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Showing content with the highest reputation on 05/16/22 in all areas

  1. 1 point
    Good afternoon! I want to apologize in advance. This text was typed using Google Translate as English is not my native language. In this post, I would like to share with you a mod called Voice of War! The mod was originally made by me for the VKontakte group and was a kind of exclusive. This modification replaces a huge number of sounds that the player can hear in battle. This was done for greater immersion in the gameplay and enjoyment of what is happening. What does this mod change in the gameplay? - Replaced ALL shooting sounds. 6 sounds were taken from Vadim's Weapon Sounds mods and the very first BATTLEFIELD Gun Sound mod (I used some other files because these guys made the best sounds for the game. All copyrights belong to the authors of these mods and sound files. I do not claim authorship) ; - Replaced the sounds of diesel engines with new, more realistic ones, as well as the sound of a hybrid engine with a more believable one (previously, the sounds of diesel engines have already been posted here as a separate file); - Changed the sound of the turret turning from third person to more realistic; - Replacing the sound of the air suspension with a realistic one; - Replacing the sound of shooting a smoke screen with a realistic one; - Replacing the sound of reloaded tanks with a realistic one; - Changed the activation sound of some mechanical parts, such as the radar and the landing ramp (landing hatch); - Replaced the sounds of movement of tank tracks; - Replaced most of the sound effects of impacts, penetrations into the player's tank when viewed from the 3rd person to realistic ones; - Changed the sounds of ricochets of ARMOR shells and bullets from vehicles; - replaced the sounds of the movement of wheeled and tracked vehicles on various surfaces, namely on asphalt - primer and various types of off-road (sand, snow, earth); - Replaced the sounds of shells hitting snow, earth and sand with more effective ones; - Replaced the sounds of explosions, as well as replaced some of the effects used in PVE missions (from the effects, the sounds of a flying helicopter, its shooting, as well as the passage of jets overhead for more immersion); - Replaced the sounds of equipment exploding when destroyed (including the player) with realistic ones. Now it's more like what you might hear while playing Battlefield 3; - Changed the sound of target acquisition when using a homing ATGM (Spike, Javelin, etc.). Audio consists of the standard game and target acquisition audio from Battlefield 3; - Replaced the sounds of firing grenade launchers and mortars with realistic ones; and much more! This version of the mod is adapted and universal for foreign users, since all files in Russian have been cut out. Download link: If you encounter errors while extracting the archive, try using an alternative link: File for those who find the sound of the turret turning loud. https://drive.google.com/file/d/1GoNeJJNuAI2w2xp1ydOSuEBPAJyza83h/view?usp=sharing If you wish, you can use my sound files in your mod, but with a link to the author. As a fan of realism, I also recommend installing:
  2. 1 point
    Because the game will do some of its own color adjustments. But it's too much trouble to delete code like this, So you can do this by adjusting the exposure and the grayscale factor. I prefer -1 exposure and 0.6 grayscale. Of course, there is also the possibility, as Tahax said, the color format's , so a lot of things still need to be studied.
  3. 1 point
    Have you ever wondered to paint your vehicle with whatever you like? This guide will help you make your own unique vehicle skin. To do this we also need a file PhotoShop(of course we need this) The DDS plug-in:https://drive.google.com/file/d/1_1JK1l5vQfz5Blfcuy8fyNUL0X1xnYjW/view?usp=sharing DDSunsplit: https://drive.google.com/file/d/1MJSr6KtNsdwoOH5QfQAIu3f7S2mAppnX/view?usp=sharing Unzip your game files. You need to unzip the .pak file. So you can find the vehicle file you want in the mess of game files. Find the vehicle you want. They are in unzipfile\objects\vehicles. You can see the various vehicle type folders. Take the Type 10 tank for example. You'll find lots of files, models, texture configurations and textures. So first of all we're going to pull out these we need files in.MTL format. we can on objects\vehicles\mbt\type10\textures\new to find Texture files for each part. Take the turret for example.All we need is the AO files to do the work. When we Unsplit the files we have a complete DDS. Then we first put these files (DDS,MTL) here. (just like the MOD setup method before) Now it's time to edit the.MTL. Again, take the turret for example. We add another %CAMO_AS_COLOR to the position of the part we want to edit.(It allows the game to read the tile directly,or other,It will work anyway.) Then drop down to find this Change its path to that of your DDS file.(no need to change.tif) When you're done, open the game and make sure it works. Now, look, the file has been read Let's edit the DDS file, the texture of the AO file allows you to determine the location of the model, but this time we just simple coloring. That's it! Then let's coloring the other parts and putting them together. Done! If you don't want to add a bunch of camo_AS_colors to the MTL files for various parts, you can go to the Materials folder and find the MTL files for unique skins. They are usually edited(also DDS) and you just need to change the texture loading path.
  4. 1 point
    Sorry for bad quality and audio. Hope this can let people know how to mod sounds in AW.
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