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di_duncan

di_duncan


Additional comments

1 hour ago, itzjustrick said:

Don't most people also find it to be nerfed in the wrong way for PvP play.

1 hour ago, itzjustrick said:

meanwhile the CATTB does 1.6+ k dmg in 1 second

1 hour ago, itzjustrick said:

it is still absolute crap to fight against frontally with another mbt

Of course. I'm some of my discussions both on this forum and privately with friends, I've brainstormed some potential changes:

  • Reduce LFP effectiveness against AP or Nerf gun handling to 490 levels
  • Increase delay between shots to ~XM1A3 level (for consistency)
  • Model hull armor layout to be more similar to XM1A3 (also to be more consistent)
    • Especially against HEAT
      • Larger/more prominent UFP/turret ring weakness
    • Removing its hydropneumatic suspension may also be preferable
  • Decrease side armor effectiveness
    • Extremely trollish side armor atm

But...

  • Buff penetration to at least ~XM1A3 140mm levels (bigger gun should have some advantages)
1 hour ago, itzjustrick said:

Like it is still extremely strong and hard to fight against unless you have really high pen heat.

Definitely, but I believe the main issue with the CATTB's armor scheme is its layout/position.

I can pen the small sliver of weaker LFP even with a PL, but it's very inconsistent and often requires your vehicle to be at a lower elevation compared to the CATTB. This is mainly a consequence of the hydropneumatic suspension, which angles the already strong armor even further.

This is a fundamental factor as to why the CATTB is such a formidable brawler and face-hugger. When fighting in CQB, the CATTB is virtually immune to frontal fire. All the driver needs to do is face-hug an opponent (blocking other enemy vehicles from firing into his LFP) and wait for his reload. The facehugged opponent (even a 2AX) will also find it extremely difficult to penetrate the CATTB, since the UFP and turret ring is still quite strong. 

TBH, I think we all got a bit sidetracked here... This thread should be discussion about Ophelia, not comparing PvP vs PvE or complaining about CATTB ;)

di_duncan

di_duncan

44 minutes ago, itzjustrick said:

Don't most people also find it to be nerfed in the wrong way for PvP play.

1 hour ago, itzjustrick said:

meanwhile the CATTB does 1.6+ k dmg in 1 second

1 hour ago, itzjustrick said:

it is still absolute crap to fight against frontally with another mbt

Of course. I'm some of my discussions both on this forum and privately with friends, I've brainstormed some potential changes:

  • Reduce LFP effectiveness against AP or Nerf gun handling to 490 levels
  • Increase delay between shots to ~XM1A3 level (for consistency)
  • Model hull armor layout to be more similar to XM1A3 (also to be more consistent)
    • Especially against HEAT
      • Larger/more prominent UFP/turret ring weakness
    • Removing its hydropneumatic suspension may also be preferable
  • Decrease side armor effectiveness
    • Extremely trollish side armor atm

But...

  • Buff penetration to at least ~XM1A3 140mm levels (bigger gun should have some advantages)
56 minutes ago, itzjustrick said:

Like it is still extremely strong and hard to fight against unless you have really high pen heat.

Definitely, but I believe the main issue with the CATTB's armor scheme is its layout/position.

I can pen the small sliver of weaker LFP even with a PL, but it's very inconsistent and often requires your vehicle to be at a lower elevation compared to the CATTB. This is mainly a consequence of the hydropneumatic suspension, which angles the already strong armor even further.

This is a fundamental factor as to why the CATTB is such a formidable brawler and face-hugger. When fighting in CQB, the CATTB is virtually immune to frontal fire. All the driver needs to do is face-hug an opponent (blocking other enemy vehicles from firing into his LFP) and wait for his reload. The facehugged opponent (even a 2AX) will also find it extremely difficult to penetrate the CATTB, since the UFP and turret ring is still quite strong. 

 

 

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