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In Development: First-Person Missile Control

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Source:

https://armoredwarfare.com/en/news/general/development-first-person-missile-control

 

Quote

With the Rough Riders Battle Path well in its second half already, it’s time to look at the main feature that’s coming as a part of the next Battle Path. And we promise that you’ll have some fun with this one – it’s called First-Person Missile Control.

 

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The core of the mechanic is fairly simple. As the demonstration video shows, upon firing a missile, your camera switches to the missile point of view and you are able to guide it directly by moving your mouse as usual.

 

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This mechanic is tied not to an active ability, but to the missiles themselves – the camera switches automatically upon firing the missile and switches back once the missile is destroyed. Please note:

  • The vehicle is defenseless while the missile is in flight but you can switch back to the vehicle by pressing the camera switch key
  • The missiles have limited flight duration (so you cannot fire from one end of the map to another) but their range is still substantial
  • The missiles behave like regular missiles (that is, they cannot spot enemy vehicles), you have to rely on other players to do the spotting
  • The mechanic is not tied to any particular warhead type
  • Vehicles armed with these missiles will also have regular missiles or other weapon systems at their disposal, this won’t be the only tool in their arsenal

What new vehicles are coming with this mechanic? Will some older vehicles receive the mechanic as well? Such questions will be answered in future articles. For now, let us know what you think about the concept and, as always:

See you on the battlefield!

 

  • The Swingfire featured in the video was for demonstration purpose, i.e. not implying this specific vehicle will have such ability in the future.
  • At least one vehicle from the upcoming Battle Path will have such feature. However, SS also states that it won't be limited to BP vehicles only.
  • As for switching between regular missiles and first person view missiles on same vehicles, SS says this can be done via alternate configurations (presumably via garage's modification screen). First person view missiles will be slower but also more agile compared to regular counterpart. The missiles seen on the videos above are flying around 60m/s.

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