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LeoAegisMaximus

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Posts posted by LeoAegisMaximus


  1. On 10/11/2022 at 5:36 AM, Zafir said:

    MM has WAY bigger problems (8v8 with a 3 man premade on just one side, anyone? Such fun. Wow.) Also, even in its previous non feature segmented config, Namer was already outclassed by T15-Armata and T15-Kinzhal. I would reckon Sphinx vs. Namer might even be a much fairer match up.

    Don't know why they are not promoting it, but Namer comes with extended Infantry squads.

    Because its a side feature, no one is going to go wow I brought a loot box TD to get more infantry in a squad to deploy.


  2. I would say if you want to xp horde and blue medal spam, the map has good vision can't go wrong with a Sphinx, you double dip on spotting damage and tracking damage through assists.

    If you find the Sphinx a bit too soft go with the PL-01 and K21 XC-8, shout out to the CV90120 Ghost you can camo abuse vision spot and snipe I tend to run them on Perseus for spotting the caps and damage farming.

    If you run a Sabrina and know the module locations on vehicles straight up fireworks show Challenger 2 ADTU PISH spam. It kills bots straight up or ruins them so bad they drive around with broken modules.

    HEAT spammer club love the Type 99A2, Alpha striking with the XM1A3 with the 140mm, or the CATTB for the double shot dump. 


  3. 22 hours ago, Haswell said:

    5. The chain of command mechanic, when operating in tandem with the already extremely long commander progression, only serves to make the initial grind to fully level two commanders even longer. If you want to keep players invested in the game, try a different mechanic that doesn't force such long grinds on players while giving very minimal return.

    Straight up this forces you to grind meta commanders since the exp cost is too high its roughly 3-4 tech tree lines of exp cost, some commanders are so great because of their skills therefore they get placed in more vehicles overall. Niche commanders have to be buffed through their main skill or skill tree to make them outperform the universal commanders.

    Buff useless filler skills in commander trees and rip out empty squares its bad game design if you offer a level 3 skill that requires taking 3-4 dead squares for it. 

    I gave feedback on some commanders are extremely strict conditions to proc their main skill, looking at you Joshua Seagrove.

    Freja Højbjerg straight up 22% turret traverse rate that's it? its ether a stupid amount of traverse turning a 50 into a 61, or its a 27 to 33 looking at you Challenger ATDU.

     

      


  4. Albatross             - 10
    Anvil                      - 10
    Banshee               - 11
    Basilisk                 - 10
    Cavalry                  - 10+1=11 anything works here, it may get dicey if players don't kill the Lieutenant that spots the team for the AI bots on cap. 
    Cerberus               - 11
    Dire Wolf               - 4 
    Erebos                  - 11 
    Frostbite               - 7
    Ghost Hunter       - 4
    Harbinger              - 11
    Hydra                     - 7
    Kodiak                   - 11
    Leviathan              - 4 
    Life Jacket           - 7
    Meltdown             - 12
    Onyx                      - 10
    Perseus                - 13 
    Phalanx                - 10
    Prometheus         - 5 
    Raiding Party       - 4-3=1 yeah CQC hell with a stupid AI spawn that ruins a run to the last cap, the best I've found if the primary objective mine spawns on the opposite hill at the top right side of the map, you can render snipe it from the gate to the last cap.
    Red Opossum      - 10
    Ricochet               -1-3=-2 gonna kill this off they ruined this map basically taking out the middle road access to the port funnels you into a kill zone, there is only one direction of attack into the port straight into the lieutenants. 
    Rolling Thunder  - 10
    Sapphire               - 7 
    Scorpio                 - 11
    Snake Bite            - 10
    Spearhead           - 7
    Starry Night         - 7 
    Stormy Winter     - 11 
    Tiger Claw           - 10 doesn't exist
    Tsunami               - 1
    Umbrella              - 10
    Watchdog            - 7
    Wildfire                 - 10
    Zero Hour             - 11

    Desert Path        (dead)
    Desert Fox            - 4 
    Desert Saber        - 10
    Desert Strike        - 11 
    Desert Viper         - 7


  5. Straight up these missions are selfish asshole ones, take this one for example, this is tier 3-6 TDs you need to do 200k damage but you must have the highest damage in the team for your result to count to the 200k. Or do 40k damage in a single game and earn a teamwork medal no deaths in a team.

    This is only for 1 piece of camo, you need 50 for an unlock, they are goading people into complete tokens with these requirements.

     

    SKIP RAID  

    What Raid.jpg


  6. 27 minutes ago, Haswell said:

    Oh yes, the most successful and also highest budget skin that has not been sold outside of the Raid that it came with.

    Imagine being so proud of a skin that it won't be sold again for more profit.

    Yes look at all this FOMO content we put in the game to fuck with you. if you want it open your wallet and buy.

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