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Lenticulas

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Posts posted by Lenticulas


  1. On 7/24/2020 at 9:07 PM, Haswell said:

    ... Solidly meh at first glance.

    Thank all the Tanking Gods for that one. With any luck they'll have learned their lesson from last time, and the time before that, and the time before that....

    ... oh, who am I kidding, it'll somehow be OP as fuck.

     


  2. I suppose in glops you could use this if someone has blown smoke and is probably still sitting there. You could try slowly spraying the area, from right to left with machine gun fire, and when your own 'I'm spotted' indicator appears, you could try a shot at that area, with the main gun. Assuming you were waiting for a long reload or something


  3. 21 hours ago, Haswell said:

    MBTs... As the most popular class in the game

    It seems to me regarding glops, that there's generally about 2-3 mbts per side in a 10 v 10 game and maybe 4 in a 15 v 15. These are quite often either the 'flavour of the month' mbs. Ie the seon gun due to the battle path, or the tanks from a new branch just after it's released: the French for example after they arrived.

    Ignoring those, the only ones I really see are: premium terminator variants, a few TTBs and that door-wedge thing, Altays, and at T10,  almost exclusively tryhard platoons of CATTBs. No one really uses actual mbts, ie progression line mbts for glops.

    21 hours ago, Haswell said:

    ... you shouldn’t be able to trade damage with an MBT in a LT and expect a victory...

    ...Strela, Pindad... Although I won't hold my breath.

    21 hours ago, Haswell said:

    our goal is to make the gameplay fair and to address power creep

    The simplest way of course, is not to introduce power creep in the first place, especially since they are well aware that some tank's armour is better than another/reload is faster/damage is greater, by being able to just read out which number is the biggest one.

    Or at least have 2 versions of the OP tank ready, pre-made, when they introduce it: the OP one, to tempt you to get it; and the balanced one that they can switch it with later, when the it's OPness inevitably becomes a problem.

    10 hours ago, di_duncan said:

    ... just give people free reign to TK camping MBTs...

    I owe you a pint for that one, dunc.


  4. 15 minutes ago, TeyKey1 said:

    ... that the support that arty can provide is not rewarded at all. This makes it necessary to deal a high amount of damage & cap as much as possible...

    This sort of sums up the... ambivalent attitude about arty from pvp etc. from years ago. Everyone wants all the members of their team to contribute, no one wants to have a bunch of vehicles on their side that are essentially useless, and entirely contradictorally no one wants to endlessly be hammered by Death from Above.

    The arguments were: remove arty because its useless, or if art does something, remove it because it's too effective. Anyway, the debate has moved on, or possibly that the obsessed WoT arty haters have moved on.

    ... enough of digging up dead controversy. We don't need it.

    Arty in glops doesn't seem to be OP at the moment, there are vehicles FAR MORE in need of the nerf-hammer. And yes, if arty is to be a support class, it's only logical to give it the tools for the job: more support abilities

     


  5. On 7/10/2020 at 9:30 PM, di_duncan said:

    The cap situation was likely equal until the second phase, when your opponents also seized control of point 3. Despite the PANZR player performing out of his league, your team also suffered from inconsistency and incoordination. Although your team dealt more damage and secured more kills, the cap/ticket disadvantage resulted in a loss. 

    I doesnt look like anyone else is going to have a go, so...

    Just looking at the teams before the match, ie one has a 3-man-platoon and the other had nothing, I'd say: victory red team, since there weren't any significant clan people I recognised.

    Looking at the teams
    blues have 13 clan players, red team 10, but they have a platoon...

    What actually happened

    Spoiler

    Oooooh you were close.  

    Phase 1: deadlock.

    I got in the Cap with the first wave, we took it, they got theirs.  No one got anywhere, I got killed, at the right time to make a move to point 4.

    Phase 2:

    There were people already fighting over 3 before it spawned.  I was sitting on 4 as it spawned.

    I capped 4 alone with maybe one other guy, they got 5 sometime later, as everyone else from both teams, poured into 3. Points still neck and neck. Cap 3 bloodbath ensued, no one got the upper hand.  

    I decided: there's enough people on 3, I'll just sit here & Def 4, someone has to.  There were multiple just-in-time bomb runs. still no one takes 3 for more than a few seconds.  The timer was ticking down, and down, and down, we were still... about 100 points ahead.

    In about the last minute, the XM1A3 decided to go for my 4 cap, I had a couple of shots at him, couldn't track him on the way.  I looked at the score: we were still microscopically ahead, I decided if he gets me (25 pts) and just sits on the Cap for a few seconds we could lose this, so I ran off, and luckily he decides to chase me and ignore cap 4. I run, dragging him away from cap 4, until I lost him.  

    At that point we won.

    Red team 0, blue team 46. No one ever got cap 3.

    As close as it gets.  2 more dead tanks, or 19 fewer seconds of capping, and we'd have lost it.

     

    • Upvote 1

  6. 3 hours ago, Haswell said:

    and avoided intentional, blatant pay to win scenarios....

    "Herr Strela, do you have something to say in your defense?"
    "I plead guilty, your honour. I admit it, I am indeed ... I believe the phrase is: 'pay to win as fuck' "
    "In that case, I have no alternative: You are sentenced to be kicked, unchanged into Tier 9, then dressed in lipstick and a ballerina costume, and thrown over the wall of a Turkish prison.

    Case dismissed"


  7. 2 hours ago, di_duncan said:

    Solo Q GlOps game on Narrows. One three-man platoon on each team, both performing rather poorly (surprisingly). Similar team comp, although they have a 490 and a Type 10, while we have a Wilk, a K2, and an additional T-15. As for notable players, we have Falcrum (COBET) and Vyserk (ex-HYPE, now NASTY) while they have a player from Ardor (str-1).

    Ok I'll give it a crack:
    I agree with everything you said: very similar teams, very similar vehicles, nothing that screams "huge advantage". The blue platoon looks like a pick-up platoon, and performed like it, the red platoon: same batallion, not from a batallion i recognise, so who knows. They might have been ok but were dumped down the scoresheet by better guys at the top.
    the Ardor guy came top (predictably), glops points similar ....
    Best guess: I'd say it was very close, but judging from the blue team's few extra kills and a couple of extra glops points: The blues won by about  ... 250-300 maybe when the timer ran out?


  8. 51 minutes ago, di_duncan said:

    To devise a quick scenario, let's change the only reliable constant in your test, which happens to be you (as a player). If someone else, let's say my battalion-mate Shrek (who is particularly good at PvP), were to record his results, it's quite possible he would arrive at a different percentage. 

    OK then, if you want to do it and ask him to, I will be interested to see the results, whatever they are. The truth is the truth. All data is good data.

    If you want to have a go too, if you play pvp, go for it!

    PS when I did it, I said to myself the first tank had to be meaningfully first, if there were 2 on opposite sides killed within milliseconds that was a draw and didn't count in the stats

     


  9. 10 minutes ago, di_duncan said:

    No idea where you pulled this statistic from, but it certainly doesn't seem valid

    It was from when I was playing pvp, I was writing down what happened vs. who got the first kill, and I posted it on the original forum, anyway... maybe it's on the Way Back machine ? .. It was iirc. About 139 pvp games and it was 68.9% of games were won by the same side that got the first kill.

    Please if you have any more up to date info, or can start noting it down we can get some decent recent stats. I'd love to see if it's still true


  10. 50 minutes ago, TeyKey1 said:

    if you did this in PVP...

    I can't say, because I'd rather stab myself in the eye than play pvp ;->. So I don't have the stats,

    But I can imagine that if you used the burst ability of it, to take out 2 tanks, in PVP, and then died, that might work. Due to the Lanchester's Laws snowball effect of tank number and therefore firepower advantage in PVP, if you traded yourself dead, for 2x enemy dead early in the game... You might win rather a lot

    Bearing in mind that in PVP, if your side kills the first tank, your team wins close to 70% of the time... Frightening isn't it.

    But you are dead right, they wouldn't end up top,... Win rate though... You might get that

    EDIT: I forgot to say: what I fear is that the Pindad, which is essentially another Strela, is going to start appearing in enormous numbers, as the Battle Path continues, and (especially if anyone has OPhelia )  just ruin everything that hasn't already been ruined by Strelas, in T678 glops.

     


  11. 21 minutes ago, TeyKey1 said:

    Never heard of MAFIA. COBET doesn't really impress me

    I think mafia used to be really good back in the stone age. COBET seem to be individually good, but fortunately they don't inevitably come in 3s like the A1arM people.

    so I think we are seeing that the dam points, & the glops points DO NOT accurately reflect anything. Ie you can score more glops points and still get fewer actual 'Reduce The Enemy's Winning Points' .


  12. 3 hours ago, TeyKey1 said:

    Ghostfield GLOPS:

    mdqA5iY.jpg

    i'm probably wrong but it looks like you slaughtered them ... although it's difficult to judge from the glops points, and the exact formula for points vs. actually effective capping.

    If you didn't slaughter them you should have, they were dead most of the time.

    You had a mafia guy, 10/10 clan players vs. 8, an extra Type 10 prem, and one from COBET... who mysteriously came second from last, despite 19k dam.... hit some teammates with an airstrike?


  13. On 6/8/2020 at 11:57 AM, TeyKey1 said:

    MT-LB S8 Strela

    Tier: 6 Class: AFV Premium: Yes

    "Noo you can't just delete an MBT within seconds... Haha rocket pods go brrrr"

    strela.jpg.442ebbc24c818a3d84717cf438cc0b8e.jpg

    Modes: PVP, GLOPS
    OP-Level: Ridiculous
    Player-Level: Low Skill

     

    shall we add a little data to this ... OP-Level: Ridiculous?  HA - we'll see about that!
     

    I went through my GLOPS screenshots folder, and noted down any time there was a Strela in the match, and what place they came in, on the final results screen.
    Place 1-10 ie. first place (top scorer) to last place (bottom scorer), by XP earned. All matches were 10 vs. 10, and i made a chart of the results..... :

    strela-places.png.97674987b92bbb11129adf2ea0460974.png

    The observant among you, may think you can see some kind of tendency, or pattern hidden in the results.

    NOTE:
    1. The 2 that came in 10th place, had zero XP, meaning they disconnected or team-killed and got their XP removed, they didn't actually 'come last'
    2. Some of those in 2nd place, were beaten into 2nd  ... by ANOTHER Strela coming first!
    3. Yes, some good drivers were probably in some of those tanks, and I dare say some useless wallet monkeys as well  ... the Strela seems to work for them too.
    4. Coming top does not neccesarily = winning, sometimes 1st place on both sides was a Strela

    Conclusion:
    OP-Level: Ridiculous  - OMFG P2W Confirmed!

     


  14. 1 hour ago, dfnce said:

    Second problem is how GLOPS with its multi-respawn "strategy" works, because it simply multiplies problem with Ophelia perk over and over. 

    Damn right! This is what kills glops. She gets it EVERY spawn, and since the dumbass-tactic is rush-die, players basically die as often as possible to get the most perks.

    --------------------------------------------------

    And since the only fun i can have with glops now is bitching about OPhelia here, lets have some fun with it:

    Introducing:

    The Great OPhelia-'fix' lottery!

    Rules:
    Can you post your best guess as to what AW does to FIX/workaround OPhelia, whoever gets it, or closest to it, wins:
    You can post more than one, but you have to say which one is your preferred answer.

    Here's my guess:

    Tier restriction: all the problems get shoe-horned into a small set of tiers, that are then ruined.

     

     .... In case of a tie, Lenticulas keeps the gold for himself.

     


  15. They'd better do something soon, glops is shit because of this commander-version of syphillis

    it's soooooooooooooooo fucking tedious.

    Oh look a platoon, oh look they have Pindads / strelas, guess what commander they have?

    guess how boring and predictable the game now becomes. 

    Oh look, here's an OPhelia platoon, now.... ::heatfapper::heatfapper::heatfapper:

    Yolo-rush-dead-no-not-dead-then-dead. Repeat ad nauseum.

    B-O-R-I-N-G

     

      

    On 7/3/2020 at 7:31 PM, Silentstalker said:

    This skill is Ophelia's raison d'etre ..

    Being a pay-to-win cash grab is "Ophelia's raison d'etre"
    ... the skill is just the method the pay-to-win  crowd use to fuck over the rest of us.


  16. 16 hours ago, Silentstalker said:

    But we can work around it in 0.33.

    Well that's good, thank you SS. At least the people who decide things, seem to have recognised that there is a problem with her, and that there is something on the way, that will hopefully deal with it.

    I really don't mind people paying for op stuff, or using op tanks, but unfortunately the advantage they get, and extra fun they have, and extra wins they score, comes at the expense of everyone else. In pvp modes.

    It would be interesting to know the make up of those inter-batallion battles, I bet at least half the players in every match are CATTB + Ophelia.  ;->


  17. 2 hours ago, Silentstalker said:

    This skill is Ophelia's raison d'etre and also the reason why many players paid a lot of money for it. We can't remove it and nerfing would be very controversial. But we can work around it in 0.33.

     Well I'm sure that's true, that people paid a bunch of cash, for Ophelia's ability. 

    Also I'm sure it's true that people paid money for prems that were subsequently nerfed. 

    The  CATTB got nerfed right? Not frigging enough, but it WAS nerfed, yes?  

    Please now list all the premiums that have ever been nerfed:

     

    There are plenty of alternatives anyway. 

    So the things you could do to Ophelia, for example  You could make her ability not work all the time... either give it a % chance, or have it charge up, like you have to do a certain amount of damage, or score a kill, before the ability kicked in.  

    See? Not that hard to balance Ophelia was it? I rest my case.

    Or (slightly less seriously) you could just kick and perma-ban all the talentless exploiter-scum using Ophelia in Glops. Done.  That'd probably be OK by me, actually.


  18. 1 hour ago, Norse_Viking said:

    What tiers do you play mostly Lenticulas ?

    The games were as follows:
    where it says total it's then: games played/number on those 4 maps

    T10. total 12/2

    • Kornet EM 12/2  (ie 12 games of which 2 were on the good maps)

    T9. total 30/5

    • Anders. 10
    • AS21. 2
    • Centauro 120. 2
    • Crab. 16/5

    T8. total 15/4

    • Harimau. 6/1
    • M1128. 1
    • Type99. 1/1
    • VCAC Mephisto. 5/1
    • VBR. 2/1

    T7. total 48/0

    • Challenger I. 1
    • Leclerc Proto. 2
    • Rosomak. 33 <- grinding this one
    • Stingray2. 1
    • Type89 IFV. 1
    • VBL Ingwe. 7
    • Wiesel HOT 3


    T6. total 3/0

    • Swingfire 2 <- I had a moment of madness, and played the Swingfire
    • VFM Mk5. 1

    PS. if the numbers don't add up, I probably couldn't read my own writing, but they're close enough.

    EDIT: Looking at this, I'm beginning to suspect that these maps have been removed from T5-7 entirely ...
    Has anyone had a game on them at T7?


  19. 11 hours ago, di_duncan said:

    I play those maps quite frequently though... Plus, they are among some of the more enjoyable GlOps maps IMO ;)

    All i can say to that is: you lucky, lucky bastard :-) Can I have your Magic Account?
    Here's my stats of matches played in the last month: well actually June + up to and including yesterday, main acc. I write them down, so this is what occurred.June-glopsmatches.png.02a417fc47c0e047d6970b5fa3ac41ed.png

    good maps: 11
    others: 97
    Sucks huh.
    Still hate Narrows with every molecule of my being, love all the 15x15 maps. GF & RN are OK.
     

    11 hours ago, di_duncan said:

    say the new UI indicators

    the font still sucks though. It itches at my typographic soul.
    But, Agreed: It's now better.

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