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Qbicle

December 23 & 25 Patch Notes

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Source:

https://armoredwarfare.com/en/news/general/update-0390-now-available

 

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We are happy to announce that the Update 0.390 is now available!

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List of Update 0.390 Changes

 

On the Hunt Battle Path

The On the Hunt Battle Path is now available, bringing (amongst many other things) three brand-new vehicles:

  • Bulsae-6 Tier 9 Premium Tank Destroyer
  • Pereh Tier 8 Premium Tank Destroyer
  • Pantsir-S1 Tier 10 Premium Tank Destroyer (with a triple ATGM launch overprogression module added since the initial article)

Read more about the event in our dedicated article.

Legendary Vehicles

The following changes are being made to the Legendary Vehicles mechanic:

  • Legendary Loot Crates are no longer awarded from the Heroic Special Operations mode
  • Fixed an issue where Legendary Loot Crates were not awarded from several maps and mission (Sapphire PvE mission, American Dream Special Operation, Narrows PvP map)
  • BMPT Mod.2025: Various smaller visual issues fixed
  • Leopard 2A7DK: Various smaller visual issues fixed
  • Leopard 2A7DK: Headlights are now working correctly
  • M10 Longstreet: Vehicle icon now correctly reflects the default Golden appearance
  • M10 Longstreet: Various smaller visual issues fixed
  • Legendary Vehicle icons are now changing depending whether you have the golden or the silver appearance (skin) set
  • Legendary section amongst the dealers now has the proper crown icon
  • Fixed several smaller UI issues
  • Fixed several smaller localization issues

Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • AFT-10: Vehicle is available again
  • Centauro 105mm: Parts of the Fury skin are no longer missing from the vehicle
  • Centauro 120mm: Fixed the broken ERA armor placement
  • Centauro 120mm: Antennas are no longer flying in the air
  • Leopard 2AX: Reload time returned back to the correct value of 8.5s
  • Lynx Prototype: Fixed the destroyed ERA elements hanging out of the hull
  • Object 292: Optics no longer get covered with camouflage
  • Object 292: Gzhel skin icon no longer appears with smoke on it
  • Olifant Mk.2: Removed the incorrect Heavy Weapon trait
  • Seon’gun-915: Removed the incorrect Extra Autocannon trait
  • SPHINX: Fixed an issue where the vehicle was able to fire through houses and obstacles at close ranges
  • T-80BVM: Fixed an issue where firing at the right mudguard would make the left mudguard look damaged
  • XM1302: When using a commander skill that is increasing vehicle’s maximum speed, the vehicle can now reach up to 99 km/h
  • XM1302: Passive ability icon no longer multiplies in the UI after respawn

General Changes

  • Fixed several issues causing the game to crash
  • Icebreak event description now correctly mentions the Tier 3+ requirement
  • Fixed an issue where Black Company missions would sometimes appear as “unavailable” despite players having passed the previous missions of the series
  • Players can no longer damage friendly bunkers in the Global Operations mode
  • Fixed an issue where, in the Global Operations mode, airstrike icons were getting stuck on the minimap
  • Fixed an issue where, in the Global Operations mode, airstrikes were not landing where players wanted them to
  • Fired autocannon shell casings get no longer stuck flying in the air
  • Fixed an issue where regular vehicles in Platoon UI would appear with their names written with the golden “legendary” color
  • Tutorial map is no longer taking too long to load
  • Fixed an issue where dealer icons in the Vehicles window would move when selecting them
  • Fixed several localization issues
  • Added several new assets for future events

 

Notes:

  • As mentioned in December 9 Patch Notes thread, the AFT-10 was disabled because it had a WIP first person view missile implemented, but it is now ready as an unlockable ammo with the launch of On the Hunt BP.
  • Regarding Leopard 2AX's change. There was an undocumented change from the same previous update which reduced its reload time to 5.5s. It is now reverted back to the old stock reload time of 8.4s. The reload time of 8.5s in the patch notes is incorrect.
  • Seon'gun-915 lost the "Armed to the Teeth" trait (which indicates a vehicle having three separate weapon systems excluding coax MG), not "Extra Autocannon".
Edited by Qbicle (see edit history)

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Source:

https://armoredwarfare.com/en/news/general/update-0395-now-available

 

Quote

We are happy to announce that the Update 0.395 is now available!

scr1

 

List of Update 0.395 Changes

 

On the Hunt Battle Path

We fixed several issues connected to the On the Hunt Battle Path and its vehicles:

  • Battle Path Series IV missions are now available and correctly award a single Hunter Loot Crate
  • The Target: MBT and Target: Support Battle Path missions are now working correctly
  • Fixed the counters of several Battle Path missions
  • Fixed the aiming point of all guided missiles with first person missile control feature (FPV)
  • All vehicles now correctly show empty ATGM launcher tubes when firing FPV missiles
  • Fixed an issue where parts of FPV missile UI appeared after the match ended under some circumstances
  • Pantsir-S1: Fixed an issue where some of its modules didn’t appear correctly in the Workshop window
  • Pantsir-S1: Fixed an issue where the Radar overprogression module had a temporary text
  • Pantsir-S1: Autocannon HE shells can now deal non-penetration damage (3 points of damage, to be exact)
  • Pantsir-S1: Switching between missiles now correctly triggers a full missile clip reload
  • Pantsir-S1: Fixed several smaller visual issues
  • Pereh: Fixed the launcher optics collision model
  • Pereh: Fixed the mantlet of the fake gun
  • Pereh: Fixed an issue where incorrect parts of the vehicle (like optics) were covered by camouflage
  • Pereh: Fixed the destroyed model
  • Pereh: Fixed several smaller visual issues

Legendary Vehicles

  • Fixed an issue where players saw an incorrect number of Legendary Blueprints in their inventory
  • Tier 8 vehicles can now correctly see the crown symbol on the Special Operations mode
  • M10 Longstreet and XM1302 no longer have a hole in armor behind hard-kill APS
  • BMPT Mod.2025: Increased the maximum amount of Ataka-X missiles from 4 to 8
  • BMPT Mod.2025: Launch time between Ataka-X missiles reduced from 15s to 7s
  • BMPT Mod.2025: Ataka-X missiles now ignore soft-kill APS (including Supercharged) and hard-kill APS (except for Supercharged hard-kill APS, which still works)

General Changes

  • Fixed several smaller localization issues

 

Undocumented change(s):

  • There is a new visual effect reticule for FPV missile when firing (square frame around the player crosshair)

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