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Sebastian_Grimm

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Posts posted by Sebastian_Grimm


  1. Great post, always enjoyable to read this kind of opinion. Nonetheless, would like to point one thing:

    Quote

     "In short, the best way to promote teamwork is to have objectives that are sufficiently difficult and require all players involved to perform with some level of skillfulness."


    This kind of "teamwork objectives" can not be implemented, unfortunately. Such would require a Skill-based matchmaker and dynamic objective requirements. If a team in PvE has 4 below average players and 1 unicum, how would the game decide how easy or hard to make these objectives? Make them for the below average and the unicum will steal all the damage, like shown above with york, and if you make them for the unicum, the below average will struggle to catch up, possibly failing the mission. True teamwork is only possible when the objectives match an equally skilled team that knows their limits.

    Our current teamwork should be correctly named to "Selfish Teamwork", like the teamwork present in damage contests. I have participated in this kind of contests for a few years already, and usually with good success rates, and I can tell that, from my point of view,  the only teamwork I have to do is to keep my friendlies alive, so they are the ones getting shot by the AI, regardless of their tank class, enabling me to "steal" as much damage as possible without getting killed or damaged. This tactic can be also used in missions and events, like battle path missions, to maximize damage and experience gained.

    Similar logic could easily be used in PvP and Glops. Using the statpadders/tryhard platoons as an example. One single unicum platoon can change the battle result somewhat reliably  because of their coordinated actions, preventing their own team from losing the game. This platoon is comparable to the York, "stealing" all damage and kills from the team, preventing others from playing as an actual team. As I wrote above, adding an equally capable platoon would greatly prevent this, as now both platoons are forced to play along the random players to prevent the other platoon from dominating.


  2. 8 hours ago, leeke88 said:

    can i translation this article for korean users?

    if ok. i will post that only in armoredlab with mention about this article with link and who write this.

     

    Sure, go ahead.


  3. 1 hour ago, Norse_Viking said:

    Well done ! Did you also record the first chapters ?

     

     

    Is only for the last chapter. The first 3 are impossible solo, as they require you to be in 2 locations at the same time minimum. Nonetheless, still an impressive result.

    • Upvote 1

  4. If we are talking about efficiency in battle path missions, like 80%, is very simple. Basically, from all your shots, you need to pen that percentage. Some , bp missions have 80% efficiency, meaning that you need to pen and damage with 80% of all your shots, including autocannon shells. As an example, you shot 50 times, 80% of 50 is 40 shells that must do damage with. If you want to know some other kind of efficiency, please tell me.

    A good way to farm this kind of missions is to use NK tank, and spray your ac on swingfires, wiesels, and even bmds, because you will be shooting a lot, meaning if a shot miss, won't affect your overall efficiency as much.


  5. On my previous battalion, we usually did it like this, and I think it a good way:

    • Only players that achieved over 100 points for the contract are eligible for Shadow parts. Depending how many are active, this could be changed;
    • The parts are given based on percentage of points earned for the contract, something like this: nºShadowParts=PersonalPoints*100/TotalBattPointContract. For example, if I got   400 points of 3000, then 400*100/3000=13 parts, rounded to the lowest whole number;
    • Those with the Shadow already get no parts;
    • Players are free to trade parts between themselves;

  6. Hey tahax, at least I hope is the actual one. I think I speak for all here that we are huge fans of you. Do you think you can tell us how you do the modding, maybe in a tutorial video, or a post right in our forums? Keep the great renders coming and hope you like your stay here.


  7. Greetings everyone! Today started an emote contest on labs discord server. Everyone is free to join.

    The rules are simple:
    → No inappropriate emotes;
    → Max 2 submissions per user;
    → Images and GIFs allowed;
    → We will select the best 20, and create a poll. Top 10 get added;
    → Starts today 31/07/2020 and ends next week’s Sunday 09/08/2020

    Any questions, just ask here or in #general. Any submissions should be posted in #contest.

    Have a great day and keep the memes coming!


  8. Without seeing the actual messages you posted, is hard to know the exact reason you got banned for. But, what I can say is, we still don't know, in more detail, what they exactly gonna change about each tank. So, imo, calling it a nerf this early is questionable. Some tanks will get nerfed, while others will be buffed. And, as for calling it wot2, I have seen some people getting the ban hammer lately for saying similar things. From the few times SS said something about it, everyone is tired of people calling the game WoT2.0, so they just ban or mute, even if somewhat unfair(within reason, of course). But, like I said, there are already players crying about the changed and the devs still have not released the exact stats.

    • Upvote 1

  9. I already have some ideas in mid. But a question: we( the viewer) can choose tank and ammo load out, but can't choose commander? And, as for ammo load out, can we give you all no ammo?
    edit: can we just tell you to use machine gun ammo, in tanks that have it?


  10. Hello all! Today will show you how to add shaders to AW. I want to thank Haswell for telling me about the program. This is very simple to install and easy to use.

    Important notes:

    - Some shaders, once enabled in game, may not let the game start after shutting it down, getting an error from the launcher. I don't know if the same happens on steam, but assume the same will happen. So I recommend testing. Enable some shaders, and then try to restart the game. To be able to start the game again, you have to uninstall the shaders, with the same program, and turn the game on again. After you can reinstall the ReShade. Update: Still not a fix, but bypasses the uninstall/reinstall thingy. If aw crashes with reshade the second time you launch it, go to your aw installation folder, bin64, and move the following files out of there(DO NOT DELETE THEM, ONLY MOVE THEM ELSEWHERE):

    https://imgur.com/DwEZqYZhttps://imgur.com/DwEZqYZDwEZqYZ.png

    After, launch aw and close it again. You can now place the files back in bin64 and launch aw with reshades. This saves all presets and saves time reinstalling. Not a total fix, but works for now.

    - You should expect some fps drop, but a few enabled should work just fine.

    - Shaders affect UI. I have not found a way to not to. There are shaders that seem to target UI , but haven't found a way to make them work. Any help is appreciated.

     

    1 --) First, we need the ReShade program. Just scroll down and you should find a large button: https://reshade.me/

     

    2 --) After downloading, just double-click. You should see the following:

    K8iu7zg.png

    Click on the large rectangle ( 1 -> ). If you dont see Armored Warfare in step2, the you have to Browse it ( 2 -> ).

    A new window should open. Go to your AW folder and find bin64/armoredwarfare.exe ( 3 -> ). Just double click the exe file.

     

    3 --) After selecting the exe file, you should get this image:

    uMaNqrm.png

    Directly click on "Direct3D 10/11/12".

     

    4 --) After you can select the shader packs you want to use. Feel free to use whichever you want. Per pack selected, a new window will appear afterwards with specific shaders you want to install.

    After the shaders download and instal, you can start the game. The shaders will be stored in the same folder as the exe file. Also, after successfully installing, you can change the shader’s folder path, and a few other settings.

     

    Uninstal and Update: If you want to uninstal or update the shaders, open the ReShade program like normal. Follow previous step 1, 2 and 3. After step 3, you will be asked if you want to uninstal or update. Click "uninstal" to delete all shaders, or "update" to re-download more shaders.

     

    Congratulations! You can now start the game. If you did not uncheck the "tutorial" box, you will be presented with a very small tutorial.

    To open the ReShade menu, you use the "Home" button. You can change this in settings. Just backspace and press the new key, or combo of keys. I also recommend adding a key bind to turn off shaders, "Effect toggle key" option. First option is to open/close the shader menu, and second to enable/disable the shaders.

    w5qtKY6.png

     

    The following is where most modding will happen. May look different depending on what packs you selected to download, but the fundamentals are the same:

    NbdLgOa.png

    The shaders you enable and edit will be saved in a preset. Currently, they are in "DefaultPreset". If you want to create a new preset, click on the + sign, top-right, and write its name.

    To activate a shader, click on the small box left to the shader name. When you press it, new info pops in the bottom part:

    hGbIp2G.png

    In this example, I activated the "Vibrance" shade, that makes the colours pop more. In the bottom, new setting specific to each shader will be visible. Each shader will have different settings. They enable you to change how they affect the game.

    After selecting all the shaders you want to use, click on "Performance Mode", bottom right. This will "unite" all shaders together, which should make them run more efficiently. If you want to edit/add/remove etc shaders, just uncheck "Performance Mode" and do whatever you want to, but check again after.

    All should be done by now. There are a few others things in the ReShader, but these are the fundamentals. If I forgot something, I will edit this post. The following images are just a small compilation of the capabilities of this, to either make the game better looking, or something unique and fun. Have fun modding.

    And a small note, careful with the amount of bloom. Keep switching "Performance Mode" on/off to see how it affects the graphics.

    Memes:

    KIWIO9V.png

    Edges only:

    ovk10zo.png

    Borderland/Anime outline:

    80mYjcC.png

    Blur and DoF:

    7G7QRdL.png

    Several graphic shades:

    wK2PMGu.jpg

    nWYFkpD.jpg

     

     

     

    • Upvote 5

  11. 3 minutes ago, Lenticulas said:

    I thought we had to get the lot!??!!!!

    BAH! guess i get "Someone not reading mission requirements correctly now" :facepalmk:

    lol, but you could always try filling all spots, and see how it goes.


  12. 4 hours ago, Lenticulas said:

    Excellent, superbly done!

    But I have a (possibility stupid) question, how do I identify a PvE elitist? I can identify a pvp elitist, because they bloody well all are.

    pvp and pve elitist have very similar behaviours: both think their game mode is the superior and the other is an idiot. Most pve elitist, when playing pvp, will argue that pvp players are potatoes, full of unbalanced teams, and with a very long queue time, which makes it challenging for them to wait a few minutes, due to their short attention spam. Because of the previous reasons, they act as they are too good for pvp players, and scream at them that they are too good to carry them in pvp.


  13. Hello all. Made this as a little joke. I wanted to make most of them related to the battle path, but was running out of ideas. So some are bp themed, and the others are just your average memes from the game. Have fun completing it. If you win, make sure to tell me.

    EnigmaBingo.png

    • Upvote 5

  14. All the camos were originally made to replace drought camo. You can easily replace it with a different camo by just changing their name, but results may vary. I will keep this updated. Fell free to ask me for camos, but I'm not obligated to make them. camoscutted.png
    Google drive:
    https://drive.google.com/open?id=1rg5y76q-cjlLV9pFId9n0IeHEYMONZgE

    Extra camos added:
    fidget spinner(26-05-2020); circuit board(08-08-2020);

    • Upvote 1

  15. Hello all. Found where the banner flags (the 9999gold ones) are located. To replace the flags with your owns, just do like haswell: open the flag you want to replace, paste your image, and save with the same name. I also recommend doing a backup of all the flags. To view your flag, just select the country flag you replaced.

    Location:
    C:\Games\Armored Warfare MyCom\gamesdk\textures-0054.pak\objects\vehicles\textures_universal\flags_vehicles\
    C:\Games\Armored Warfare MyCom\gamesdk\textures-0015.pak\objects\vehicles\textures_universal\flags_vehicles\  (15 also contains camos)
    imagem.png.6f483ce69274d0302afed85e9c527540.png

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