the mm spread when your tier 8 mbt has to face auto penning tier 10s looking at you AI T-15s and fucking Hunter IFVs
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On 6/23/2021 at 5:25 AM, Haswell said:Some older vehicles are underperforming and will need to be addressed. Chinese tanks in particular are have winrates in the low 40s. (note: really? They are bad but they aren't THAT bad...)
The issue is the skill level for them is really high, you can't attempt to angle these at all due to the weak side armor and your lower than most opponents heavily negating your slopped armor along with the weak hull roof is breakfast for HEAT, HESH rounds, armor loses effectiveness extremely fast once your ERA is gone. Lack of dps burst makes it hard to finish targets so your forced to brawl until you can kill them. Basically not enough mobility, speed and camo to be a light tank not enough armor, survivability to brawl as an MBT a good hit on the side will take out turret modules and crew.
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more exposed lower plate, weaker turret side armor, I don't the brimstones are gonna hold up versus the SEON'GUN-915 there is always an aps around to absorb a missile, no mobility upgrades.
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where is the street fighter camouflage?
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a lot of models got aps sensors modelled the Challenger 2 & ATDU have aps sensors modelled along the black knight upgrade proposal, the Leclerc & T4 have the same thing as well.
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What its the difference between very high maintenance, high maintenance and expensive maintenance costs can we get them quantified? because they might for the campaign knee cap us on budget or getting replacements for our pmc.
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On 5/16/2021 at 1:44 AM, Flavio93Zena said:Interesting, my own ones are completely different.
Out of curiosity why is 490 good in pve? It's trash, and this comes from an hardcore 490 fanboy... 6.6k dpm with a long reload is terrible. Yeah you have armor, and what gives when you can run triple kit with double respawns?
Also, some of you should go back to playing Altay in pve with full heats, it's nowhere near as bad as you think... Pretty much anything with an autoloader/rack/somethinglikethat works.Basically object 490 is a spotting brick, aka shoot at me to get spotted. You slap it in a hulldown position, and proceed to shit on the AI, with the corridor meta with special ops and alot of the pve maps it prints money, and you've got the mobility to reposition versus other bricks.
Altay the gunhandling is crippling sometimes, has good burst lacks alpha.
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this thing will out meta the aft-10 and kornet?
Developer Diary: Tier 1-6 Rebalance Questions
in General Metagame Discussion
Posted
LOL, no one wants to try out new tech tree content because you force all vehicles series to have the same identity in their class, so your forced to bust out the gimmick bag to make more wallet content and you won't change this mindset your screwed.
STOP locking content behind fucking Spec ops chapters with stupid grind requirements, and make it able to be chapter selection for full platoons. I'm sick of burning 30+ mins to get a match that no one has met the previous chapter clear for.
"Congratulations you played yourself".