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di_duncan

di_duncan


Added previous patchnotes.

6 hours ago, Qbicle said:

Based on your feedback, we’re introducing a number of adjustments to the recently added overhauled UI indicators, as we promised we would. Specifically:

  • Fixed an issue where vehicle indicator could appear on incorrect places
  • Added new font size options (small and very small)
  • Reduced the indicator font boldness
  • It’s now possible (via a new setting in the Settings panel) to change the color of your or the enemy team’s vehicle indicators in the game
  • Dead AI opponents no longer appear with indicators
  • It’s now possible to switch the health indicator between percentage and actual hitpoints
  • Flyaway hitpoints logic was changed a bit so they don’t merge so much, allowing players to better identify damage from autocannons
  • Many tiny changes to the appearance of these indicators

This sounds very nice, although I'll have to see the changes in person before making any additional comments.

6 hours ago, Qbicle said:

Global Operations Air Raid Changes

Changed the number of possible Air Raid wildcard spawn points in the Global Operations mode as such:

  • Ghost Field: Reduced by 25%
  • Roughneck: Reduced by 40% along with a small reduction of AC-130 spawns
  • Panama: Reduced by 20%
  • Grindelwald: Reduced by 50%
  • Narrows, Desert Crossing and Barren Divide: no changes

THANK FUCKING GOD. I hate how teams/players have become so reliant on bombing runs, to the point where many would rather prioritize the bomber over capturing objectives.

I also tend to miss/ignore bomber caps myself. So more pew pew shooty shoot damage for me ;)

6 hours ago, Qbicle said:

PL-01: Fixed an issue where this vehicle’s ADAPTIV module would not always provide the intended camouflage amount

Didn't they "fix" this in a previous patch? How is the portable bush still bugged/broken? On another note, buff LTs (especially the PL) in 0.33 please...

Thooonc.png.501ba21d5ab036531ece6500ce83d0ee.png

EDIT: They did! 

Spirithaven season (Update 0.31) patchnotes: 

PL-01

  • Hard-kill APS LEDS-150 changed into LEDS Next Gen Prototype, increasing its charges from 6 to 8 and reducing its minimum range from 20m to 15m
  • Fixed the issue where the ADAPTIV camouflage system would provide lower than intended bonus to camouflage
di_duncan

di_duncan

5 hours ago, Qbicle said:

Based on your feedback, we’re introducing a number of adjustments to the recently added overhauled UI indicators, as we promised we would. Specifically:

  • Fixed an issue where vehicle indicator could appear on incorrect places
  • Added new font size options (small and very small)
  • Reduced the indicator font boldness
  • It’s now possible (via a new setting in the Settings panel) to change the color of your or the enemy team’s vehicle indicators in the game
  • Dead AI opponents no longer appear with indicators
  • It’s now possible to switch the health indicator between percentage and actual hitpoints
  • Flyaway hitpoints logic was changed a bit so they don’t merge so much, allowing players to better identify damage from autocannons
  • Many tiny changes to the appearance of these indicators

This sounds very nice, although I'll have to see the changes in person before making any additional comments.

5 hours ago, Qbicle said:

Global Operations Air Raid Changes

Changed the number of possible Air Raid wildcard spawn points in the Global Operations mode as such:

  • Ghost Field: Reduced by 25%
  • Roughneck: Reduced by 40% along with a small reduction of AC-130 spawns
  • Panama: Reduced by 20%
  • Grindelwald: Reduced by 50%
  • Narrows, Desert Crossing and Barren Divide: no changes

THANK FUCKING GOD. I hate how teams/players have become so reliant on bombing runs, to the point where many would rather prioritize the bomber over capturing objectives.

I also tend to miss/ignore bomber caps myself. So more pew pew shooty shoot damage for me ;)

5 hours ago, Qbicle said:

PL-01: Fixed an issue where this vehicle’s ADAPTIV module would not always provide the intended camouflage amount

Didn't they "fix" this in a previous patch? How is the portable bush still bugged/broken? On another note, buff LTs (especially the PL) in 0.33 please...

Thooonc.png.501ba21d5ab036531ece6500ce83d0ee.png

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