6 hours ago, Qbicle said:Based on your feedback, we’re introducing a number of adjustments to the recently added overhauled UI indicators, as we promised we would. Specifically:
- Fixed an issue where vehicle indicator could appear on incorrect places
- Added new font size options (small and very small)
- Reduced the indicator font boldness
- It’s now possible (via a new setting in the Settings panel) to change the color of your or the enemy team’s vehicle indicators in the game
- Dead AI opponents no longer appear with indicators
- It’s now possible to switch the health indicator between percentage and actual hitpoints
- Flyaway hitpoints logic was changed a bit so they don’t merge so much, allowing players to better identify damage from autocannons
- Many tiny changes to the appearance of these indicators
This sounds very nice, although I'll have to see the changes in person before making any additional comments.
6 hours ago, Qbicle said:Global Operations Air Raid Changes
Changed the number of possible Air Raid wildcard spawn points in the Global Operations mode as such:
- Ghost Field: Reduced by 25%
- Roughneck: Reduced by 40% along with a small reduction of AC-130 spawns
- Panama: Reduced by 20%
- Grindelwald: Reduced by 50%
- Narrows, Desert Crossing and Barren Divide: no changes
THANK FUCKING GOD. I hate how teams/players have become so reliant on bombing runs, to the point where many would rather prioritize the bomber over capturing objectives.
I also tend to miss/ignore bomber caps myself. So more pew pew shooty shoot damage for me ;)
6 hours ago, Qbicle said:PL-01: Fixed an issue where this vehicle’s ADAPTIV module would not always provide the intended camouflage amount
Didn't they "fix" this in a previous patch? How is the portable bush still bugged/broken? On another note, buff LTs (especially the PL) in 0.33 please...
EDIT: They did!
Spirithaven season (Update 0.31) patchnotes:
PL-01
- Hard-kill APS LEDS-150 changed into LEDS Next Gen Prototype, increasing its charges from 6 to 8 and reducing its minimum range from 20m to 15m
- Fixed the issue where the ADAPTIV camouflage system would provide lower than intended bonus to camouflage