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Posts posted by Lenticulas
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2 minutes ago, Silentstalker said:Mathematics? You are making assumptions about the entire game based on 300 battles,
No. I'm just making decisions on whether I wish to continue having anything to do with this game base on WHAT I HAVE experienced.
6 hours ago, Lenticulas said:Platoon Advantages on MY team: 126
Platoon Advantages on the RED team: 173
chances of me getting more platoon advantages than this:
99.61%Go look up a binomial distribution calculator online.
I AM RIGHT
MATHEMATICS SAYS SO
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43 minutes ago, Silentstalker said:Okay, I am going to take that as a hyperbole
Take it as what you like, I like hyperbole, however I am stone-cold serious about this:
please enlighten me..
5 hours ago, Lenticulas said:the chances of me getting odds this bad 1 : 256
Which part of my mathematics do you wish to argue with?
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59 minutes ago, Silentstalker said:Allow me to save you some headaches.
- You can't run a skill MM because REEEEEEEEEEEEEEEEEEEEE
- You can't impose absolute platoon rules because platoons would never get in a match (and non-absolute rules, those we have already)
- You can't ban platoons because social gameplay is a strong retention driver and way, WAY above in priority above balance, removing it is a huge no-no
- You can't ban premiums or screw around with their matchmaking because they are paid content and their owners would not take kindly to their toys being limited (also, all your vehicle observations are based on pre 0.33 and thus potentially invalid)
- You can't limit or ban any vehicles in fact, we can't punish players for owning certain class (and don't bring up SPGs, that's a very unique case)
- You can't introduce absolute MM rules because the mode is already unpopular and it would just become deserted
Like I said elsewhere, there are no easy solutions to this, certainly nothing that can be randomly brainstormed by players on a forum. But... well, you can surprise me, miracles do happen sometimes after all.
Thought so. And by the way you ARE running SKILL MM, I just mathematically proved it.
That* makes my decision so very much easier.
*When demonstrated exactly what the problems are that ruin glops, in terms of solidly researched stats, AW explicitly refuses doing anything about any of them, because reasons.
*And since AW also refuses to do anything about developing Glops, so the "continuing to fuck me up the arse" situation will remain eternally in play, basically permanently... enjoy your increasingly empty server, as the seals avoid the clubbing you are apparently entirely unwilling to do anything about.
Bye.
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Are these advantages distributed fairly?
Part 4 - Are these advantages distributed fairly?
Lets have a look, out of 299 games i was in with platoon advantage to one side or another:
Platoon Advantages on MY team: 126
Platoon Advantages on the RED team: 173
chances of me getting more platoon advantages than this:
99.61% ... or ...
the chances of me getting odds this bad 1 : 256so the answer to the question : "Are these advantages distributed fairly"
is: "no, they fucking aren't"
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So is there any correlation between the two? - let's have a look at the numbers:
Part 3 - Premiums and PlatoonsPeople in Platoons: 928
People in those Platoons, also in a Prem Tank: 340
that's about 37% - way higher IMHO, than the amount of premiums driven by the general population.
Actually lots of the non-prem tanks in platoons were T-15 armatas - I was tempted to include those in the 'prem' class - cos they are decidedly OP; but i resisted.
So it seems that those Stat-padder munchkins are of course racking up every advantage they can get to the detriment of Glops MM
(not in any way a suprise) -
OK let's look at Premium vehicles
Part 2 - Premium Vehicles
I counted through my screenshots folder - and counted which glops matches had an advantage, in terms of more premium vehicles on one side.i.e. 3 vs. 4 etc. - even if it's just 1 more. Everything from 0 vs 1, to 6 vs 7
Now we know that (new) premium vehicles are better that normal vehicles - unlike the reskinned progression tanks, ie Challenger Fionn etc,.
Therefore: if Prems are better, the team with most premiums should have an advantage, right? Does that translate into wins?Let's see...
Games WON by team with PREMIUM advantage: 143
vs.
Games LOST by team with PREMIUM advantage: 81 -
2 hours ago, reciprocate said:One quick change I'd put in to GLOPS that'd cause a shitstorm but would be entertaining is removal of allowing any platoons to queue for it - force everyone to solo queue. Less things for the matchmaking algorithm to calculate and attempt to work into when forming the two teams.
1 hour ago, Quantum_Ranger said:Alternatively, you could allow platoons, but with a requirement for them to be internally balanced, ...
I made a thread for this, gentlemen (and posslbly ladies, I have no idea) so it doesn't get lost in this thread about a pvp map ... please feel free to add to it :-)
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Glops MM sucks balls. How do we fix this shit-show?
Ok I'll start the ball rolling with the following:
Part 1 - Platoons
I counted through my screenshots folder - it took a very long time - and saw which glops matches had a Platoon advantage,i.e. 2 platoon vs. 1.... 1 vs 0 etc and the results are as follows
Games WON by team with PLATOON advantage: 98
vs.
Games LOST by team with PLATOON advantage: 424 hours ago, reciprocate said:You know, I never realized that. But you summed up GLOPS PERFECTLY with it. It sucks for the average players like me who play it as a means of a grind without the hyper competitive tryharding of PvP or Ranked, or the monotony of PvE. Wish there would be an effort to rebalance it, but at this point it's not worth the effort.
One quick change I'd put in to GLOPS that'd cause a shitstorm but would be entertaining is removal of allowing any platoons to queue for it - force everyone to solo queue. Less things for the matchmaking algorithm to calculate and attempt to work into when forming the two teams.3 hours ago, Quantum_Ranger said:Alternatively, you could allow platoons, but with a requirement for them to be internally balanced, so players would have to select slots based on vehicle class or vehicles within a class. This would reduce the frequency of a platoon 'o Pindads. Reminds me of a SH Ch3 match where I was driving M1 Abrams and MM put me in with a platoon of 4 other M1 Abrams.... clearing the runway did not go well due to lack of DPM.
Especially for GLOPS, I don't feel like I *have* to play a particular vehicle, as long as I get to play... so (even though it's tougher on the MM) it might be nice for any mode to be able to submit a ranked list of vehicles, and for MM to give you a spot in a match based on the vehicles you are willing to play. For example, PVE queue wait for BVP-M80A is 2-3x as long as any other T5-6 right now, but if I could get into a match with less wait using something else, I might be OK with that. The frustration is that you can only offer one vehicle in queue at a time.
This might promote more vehicle diversity in matches, which would also improve balance.
QR
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5 hours ago, Silentstalker said:It's also considerably worse to balance and RU players aren't THAT keen on it. GLOPS is basically a playground for padders
On a slightly more serious note: Ironically I think you let slip the actual problem with it.
The thing that I think you can't balance in it, IS the stat-padders.
Recently the matches have been so awful, so one sided, it's basically 1 match in 6 that is actually close, ALL the others are +1000 point, "no point in playing" slaughters.
NO fun for anyone. Certainly no fun for me.
It's got so bad that it's just.... becoming boring.
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4 hours ago, Silentstalker said:GLOPS is basically a playground for padders and casuals who don't care.
Waytago! - Lets insult everyone who likes AWs 2nd most popular mode!
Customer relations is alive and thriving at AW! ;->
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8 hours ago, Norse_Viking said:Any chance we see a GLOPS version of it ?
No one (in the dev team)cares about Glops
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19 hours ago, Haswell said:The current armor configuration of Challenger series is intended.
So the tank whose selling POINT I believe is, I mean was fantastic armour, now has the same armour as every other tank of the same tier, but is still way slower, and still has the crappy DPM which was to balance its fantastic armour. I can't think of a single reason why anyone would drive this now. And it was a tank i especially liked!.
... for fuck's sake.19 hours ago, Haswell said:The upcoming PvP map Al Dabbah will be "really big".
Glops: twice as popular as PvP - stop wasting time on 7% of your customers, to the detriment of the other 93%.
... for fuck's sake.19 hours ago, Haswell said:Skill-based gameplay "got us nowhere".
True or not, it does not logically follow, that zero-skill based gameplay will get you anywhere.
Skill-based gameplay may still have been your "least worst" option
Oh for f....PS. I do like the corner-drifting tanks. Definitely an improvement.
One last thing:
Custom decals? - It will only ever work, if you alone can see them, because ... I assume this game is avaliable in Germany?
Welcome to an abyss of litigation, when idiots slap a bunch of Swastikas and Gestapo shit on their tanks - a criminal offence I believe in Germany? (correct me if I'm wrong, my Teutonic friends), and AW gets its ass sued off. -
PELE no longer seems to works on the roof, engine-deck, or anywhere else on MBTs.
The pen drops with range, until it immediately doesn't pen at all, and then you get 5 dam/shot.
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7 hours ago, JintoLin said:Not to mention that they seem to have nerfed the credit payouts for missions also. Think they are hoping you will spend real money on in game credits.
Actually, that's interesting, I was SURE that Glops credit income has become a lot less recently...
For example, if you are in the middle of 15 players on the winning side, you now get 70k or something. That's with no bonuses or Prem. I never saw any announcements.. I might have just missed it though
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Not sure if this is a 'bug' but now, you cannot see who is driving a Premium tank, by looking at the list of players in-match, (unless you know the tanks of course)
i.e. they are not in bold(er) font anymore
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3 minutes ago, Katsumoto said:How exactly did this happen?
Well, there could be lots of reasons.... take your pick
- We tried to do it right and messed up the calculation
- We did it deliberately, that's all you're getting
- We didn't even think about it and just assumed the XP would somehow match
- Ooh look a squirrel!
- It's close enough, we need to get the update out ASAP, we'll fix it later
- Don't worry they'll never notice
- Drinks for everyone - I'm paying!
OK I'll stop now ;->
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2 hours ago, knutliott said:that the refund of XP for the Leclerc Proto/M1A1/M1A2/Leclerc
Errrr stupid question I know, but what about the leclerc proto?
Ahhhhh OK, I see, just updated on my significant other's ancient laptop, new Leclerc Proto, new shit invented, now I have to respend the XP on it, back up to Completed status
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i ended up with these:
15 Sabrina (spotting and afvs)
14 Ioannis (damage, TDs)
13 Philip Hotzklau (mbts)
12 Rachael Kramer (lt/mbts)
11 Rashid (missile only stuff: VCAC etc.)
10 Juan "useless" Carlos (nothing if i can help it)- 1
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7 minutes ago, LeoAegisMaximus said:well they just rendered the most protective slowest MBT line obsolete with their rebalance, what a cirrus.
You beat me to it, I was just going to say: on the bright side, it's still as slow as a glacier, so at least we still have that ;-)
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1 minute ago, LeoAegisMaximus said:nope no HEAT protection what so ever.
i think someone sneaked into the garage at night and replaced them with Tupperware sandwich boxes.
It's a pity ham and cheese sandwiches don't really have any protective effect vs. HEAT rounds
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7 minutes ago, LeoAegisMaximus said:yeah viewport can be penetrated by high penetration rounds, terrible side armor.
OOOOh i see what you mean, Chal 1 viewport big and green to the t7 leo for example...
You know all those big box-things, hung down the side of the Chally: referred to as Bazooka Plates IIRC by the brit tankers, (ERA) aren't they supposed to stop heat rounds? -
Chally 1 dead too - viewport weakspot gone (the one you needed to know where it was), and replaced by a big fat LFP one, like all the others.
9 minutes ago, LeoAegisMaximus said:Challenger 2 and ADTU are dead, so much for armor,
Do they all have exactly the same weakspot model now?
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1 hour ago, Silentstalker said:Edit: Yep, it resets
so my 270 progress on the Eastern crate, all those PvE games trying to shoot some infantry ... lost, like tears in rain, yes? Really?
... probably just as well i wasn't on 485 or something .... hey guys, can you guess how many fingers I'm holding up? ;-)
... I wonder how long this update's gonna last - you know, because we are on a "you can't miss a single day" timer to do the anniversary mission thing, and I was trying to get today's kills in, before the update, but it's now in progress .... so I can't
The force is strong in this one, clearly - gifted with the power of prophesy ... :
16 hours ago, TeyKey1 said:Get your pitchforks ready, this is going to be a good shitshow.
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3 hours ago, Qbicle said:....
It's the latter. Everyone should be back to 0/500 for the new 2T Stalker contract. Any progress on the current contract will be gone.
Unless something breaks or some new unannounced "feature" is in the way."Fuckers"
... Seriously? Are you 100% sure about this, because.... That would be a *really* stupid thing to do....
Glops Matchmaking: stats, fails, and suggestions
in General Metagame Discussion
Posted
You couldn't sugar coat it for me, because:
A. I know what the actual numbers for this are, so whatever you say is irrelevant, feel free to bullshit until you are blue in the face
B. I know the truth, maths doesn't lie. That's my way of respecting YOU as a CM. You can tell me how you valued me as a customer all you want.
C. I only play(Ed) glops, PvE is boring, pvp... 11k pvp games in wot, and 2.2k here, so, no more pal.
So yeah, bye.
Look up a binomial distribution calculator online and prove me wrong, I fucking dare you